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Shoutbox

Pro přidání zprávy do shoutboxu, musíte být přihlášeni.

13.01.2024 19:02:53
bohužel je rozmanitost map dost limitována enginem
±0


13.01.2024 19:01:49
na kotelně už je přes 10 let rc cars mód :)
±0


19.12.2023 22:14:07
Viděl jsem Rally mod na GoldSRC ale mod přímo na serveru v CS 1.6 mě teda překvapil :)

PS.: Já tak nemám rád ty nové shorts videa na výšku co se nedají posouvat.
±0


07.11.2023 12:13:08
Rocket League v CS 1.6? Kam se hrabe BMod...
https://www.youtu...svJz-FS8Yo
+1


04.11.2023 19:11:48
Jedli ste už niekto fritovaný snickers? je to pecka.
-1


15.12.2022 15:52:59
ako kto, praví Bruti mladnú :D inak aj napriek tomu, že je to tu už mrtve, všetko najlepšie;)
+1


13.12.2022 12:35:18
Zítra to bude 13 let od založení tohoto portálu.
To já jen tak, abyste si uvědomili, jak rychle stárnete.
±0


07.09.2022 23:43:14
Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje :) Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim ;)
±0


04.08.2022 06:28:29
žijemeee :D ani minuska od kadejakých mrožov nám nevadia
-1


25.07.2022 09:31:53
Mapping pořád žije :)
±0


Číst diskuzi

 Tisk diskuze
Warning: No visible brushes in solid entity
dewil55
#1 Vytisknout diskuzi
Přidané 30.08.2012 18:42
Člen

Hodnocení: +6 (67%)
Příspěvek: 24
Založený: 21.07.12

Čuste lidi, mám problém s kompilací na expert. Dám F9 expert vše nastavím podle vašeho článku, odškrtnu kolonky "$game_exe +map $file -game cstrike -dev -console +deathmatch 1" a "Copy File $path\$file.pts $bspdir\$file.pts" a dám Go! Potom mi v logu vyskočí chyba "Warning: No visible brushes in solid entity: model 2 (entity: classname "func_wall", origin "", targetname "", range (61,447,311) - (640,449,480))" Hledal jsem na googlu ale nic jsem nenašel tak píši sem. Přikládám kompilační log.
Spoiler:
** Executing...
** Command: Change Directory
** Parameters: "D:\Hry\CSNS"


** Executing...
** Command: D:\PRACOV~1\hammer\VHLT\hlcsg.exe
** Parameters: "c:\documents and settings\tr_zs_laboratory_2" -wadinclude tr_zs_laboratory.wad -wadinclude baran398.wad

hlcsg v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: D:\PRACOV~1\hammer\VHLT\hlcsg.exe "c:\documents and settings\tr_zs_laboratory_2" -wadinclude tr_zs_laboratory.wad -wadinclude baran398.wad
Arguments: "c:\documents and settings\tr_zs_laboratory_2" -wadinclude tr_zs_laboratory.wad -wadinclude baran398.wad -low -wadautodetect
Entering c:\documents and settings\tr_zs_laboratory_2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfgfile [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[tr_zs_laboratory.wad]
[baran398.wad]

CreateBrush:
(0.33 seconds)
CSGBrush:
(0.52 seconds)

Including Wadfile: \hry\csns\cstrike\baran398.wad
- Contains 6 used textures, 11.32 percent of map (811 textures in wad)
Using Wadfile: \hry\csns\cstrike\cs_assault2010.wad
- Contains 4 used textures, 7.55 percent of map (129 textures in wad)
Using Wadfile: \hry\csns\cstrike\cs_bdog.wad
- Contains 1 used texture, 1.89 percent of map (132 textures in wad)
Using Wadfile: \hry\csns\cstrike\cstraining.wad
- Contains 1 used texture, 1.89 percent of map (24 textures in wad)
Using Wadfile: \hry\csns\cstrike\czcs_militia.wad
- Contains 2 used textures, 3.77 percent of map (133 textures in wad)
Using Wadfile: \hry\csns\cstrike\de_airstrip.wad
- Contains 1 used texture, 1.89 percent of map (69 textures in wad)
Using Wadfile: \hry\csns\cstrike\de_cpl_fire.wad
- Contains 1 used texture, 1.89 percent of map (58 textures in wad)
Using Wadfile: \hry\csns\cstrike\liquids.wad
- Contains 1 used texture, 1.89 percent of map (32 textures in wad)
Using Wadfile: \hry\csns\cstrike\halflife.wad
- Contains 18 used textures, 33.96 percent of map (3116 textures in wad)
Including Wadfile: \hry\csns\cstrike\tr_zs_laboratory.wad
- Contains 18 used textures, 33.96 percent of map (316 textures in wad)

