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13.01.2024 19:02:53
bohužel je rozmanitost map dost limitována enginem
±0


13.01.2024 19:01:49
na kotelně už je přes 10 let rc cars mód :)
±0


19.12.2023 22:14:07
Viděl jsem Rally mod na GoldSRC ale mod přímo na serveru v CS 1.6 mě teda překvapil :)

PS.: Já tak nemám rád ty nové shorts videa na výšku co se nedají posouvat.
±0


07.11.2023 12:13:08
Rocket League v CS 1.6? Kam se hrabe BMod...
https://www.youtu...svJz-FS8Yo
+1


04.11.2023 19:11:48
Jedli ste už niekto fritovaný snickers? je to pecka.
-1


15.12.2022 15:52:59
ako kto, praví Bruti mladnú :D inak aj napriek tomu, že je to tu už mrtve, všetko najlepšie;)
+1


13.12.2022 12:35:18
Zítra to bude 13 let od založení tohoto portálu.
To já jen tak, abyste si uvědomili, jak rychle stárnete.
±0


07.09.2022 23:43:14
Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje :) Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim ;)
±0


04.08.2022 06:28:29
žijemeee :D ani minuska od kadejakých mrožov nám nevadia
-1


25.07.2022 09:31:53
Mapping pořád žije :)
±0


Číst diskuzi

 Tisk diskuze
Problém s RUN
Pav_1os
#1 Vytisknout diskuzi
Přidané 26.10.2010 13:49
Člen

Hodnocení: +47 (98%)
Příspěvek: 24
Založený: 11.10.10

Zmáčku F9 (RUN) pak dám OK a napíše mi to že mám zkontrolovat ".log", ale jelikož se vtom já nevyznám tak ho sem přídám do přílohy a do spoileru
Spoiler:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\Valve\hammer\hlcsg.exe c:\users\shrek\desktop\jail_break_pavlos
Entering c:\users\shrek\desktop\jail_break_pavlos.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

4 brushes (totalling 24 sides) discarded from clipping hulls
CreateBrush:
(0.38 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.01 seconds)

Including Wadfile: \program files\valve\hammer\zhlt.wad
- Contains 4 used textures, 5.26 percent of map (8 textures in wad)
Using Wadfile: \program files\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 72 used textures, 94.74 percent of map (3116 textures in wad)

added 14 additional animating textures.
Texture usage is at 0.84 mb (of 4.00 mb MAX)
2.07 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\Valve\hammer\hlbsp.exe c:\users\shrek\desktop\jail_break_pavlos

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1150 (0.17 seconds)
BSP generation successful, writing portal file 'c:\users\shrek\desktop\jail_break_pavlos.prt'
SolidBSP [hull 1] 500...1000...1141 (0.12 seconds)
SolidBSP [hull 2] 500...938 (0.10 seconds)
SolidBSP [hull 3] 500...1000...1010 (0.11 seconds)
2.27 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\Valve\hammer\hlvis.exe c:\users\shrek\desktop\jail_break_pavlos
653 portalleafs
1952 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(1.03 seconds)
LeafThread:
(20.30 seconds)
average leafs visible: 137
g_visdatasize:41840 compressed from 53546
21.42 seconds elapsed

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\Valve\hammer\hlrad.exe c:\users\shrek\desktop\jail_break_pavlos

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\PROGRA~1\Valve\hammer\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\Valve\hammer\lights.rad']

4341 faces
Create Patches : 29531 base patches
0 opaque faces
368022 square feet [52995188.00 square inches]
518 direct lights

BuildFacelights:
(79.22 seconds)
visibility matrix : 52.0 megs
BuildVisLeafs:
(104.93 seconds)
MakeScales:
(80.86 seconds)
SwapTransfers:
(11.88 seconds)
Transfer Lists : 26605252 : 26.61M transfers
Indices : 10904912 : 10.40M bytes
Data : 106421008 : 101.49M bytes
GatherLight:
(9.07 seconds)
FinalLightFace:
(11.11 seconds)
300.71 seconds elapsed [5m 0s]

----- END hlrad -----




Pav_1os přiložil následujíci soubor:
jail_break_pavlos.log
Upravil/a Pav_1os dne 26.10.2010 13:50
solʌɐd
±0
 
Backup
#2 Vytisknout diskuzi
Přidané 26.10.2010 14:59
Avatar člena

Hlavní Administrátor

Hodnocení: +5310 (95%)
Příspěvek: 1218
Založený: 12.12.09

Co ti píše, že máš zkontrolovat log? Protože kompilace proběhla v pořádku.
±0
 
http://backup.tvorbamap.cz/
Pav_1os
#3 Vytisknout diskuzi
Přidané 26.10.2010 16:18
Člen

Hodnocení: +47 (98%)
Příspěvek: 24
Založený: 11.10.10

ale kdyby byla vpořádku tak při dokončení runu by se mi zapal hra jenže se zapne hra a mapa se nenačte a když jí pak vyhledám tak se mi načte stará verze
solʌɐd
±0
 
