Svetlo
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Syrius |
Přidané 15.01.2011 18:56
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Člen
Hodnocení: +312 (78%) Příspěvek: 76
Založený: 13.01.11
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Backup prosím poraď my. |
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Backup |
Přidané 15.01.2011 19:02
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Hlavní Administrátor
Hodnocení: +5310 (95%) Příspěvek: 1218
Založený: 12.12.09
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Přilož sem celý log soubor, buď do přílohy, nebo jeho obsah do spoileru (). |
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Syrius |
Přidané 15.01.2011 19:11
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Člen
Hodnocení: +312 (78%) Příspěvek: 76
Založený: 13.01.11
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Tu to je:
Spoiler: [ZobrazitSchovat] hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Andrej\Desktop\full\hammer\hlcsg.exe c:\users\andrej\desktop\full\hammer\zm_lost_lives -cliptype precise -wadautodetect
Entering c:\users\andrej\desktop\full\hammer\zm_lost_lives.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.04 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.14 seconds)
Including Wadfile: \users\andrej\desktop\full\hammer\zhlt.wad
- Contains 3 used textures, 8.82 percent of map (8 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\valve\halflife.wad
- Contains 28 used textures, 82.35 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 3 used textures, 8.82 percent of map (162 textures in wad)
added 4 additional animating textures.
Texture usage is at 0.53 mb (of 4.00 mb MAX)
0.28 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\Andrej\Desktop\full\hammer\hlbsp.exe c:\users\andrej\desktop\full\hammer\zm_lost_lives
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...724 (0.03 seconds)
BSP generation successful, writing portal file 'c:\users\andrej\desktop\full\hammer\zm_lost_lives.prt'
SolidBSP [hull 1] 442 (0.01 seconds)
SolidBSP [hull 2] 390 (0.01 seconds)
SolidBSP [hull 3] 500...554 (0.02 seconds)
0.30 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Andrej\Desktop\full\hammer\hlvis.exe c:\users\andrej\desktop\full\hammer\zm_lost_lives -full
382 portalleafs
1097 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.04 seconds)
LeafThread:
(3.25 seconds)
average leafs visible: 138
g_visdatasize:15741 compressed from 18336
3.30 seconds elapsed
----- END hlvis -----
Upravil/a Syrius dne 15.01.2011 19:40 |
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Backup |
Přidané 15.01.2011 19:43
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Hlavní Administrátor
Hodnocení: +5310 (95%) Příspěvek: 1218
Založený: 12.12.09
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Nezkompiloval jsi RAD (light_exe). |
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Syrius |
Přidané 15.01.2011 20:11
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Člen
Hodnocení: +312 (78%) Příspěvek: 76
Založený: 13.01.11
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Ale skompiloval. Počkaj pošlem ti tento log. lebo možno henten som zrovna skúšal bez toho lights či to nepomôže. Tu je ten log: Spoiler: [ZobrazitSchovat] hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Andrej\Desktop\full\hammer\hlcsg.exe c:\users\andrej\desktop\full\hammer\zm_lost_lives -cliptype precise -wadautodetect
Entering c:\users\andrej\desktop\full\hammer\zm_lost_lives.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.04 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.14 seconds)
Including Wadfile: \users\andrej\desktop\full\hammer\zhlt.wad
- Contains 3 used textures, 8.82 percent of map (8 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\valve\halflife.wad
- Contains 28 used textures, 82.35 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 3 used textures, 8.82 percent of map (162 textures in wad)
added 4 additional animating textures.
Texture usage is at 0.53 mb (of 4.00 mb MAX)
0.30 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\Andrej\Desktop\full\hammer\hlbsp.exe c:\users\andrej\desktop\full\hammer\zm_lost_lives
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...643 (0.03 seconds)
BSP generation successful, writing portal file 'c:\users\andrej\desktop\full\hammer\zm_lost_lives.prt'
SolidBSP [hull 1] 357 (0.01 seconds)
SolidBSP [hull 2] 312 (0.01 seconds)
SolidBSP [hull 3] 463 (0.02 seconds)
0.28 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Andrej\Desktop\full\hammer\hlvis.exe c:\users\andrej\desktop\full\hammer\zm_lost_lives -full
322 portalleafs
975 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.03 seconds)
LeafThread:
(6.76 seconds)
average leafs visible: 155
g_visdatasize:12154 compressed from 13202
6.80 seconds elapsed
----- END hlvis -----
Upravil/a Syrius dne 15.01.2011 20:13 |
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tom711 |
Přidané 15.01.2011 20:14
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Člen
Hodnocení: +1423 (79%) Příspěvek: 597
Založený: 12.06.10
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Ne ne nekompilujes RAD... skompiluj to na EXPERT a yaskrkni tam kolonku z RAD-om
Time for advertisement!
Vývojársky blog mojich hier
www.kockagame.blo...
A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK” |
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Syrius |
Přidané 15.01.2011 20:26
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Člen
Hodnocení: +312 (78%) Příspěvek: 76
Založený: 13.01.11
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Aha máte pravdu. Mal som tam jeden preklep v parametroch. Ospravedlňujem sa. |
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Syrius |
Přidané 01.02.2011 15:44
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Člen
Hodnocení: +312 (78%) Příspěvek: 76
Založený: 13.01.11
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Pomôžte vytvoril som mapu dal som light_envi... a ktomu ešte light entity (asi dokopy 6 + light_enviroment). ale keď spustím mapu, light enviroment síce funguje ale light entity nesvietia.
