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Shoutbox

Pro přidání zprávy do shoutboxu, musíte být přihlášeni.

12.05.2024 22:40:06
existuje v goldsrc možnost textur ktoré vytvárajú osvetlenie?
±0


13.01.2024 19:02:53
bohužel je rozmanitost map dost limitována enginem
±0


13.01.2024 19:01:49
na kotelně už je přes 10 let rc cars mód :)
±0


19.12.2023 22:14:07
Viděl jsem Rally mod na GoldSRC ale mod přímo na serveru v CS 1.6 mě teda překvapil :)

PS.: Já tak nemám rád ty nové shorts videa na výšku co se nedají posouvat.
±0


07.11.2023 12:13:08
Rocket League v CS 1.6? Kam se hrabe BMod...
https://www.youtu...svJz-FS8Yo
+1


04.11.2023 19:11:48
Jedli ste už niekto fritovaný snickers? je to pecka.
-1


15.12.2022 15:52:59
ako kto, praví Bruti mladnú :D inak aj napriek tomu, že je to tu už mrtve, všetko najlepšie;)
±0


13.12.2022 12:35:18
Zítra to bude 13 let od založení tohoto portálu.
To já jen tak, abyste si uvědomili, jak rychle stárnete.
±0


07.09.2022 23:43:14
Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje :) Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim ;)
±0


04.08.2022 06:28:29
žijemeee :D ani minuska od kadejakých mrožov nám nevadia
-1


Číst diskuzi

 Tisk diskuze
Ambiguous leafnode
knightrider
#1 Vytisknout diskuzi
Přidané 26.08.2012 18:54
Člen

Hodnocení: +57 (100%)
Příspěvek: 54
Založený: 07.01.12

Zdravím. Dělám na mapě, ale při kompilaci mi to vyhodilo seznam chyb a nikdy jsem se s nima ještě nesetkal, takže nevím, jak je odstranit

Přikládám log z kompilace (viz spoiler)

Spoiler:
hlcsg v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\1)VHE~1\tools\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\xxx\counter-strike\cstrike_czech\maps\de_test"
Arguments: "C:\Program Files (x86)\Steam\steamapps\xxx\counter-strike\cstrike_czech\maps\de_test" -low -wadautodetect
Entering C:\Program Files (x86)\Steam\steamapps\xxx\counter-strike\cstrike_czech\maps\de_test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfgfile [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.43 seconds)
CSGBrush:
(1.39 seconds)

Including Wadfile: \1) vhe\zhlt.wad
- Contains 2 used textures, 9.09 percent of map (8 textures in wad)
Using Wadfile: \1) vhe\wad\halflife.wad
- Contains 9 used textures, 40.91 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\xxx\counter-strike\cstrike_czech\mywad.wad
- Contains 11 used textures, 50.00 percent of map (184 textures in wad)

"wad" is "halflife.wad;mywad.wad;"

added 4 additional animating textures.
Texture usage is at 0.57 mb (of 32.00 mb MAX)
1.99 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\1)VHE~1\tools\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\xxx\counter-strike\cstrike_czech\maps\de_test"
Arguments: "C:\Program Files (x86)\Steam\steamapps\xxx\counter-strike\cstrike_czech\maps\de_test" -low -chart

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]


