hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: D:\Cstrike\VALVEH~1\hlcsg.exe C:\Users\PC\Desktop\aim_vMasakr Entering C:\Users\PC\Desktop\aim_vMasakr.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.02 seconds) Warning: Wad file '\cstrike\valve hammer editor\zhlt.wad' not found Error: Could not open wad file \cstrike\valve hammer editor\zhlt.wad Error: Could not find WAD file Description: The compile tools could not locate a wad file that the map was referencing. Howto Fix: Make sure the wad's listed in the level editor actually all exist Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\cs_cbble.wad - Contains 1 used texture, 25.00 percent of map (61 textures in wad) Using Wadfile: \program files (x86)\counter-strike 1.6\cstrike\de_vegas.wad - Contains 3 used textures, 75.00 percent of map (101 textures in wad) ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: D:\Cstrike\VALVEH~1\hlbsp.exe C:\Users\PC\Desktop\aim_vMasakr >> There was a problem compiling the map. >> Check the file C:\Users\PC\Desktop\aim_vMasakr.log for the cause. ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: D:\Cstrike\VALVEH~1\hlvis.exe C:\Users\PC\Desktop\aim_vMasakr >> There was a problem compiling the map. >> Check the file C:\Users\PC\Desktop\aim_vMasakr.log for the cause. ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: D:\Cstrike\VALVEH~1\hlrad.exe C:\Users\PC\Desktop\aim_vMasakr >> There was a problem compiling the map. >> Check the file C:\Users\PC\Desktop\aim_vMasakr.log for the cause. ----- END hlrad -----