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Pro přidání zprávy do shoutboxu, musíte být přihlášeni.

30.08.2024 13:05:52
Ano, slouží od toho lights.rad file (případně jiný název). Nastavuje se v RAD sekci.
±0


12.05.2024 22:40:06
existuje v goldsrc možnost textur ktoré vytvárajú osvetlenie?
±0


13.01.2024 19:02:53
bohužel je rozmanitost map dost limitována enginem
±0


13.01.2024 19:01:49
na kotelně už je přes 10 let rc cars mód :)
±0


19.12.2023 22:14:07
Viděl jsem Rally mod na GoldSRC ale mod přímo na serveru v CS 1.6 mě teda překvapil :)

PS.: Já tak nemám rád ty nové shorts videa na výšku co se nedají posouvat.
±0


07.11.2023 12:13:08
Rocket League v CS 1.6? Kam se hrabe BMod...
https://www.youtu...svJz-FS8Yo
+1


04.11.2023 19:11:48
Jedli ste už niekto fritovaný snickers? je to pecka.
-1


15.12.2022 15:52:59
ako kto, praví Bruti mladnú :D inak aj napriek tomu, že je to tu už mrtve, všetko najlepšie;)
±0


13.12.2022 12:35:18
Zítra to bude 13 let od založení tohoto portálu.
To já jen tak, abyste si uvědomili, jak rychle stárnete.
±0


07.09.2022 23:43:14
Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje :) Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim ;)
±0


Číst diskuzi

 Tisk diskuze
Problem s VIS a RAD
aReDoNe
#1 Vytisknout diskuzi
Přidané 16.03.2012 18:45
Člen

Hodnocení: -28 (37%)
Příspěvek: 88
Založený: 06.03.12

ludia pomôžete mi neviem čo mám zle.. prikladam LOG
Spoiler:

** Executing...
** Command: Change Directory
** Parameters: ""

The command failed. Windows reported the error:
"Invalid argument"

** Executing...
** Command: C:\Users\MIRK0N~1\Desktop\VHE\Hammer\hlcsg.exe
** Parameters: "c:\users\mirk0 n3w - nulm\desktop\vhe\mymapremakes\surf_underconstruction" -nowadtextures

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\MIRK0N~1\Desktop\VHE\Hammer\hlcsg.exe "c:\users\mirk0 n3w - nulm\desktop\vhe\mymapremakes\surf_underconstruction"-nowadtextures
Entering c:\users\mirk0 n3w - nulm\desktop\vhe\mymapremakes\surf_underconstruction.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

37 brushes (totalling 222 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.18 seconds)

Using Wadfile: \program files (x86)\valve\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \program files (x86)\valve\cstrike\de_inferno.wad
- Contains 0 used textures, 0.00 percent of map (97 textures in wad)
Using Wadfile: \program files (x86)\valve\cstrike\cs_office.wad
- Contains 4 used textures, 11.43 percent of map (102 textures in wad)
Including Wadfile: \users\mirk0 n3w - nulm\desktop\vhe\hammer\zhlt.wad
- Contains 3 used textures, 8.57 percent of map (8 textures in wad)
Using Wadfile: \program files (x86)\valve\cstrike\cs_assault.wad
- Contains 1 used texture, 2.86 percent of map (22 textures in wad)
Using Wadfile: \program files (x86)\valve\cstrike\cstrike.wad
- Contains 1 used texture, 2.86 percent of map (123 textures in wad)
Using Wadfile: \program files (x86)\valve\valve\halflife.wad
- Contains 14 used textures, 40.00 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\valve\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \program files (x86)\valve\cstrike\timecounter.wad
- Contains 12 used textures, 34.29 percent of map (17 textures in wad)
Using Wadfile: \users\mirk0 n3w - nulm\desktop\vhe\mytextures\itsatexture.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)

Warning: More than 8 wadfiles are in use. (10)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 1 additional animating textures.
Texture usage is at 0.44 mb (of 4.00 mb MAX)
0.29 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Users\MIRK0N~1\Desktop\VHE\Hammer\hlbsp.exe
** Parameters: "c:\users\mirk0 n3w - nulm\desktop\vhe\mymapremakes\surf_underconstruction"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\MIRK0N~1\Desktop\VHE\Hammer\hlbsp.exe "c:\users\mirk0 n3w - nulm\desktop\vhe\mymapremakes\surf_underconstruction"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 491 (0.06 seconds)
BSP generation successful, writing portal file 'c:\users\mirk0 n3w - nulm\desktop\vhe\mymapremakes\surf_underconstruction.prt'
SolidBSP [hull 1] 353 (0.02 seconds)
SolidBSP [hull 2] 273 (0.01 seconds)
SolidBSP [hull 3] 348 (0.02 seconds)
0.30 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\Users\MIRK0N~1\Desktop\VHE\Hammer\hlvis.exe
** Parameters: "c:\users\mirk0 n3w - nulm\desktop\vhe\mymapremakes\surf_underconstruction"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\MIRK0N~1\Desktop\VHE\Hammer\hlvis.exe "c:\users\mirk0 n3w - nulm\desktop\vhe\mymapremakes\surf_underconstruction"
205 portalleafs
457 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
average leafs visible: 24
g_visdatasize:2752 compressed from 5330
0.05 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\Users\MIRK0N~1\Desktop\VHE\Hammer\hlrad.exe
** Parameters: "c:\users\mirk0 n3w - nulm\desktop\vhe\mymapremakes\surf_underconstruction"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\MIRK0N~1\Desktop\VHE\Hammer\hlrad.exe "c:\users\mirk0 n3w - nulm\desktop\vhe\mymapremakes\surf_underconstruction"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\Users\MIRK0N~1\Desktop\VHE\Hammer\lights.rad']
[59 texlights parsed from 'C:\Users\MIRK0N~1\Desktop\VHE\Hammer\lights.rad']

1549 faces
Create Patches : 6636 base patches
0 opaque faces
56308 square feet [8108423.00 square inches]
18 direct lights

BuildFacelights:
10%...Malformed face (159) normal @
(365.00, -138.00, -722.00)
(365.00, -170.00, -722.00)
(413.85, -170.00, -722.00)
(413.85, -138.00, -722.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\users\mirk0 n3w - nulm\desktop\vhe\mymapremakes\surf_underconstruction.bsp" "C:\Program Files (x86)\Valve\cstrike\maps\surf_underconstruction.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\users\mirk0 n3w - nulm\desktop\vhe\mymapremakes\surf_underconstruction.pts" "C:\Program Files (x86)\Valve\cstrike\maps\surf_underconstruction.pts"


__________________________________________
Občas píšem kraviny, stačí ignorovať ;D
±0
 
Habax
#2 Vytisknout diskuzi
Přidané 16.03.2012 18:48
Člen

Hodnocení: +470 (79%)
Příspěvek: 595
Založený: 18.07.11

ALT+P , klikni na Texture axis perpindicular to face a klikni na fix all
+2
 
aReDoNe
#3 Vytisknout diskuzi
Přidané 16.03.2012 18:50
Člen

Hodnocení: -28 (37%)
Příspěvek: 88
Založený: 06.03.12

ĎAKUJEM pomohlo

__________________________________________
Občas píšem kraviny, stačí ignorovať ;D
±0
 
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