hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\PROGRA~1\VALVEH~1\hlcsg.exe "C:\Games\Counter-strike 1.6\cstrike\maps\csx1" Entering C:\Games\Counter-strike 1.6\cstrike\maps\csx1.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (0.03 seconds) Using Wadfile: \games\counter-strike 1.6\valve\xeno.wad - Contains 2 used textures, 50.00 percent of map (264 textures in wad) Using Wadfile: \games\counter-strike 1.6\valve\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \games\counter-strike 1.6\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \games\counter-strike 1.6\valve\fonts.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \games\counter-strike 1.6\valve\gfx.wad - Contains 0 used textures, 0.00 percent of map (7 textures in wad) Using Wadfile: \games\counter-strike 1.6\valve\halflife.wad - Contains 0 used textures, 0.00 percent of map (3116 textures in wad) Using Wadfile: \games\counter-strike 1.6\valve\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \games\counter-strike 1.6\valve\spraypaint.wad - Contains 0 used textures, 0.00 percent of map (14 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\cs_office.wad - Contains 0 used textures, 0.00 percent of map (102 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\ajawad.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\cached.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\cs_747.wad - Contains 0 used textures, 0.00 percent of map (143 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\cs_assault.wad - Contains 0 used textures, 0.00 percent of map (22 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\cs_bdog.wad - Contains 1 used texture, 25.00 percent of map (132 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\cs_cbble.wad - Contains 0 used textures, 0.00 percent of map (61 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\cs_dust.wad - Contains 0 used textures, 0.00 percent of map (28 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\cs_havana.wad - Contains 0 used textures, 0.00 percent of map (122 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\jos.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\cstraining.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\cstrike.wad - Contains 1 used texture, 25.00 percent of map (123 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\de_airstrip.wad - Contains 0 used textures, 0.00 percent of map (69 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\de_piranesi.wad - Contains 0 used textures, 0.00 percent of map (160 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\de_storm.wad - Contains 0 used textures, 0.00 percent of map (74 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\de_vertigo.wad - Contains 0 used textures, 0.00 percent of map (19 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (223 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\chateau.wad - Contains 0 used textures, 0.00 percent of map (136 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\itsitaly.wad - Contains 0 used textures, 0.00 percent of map (99 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\tswad.wad - Contains 0 used textures, 0.00 percent of map (29 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\n0th1ng.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\prodigy.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 0 used textures, 0.00 percent of map (162 textures in wad) Including Wadfile: \program files\valve hammer editor\zhlt.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Warning: More than 8 wadfiles are in use. (34) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. Texture usage is at 0.11 mb (of 4.00 mb MAX) 0.95 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\PROGRA~1\VALVEH~1\hlbsp.exe "C:\Games\Counter-strike 1.6\cstrike\maps\csx1" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 129 (0.02 seconds) BSP generation successful, writing portal file 'C:\Games\Counter-strike 1.6\cstrike\maps\csx1.prt' SolidBSP [hull 1] 93 (0.00 seconds) SolidBSP [hull 2] 61 (0.00 seconds) SolidBSP [hull 3] 127 (0.00 seconds) 0.05 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\PROGRA~1\VALVEH~1\hlvis.exe "C:\Games\Counter-strike 1.6\cstrike\maps\csx1" 75 portalleafs 206 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.05 seconds) average leafs visible: 25 g_visdatasize:856 compressed from 750 0.05 seconds elapsed ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\PROGRA~1\VALVEH~1\hlrad.exe "C:\Games\Counter-strike 1.6\cstrike\maps\csx1" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\PROGRA~1\VALVEH~1\lights.rad'] [59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\lights.rad'] 460 faces Create Patches : 3504 base patches 0 opaque faces 59949 square feet [8632704.00 square inches] 1 direct lights BuildFacelights: (2.06 seconds) visibility matrix : 0.7 megs BuildVisLeafs: (0.23 seconds) MakeScales: (0.48 seconds) SwapTransfers: (0.03 seconds) Transfer Lists : 1122272 : 1.12M transfers Indices : 52064 : 50.84k bytes Data : 4489088 : 4.28M bytes GatherLight: (0.11 seconds) FinalLightFace: (0.75 seconds) 3.75 seconds elapsed ----- END hlrad -----