Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim
To ti skáče jenom když tam zapínáš svou mapu a nebo i když zapneš csko?
Tohle mi totiž psaly některé programy když sem zaplnil RAM.
EDIT: Jestli mi budeš dávat palce dolů, za to že se to snažim řešit, tak se na tebe vyseru.
Upravil/a XXL_cz dne 05.05.2012 19:14
Řešení časté chyby: Správné umístění cska a hammeru
Nie, toto mi píše len keď zapínam moju mapu. Urobil som predtým aj jednu kt. mi vôbec neblbla a ide aj teraz bez problémov. Ale teraz keď si urobím nejakú jednoduché 6 strán,svetlo a spawn tam mi to nejde.
EDIT : Len som si robil sradnu Tak sry .
Upravil/a Veselko dne 05.05.2012 19:15
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\PCX\Desktop\VALVEH~1\hlcsg.exe "c:\users\pcx\desktop\valve hammer editor\maps\35"
Entering c:\users\pcx\desktop\valve hammer editor\maps\35.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 3 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\PCX\Desktop\VALVEH~1\hlbsp.exe "c:\users\pcx\desktop\valve hammer editor\maps\35"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 3 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\PCX\Desktop\VALVEH~1\hlvis.exe "c:\users\pcx\desktop\valve hammer editor\maps\35"
>> There was a problem compiling the map.
>> Check the file c:\users\pcx\desktop\valve hammer editor\maps\35.log for the cause.
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\PCX\Desktop\VALVEH~1\hlrad.exe "c:\users\pcx\desktop\valve hammer editor\maps\35"
>> There was a problem compiling the map.
>> Check the file c:\users\pcx\desktop\valve hammer editor\maps\35.log for the cause.
SolidBSP [hull 0] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
Ak vieš základy angličtiny tak pochopíš v čom je problém.