Backup
#4 Vytisknout diskuzi
Přidané 26.10.2010 16:23
Avatar člena

Hlavní Administrátor

Hodnocení: +5310 (95%)
Příspěvek: 1218
Založený: 12.12.09

Tak to ještě zkus zkompilovat na expert - jenom dej F9 -> expert -> go.
±0
 
http://backup.tvorbamap.cz/
Pav_1os
#5 Vytisknout diskuzi
Přidané 26.10.2010 16:24
Člen

Hodnocení: +47 (98%)
Příspěvek: 24
Založený: 11.10.10

a v hammeru mi to píše tohle -->
Spoiler:

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve


** Executing...
** Command: Copy File
** Parameters: "C:\Users\Shrek\Desktop\Jail_break_Pavlos.map" "C:\Program Files\Valve\cstrike\maps\Jail_break_Pavlos.map"


** Executing...
** Command: C:\PROGRA~1\Valve\hammer\hlcsg.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\Jail_break_Pavlos"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\Valve\hammer\hlcsg.exe "C:\Program Files\Valve\cstrike\maps\Jail_break_Pavlos"
Entering C:\Program Files\Valve\cstrike\maps\Jail_break_Pavlos.map
Error: Entity 0, Brush 307: ORIGIN brushes not allowed in world
(did you forget to tie this origin brush to a rotating entity?)
Error: Brush type not allowed in world
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem


----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\Valve\hammer\hlbsp.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\Jail_break_Pavlos"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\Valve\hammer\hlbsp.exe "C:\Program Files\Valve\cstrike\maps\Jail_break_Pavlos"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\cstrike\maps\Jail_break_Pavlos.log for the cause.

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\Valve\hammer\hlvis.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\Jail_break_Pavlos"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\Valve\hammer\hlvis.exe "C:\Program Files\Valve\cstrike\maps\Jail_break_Pavlos"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\cstrike\maps\Jail_break_Pavlos.log for the cause.

----- END hlvis -----




když dám ten Run --> Expert --> Go! tak to píe že to nemůže najít soubor "jail_break_pavlos.bsp"
Spoiler:

** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve"


** Executing...
** Command: C:\PROGRA~1\Valve\hammer\hlcsg.exe
** Parameters: "c:\users\shrek\desktop\jail_break_pavlos"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\Valve\hammer\hlcsg.exe c:\users\shrek\desktop\jail_break_pavlos
Entering c:\users\shrek\desktop\jail_break_pavlos.map
Error: Entity 0, Brush 307: ORIGIN brushes not allowed in world
(did you forget to tie this origin brush to a rotating entity?)
Error: Brush type not allowed in world
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem


----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\Valve\hammer\hlbsp.exe
** Parameters: "c:\users\shrek\desktop\jail_break_pavlos"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\Valve\hammer\hlbsp.exe c:\users\shrek\desktop\jail_break_pavlos
>> There was a problem compiling the map.
>> Check the file c:\users\shrek\desktop\jail_break_pavlos.log for the cause.

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\Valve\hammer\hlvis.exe
** Parameters: "c:\users\shrek\desktop\jail_break_pavlos"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\Valve\hammer\hlvis.exe c:\users\shrek\desktop\jail_break_pavlos
>> There was a problem compiling the map.
>> Check the file c:\users\shrek\desktop\jail_break_pavlos.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~1\Valve\hammer\hlrad.exe
** Parameters: "c:\users\shrek\desktop\jail_break_pavlos"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\Valve\hammer\hlrad.exe c:\users\shrek\desktop\jail_break_pavlos
>> There was a problem compiling the map.
>> Check the file c:\users\shrek\desktop\jail_break_pavlos.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\users\shrek\desktop\jail_break_pavlos.bsp" "C:\Program Files\Valve\cstrike\maps\jail_break_pavlos.bsp"

The command failed. Windows reported the error:
"Systém nemůže nalézt uvedený soubor."

Upravil/a Pav_1os dne 26.10.2010 16:30
solʌɐd
±0
 
Backup
#6 Vytisknout diskuzi
Přidané 26.10.2010 16:40
Avatar člena

Hlavní Administrátor

Hodnocení: +5310 (95%)
Příspěvek: 1218
Založený: 12.12.09

tak v tom případě jsi předtím poslal nějaký jiný log. Tady to hlásí chybu, že máš v mapě brush s texturou ORIGIN, což nejde (origin je totiž speciální textura, která se využívá jako osa otáčení).
±0
 
http://backup.tvorbamap.cz/
Pav_1os
#7 Vytisknout diskuzi
Přidané 26.10.2010 16:50
Člen

Hodnocení: +47 (98%)
Příspěvek: 24
Založený: 11.10.10

panebože.. :D fakt že jo... měl jsem ten brush origin pod entitou s door_rotating a nevšimnul jsem si jí... už to zase šlape.. díky moc
solʌɐd
±0
 
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