"wad" is "cs_assault2010.wad;cs_bdog.wad;cstraining.wad;czcs_militia.wad;de_airstrip.wad;de_cpl_fire.wad;liquids.wad;halflife.wad;"

added 8 additional animating textures.
Texture usage is at 2.69 mb (of 32.00 mb MAX)
1.22 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: D:\PRACOV~1\hammer\VHLT\hlbsp.exe
** Parameters: "c:\documents and settings\tr_zs_laboratory_2"

hlbsp v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: D:\PRACOV~1\hammer\VHLT\hlbsp.exe "c:\documents and settings\tr_zs_laboratory_2"
Arguments: "c:\documents and settings\tr_zs_laboratory_2" -low -chart

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]


SolidBSP [hull 0] 500...609 (0.28 seconds)
BSP generation successful, writing portal file 'c:\documents and settings\tr_zs_laboratory_2.prt'
SolidBSP [hull 1] 500...623 (0.14 seconds)
SolidBSP [hull 2] 500...620 (0.13 seconds)
SolidBSP [hull 3] 500...628 (0.16 seconds)
Warning: No visible brushes in solid entity: model 2 (entity: classname "func_wall", origin "", targetname "", range (61,447,311) - (640,449,480))
Warning: No visible brushes in solid entity: model 3 (entity: classname "func_wall", origin "", targetname "", range (-70,-550,194) - (-69,-464,480))
Warning: No visible brushes in solid entity: model 4 (entity: classname "func_wall", origin "", targetname "", range (640,-10,310) - (644,447,480))
Warning: No visible brushes in solid entity: model 5 (entity: classname "func_wall", origin "", targetname "", range (640,-548,310) - (644,-214,480))
Warning: No visible brushes in solid entity: model 6 (entity: classname "func_wall", origin "", targetname "", range (640,-214,310) - (644,-10,480))
Warning: No visible brushes in solid entity: model 11 (entity: classname "func_wall", origin "", targetname "", range (-69,-550,194) - (640,-549,480))
Reduced 401 texinfos to 272
Reduced 60 texdatas to 56 (1957040 bytes to 1869052)
Reduced 3246 planes to 1068

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 20/512 1280/32768 ( 3.9%)
planes 1068/32768 21360/655360 ( 3.3%)
vertexes 2029/65535 24348/786420 ( 3.1%)
nodes 705/32767 16920/786408 ( 2.2%)
texinfos 272/32767 10880/1310680 ( 0.8%)
faces 1570/65535 31400/1310700 ( 2.4%)
clipnodes 2158/32767 17264/262136 ( 6.6%)
leaves 473/32760 13244/917280 ( 1.4%)
* visleafs 370/8192 0/0 ( 4.5%)
marksurfaces 1948/65535 3896/131070 ( 3.0%)
surfedges 7090/512000 28360/2048000 ( 1.4%)
edges 3674/256000 14696/1024000 ( 1.4%)
texdata [variable] 1869052/33554432 ( 5.6%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 3352/524288 ( 0.6%)
* AllocBlock 7/64 0/0 (10.9%)
56 textures referenced
=== Total BSP file data space used: 2056052 bytes ===
1.30 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: D:\PRACOV~1\hammer\VHLT\hlvis.exe
** Parameters: "c:\documents and settings\tr_zs_laboratory_2-full"

hlvis v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: D:\PRACOV~1\hammer\VHLT\hlvis.exe "c:\documents and settings\tr_zs_laboratory_2-full"
Arguments: "c:\documents and settings\tr_zs_laboratory_2-full" -low
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\tr_zs_laboratory_2-full.log for the cause.

----- END hlvis -----




** Executing...
** Command: D:\PRACOV~1\hammer\VHLT\hlrad.exe
** Parameters: "c:\documents and settings\tr_zs_laboratory_2-extra" -customshadowwithbounce -rgbtransfers

hlrad v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: D:\PRACOV~1\hammer\VHLT\hlrad.exe "c:\documents and settings\tr_zs_laboratory_2-extra" -customshadowwithbounce -rgbtransfers
Arguments: "c:\documents and settings\tr_zs_laboratory_2-extra" -customshadowwithbounce -rgbtransfers -waddir D:\Hry\CSNS\valve -waddir D:\Hry\CSNS\cstrike -low
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\tr_zs_laboratory_2-extra.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\tr_zs_laboratory_2.bsp" "D:\Hry\CSNS\cstrike\maps\tr_zs_laboratory_2.bsp"

