Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\MIRK0N~1\Desktop\VHE\Hammer\hlcsg.exe "c:\users\mirk0 n3w - nulm\desktop\vhe\mymapremakes\surf_underconstruction"-nowadtextures
Entering c:\users\mirk0 n3w - nulm\desktop\vhe\mymapremakes\surf_underconstruction.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Using Wadfile: \program files (x86)\valve\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \program files (x86)\valve\cstrike\de_inferno.wad
- Contains 0 used textures, 0.00 percent of map (97 textures in wad)
Using Wadfile: \program files (x86)\valve\cstrike\cs_office.wad
- Contains 4 used textures, 11.43 percent of map (102 textures in wad)
Including Wadfile: \users\mirk0 n3w - nulm\desktop\vhe\hammer\zhlt.wad
- Contains 3 used textures, 8.57 percent of map (8 textures in wad)
Using Wadfile: \program files (x86)\valve\cstrike\cs_assault.wad
- Contains 1 used texture, 2.86 percent of map (22 textures in wad)
Using Wadfile: \program files (x86)\valve\cstrike\cstrike.wad
- Contains 1 used texture, 2.86 percent of map (123 textures in wad)
Using Wadfile: \program files (x86)\valve\valve\halflife.wad
- Contains 14 used textures, 40.00 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\valve\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \program files (x86)\valve\cstrike\timecounter.wad
- Contains 12 used textures, 34.29 percent of map (17 textures in wad)
Using Wadfile: \users\mirk0 n3w - nulm\desktop\vhe\mytextures\itsatexture.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Warning: More than 8 wadfiles are in use. (10)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 1 additional animating textures.
Texture usage is at 0.44 mb (of 4.00 mb MAX)
0.29 seconds elapsed
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\MIRK0N~1\Desktop\VHE\Hammer\hlbsp.exe "c:\users\mirk0 n3w - nulm\desktop\vhe\mymapremakes\surf_underconstruction"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\MIRK0N~1\Desktop\VHE\Hammer\hlvis.exe "c:\users\mirk0 n3w - nulm\desktop\vhe\mymapremakes\surf_underconstruction"
205 portalleafs
457 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
average leafs visible: 24
g_visdatasize:2752 compressed from 5330
0.05 seconds elapsed
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\MIRK0N~1\Desktop\VHE\Hammer\hlrad.exe "c:\users\mirk0 n3w - nulm\desktop\vhe\mymapremakes\surf_underconstruction"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Users\MIRK0N~1\Desktop\VHE\Hammer\lights.rad']
[59 texlights parsed from 'C:\Users\MIRK0N~1\Desktop\VHE\Hammer\lights.rad']
1549 faces
Create Patches : 6636 base patches
0 opaque faces
56308 square feet [8108423.00 square inches]
18 direct lights
BuildFacelights:
10%...Malformed face (159) normal @
(365.00, -138.00, -722.00)
(365.00, -170.00, -722.00)
(413.85, -170.00, -722.00)
(413.85, -138.00, -722.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'