spusteni mapy
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ctiboor |
Přidané 28.09.2011 10:57
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Člen
Hodnocení: +3 (100%) Příspěvek: 18
Založený: 28.09.11
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prave sem si vsiml ze uz mam mapu ve formatu bsp dal tam mam formaty .lin .map txt p0 p1 p2 p3 prt pts wic a kdyz tam run tak se me spusti csko mapa se zacne nacitat a potom se vipne a je tam Fatal Error - Mod_ParseMarksurfaces: bad surface number. prosím o pomoc, dekuji a pridavam soubor.err
Upravil/a ctiboor dne 28.09.2011 11:52 |
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Backup |
Přidané 28.09.2011 11:44
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![Avatar člena](../images/avatars/B4x0R_100x100[1].png)
Hlavní Administrátor
Hodnocení: +5310 (95%) Příspěvek: 1218
Založený: 12.12.09
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.err jsi nepřiložil, zkus to ještě jednou, nebo zkopíruj jeho obsah a hoď ho do spoileru ( ) |
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amater1001 |
Přidané 28.09.2011 11:51
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![Avatar člena](../images/avatars/0001[284].jpg)
Člen
Hodnocení: +663 (97%) Příspěvek: 109
Založený: 29.01.11
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Kompiluješ hammerem 4.1 ?
Potom tam maš 100% leak mimo jiné.(podle uloženych souborů)
Upravil/a amater1001 dne 28.09.2011 12:03
VHE41LAb |
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ctiboor |
Přidané 28.09.2011 11:53
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Člen
Hodnocení: +3 (100%) Příspěvek: 18
Založený: 28.09.11
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uz sem prisel proc to dela, no nevim proc ale dela to kdyz tam dam info_target, kdy zsem ho oddelal tak to funguje, ale mam jeste jeden problem, ja mam steam a nemam zadne textury, nevim kde jsou nebo jestly vubec sou, nevite kde? |
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amater1001 |
Přidané 28.09.2011 11:57
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![Avatar člena](../images/avatars/0001[284].jpg)
Člen
Hodnocení: +663 (97%) Příspěvek: 109
Založený: 29.01.11
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Dělaš mapy do css (vhe4.1)?
VHE41LAb |
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ctiboor |
Přidané 28.09.2011 12:05
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Člen
Hodnocení: +3 (100%) Příspěvek: 18
Založený: 28.09.11
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do 1.6 a mam vhe 3.4 |
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amater1001 |
Přidané 28.09.2011 12:09
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![Avatar člena](../images/avatars/0001[284].jpg)
Člen
Hodnocení: +663 (97%) Příspěvek: 109
Založený: 29.01.11
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Tady maš nějake textury ve wadu
http://tvorbamap....p?cat_id=3
VHE41LAb |
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ctiboor |
Přidané 28.09.2011 12:19
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Člen
Hodnocení: +3 (100%) Příspěvek: 18
Založený: 28.09.11
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diky
Upravil/a ctiboor dne 30.09.2011 17:42 |
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ctiboor |
Přidané 28.09.2011 13:22
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Člen
Hodnocení: +3 (100%) Příspěvek: 18
Založený: 28.09.11
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aa prosim jeste jednou o pomoc, kdyz sem tam hodil ty nove textury a pouzil jsem je a dam run tak se me zacne nacitat mapka a napise to Fatal error - Couldnt open joe.wad prosim pomoc |
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Dominio |
Přidané 28.09.2011 13:26
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![Avatar člena](../images/avatars/Domca0[169].png)
trdelník
Hodnocení: +2960 (90%) Příspěvek: 937
Založený: 16.10.10
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To znamená, že ty textury nemáš v CSku, bohužel nevím, jak je to se steamem. Jestli se v tom nějak vyznáš, zkus ty textury dát do CSka nebo je includnout. |
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ctiboor |
Přidané 28.09.2011 13:29
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Člen
Hodnocení: +3 (100%) Příspěvek: 18
Založený: 28.09.11
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aha, to bude problem ![:)](../images/smiley/smile.gif) |
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Lentilko |
Přidané 28.09.2011 13:40
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![Avatar člena](../images/avatars/lentilko[479].png)
Člen
Hodnocení: +400 (70%) Příspěvek: 277
Založený: 10.06.11
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Do kompilačních parametrů ( kompilace na expert ) dopíšeš za csg parametr -wadinclude tvojetextura.wad, takže pokud se tvoje textura jmenuje joe.wad tak dopíšeš -wadinclude joe.wad
Celý příkaz bude tedy znít: $path\$file -wadinclude joe.wad |
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ctiboor |
Přidané 28.09.2011 13:43
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Člen
Hodnocení: +3 (100%) Příspěvek: 18
Založený: 28.09.11
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ok zkusim ![:)](../images/smiley/smile.gif) |
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ctiboor |
Přidané 28.09.2011 13:49
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Člen
Hodnocení: +3 (100%) Příspěvek: 18
Založený: 28.09.11
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ou. ted sem tam neco pridal a pise to pri run Cold not find filsystem dll to load ![:(](../images/smiley/sad.gif) |
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Lentilko |
Přidané 28.09.2011 13:56
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![Avatar člena](../images/avatars/lentilko[479].png)
Člen
Hodnocení: +400 (70%) Příspěvek: 277
Založený: 10.06.11
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hm, pošli do spoileru log z kompilace.. nebo soubor .log |
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ctiboor |
Přidané 28.09.2011 13:58
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Člen
Hodnocení: +3 (100%) Příspěvek: 18
Založený: 28.09.11
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tady Spoiler: [ZobrazitSchovat]