±0
 
Backup
#2 Vytisknout diskuzi
Přidané 30.08.2012 19:26
Avatar člena

Hlavní Administrátor

Hodnocení: +5310 (95%)
Příspěvek: 1218
Založený: 12.12.09

Zkus Map -> Check for problems, jestli se tam náhodou nevyskytuje chyba Solid Entity (...) is empty. Pokud ano, označ tuto chybu, dej Go to error, okénko zavři a zmáčkni delete. Tohle udělej pro každou chybu tohoto typu.
+1
 
http://backup.tvorbamap.cz/
dewil55
#3 Vytisknout diskuzi
Přidané 30.08.2012 19:36
Člen

Hodnocení: +6 (67%)
Příspěvek: 24
Založený: 21.07.12

Nemám tam žádnou chybu. Btw: Při kompilaci na normal je vše v pohodě.
Upravil/a dewil55 dne 30.08.2012 19:43
±0
 
Backup
#4 Vytisknout diskuzi
Přidané 30.08.2012 22:53
Avatar člena

Hlavní Administrátor

Hodnocení: +5310 (95%)
Příspěvek: 1218
Založený: 12.12.09

Aha už to vidim. U kompilace visu na expert ($vis_exe) si změň v kolonce Parameters:
$path\$file-full
na:
$path\$file -full
Chybí ti tam mezera.
+1
 
http://backup.tvorbamap.cz/
dewil55
#5 Vytisknout diskuzi
Přidané 31.08.2012 15:08
Člen

Hodnocení: +6 (67%)
Příspěvek: 24
Založený: 21.07.12

Opraveno ale chyba tam stále je a kompilace není kompletní. V příloze je můj kompilační log po opravě té chyby.
Spoiler:
** Executing...
** Command: Change Directory
** Parameters: "D:\Hry\CSNS"


** Executing...
** Command: D:\PRACOV~1\hammer\VHLT\hlcsg.exe
** Parameters: "c:\documents and settings\tr_zs_laboratory_2" -wadinclude tr_zs_laboratory.wad -wadinclude baran398.wad

hlcsg v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: D:\PRACOV~1\hammer\VHLT\hlcsg.exe "c:\documents and settings\tr_zs_laboratory_2" -wadinclude tr_zs_laboratory.wad -wadinclude baran398.wad
Arguments: "c:\documents and settings\tr_zs_laboratory_2" -wadinclude tr_zs_laboratory.wad -wadinclude baran398.wad -low -wadautodetect
Entering c:\documents and settings\tr_zs_laboratory_2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfgfile [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[tr_zs_laboratory.wad]
[baran398.wad]

CreateBrush:
(0.25 seconds)
CSGBrush:
(0.52 seconds)

Including Wadfile: \hry\csns\cstrike\baran398.wad
- Contains 6 used textures, 11.76 percent of map (811 textures in wad)
Using Wadfile: \hry\csns\cstrike\cs_assault2010.wad
- Contains 3 used textures, 5.88 percent of map (129 textures in wad)
Using Wadfile: \hry\csns\cstrike\cs_bdog.wad
- Contains 1 used texture, 1.96 percent of map (132 textures in wad)
Using Wadfile: \hry\csns\cstrike\cstraining.wad
- Contains 1 used texture, 1.96 percent of map (24 textures in wad)
Using Wadfile: \hry\csns\cstrike\czcs_militia.wad
- Contains 2 used textures, 3.92 percent of map (133 textures in wad)
Using Wadfile: \hry\csns\cstrike\de_airstrip.wad
- Contains 1 used texture, 1.96 percent of map (69 textures in wad)
Using Wadfile: \hry\csns\cstrike\de_cpl_fire.wad
- Contains 1 used texture, 1.96 percent of map (58 textures in wad)
Using Wadfile: \hry\csns\cstrike\liquids.wad
- Contains 1 used texture, 1.96 percent of map (32 textures in wad)
Using Wadfile: \hry\csns\cstrike\halflife.wad
- Contains 18 used textures, 35.29 percent of map (3116 textures in wad)
Including Wadfile: \hry\csns\cstrike\tr_zs_laboratory.wad
- Contains 17 used textures, 33.33 percent of map (316 textures in wad)

"wad" is "cs_assault2010.wad;cs_bdog.wad;cstraining.wad;czcs_militia.wad;de_airstrip.wad;de_cpl_fire.wad;liquids.wad;halflife.wad;"

added 8 additional animating textures.
Texture usage is at 2.63 mb (of 32.00 mb MAX)
1.16 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: D:\PRACOV~1\hammer\VHLT\hlbsp.exe
** Parameters: "c:\documents and settings\tr_zs_laboratory_2"

hlbsp v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: D:\PRACOV~1\hammer\VHLT\hlbsp.exe "c:\documents and settings\tr_zs_laboratory_2"
Arguments: "c:\documents and settings\tr_zs_laboratory_2" -low -chart

