Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim
Nastal problém ohledně osvětlení mapky.
Ať udělám, co udělám, tak mám v mapě jen světlo, jako by tam byl LEAK. Ale není.
Dle výpisu z konvertování a dle mé tvorby tam být ani nemůže.
Tvořím malé mapy, větší a stačí i jen krychle a mám tam stále jen světlo.
I když mi výpis píše: "přidejte světla" a já je tedy přidám (např. červené), tak opět jako by tam nebyly.
Ve zkratce: Nemám leak a přesto nikde není ani trochu tma...
Přikálám log konvertování té krychle:
Spoiler:[ZobrazitSchovat]
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\VHE\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\XXX\counter-strike\cstrike_czech\maps\test"
Entering C:\Program Files (x86)\Steam\steamapps\XXX\counter-strike\cstrike_czech\maps\test.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Including Wadfile: \vhe\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \vhe\wad\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \vhe\wad\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \vhe\wad\cs_ramassis.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (738 textures in wad)
Using Wadfile: \vhe\wad\ramassis.wad
- Warning: Larger than expected texture (235412 bytes): '{TREE010'
- Contains 1 used texture, 100.00 percent of map (901 textures in wad)
Using Wadfile: \vhe\wad\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Texture usage is at 0.05 mb (of 4.00 mb MAX)
0.02 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\VHE\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\XXX\counter-strike\cstrike_czech\maps\test"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\VHE\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\XXX\counter-strike\cstrike_czech\maps\test"
1 portalleafs
0 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1
0.00 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\VHE\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\XXX\counter-strike\cstrike_czech\maps\test"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\VHE\lights.rad']
[59 texlights parsed from 'C:\VHE\lights.rad']
24 faces
Create Patches : 384 base patches
0 opaque faces
6144 square feet [884736.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
----- END hlrad -----
A tu mapku:
knightrider přiložil následujíci soubor: test.bsp
Upravil/a knightrider dne 01.04.2012 15:00
1. Přikládej raději RMF soubory místo BSP souborů.
2. V mapě nemáš žádné světlo. Musíš tam mít entitu light, nebo když to děláš přes skybox tak light_enviroinment.
Upravil/a Lentilko dne 01.04.2012 15:14
1. Bsp má být ukázka, že je tam plně světlo i když nikde není leak ani light.
2. Světla jsem zkoušel (vždyť jsem to i psal). Bez světel by tam měla být tma, ale NENÍ.
Já potřebuji tmu, nikoliv světlo.
Upravil/a knightrider dne 01.04.2012 15:22
Lentilko, i z BSP jse hodně vyčíst...
V mapě musíš mít entitu light. Pokud chceš mít ale v mapě tmu, tak to světlo dej někam, kde nebude svítit. Třeba do zdi. Log hlásí, že tam nemáš světla. Takže je tam dej, a pokud to nebude fungovat tak sem dej log kompilace se světlama.