SolidBSP [hull 0] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (456,1773,104)-(488,1784,131) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (456,1593,104)-(488,1604,131) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (92,1823,129)-(124,1829,150) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (381,1784,131)-(445,1816,182) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (345,1784,150)-(399,1816,176) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (163,1784,150)-(246,1816,182) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-256,1816,-67)-(-224,1850,88) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-386,936,-41)-(-315,1294,-28) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-386,919,-41)-(-315,928,-28) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1183,703,-152)-(-1151,848,-143) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1323,-414,-272)-(1395,-413,-271) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (782,-958,-361)-(932,-707,-128) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (448,-837,-128)-(488,-808,297) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-589,-480,238)-(-520,-456,261) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
2500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-548,-672,218)-(-522,-668,222) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
3000...3014 (0.88 seconds)
BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\xxx\counter-strike\cstrike_czech\maps\de_test.prt'
SolidBSP [hull 1] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (584,960,-39)-(632,1024,-31) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (440,1104,-39)-(504,1151,-31) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (440,552,300)-(449,561,319) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-386,1305,-77)-(-331,1310,-67) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-386,952,-77)-(-331,1305,-67) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-386,903,-77)-(-331,912,-67) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1135,544,-156)-(-1100,552,-138) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (686,-606,191)-(734,-579,199) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (686,-1006,191)-(734,-942,199) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1247,-1079,26)-(-1183,-1032,34) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
2500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-429,-1292,191)-(-381,-1288,192) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-429,-1496,191)-(-381,-1328,192) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
2755 (0.71 seconds)
SolidBSP [hull 2] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (600,944,-35)-(616,1040,-32) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (424,1120,-35)-(520,1135,-32) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (424,536,296)-(437,549,323) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-386,1305,-73)-(-347,1326,-66) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-386,968,-73)-(-347,1305,-66) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1119,528,-160)-(-1084,536,-142) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
1000...1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (702,-622,195)-(718,-595,198) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (702,-1022,195)-(718,-926,198) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1263,-1063,30)-(-1167,-1048,33) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
2500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-413,-1276,195)-(-397,-1272,196) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-413,-1512,195)-(-397,-1344,196) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
2664 (0.66 seconds)
SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (584,960,-21)-(632,1024,-13) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (440,1104,-21)-(504,1151,-13) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (440,552,282)-(456,579,337) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-386,1305,-59)-(-331,1310,-49) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-386,952,-59)-(-331,1305,-49) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-386,903,-59)-(-331,912,-49) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1135,544,-174)-(-1100,552,-156) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (686,-606,209)-(734,-579,217) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (686,-1006,209)-(734,-942,217) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
2000...2500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1247,-1079,44)-(-1183,-1032,52) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-429,-1292,209)-(-381,-1288,210) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-429,-1496,209)-(-381,-1328,210) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
2820 (0.76 seconds)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1845,-577,-154)-(-1777,-538,-4) in hull 1 of model 29 (entity: classname "func_wall", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1861,-593,-150)-(-1793,-554,-8) in hull 2 of model 29 (entity: classname "func_wall", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1845,-577,-136)-(-1777,-538,-22) in hull 3 of model 29 (entity: classname "func_wall", origin "", targetname "";)
Reduced 441 texinfos to 420
Reduced 25 texdatas to 25 (1104 bytes to 1104)
Reduced 14750 planes to 4787

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 39/512 2496/32768 ( 7.6%)
planes 4787/32768 95740/655360 (14.6%)
vertexes 9424/65535 113088/786420 (14.4%)
nodes 3075/32767 73800/786408 ( 9.4%)
texinfos 420/32767 16800/1310680 ( 1.3%)
faces 6745/65535 134900/1310700 (10.3%)
clipnodes 8724/32767 69792/262136 (26.6%)
leaves 1777/32760 49756/917280 ( 5.4%)
* visleafs 1516/8192 0/0 (18.5%)
marksurfaces 8381/65535 16762/131070 (12.8%)
surfedges 32821/512000 131284/2048000 ( 6.4%)
edges 16745/256000 66980/1024000 ( 6.5%)
texdata [variable] 1104/33554432 ( 0.0%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 12324/524288 ( 2.4%)
* AllocBlock 21/64 0/0 (32.8%)
25 textures referenced
=== Total BSP file data space used: 784826 bytes ===
4.40 seconds elapsed

----- END hlbsp -----



hlvis v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\1)VHE~1\tools\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\xxx\counter-strike\cstrike_czech\maps\de_test"
Arguments: "C:\Program Files (x86)\Steam\steamapps\xxx\counter-strike\cstrike_czech\maps\de_test" -low
1516 portalleafs
4691 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.89 seconds)
LeafThread:
(228.15 seconds)
average leafs visible: 247
g_visdatasize:130964 compressed from 288040
229.16 seconds elapsed [3m 49s]