** Executing...
** Command: D:\PROGRA~1\Steam\STEAMA~1\CTIBOO~1\COUNTE~1\hammer\hlcsg.exe
** Parameters: "D:\Program Files\Steam\steamapps\ctiboor200\counter-strike"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\Steam\STEAMA~1\CTIBOO~1\COUNTE~1\hammer\hlcsg.exe "D:\Program Files\Steam\steamapps\ctiboor200\counter-strike"
Error: Error opening D:\Program Files\Steam\steamapps\ctiboor200\counter-strike.map: No such file or directory
----- END hlcsg -----
** Executing...
** Command: D:\PROGRA~1\Steam\STEAMA~1\CTIBOO~1\COUNTE~1\hammer\hlcsg.exe
** Parameters: "d:\program files\steam\steamapps\ctiboor200\counter-strike\cstrike_czech\sachta"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\Steam\STEAMA~1\CTIBOO~1\COUNTE~1\hammer\hlcsg.exe "d:\program files\steam\steamapps\ctiboor200\counter-strike\cstrike_czech\sachta"
Entering d:\program files\steam\steamapps\ctiboor200\counter-strike\cstrike_czech\sachta.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
SetModelCenters:
80%...90%... (0.00 seconds)
CSGBrush:
10%...40%...50%...70%...80%... (0.06 seconds)
Including Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\hammer\zhlt.wad
- Contains 3 used textures, 23.08 percent of map (8 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike_czech\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike_czech\decals.wad
- Contains 1 used texture, 7.69 percent of map (222 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike\blazurban.wad
- Contains 1 used texture, 7.69 percent of map (72 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike\cs_ramassis.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 7.69 percent of map (738 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike\decals (2).wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike\dmc.wad
- Contains 0 used textures, 0.00 percent of map (93 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike\donoteatmikezilla.wad
- Contains 0 used textures, 0.00 percent of map (58 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike\halflife.wad
- Contains 2 used textures, 15.38 percent of map (3116 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike\joesmoe_cm.wad
- Contains 0 used textures, 0.00 percent of map (87 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike\kreedz.wad
- Warning: Larger than expected texture (348972 bytes): 'KREEDZ'
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike\mattc3.wad
- Contains 0 used textures, 0.00 percent of map (30 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike\megamikedeus2.wad
- Contains 1 used texture, 7.69 percent of map (84 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike\ramassis.wad
- Warning: Larger than expected texture (235412 bytes): '{TREE010'
- Contains 3 used textures, 23.08 percent of map (901 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike\ramassis2.wad
- Contains 1 used texture, 7.69 percent of map (740 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike\smoe_cm2.wad
- Contains 0 used textures, 0.00 percent of map (85 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike\tfc_ramassis.wad
- Contains 0 used textures, 0.00 percent of map (62 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike\vlv_ramassis.wad
- Warning: Larger than expected texture (261932 bytes): '{BIG_MAPLE'
- Contains 0 used textures, 0.00 percent of map (427 textures in wad)
Using Wadfile: \program files\steam\steamapps\ctiboor200\counter-strike\cstrike\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Warning: More than 8 wadfiles are in use. (25)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Texture usage is at 0.44 mb (of 4.00 mb MAX)
0.97 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\PROGRA~1\Steam\STEAMA~1\CTIBOO~1\COUNTE~1\hammer\hlbsp.exe
** Parameters: "d:\program files\steam\steamapps\ctiboor200\counter-strike\cstrike_czech\sachta"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\Steam\STEAMA~1\CTIBOO~1\COUNTE~1\hammer\hlbsp.exe "d:\program files\steam\steamapps\ctiboor200\counter-strike\cstrike_czech\sachta"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 139 (0.01 seconds)
BSP generation successful, writing portal file 'd:\program files\steam\steamapps\ctiboor200\counter-strike\cstrike_czech\sachta.prt'
SolidBSP [hull 1] 92 (0.00 seconds)
SolidBSP [hull 2] 80 (0.00 seconds)
SolidBSP [hull 3] 127 (0.01 seconds)
0.07 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: D:\PROGRA~1\Steam\STEAMA~1\CTIBOO~1\COUNTE~1\hammer\hlvis.exe
** Parameters: "d:\program files\steam\steamapps\ctiboor200\counter-strike\cstrike_czech\sachta"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\PROGRA~1\Steam\STEAMA~1\CTIBOO~1\COUNTE~1\hammer\hlvis.exe "d:\program files\steam\steamapps\ctiboor200\counter-strike\cstrike_czech\sachta"
