updatovali sme na našom http://BRUT.me Portali mašinu s hernými servermi a ostalo nám nejaké miesto pre ďalšie servery hlasujte v ankete alebo pridajte aj svoj nápad, aký by sme mohli spustiť http://brut.me/vi...amp;t=5184
Ahojte!
Zas jsem zpátky, jelikož potřebuji Vaši pomoc
Problém je konkrétně v Malformed face. (viz. log)
Začal jsem novou mapku (ta deathrun je hotova). Udělal jsem 1/2 a konvertoval. Vše ok (vyzkoušeno i ve hře).
Následně jsem překopíroval jednu část mapy na druhý konec (pomocí SHIFT+L. tlačítko myši) a otočil.
Později jsem měl hotovou i 2/3 mapy a následoval test. Ale vyskytl se error.
Všechny byly Malformed face.
První jsem vyřešil pomocí ALT+P > úprava roztáhlé textury
Podruhé jsem u všech aaatriger nastavil zhlt_invisible na 0
Závěrem jsem využil i kostičku a hledání pomocí CTRL+M > move > souřadnice.
> Nalezl jsem první brush a odstranil
Následovala kompilace a zas error...
Opět jsem užil CTRL+M, ale tentokrát to vyletělo mimo mapu. Nechci dělat celou mapu znovu, proto Vás prosím o pomoc... zase...
Spoiler:[ZobrazitSchovat]
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\VHE\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\XXX\counter-strike\cstrike_czech\maps\beta"
Entering C:\Program Files (x86)\Steam\steamapps\XXX\counter-strike\cstrike_czech\maps\beta.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Including Wadfile: \vhe\zhlt.wad
- Contains 2 used textures, 4.35 percent of map (8 textures in wad)
Using Wadfile: \vhe\wad\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \vhe\wad\halflife.wad
- Contains 28 used textures, 60.87 percent of map (3116 textures in wad)
Using Wadfile: \vhe\wad\cs_ramassis.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 2.17 percent of map (738 textures in wad)
Using Wadfile: \vhe\wad\ramassis.wad
- Warning: Larger than expected texture (235412 bytes): '{TREE010'
- Contains 6 used textures, 13.04 percent of map (901 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\XXX\counter-strike\cstrike_czech\pack.wad
- Contains 2 used textures, 4.35 percent of map (126 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\XXX\counter-strike\cstrike_czech\MyWad.wad
- Contains 7 used textures, 15.22 percent of map (27 textures in wad)
added 4 additional animating textures.
Texture usage is at 0.52 mb (of 4.00 mb MAX)
0.72 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\VHE\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\XXX\counter-strike\cstrike_czech\maps\beta"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\VHE\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\XXX\counter-strike\cstrike_czech\maps\beta"
745 portalleafs
2486 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.22 seconds)
LeafThread:
(12.11 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 613 and 606:
(-385.000 -286.000 10.000)
(-384.000 -288.000 9.000)
(-384.000 -288.000 9.000)
(-399.000 -288.000 9.000)
(-399.000 -286.000 10.000)
average leafs visible: 215
g_visdatasize:41773 compressed from 70030
12.36 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\VHE\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\XXX\counter-strike\cstrike_czech\maps\beta"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
sice nejsem moc na kompilace a reseni chyb ale zkus tu mapu celou prekopirovat do nove mapy a tu nasledne zkompilovat mozna to pomuze
Mam rád banány.
WWW.Databáze-her.cz
Ahoj, já tam malformed face nikde v té kompilaci nevidím ...
Jediná věc, které jsem si všimnul je toto:
Code
Warning: Leaf portals saw into leaf
Problem at portal between leaves 613 and 606:
(-385.000 -286.000 10.000)
(-384.000 -288.000 9.000)
(-384.000 -288.000 9.000)
(-399.000 -288.000 9.000)
(-399.000 -286.000 10.000)
to je většinou způsobeno tím, že máš v mapě nějaký objekt, který má hodně facu (stran). Obvykle nějaký "válec" nebo "kužel" ... skus jej najít, smazat a udělat s méně facy
Upravil/a Slovis dne 07.05.2012 15:50
Je vám něco nejasné? Kontaktujte mě prostřednictvím soukromé zprávy zde na portálu.
"Radši se zeptat a být minutu za blbce, než být celý život hlupákem"