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09.09.2020 19:44:32
wow ale v apríli to bude 10 rokov, od kedy som sa registroval na túto stránku...
±0


09.09.2020 19:39:59
našiel som starý účet, ale netuším na akú emailovú adresu bol účet Habax, takže RIP, tam si asi heslo nezresetujem.
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21.03.2020 10:15:23
Nazdar curaci. Jeste to hrajete? 😂😂💪🏻 Neda si nekdo hru?
+1


20.10.2019 17:34:57
Neni motivace otevřit VHE, když vim, že když něco vytvořim, tak si to stejně nikdo nezahraje :D
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11.10.2019 17:30:28
Ja som objavil staru mapu (de_mitice) a uz na nej asi pol roka robim a s kolegami ju stale hravame :D
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11.10.2019 14:05:28
Tak se přiznejte, kdo tento rok otevřel vhe?
+1


06.10.2019 21:14:14
opraveno
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05.10.2019 21:25:08
otazka, preco sa nejde napojit na ftp?
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29.09.2019 00:58:39
Bign a Polívka meet v Prahe
https://i.ibb.co/...003610.jpg
±0


09.08.2019 20:17:53
Tu to neoplývá zrovna aktivitou, že :D
±0


Číst diskuzi

 Tisk diskuze
HL2 - chyba
cr0coDiL
#1 Vytisknout diskuzi
Přidané 22.07.2012 08:31
Avatar člena

Člen

Hodnocení: +62 (76%)
Příspěvek: 47
Založený: 30.12.11

mám menší problém nerobí to ziadnu chybu v mape ale chcel by som tuto chybu aj tak odstránit

Spoiler:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 3584.0, 144.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 3584.0, 916.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 3584.0, -1838.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, 4096.0, -1066.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0, 3584.0, -1066.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-251.0, 2048.0, -1616.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-763.0, 2048.0, -1616.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-689.5, 2048.0, 167.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:



za všetky odpovede dakujem ...

a ešte jeden problémik ako sa zbavim erroru Node graph out of date. Rebuilding... ktorý mi vždy viskoči po štarte mapy ?
imageshack.us/a/img29/1585/pp0y.jpg imageshack.us/a/img153/896/u3e2.jpg img825.imageshack.us/img825/3021/uiz1.jpg
±0
 
http://crocodilweb.eu/
amater1001
#2 Vytisknout diskuzi
Přidané 23.07.2012 15:27
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Hodnocení: +663 (97%)
Příspěvek: 109
Založený: 29.01.11

@ cr0coDiL
1. dej sem celý vypis kompilace.
2. Výpadek A.I.

Pokud se vám při hraní stane, že se postavy přestanou hýbat nebo se po každém loadingu objeví hláška Node Graph Out Of Date. Rebuilding..., upravte soubor
...\Steam\steamapps\nazev_uctu\hl2\cfg\autoexec.cfg

do podoby:

ai_disable "0"
ai_resume
ai_norebuildgraph "1"
Tento problém se v naprosté většině případů týká nelegální verze hry! :)
VHE41LAb
±0
 
cr0coDiL
#3 Vytisknout diskuzi
Přidané 29.07.2012 17:32
Avatar člena

Člen

Hodnocení: +62 (76%)
Příspěvek: 47
Založený: 30.12.11

Spoiler:

** Executing...
** Command: "D:\Half-Life 2\bin\vbsp.exe"
** Parameters: -game "D:\Half-Life 2\hl2" "D:\sourcesdk_content\hl2\mapsrc\citadel"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: D:\Half-Life 2\hl2\materials
Loading D:\sourcesdk_content\hl2\mapsrc\citadel.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light (530.98 655.00 158.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 3072.0, -1103.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 3584.0, -1578.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0, 3584.0, 717.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 3584.0, -1103.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 4096.0, -1103.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, 4096.0, -1103.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 3584.0, -1933.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 3584.0, 916.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (346306 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5163 texinfos to 2285
Reduced 43 texdatas to 32 (1356 bytes to 1047)
Writing D:\sourcesdk_content\hl2\mapsrc\citadel.bsp
2 seconds elapsed

** Executing...
** Command: "D:\Half-Life 2\bin\vvis.exe"
** Parameters: -game "D:\Half-Life 2\hl2" "D:\sourcesdk_content\hl2\mapsrc\citadel"

