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22.06.2018 21:28:02
Hlavní jsou ty zvuky z OFP.
±0


18.06.2018 14:27:48
Old, ale tohle by nemělo zapadnout :-)
https://www.youtu...SxZK78N0x0
+1


09.06.2018 23:30:22
A ináč robím mapy už 2 roky a viem spraviť textúry s normal map či aplikovať odrazy a + viem spraviť mapu s HDR a s krásnym vyzualom či s env_projected texture a iné veci
±0


09.06.2018 23:28:26
Nazdar hľadám nejakého dizajnéra máp pre SourceSDK lebo chcem spravit mod ale nemám tím ktorí je v tom dostatočne dobrý?
±0


31.05.2018 22:05:18
Hosté on-line: 5.. tak mozno som sa zmylil :D
±0


31.05.2018 21:51:38
to uz asi nema cenu, nikto vo VHE uz nemapuje podla mna :D mozno 5/6 sa najdu na cz/sk vcetne mna, aspon si myslim :D
±0


31.05.2018 19:23:12
Ten pocit, keď už cez 4 roky čakáte na tutoriál "Vyraziteľné dvere" a ono stále nič....
±0


31.05.2018 15:22:40
Už by měl zase běžet. :)
±0


28.05.2018 18:39:32
Prováděl jsem nějaké aktualizace a celý jsem ho rozbil. :D Až budu mít chvilku, zkusím ho zase nahodit.
±0


27.05.2018 13:17:56
preco nejde server? :(
±0


Číst diskuzi

 Tisk diskuze
run
mailyy
#1 Vytisknout diskuzi
Přidané 24.11.2017 19:05
Člen

Hodnocení: +3 (100%)
Příspěvek: 6
Založený: 24.11.17

Prosim pomozte mi nedari sa mi spusti mapu neviem kde robim chibu .
Vopred dakujem


** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve


** Executing...
** Command: C:\Program Files (x86)\Steam\steamapps\common\JACK\cs tools\hlcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\kz_mailyy"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: "C:\Program Files (x86)\Steam\steamapps\common\JACK\cs tools\hlcsg.exe""C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\kz_mailyy"
Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\kz_mailyy.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 5 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
SetModelCenters:
10%...20%...30%...40%...50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)

Using Wadfile: /Program Files (x86)/Steam/steamapps/common/Half-Life/cstrike_downloads/cs_oldvillage.wad
- Contains 6 used textures, 46.15 percent of map (291 textures in wad)
Using Wadfile: /Program Files (x86)/Steam/steamapps/common/Half-Life/cstrike_downloads/cs_ramassis.wad
- Contains 1 used texture, 7.69 percent of map (8 textures in wad)
Using Wadfile: /Program Files (x86)/Steam/steamapps/common/Half-Life/cstrike_downloads/de_celtic.wad
- Contains 0 used textures, 0.00 percent of map (30 textures in wad)
Using Wadfile: /Program Files (x86)/Steam/steamapps/common/Half-Life/cstrike_downloads/qcg_egyptblock.wad
- Contains 1 used texture, 7.69 percent of map (23 textures in wad)
Using Wadfile: /Program Files (x86)/Steam/steamapps/common/Half-Life/cstrike/WaterFall.wad
- Contains 1 used texture, 7.69 percent of map (6 textures in wad)
Using Wadfile: /Program Files (x86)/Steam/steamapps/common/Half-Life/cstrike/cs_havana.wad
- Contains 3 used textures, 23.08 percent of map (122 textures in wad)
Using Wadfile: /Program Files (x86)/Steam/steamapps/common/Half-Life/cstrike/ladder.wad
- Contains 1 used texture, 7.69 percent of map (1 textures in wad)

added 6 additional animating textures.
Texture usage is at 0.65 mb (of 4.00 mb MAX)
0.26 seconds elapsed

----- END hlcsg -----





** Executing...
** Command: C:\Program Files (x86)\Steam\steamapps\common\JACK\cs tools\hlbsp.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\kz_mailyy"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: "C:\Program Files (x86)\Steam\steamapps\common\JACK\cs tools\hlbsp.exe""C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\kz_mailyy"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...997 (0.02 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\kz_mailyy.prt'
SolidBSP [hull 1] 500...1000...1084 (0.03 seconds)
SolidBSP [hull 2] 500...1000...1092 (0.02 seconds)
SolidBSP [hull 3] 500...1000...1109 (0.02 seconds)
0.37 seconds elapsed

----- END hlbsp -----





** Executing...
** Command: C:\Program Files (x86)\Steam\steamapps\common\JACK\cs tools\hlvis.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\kz_mailyy"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: "C:\Program Files (x86)\Steam\steamapps\common\JACK\cs tools\hlvis.exe""C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\kz_mailyy"
560 portalleafs
1612 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.66 seconds)
average leafs visible: 96
g_visdatasize:25184 compressed from 39200
0.72 seconds elapsed

----- END hlvis -----





** Executing...
** Command: C:\Program Files (x86)\Steam\steamapps\common\JACK\cs tools\hlrad.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\kz_mailyy"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: "C:\Program Files (x86)\Steam\steamapps\common\JACK\cs tools\hlrad.exe""C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\kz_mailyy"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


4149 faces
Create Patches : 38588 base patches
0 opaque faces
487049 square feet [70135184.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.29 seconds)
visibility matrix : 88.8 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.65 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.72 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.45 seconds)
Transfer Lists : 41705306 : 41.71M transfers
Indices : 11406440 : 10.88M bytes
Data : 166821224 : 159.09M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.41 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.40 seconds)
15.39 seconds elapsed

----- END hlrad -----





** Executing...
** Command: Change Directory
** Parameters: C:\Program Files (x86)\Steam\steamapps\common\Half-Life


** Executing...
** Command: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\hl.exe
** Parameters: -console -dev +map kz_mailyy
±0
 
Backup
#2 Vytisknout diskuzi
Přidané 25.11.2017 10:31
Avatar člena

Hlavní Administrátor

Hodnocení: +5290 (95%)
Příspěvek: 1215
Založený: 12.12.09

Mapa se zkompiluje v pořádku, problém bude až v tom samotném spuštěním. Mělo by stačit když dáváš Run tak do toho pole Additional game parameters napsat místo -console -dev tohle:
-game cstrike -steam +deathmatch 1

Druhá možnost je zaškrtnout "Don't run the game" a pak tu mapu normálně spustit z cska.
±0
 
http://backup.tvorbamap.cz/
mailyy
#3 Vytisknout diskuzi
Přidané 25.11.2017 17:13
Člen

Hodnocení: +3 (100%)
Příspěvek: 6
Založený: 24.11.17

Dakujem za rada funguje .
±0
 
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