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škoda že chcípnul jabber chat. Od té doby je tu všemu konec definitivní.
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mňa by zaujímalo, či sem Backup ešte niekedy chodí. Škoda, že už nemá Twitter účet.
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Tak co, zejtřejší tradiční nedělní Nightmix platí?
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našiel som starý účet, ale netuším na akú emailovú adresu bol účet Habax, takže RIP, tam si asi heslo nezresetujem.
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Číst diskuzi

 Tisk diskuze
Cstrik.wad
antivir
#1 Vytisknout diskuzi
Přidané 04.02.2012 11:20
Člen

Hodnocení: -27 (20%)
Příspěvek: 8
Založený: 17.11.11

Dobrý den,omlouvám se že ruším,ale už mně to vytáčí...
Dělalo mi to i předtím,zkrátil jsem cesty k wad.-ům chvíli to šlapalo,
ale opět tohle,najíždí mapa,zčerná obrazovka a najede tento error.
Dominio mi poradil dobře zkrátit cestu k wadům. ale teď to blbne opět,
Co s tím mám ? poradíte ?
btw.zkusil jsem teďka kompilovat mapu jen s 3. wady a bez úspěchu.
Spoiler:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\hammer\hlcsg.exe D:\Counter-Strike\cstrike\maps\ctf_re_space
Entering D:\Counter-Strike\cstrike\maps\ctf_re_space.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 6 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.03 seconds)

Using Wadfile: \counter-strike\cstrike\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \counter-strike\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \counter-strike\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \counter-strike\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \counter-strike\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \counter-strike\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \counter-strike\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \counter-strike\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \counter-strike\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \counter-strike\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \counter-strike\cstrike\cs_747.wad
- Contains 1 used texture, 14.29 percent of map (143 textures in wad)
Using Wadfile: \counter-strike\cstrike\cs_assault.wad
- Contains 1 used texture, 14.29 percent of map (22 textures in wad)
Using Wadfile: \counter-strike\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \counter-strike\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \counter-strike\cstrike\cs_havana.wad
- Contains 1 used texture, 14.29 percent of map (122 textures in wad)
Using Wadfile: \counter-strike\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \counter-strike\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \counter-strike\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \counter-strike\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Including Wadfile: \hammer\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \counter-strike\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \counter-strike\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \counter-strike\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \counter-strike\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \counter-strike\valve\halflife.wad
- Contains 4 used textures, 57.14 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \counter-strike\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \counter-strike\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \counter-strike\cstrike\tswad – kopie.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \counter-strike\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \counter-strike\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \counter-strike\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \counter-strike\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \counter-strike\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)

Warning: More than 8 wadfiles are in use. (35)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 2 additional animating textures.
Texture usage is at 0.29 mb (of 4.00 mb MAX)
0.90 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\hammer\hlbsp.exe D:\Counter-Strike\cstrike\maps\ctf_re_space

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 6 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 163 (0.01 seconds)
BSP generation successful, writing portal file 'D:\Counter-Strike\cstrike\maps\ctf_re_space.prt'
SolidBSP [hull 1] 96 (0.00 seconds)
SolidBSP [hull 2] 97 (0.00 seconds)
SolidBSP [hull 3] 96 (0.00 seconds)
0.05 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\hammer\hlvis.exe D:\Counter-Strike\cstrike\maps\ctf_re_space
52 portalleafs
126 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 6 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.01 seconds)
average leafs visible: 23
g_visdatasize:453 compressed from 364
0.02 seconds elapsed

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\hammer\hlrad.exe -extra D:\Counter-Strike\cstrike\maps\ctf_re_space

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 6 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'D:\hammer\lights.rad']
[59 texlights parsed from 'D:\hammer\lights.rad']

539 faces
Create Patches : 5711 base patches
0 opaque faces
96924 square feet [13957120.00 square inches]
1 direct lights

BuildFacelights:
(0.11 seconds)
visibility matrix : 1.9 megs
BuildVisLeafs:
(1.47 seconds)
MakeScales:
(0.48 seconds)
SwapTransfers:
(0.27 seconds)
Transfer Lists : 16605498 : 16.61M transfers
Indices : 1452424 : 1.39M bytes
Data : 66421992 : 63.34M bytes
GatherLight:
(0.35 seconds)
FinalLightFace:
(0.13 seconds)
2.87 seconds elapsed

----- END hlrad -----



±0
 
Dominio
#2 Vytisknout diskuzi
Přidané 04.02.2012 11:42
Avatar člena

trdelník

Hodnocení: +2959 (90%)
Příspěvek: 937
Založený: 16.10.10

Rozhodně odstraň minimálně 25 wadů. Stejnak jsi je nevyužil a když jich kompiluješ moc (myslím víc než 8), může to dělat problémy.
Zkrácené cesty vypadají v pořádku (pomlčka by vadit asi neměla).
Takže pokud jsi to zkoušel kompilovat opravdu jen s 3ma WADama, tak netuším kde by měla být chyba. Odendej textury de_aztec.wad a torntextures.wad, protože nějaké jejich textury jsou moc velké (vypisuje ti to tam varování, ale vadit by to nemuselo. Stejně jsi je ale nepoužil).
±0
 
Backup
#3 Vytisknout diskuzi
Přidané 04.02.2012 12:00
Avatar člena

Hlavní Administrátor

Hodnocení: +5310 (95%)
Příspěvek: 1218
Založený: 12.12.09

Kompiluj "na expert" s parametrem -wadautodetect u csg.
±0
 
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