** Executing... ** Command: C:\Users\PCX\Desktop\VALVEH~1\hlcsg.exe ** Parameters: "c:\users\pcx\desktop\valve hammer editor\maps\35" hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: C:\Users\PCX\Desktop\VALVEH~1\hlcsg.exe "c:\users\pcx\desktop\valve hammer editor\maps\35" Entering c:\users\pcx\desktop\valve hammer editor\maps\35.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 3 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.01 seconds) Using Wadfile: \users\pcx\desktop\txt\cs_dust.wad - Contains 2 used textures, 50.00 percent of map (28 textures in wad) Using Wadfile: \users\pcx\desktop\txt\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \users\pcx\desktop\txt\halflife.wad - Warning: Larger than expected texture (348972 bytes): '!WATERGREEN' - Warning: Larger than expected texture (348972 bytes): '-0OUT_RK3' - Warning: Larger than expected texture (348972 bytes): '-1OUT_RK3' - Warning: Larger than expected texture (348972 bytes): '-2OUT_RK3' - Warning: Larger than expected texture (348972 bytes): '-3OUT_RK3' - Warning: Larger than expected texture (348972 bytes): '-4OUT_RK3' - Warning: Larger than expected texture (348972 bytes): 'WATER4B' - Contains 2 used textures, 50.00 percent of map (3120 textures in wad) Using Wadfile: \users\pcx\desktop\txt\liquids.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Including Wadfile: \users\pcx\desktop\txt\zhlt.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \users\pcx\desktop\txt\tex_code21.wad - Contains 0 used textures, 0.00 percent of map (9 textures in wad) added 3 additional animating textures. Texture usage is at 0.13 mb (of 4.00 mb MAX) 0.02 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: C:\Users\PCX\Desktop\VALVEH~1\hlbsp.exe ** Parameters: "c:\users\pcx\desktop\valve hammer editor\maps\35" hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: C:\Users\PCX\Desktop\VALVEH~1\hlbsp.exe "c:\users\pcx\desktop\valve hammer editor\maps\35" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 3 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] Error: Exceeded MAX_LEAF_FACES Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1) Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect ----- END hlbsp ----- ** Executing... ** Command: C:\Users\PCX\Desktop\VALVEH~1\hlvis.exe ** Parameters: "c:\users\pcx\desktop\valve hammer editor\maps\35" hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: C:\Users\PCX\Desktop\VALVEH~1\hlvis.exe "c:\users\pcx\desktop\valve hammer editor\maps\35" >> There was a problem compiling the map. >> Check the file c:\users\pcx\desktop\valve hammer editor\maps\35.log for the cause. ----- END hlvis ----- ** Executing... ** Command: C:\Users\PCX\Desktop\VALVEH~1\hlrad.exe ** Parameters: "c:\users\pcx\desktop\valve hammer editor\maps\35" hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: C:\Users\PCX\Desktop\VALVEH~1\hlrad.exe "c:\users\pcx\desktop\valve hammer editor\maps\35" >> There was a problem compiling the map. >> Check the file c:\users\pcx\desktop\valve hammer editor\maps\35.log for the cause. ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "c:\users\pcx\desktop\valve hammer editor\maps\35.bsp" "C:\cs\cstrike\maps\35.bsp"