Valve Software - vvis.exe (May 22 2006)
2 threads
reading d:\sourcesdk_content\hl2\mapsrc\citadel.bsp
reading d:\sourcesdk_content\hl2\mapsrc\citadel.prt
LoadPortals: couldn't read d:\sourcesdk_content\hl2\mapsrc\citadel.prt


** Executing...
** Command: "D:\Half-Life 2\bin\vrad.exe"
** Parameters: -game "D:\Half-Life 2\hl2" "D:\sourcesdk_content\hl2\mapsrc\citadel"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading d:\sourcesdk_content\hl2\mapsrc\citadel.bsp
No vis information, direct lighting only.
7137 faces
2 degenerate faces
514284 square feet [74056928.00 square inches]
0 displacements
0 square feet [0.00 square inches]
260 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (82)
Build Patch/Sample Hash Table(s).....Done<0.0313 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
120 of 138 (86% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 77/1024 3696/49152 ( 7.5%)
brushes 844/8192 10128/98304 (10.3%)
brushsides 6096/65536 48768/524288 ( 9.3%)
planes 5086/65536 101720/1310720 ( 7.8%)
vertexes 10742/65536 128904/786432 (16.4%)
nodes 4599/65536 147168/2097152 ( 7.0%)
texinfos 2285/12288 164520/884736 (18.6%)
texdata 32/2048 1024/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 7137/65536 399672/3670016 (10.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3612/65536 202272/3670016 ( 5.5%)
leaves 4677/65536 149664/2097152 ( 7.1%)
leaffaces 8258/65536 16516/131072 (12.6%)
leafbrushes 2112/65536 4224/131072 ( 3.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 48109/512000 192436/2048000 ( 9.4%)
edges 26290/256000 105160/1024000 (10.3%)
LDR worldlights 260/8192 22880/720896 ( 3.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 518/32768 5180/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8628/65536 17256/131072 (13.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4232012/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 121241/393216 (30.8%)
LDR leaf ambient 4677/65536 112248/1572864 ( 7.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/496 ( 0.2%)
pakfile [variable] 23482/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 346306/4194304 ( 8.3%)
==== Total Win32 BSP file data space used: 6556511 bytes ====

Total triangle count: 19287
Writing d:\sourcesdk_content\hl2\mapsrc\citadel.bsp
1 minute, 26 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "D:\sourcesdk_content\hl2\mapsrc\citadel.bsp" "D:\Half-Life 2\hl2\maps\citadel.bsp"



tu je cely log ......... problem s errorom node graph out of date som uz vyriesil
imageshack.us/a/img29/1585/pp0y.jpg imageshack.us/a/img153/896/u3e2.jpg img825.imageshack.us/img825/3021/uiz1.jpg
±0
 
http://crocodilweb.eu/
amater1001
#4 Vytisknout diskuzi
Přidané 29.07.2012 23:01
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Hodnocení: +663 (97%)
Příspěvek: 109
Založený: 29.01.11

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light (530.98 655.00 158.00) leaked!

Vyřeš ten leak na souřadnicích a pak by to mělo zmizet
Upravil/a amater1001 dne 29.07.2012 23:04
VHE41LAb
±0
 
cr0coDiL
#5 Vytisknout diskuzi
Přidané 30.07.2012 17:05
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Člen

Hodnocení: +62 (76%)
Příspěvek: 47
Založený: 30.12.11

Deathmatchman napsal:
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity light (530.98 655.00 158.00) leaked!

Vyřeš ten leak na souřadnicích a pak by to mělo zmizet


ako sa zadavuju suradnice (kde)
Upravil/a cr0coDiL dne 30.07.2012 17:06
imageshack.us/a/img29/1585/pp0y.jpg imageshack.us/a/img153/896/u3e2.jpg img825.imageshack.us/img825/3021/uiz1.jpg
±0
 
http://crocodilweb.eu/
amater1001
#6 Vytisknout diskuzi
Přidané 31.07.2012 20:27
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Hodnocení: +663 (97%)
Příspěvek: 109
Založený: 29.01.11

@cr0coDiL
Map - load point file - enter
Pak jedeš po červene čaře a hledaš diru nabo entitu mimo mapu.

VHE41LAb
±0
 
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