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]


SolidBSP [hull 0] 500...609 (0.22 seconds)
BSP generation successful, writing portal file 'c:\documents and settings\tr_zs_laboratory_2.prt'
SolidBSP [hull 1] 500...623 (0.14 seconds)
SolidBSP [hull 2] 500...620 (0.11 seconds)
SolidBSP [hull 3] 500...628 (0.16 seconds)
Warning: No visible brushes in solid entity: model 2 (entity: classname "func_wall", origin "", targetname "", range (61,447,311) - (640,449,480))
Warning: No visible brushes in solid entity: model 3 (entity: classname "func_wall", origin "", targetname "", range (-70,-550,194) - (-69,-464,480))
Warning: No visible brushes in solid entity: model 4 (entity: classname "func_wall", origin "", targetname "", range (640,-10,310) - (644,447,480))
Warning: No visible brushes in solid entity: model 5 (entity: classname "func_wall", origin "", targetname "", range (640,-548,310) - (644,-214,480))
Warning: No visible brushes in solid entity: model 6 (entity: classname "func_wall", origin "", targetname "", range (640,-214,310) - (644,-10,480))
Warning: No visible brushes in solid entity: model 11 (entity: classname "func_wall", origin "", targetname "", range (-69,-550,194) - (640,-549,480))
Reduced 390 texinfos to 261
Reduced 58 texdatas to 54 (1912660 bytes to 1824672)
Reduced 3152 planes to 1026

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 18/512 1152/32768 ( 3.5%)
planes 1026/32768 20520/655360 ( 3.1%)
vertexes 1728/65535 20736/786420 ( 2.6%)
nodes 688/32767 16512/786408 ( 2.1%)
texinfos 261/32767 10440/1310680 ( 0.8%)
faces 1350/65535 27000/1310700 ( 2.1%)
clipnodes 2107/32767 16856/262136 ( 6.4%)
leaves 459/32760 12852/917280 ( 1.4%)
* visleafs 370/8192 0/0 ( 4.5%)
marksurfaces 1728/65535 3456/131070 ( 2.6%)
surfedges 6056/512000 24224/2048000 ( 1.2%)
edges 3157/256000 12628/1024000 ( 1.2%)
texdata [variable] 1824672/33554432 ( 5.4%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 3099/524288 ( 0.6%)
* AllocBlock 5/64 0/0 ( 7.8%)
54 textures referenced
=== Total BSP file data space used: 1994147 bytes ===
1.20 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: D:\PRACOV~1\hammer\VHLT\hlvis.exe
** Parameters: "c:\documents and settings\tr_zs_laboratory_2" -full

hlvis v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: D:\PRACOV~1\hammer\VHLT\hlvis.exe "c:\documents and settings\tr_zs_laboratory_2" -full
Arguments: "c:\documents and settings\tr_zs_laboratory_2" -full -low
370 portalleafs
1271 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(0.38 seconds)
LeafThread:
(67.70 seconds)
average leafs visible: 149
g_visdatasize:15738 compressed from 17390
68.30 seconds elapsed [1m 8s]

----- END hlvis -----




** Executing...
** Command: D:\PRACOV~1\hammer\VHLT\hlrad.exe
** Parameters: "c:\documents and settings\tr_zs_laboratory_2-extra" -customshadowwithbounce -rgbtransfers

hlrad v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: D:\PRACOV~1\hammer\VHLT\hlrad.exe "c:\documents and settings\tr_zs_laboratory_2-extra" -customshadowwithbounce -rgbtransfers
Arguments: "c:\documents and settings\tr_zs_laboratory_2-extra" -customshadowwithbounce -rgbtransfers -waddir D:\Hry\CSNS\valve -waddir D:\Hry\CSNS\cstrike -low
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\tr_zs_laboratory_2-extra.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\tr_zs_laboratory_2.bsp" "D:\Hry\CSNS\cstrike\maps\tr_zs_laboratory_2.bsp"

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Backup
#6 Vytisknout diskuzi
Přidané 31.08.2012 17:26
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Hodnocení: +5310 (95%)
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Založený: 12.12.09

To stejné u RADu, místo
$path\$file-extra -customshadowwithbounce -rgbtransfers
dej
$path\$file -extra -customshadowwithbounce -rgbtransfers
zas tam chybí mezera
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http://backup.tvorbamap.cz/
dewil55
#7 Vytisknout diskuzi
Přidané 31.08.2012 19:42
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Hodnocení: +6 (67%)
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Založený: 21.07.12

Super, už to funguje jak má. Díky moc :)
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