----- END hlvis -----



hlrad v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: C:\1)VHE~1\tools\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\xxx\counter-strike\cstrike_czech\maps\de_test"
Arguments: "C:\Program Files (x86)\Steam\steamapps\xxx\counter-strike\cstrike_czech\maps\de_test" -waddir "C:\Program Files (x86)\Steam\steamapps\xxx\counter-strike\valve" -waddir "C:\Program Files (x86)\Steam\steamapps\xxx\counter-strike\cstrike" -waddir "C:\Program Files (x86)\Steam\steamapps\xxx\counter-strike\cstrike_czech" -low

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 2.200 ] [ 2.200 ]
reflectivity scale [ 1.000 ] [ 1.000 ]


Load Textures:
Opening wad files from directories:
C:\Program Files (x86)\Steam\steamapps\xxx\counter-strike\valve
C:\Program Files (x86)\Steam\steamapps\xxx\counter-strike\cstrike
C:\Program Files (x86)\Steam\steamapps\xxx\counter-strike\cstrike_czech
Using Wadfile: C:\Program Files (x86)\Steam\steamapps\xxx\counter-strike\cstrike_czech\halflife.wad
Using Wadfile: C:\Program Files (x86)\Steam\steamapps\xxx\counter-strike\cstrike_czech\mywad.wad
25 textures referenced
Reading texlights from 'C:\1)VHE~1\tools\lights.rad'
0 opaque models
0 opaque faces
6745 faces
Create Patches : 21196 base patches
294921 square feet [42468752.00 square inches]
17 direct lights
1 light styles

BuildDiffuseNormals:
(0.85 seconds)
BuildFacelights:
(36.05 seconds)
BuildVisLeafs:
(8.46 seconds)
visibility matrix : 5.3 megs
MakeScales:
(5.83 seconds)
Transfer Lists : 12034498 : 12.03M transfers
Indices : 8898328 : 8.49M bytes
Data : 24126419 : 23.01M bytes
Bounce 1 GatherLight:
(0.26 seconds)
Bounce 2 GatherLight:
(0.23 seconds)
Bounce 3 GatherLight:
(0.23 seconds)
Bounce 4 GatherLight:
(0.22 seconds)
Bounce 5 GatherLight:
(0.22 seconds)
Bounce 6 GatherLight:
(0.22 seconds)
Bounce 7 GatherLight:
(0.21 seconds)
Bounce 8 GatherLight:
(0.21 seconds)
FinalLightFace:
(0.86 seconds)
58.46 seconds elapsed

----- END hlrad -----


2. Problém je takový, že sice mapa jde spustit, ale některé stěny se chovají, jako kdyby byly z textury null. Tzn. že jde skrz ně vidět a tvoří efekt leaku (že když se díváte dovnitř, tak máte vše rozmazané)

3. Problém je takový, že po kompilaci (stále této mapy) se mi některé brushe posunuly o tolik, jako kdyby proběhl posun litosférických desek... Některé brushe se posunuly nahoru, jiné dolů, jiné dopředu, jiné zas dozadu...


Budu vděčný, za vaše rady. Jinak tato kompilace byla na Normal a přes VLHT.
±0
 
XXL_cz
#2 Vytisknout diskuzi
Přidané 26.08.2012 21:48
Avatar člena

Člen

Hodnocení: +2967 (92%)
Příspěvek: 1182
Založený: 13.07.10

Já si myslim, že všechno souvisí s tou jednou chybou.

Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (456,1773,104)

To znamená, že na souřadnicích X: 456 Y: 1773 Z: 104 je nějaký brush na kterém se mixuje normální textura a nějaká jinýho druhu (teď si nepamatuju co se myslí tím empty, vypadlo mi to.) Když si přesně doprostřed mapy na souřadnice X: 0 Y: 0 Z: 0 vytvoříš malý brush, označíš ho a pak nahoře v Tools -> Transform do Move napíšeš ty souřadnice z chyby, tak se dostaneš k problémovýmu brushu.