Tu je log:
Spoiler: [ZobrazitSchovat] hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Andrej\Desktop\VALVEH~1\full\hammer\hlcsg.exe "c:\users\andrej\desktop\valve hammer editor\full\hammer\zm_titanic"-cliptype precise -wadautodetect -nowadtextures
Entering c:\users\andrej\desktop\valve hammer editor\full\hammer\zm_titanic.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
(0.07 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.24 seconds)
Including Wadfile: \users\andrej\desktop\valve hammer editor\full\hammer\zhlt.wad
- Contains 3 used textures, 6.25 percent of map (8 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\bac_warehouse.wad
- Warning: Larger than expected texture (348972 bytes): 'G3'
- Warning: Larger than expected texture (348972 bytes): 'KILLERBD02'
- Warning: Larger than expected texture (230652 bytes): '12_MATERIAL_10'
- Contains 17 used textures, 35.42 percent of map (825 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\cs_office.wad
- Contains 1 used texture, 2.08 percent of map (102 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\de_piranesi.wad
- Contains 2 used textures, 4.17 percent of map (160 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\zmb.wad
- Contains 1 used texture, 2.08 percent of map (2 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\halflife.wad
- Contains 23 used textures, 47.92 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\syrius.wad
- Contains 1 used texture, 2.08 percent of map (2 textures in wad)
added 7 additional animating textures.
Texture usage is at 1.20 mb (of 4.00 mb MAX)
0.35 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\Andrej\Desktop\VALVEH~1\full\hammer\hlbsp.exe "c:\users\andrej\desktop\valve hammer editor\full\hammer\zm_titanic"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1180 (0.03 seconds)
BSP generation successful, writing portal file 'c:\users\andrej\desktop\valve hammer editor\full\hammer\zm_titanic.prt'
SolidBSP [hull 1] 500...1000...1233 (0.04 seconds)
SolidBSP [hull 2] 500...1000...1122 (0.04 seconds)
SolidBSP [hull 3] 500...1000...1438 (0.05 seconds)
0.45 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Andrej\Desktop\VALVEH~1\full\hammer\hlvis.exe "c:\users\andrej\desktop\valve hammer editor\full\hammer\zm_titanic"-full
554 portalleafs
1546 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.11 seconds)
LeafThread:
(1.53 seconds)
average leafs visible: 76
g_visdatasize:22267 compressed from 38780
1.66 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\Andrej\Desktop\VALVEH~1\full\hammer\hlrad.exe "c:\users\andrej\desktop\valve hammer editor\full\hammer\zm_titanic"-extra -customshadowwithbounce -rgbtransfers
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ on ] [ off ]
rgb transfers [ on ] [ off ]
[Reading texlights from 'c:\users\andrej\desktop\valve hammer editor\full\hammer\lights.rad']
[59 texlights parsed from 'c:\users\andrej\desktop\valve hammer editor\full\hammer\lights.rad']
3204 faces
Create Patches : 21980 base patches
32 opaque faces
318723 square feet [45896216.00 square inches]
7 direct lights
BuildFacelights:
(30.44 seconds)
visibility matrix : 28.8 megs
BuildVisLeafs:
(68.46 seconds)
custom shadow array : 100.8 megs
MakeRGBScales:
(2.87 seconds)
SwapRGBTransfers:
(0.19 seconds)
Transfer Lists : 8689266 : 8.69M transfers
Indices : 3537612 : 3.37M bytes
Data : 52135596 : 49.72M bytes
GatherRGBLight:
(0.24 seconds)
FinalLightFace:
(0.58 seconds)
106.81 seconds elapsed [1m 46s]
----- END hlrad -----
Vopred ďakujem za pomoc |
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Backup |
Přidané 01.02.2011 17:11
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Hlavní Administrátor
Hodnocení: +5310 (95%) Příspěvek: 1218
Založený: 12.12.09
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Ty světla nejspíš svítí, ale asi je přesvítil ten light_environment. |
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Syrius |
Přidané 01.02.2011 17:18
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Člen
Hodnocení: +312 (78%) Příspěvek: 76
Založený: 13.01.11
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To asi ne lebo tie svetlá som dal tam kde je úplna tma. |
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peThe |
Přidané 01.02.2011 17:30
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Člen
Hodnocení: +114 (69%) Příspěvek: 12
Založený: 06.01.11
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Backup napsal:
Ano, light_environment simuluje svělo ze slunce, takže ti bez oblohy fungovat nebude.
Jinak ohledně toho že je v celé mapě světlo - to nemusí být zapříčeněno pouze LEAKem nebo jinou chybou při kompilaci VISu nebo RADu, ale taky tím, že v mapě nemáš žádné světlo, tudíž se nemůžou spočítat stíny.
To je pravda, když to např. zkompiluju na normal s 'Don't run the game', mám tam všude světlo, ale když si to hezky na expert naparametruju a spustim, jede to a světlo je jen tam, kde má být. Doporučuju si s tím trochu pohrát, aby se pak našla ideální cesta, kde se světlo aplikuje určitě.
Neporadil by někdo, s jakými parametry to spouští,když dám Normal a mám všechno na "yes" ?
Upravil/a peThe dne 01.02.2011 17:53 |
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J0ck3r |
Přidané 02.02.2011 14:29
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Člen
Hodnocení: +284 (67%) Příspěvek: 328
Založený: 19.11.10
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tomu světlu musiš snižit svitivost jestli jsi to neudělal
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