37 portalleafs
70 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
average leafs visible: 13
g_visdatasize:243 compressed from 185
0.01 seconds elapsed
----- END hlvis -----
** Executing...
** Command: D:\PROGRA~1\Steam\STEAMA~1\CTIBOO~1\COUNTE~1\hammer\hlrad.exe
** Parameters: "d:\program files\steam\steamapps\ctiboor200\counter-strike\cstrike_czech\sachta"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\PROGRA~1\Steam\STEAMA~1\CTIBOO~1\COUNTE~1\hammer\hlrad.exe "d:\program files\steam\steamapps\ctiboor200\counter-strike\cstrike_czech\sachta"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'D:\PROGRA~1\Steam\STEAMA~1\CTIBOO~1\COUNTE~1\hammer\lights.rad']
[59 texlights parsed from 'D:\PROGRA~1\Steam\STEAMA~1\CTIBOO~1\COUNTE~1\hammer\lights.rad']
299 faces
Create Patches : 2073 base patches
0 opaque faces
28885 square feet [4159464.00 square inches]
9 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.27 seconds)
visibility matrix : 0.3 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
Transfer Lists : 568544 : 568.54k transfers
Indices : 161724 : 157.93k bytes
Data : 2274176 : 2.17M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
1.86 seconds elapsed
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "d:\program files\steam\steamapps\ctiboor200\counter-strike\cstrike_czech\sachta.bsp" "D:\Program Files\Steam\steamapps\ctiboor200\counter-strike\cstrike_czech\maps\sachta.bsp"
** Executing...
** Command: Copy File
** Parameters: "d:\program files\steam\steamapps\ctiboor200\counter-strike\cstrike_czech\sachta.pts" "D:\Program Files\Steam\steamapps\ctiboor200\counter-strike\cstrike_czech\maps\sachta.pts"
** Executing...
** Command: D:\PROGRA~1\Steam\STEAMA~1\CTIBOO~1\COUNTE~1\hl.exe
** Parameters: +map "sachta" -game cstrike -dev -console +deathmatch 1
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Lentilko |
Přidané 28.09.2011 14:04
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![Avatar člena](../images/avatars/lentilko[479].png)
Člen
Hodnocení: +400 (70%) Příspěvek: 277
Založený: 10.06.11
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Error je tady, hned v CSG -
"Error: Error opening D:\Program Files\Steam\steamapps\ctiboor200\counter-strike.map: No such file or directory" Máš straaašně dlouhou cestu k souboru, a navíc ještě k tomu máš v názvu mapy pomlčku, ale tím to být nemusí... Nejdřív zkus odstranit pomlčku z mapy a napiš jak to dopadlo.
Upravil/a Lentilko dne 28.09.2011 14:05 |
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ctiboor |
Přidané 28.09.2011 14:10
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Člen
Hodnocení: +3 (100%) Příspěvek: 18
Založený: 28.09.11
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to nechapu, to neni nazev mapy to counter-strike ale dalsi slozka ve ktere je pak cstrike, asi mam nekde spatnou cestu , ta mapa se menuje sachta |
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Lentilko |
Přidané 28.09.2011 14:13
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![Avatar člena](../images/avatars/lentilko[479].png)
Člen
Hodnocení: +400 (70%) Příspěvek: 277
Založený: 10.06.11
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Fakt ? counter-strike.map mi přišlo jako název mapy.. To bude asi steamem.. No, píše ti to že v tom není žádnej soubor nebo složka, takže asi budou špatný cesty.. Přenastav to, a při tý příležitosti to můžeš zkrátit |
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ctiboor |
Přidané 28.09.2011 14:18
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Člen
Hodnocení: +3 (100%) Příspěvek: 18
Založený: 28.09.11
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ale je to divny, predtim me to jelo krasne, potom jsem tam hodil stahnute textury a ty me nejely, tak sem jenom otevrel experta a neco tam udelal konkretne sem na radek $csg_exe $exedir hodil to co ste mi psaly abych tam dal ty textury, a potom mi to porad pise could not find filesystem dll to load, cesty v options a game configuration mam spravne podle navodu na vasem webu.
JESTE JE MOZNY ZE SEM SMAZAL V RADKU $csg_exe $exedir VIC NEZ SEM MEL, UZ NEVIM JAK TO BYLO PUVODNE
Upravil/a ctiboor dne 28.09.2011 14:21 |
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