PS: Bude trvat dlouho to všechno opravit. Jedině kdybys věděl, co si udělal špatně a pak už to poznal. Z výpisu kompilace poznáš ty souřadnice k chybným brushům.
Upravil/a XXL_cz dne 26.08.2012 21:53
Řešení časté chyby:
Správné umístění cska a hammeru
+1
 
knightrider
#3 Vytisknout diskuzi
Přidané 27.08.2012 04:53
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1) Tady je problém ten, že to není pevný bod, ale dané rozmezí, např.: (-1845,-577,-154)-(-1777,-538,-4)
Jinak může to být třeba i textura aaatrigger, která je v mapě, ale není nastavená jako entita nebo jakou texturu myslíš tím jiného druhu?
Popř. dají se vyhledávát brushe dle zadání druhu požadované textury? Asi ne, co?


2) Vyřešil jsem to nakonec tak, že jsem ty brushe smazal a udělal znovu (chyba v clipování)

3) Na tom pracuju, možná to půjde když to opravím podobně jako bod č.2
±0
 
bign
#4 Vytisknout diskuzi
Přidané 27.08.2012 11:08
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K tej trojke -> ja som mal takýto problém keď som otáčal príliš malé burshe nemáš to náhodou aj ty tak?
Pretože pri otáčaní malých burshou sa zvyknú zdeformovať alebo celé dokonca posunuť.
EDIT: myslím ze bude lepšie tie burshe previesť na enitu func_detail.
Upravil/a bign dne 27.08.2012 11:24
How does the fox feel?
+1
 
www.bignmaps.yw.sk
knightrider
#5 Vytisknout diskuzi
Přidané 27.08.2012 16:22
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1) Stálý problém, zkoušel jsem vyhledat, ale ukazuje to nesmysly (někdy brush, někdy prázdné místo, někdy mimo mapu... A potřeboval bych se toho zbavit :(

2) vyřešena

3) vyřešena po převedení na entitu func_detail a pár technických úpravách

Pokud někdo víte, jak na bod č.1, tak budu vám vděčný
±0
 
Slovis
#6 Vytisknout diskuzi
Přidané 28.08.2012 07:12
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Ahoj, přilož sem prosím mapu a já se na to mrknu.
Je vám něco nejasné? Kontaktujte mě prostřednictvím soukromé zprávy zde na portálu.

"Radši se zeptat a být minutu za blbce, než být celý život hlupákem"
±0
 
bign
#7 Vytisknout diskuzi
Přidané 28.08.2012 11:20
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Slovis napsal:
Ahoj, přilož sem prosím mapu a já se na to mrknu.

Slovis -> Prepáč ale ja si myslím ze on potrebuje skorej riešenie ktoré si urobí sám a nie aby mu to niekto urobil...
knightrider napsal:
1) Stálý problém, zkoušel jsem vyhledat, ale ukazuje to nesmysly (někdy brush, někdy prázdné místo, někdy mimo mapu... A potřeboval bych se toho zbavit

knightrider -> skúšal si tento problém riešiť cez map -> check for problems?
Upravil/a bign dne 28.08.2012 11:21
How does the fox feel?
±0
 
www.bignmaps.yw.sk
Slovis
#8 Vytisknout diskuzi
Přidané 28.08.2012 13:37
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bigne, já bych se pokusil mu to opravit a pak bych mu napsal jak, chápeš?
Je vám něco nejasné? Kontaktujte mě prostřednictvím soukromé zprávy zde na portálu.

"Radši se zeptat a být minutu za blbce, než být celý život hlupákem"
±0
 
bign
#9 Vytisknout diskuzi
Přidané 29.08.2012 00:21
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Slovis napsal:
bigne, já bych se pokusil mu to opravit a pak bych mu napsal jak, chápeš?

Ja teda chápem ale aj tak sa mi to nezdá ako najlepšie riešenie tohoto problému...
pretože kým sám neskúsiš problém vyriešiť tak ti darmo niekto bude vravieť riešenie hoci aj 10 krát..
How does the fox feel?
±0
 
www.bignmaps.yw.sk
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