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13.01.2024 19:02:53
bohužel je rozmanitost map dost limitována enginem
±0


13.01.2024 19:01:49
na kotelně už je přes 10 let rc cars mód :)
±0


19.12.2023 22:14:07
Viděl jsem Rally mod na GoldSRC ale mod přímo na serveru v CS 1.6 mě teda překvapil :)

PS.: Já tak nemám rád ty nové shorts videa na výšku co se nedají posouvat.
±0


07.11.2023 12:13:08
Rocket League v CS 1.6? Kam se hrabe BMod...
https://www.youtu...svJz-FS8Yo
+1


04.11.2023 19:11:48
Jedli ste už niekto fritovaný snickers? je to pecka.
-1


15.12.2022 15:52:59
ako kto, praví Bruti mladnú :D inak aj napriek tomu, že je to tu už mrtve, všetko najlepšie;)
+1


13.12.2022 12:35:18
Zítra to bude 13 let od založení tohoto portálu.
To já jen tak, abyste si uvědomili, jak rychle stárnete.
±0


07.09.2022 23:43:14
Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje :) Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim ;)
±0


04.08.2022 06:28:29
žijemeee :D ani minuska od kadejakých mrožov nám nevadia
-1


25.07.2022 09:31:53
Mapping pořád žije :)
±0


Číst diskuzi

 Tisk diskuze
Problem s MAX PATCHES
Habax
#1 Vytisknout diskuzi
Přidané 12.11.2011 21:06
Člen

Hodnocení: +470 (79%)
Příspěvek: 595
Založený: 18.07.11

čaute!...

mám problém.. v kompilácii v hlrad.exe vyhadzuje error: max patches

celý log:

Spoiler:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlcsg.exe "c:\games\counter-strike 1.6 zcp\cstrike\maps\jail_fiesta"-nowadtextures
Entering c:\games\counter-strike 1.6 zcp\cstrike\maps\jail_fiesta.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
(0.72 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.28 seconds)

Including Wadfile: \games\counter-strike 1.6 zcp\cstrike\zhlt.wad
- Contains 4 used textures, 3.92 percent of map (8 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\halflife.wad
- Contains 52 used textures, 50.98 percent of map (3116 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\cs_ramassis.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 10 used textures, 9.80 percent of map (738 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\xeno.wad
- Contains 2 used textures, 1.96 percent of map (264 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\ramassis.wad
- Warning: Larger than expected texture (235412 bytes): '{TREE010'
- Contains 12 used textures, 11.76 percent of map (901 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\ramassis2.wad
- Contains 10 used textures, 9.80 percent of map (740 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\vlv_ramassis.wad
- Warning: Larger than expected texture (261932 bytes): '{BIG_MAPLE'
- Contains 7 used textures, 6.86 percent of map (427 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\dmc.wad
- Contains 1 used texture, 0.98 percent of map (93 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\megamikedeus2.wad
- Contains 0 used textures, 0.00 percent of map (84 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\mattc3.wad
- Contains 2 used textures, 1.96 percent of map (30 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\joesmoe_cm.wad
- Contains 2 used textures, 1.96 percent of map (87 textures in wad)

Warning: More than 8 wadfiles are in use. (12)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 6 additional animating textures.
Texture usage is at 2.35 mb (of 4.00 mb MAX)
3.03 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlbsp.exe "c:\games\counter-strike 1.6 zcp\cstrike\maps\jail_fiesta"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4087 (0.25 seconds)
BSP generation successful, writing portal file 'c:\games\counter-strike 1.6 zcp\cstrike\maps\jail_fiesta.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2710 (0.14 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2661 (0.16 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3005 (0.17 seconds)
3.29 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlvis.exe "c:\games\counter-strike 1.6 zcp\cstrike\maps\jail_fiesta"-full
2296 portalleafs
7532 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(9.34 seconds)
LeafThread:
(605.55 seconds)
average leafs visible: 473
g_visdatasize:319283 compressed from 658952
615.11 seconds elapsed [10m 15s]

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlrad.exe "c:\games\counter-strike 1.6 zcp\cstrike\maps\jail_fiesta"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\games\COUNTE~1.6ZC\hammer\lights.rad']
[59 texlights parsed from 'C:\games\COUNTE~1.6ZC\hammer\lights.rad']

11883 faces
Create Patches : 70478 base patches
0 opaque faces
1022742 square feet [147274928.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem


potom som tu na fore trošku hladal a došiel som k TOMUTO článku...

onulloval som všetky nepotrebné facy brushových entit... onulloval som aj asi polku, teda asi 600 brushov... a ak dám príkaz -sprase, tak to má asi taký efekt, ako kompilovať bez RAD-u... pls help...
Upravil/a Habax dne 12.11.2011 21:07
±0
 
donald750
#2 Vytisknout diskuzi
Přidané 13.11.2011 00:48
Člen

Hodnocení: +56 (91%)
Příspěvek: 55
Založený: 11.10.11

Z vlastní zkušenosti vím, že mě pomohlo onulování. Když jsem kompiloval ještě přes ZHLT, také jsem měl tento problém a příkaz -sprase mi také pomohl, jenže od doby, co mám VHLT mi tento příkaz nefunguje. Nevím, třeba tentokrát něco dělám blbě, ale prostě se mi to u VHLT nepodařilo zprovoznit. Pokud vím, tak se tohle dá ještě opravit příkazem -chop 256 nebo tak nějak to je. Ten jsem ale nezkoušel, jen jsem o tom někde něco zahlédl.
±0
 
Habax
#3 Vytisknout diskuzi
Přidané 13.11.2011 06:13
Člen

Hodnocení: +470 (79%)
Příspěvek: 595
Založený: 18.07.11

díky ale ja som onulloval dobru polovicu mapy a nešlo to... a ako som už písal, tak príkaz -sparse mi vytvoril taký efekt, ako keby som osškrtol rad.exe
±0
 
lynx
#4 Vytisknout diskuzi
Přidané 13.11.2011 08:14
Avatar člena

Like a Boss!

Hodnocení: +433 (98%)
Příspěvek: 133
Založený: 27.10.11

mas nieco cez 70000, a nesmies sa dostat nad 65000. Onullovat zbytocne strany brushov pomaha, ale skus sa pohrat hlavne s texturami a "scalingom". To znamena pouzivaj scale pomer textur 1:1 alebo vyssie. Pretoze ak tam mas ponastavovane velke mnozstvo textur co ma scale x=0.25 y= 0.25, spravi ti to kopu "light patches" . Napr. Ak mas podlahu a mas na nej scale nastavene y,x = 1 a ma to napr. 400 light patches, a namiesto toho jej nastavis scale y,x = 2 , bude mat len 100 light patches. Ak toto nepomoze, skus este orezat zbytocne brushe, pripadne nejake obetovat a zmensit trochu mapu.

+4
 
Habax
#5 Vytisknout diskuzi
Přidané 13.11.2011 09:58
Člen

Hodnocení: +470 (79%)
Příspěvek: 595
Založený: 18.07.11

díky moc...

EDIT: problém vyriešený lynxovymi radami
Upravil/a Habax dne 13.11.2011 10:28
+1
 
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