updatovali sme na našom http://BRUT.me Portali mašinu s hernými servermi a ostalo nám nejaké miesto pre ďalšie servery hlasujte v ankete alebo pridajte aj svoj nápad, aký by sme mohli spustiť http://brut.me/vi...amp;t=5184
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\HL\hammer\hlcsg.exe d:\hl\hammer\maps\redsector_1
Entering d:\hl\hammer\maps\redsector_1.map
Error: Entity 0, Brush 100: mixed face contents
Texture GENERIC107B and ORIGIN
Error: mixed face contents
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
Error: Entity 0, Brush 111: mixed face contents
Texture GENERIC107B and ORIGIN
Error: Entity 0, Brush 272: mixed face contents
Texture ORIGIN and ORIGIN
Error: Entity 0, Brush 272: mixed face contents
Texture ORIGIN and ORIGIN
Error: Entity 0, Brush 272: mixed face contents
Texture ORIGIN and ORIGIN
Error: Entity 0, Brush 272: mixed face contents
Texture ORIGIN and ORIGIN
Error: Entity 0, Brush 313: mixed face contents
Texture REDSECTOR2 and ORIGIN
Error: Entity 0, Brush 313: mixed face contents
Texture REDSECTOR2 and ORIGIN
Error: Entity 0, Brush 313: mixed face contents
Texture REDSECTOR2 and ORIGIN
Error: Entity 0, Brush 313: mixed face contents
Texture REDSECTOR2 and ORIGIN
Error: Entity 0, Brush 313: mixed face contents
Texture REDSECTOR2 and ORIGIN
Error: Entity 0, Brush 532: mixed face contents
Texture C1A3WALL05 and ORIGIN
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\HL\hammer\hlbsp.exe d:\hl\hammer\maps\redsector_1
>> There was a problem compiling the map.
>> Check the file d:\hl\hammer\maps\redsector_1.log for the cause.
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\HL\hammer\hlvis.exe d:\hl\hammer\maps\redsector_1
>> There was a problem compiling the map.
>> Check the file d:\hl\hammer\maps\redsector_1.log for the cause.
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\HL\hammer\hlrad.exe d:\hl\hammer\maps\redsector_1
>> There was a problem compiling the map.
>> Check the file d:\hl\hammer\maps\redsector_1.log for the cause.
A buď ty brushe celé dej jako origin, nebo je smaž a skus udělat znovu. Je tam napsaný, že se ti na brushu mixujou 2 druhy textur ORIGIN a obyčejná textura, ale někdy to tam trochu blbne a píše to že ORIGIN a ORIGIN takže to skus předělat.
Řešení časté chyby: Správné umístění cska a hammeru