updatovali sme na našom http://BRUT.me Portali mašinu s hernými servermi a ostalo nám nejaké miesto pre ďalšie servery hlasujte v ankete alebo pridajte aj svoj nápad, aký by sme mohli spustiť http://brut.me/vi...amp;t=5184
Čuste lidi, mám problém s kompilací na expert. Dám F9 expert vše nastavím podle vašeho článku, odškrtnu kolonky "$game_exe +map $file -game cstrike -dev -console +deathmatch 1" a "Copy File $path\$file.pts $bspdir\$file.pts" a dám Go! Potom mi v logu vyskočí chyba "Warning: No visible brushes in solid entity: model 2 (entity: classname "func_wall", origin "", targetname "", range (61,447,311) - (640,449,480))" Hledal jsem na googlu ale nic jsem nenašel tak píši sem. Přikládám kompilační log.
hlcsg v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: D:\PRACOV~1\hammer\VHLT\hlcsg.exe "c:\documents and settings\tr_zs_laboratory_2" -wadinclude tr_zs_laboratory.wad -wadinclude baran398.wad
Arguments: "c:\documents and settings\tr_zs_laboratory_2" -wadinclude tr_zs_laboratory.wad -wadinclude baran398.wad -low -wadautodetect
Entering c:\documents and settings\tr_zs_laboratory_2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfgfile [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[tr_zs_laboratory.wad]
[baran398.wad]
Including Wadfile: \hry\csns\cstrike\baran398.wad
- Contains 6 used textures, 11.32 percent of map (811 textures in wad)
Using Wadfile: \hry\csns\cstrike\cs_assault2010.wad
- Contains 4 used textures, 7.55 percent of map (129 textures in wad)
Using Wadfile: \hry\csns\cstrike\cs_bdog.wad
- Contains 1 used texture, 1.89 percent of map (132 textures in wad)
Using Wadfile: \hry\csns\cstrike\cstraining.wad
- Contains 1 used texture, 1.89 percent of map (24 textures in wad)
Using Wadfile: \hry\csns\cstrike\czcs_militia.wad
- Contains 2 used textures, 3.77 percent of map (133 textures in wad)
Using Wadfile: \hry\csns\cstrike\de_airstrip.wad
- Contains 1 used texture, 1.89 percent of map (69 textures in wad)
Using Wadfile: \hry\csns\cstrike\de_cpl_fire.wad
- Contains 1 used texture, 1.89 percent of map (58 textures in wad)
Using Wadfile: \hry\csns\cstrike\liquids.wad
- Contains 1 used texture, 1.89 percent of map (32 textures in wad)
Using Wadfile: \hry\csns\cstrike\halflife.wad
- Contains 18 used textures, 33.96 percent of map (3116 textures in wad)
Including Wadfile: \hry\csns\cstrike\tr_zs_laboratory.wad
- Contains 18 used textures, 33.96 percent of map (316 textures in wad)
"wad" is "cs_assault2010.wad;cs_bdog.wad;cstraining.wad;czcs_militia.wad;de_airstrip.wad;de_cpl_fire.wad;liquids.wad;halflife.wad;"
added 8 additional animating textures.
Texture usage is at 2.69 mb (of 32.00 mb MAX)
1.22 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\PRACOV~1\hammer\VHLT\hlbsp.exe
** Parameters: "c:\documents and settings\tr_zs_laboratory_2"
hlbsp v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: D:\PRACOV~1\hammer\VHLT\hlbsp.exe "c:\documents and settings\tr_zs_laboratory_2"
Arguments: "c:\documents and settings\tr_zs_laboratory_2" -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...609 (0.28 seconds)
BSP generation successful, writing portal file 'c:\documents and settings\tr_zs_laboratory_2.prt'
SolidBSP [hull 1] 500...623 (0.14 seconds)
SolidBSP [hull 2] 500...620 (0.13 seconds)
SolidBSP [hull 3] 500...628 (0.16 seconds)
Warning: No visible brushes in solid entity: model 2 (entity: classname "func_wall", origin "", targetname "", range (61,447,311) - (640,449,480))
Warning: No visible brushes in solid entity: model 3 (entity: classname "func_wall", origin "", targetname "", range (-70,-550,194) - (-69,-464,480))
Warning: No visible brushes in solid entity: model 4 (entity: classname "func_wall", origin "", targetname "", range (640,-10,310) - (644,447,480))
Warning: No visible brushes in solid entity: model 5 (entity: classname "func_wall", origin "", targetname "", range (640,-548,310) - (644,-214,480))
Warning: No visible brushes in solid entity: model 6 (entity: classname "func_wall", origin "", targetname "", range (640,-214,310) - (644,-10,480))
Warning: No visible brushes in solid entity: model 11 (entity: classname "func_wall", origin "", targetname "", range (-69,-550,194) - (640,-549,480))
Reduced 401 texinfos to 272
Reduced 60 texdatas to 56 (1957040 bytes to 1869052)
Reduced 3246 planes to 1068
** Executing...
** Command: D:\PRACOV~1\hammer\VHLT\hlvis.exe
** Parameters: "c:\documents and settings\tr_zs_laboratory_2-full"
hlvis v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: D:\PRACOV~1\hammer\VHLT\hlvis.exe "c:\documents and settings\tr_zs_laboratory_2-full"
Arguments: "c:\documents and settings\tr_zs_laboratory_2-full" -low
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\tr_zs_laboratory_2-full.log for the cause.
hlrad v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: D:\PRACOV~1\hammer\VHLT\hlrad.exe "c:\documents and settings\tr_zs_laboratory_2-extra" -customshadowwithbounce -rgbtransfers
Arguments: "c:\documents and settings\tr_zs_laboratory_2-extra" -customshadowwithbounce -rgbtransfers -waddir D:\Hry\CSNS\valve -waddir D:\Hry\CSNS\cstrike -low
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\tr_zs_laboratory_2-extra.log for the cause.
Zkus Map -> Check for problems, jestli se tam náhodou nevyskytuje chyba Solid Entity (...) is empty. Pokud ano, označ tuto chybu, dej Go to error, okénko zavři a zmáčkni delete. Tohle udělej pro každou chybu tohoto typu.
hlcsg v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: D:\PRACOV~1\hammer\VHLT\hlcsg.exe "c:\documents and settings\tr_zs_laboratory_2" -wadinclude tr_zs_laboratory.wad -wadinclude baran398.wad
Arguments: "c:\documents and settings\tr_zs_laboratory_2" -wadinclude tr_zs_laboratory.wad -wadinclude baran398.wad -low -wadautodetect
Entering c:\documents and settings\tr_zs_laboratory_2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfgfile [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[tr_zs_laboratory.wad]
[baran398.wad]
Including Wadfile: \hry\csns\cstrike\baran398.wad
- Contains 6 used textures, 11.76 percent of map (811 textures in wad)
Using Wadfile: \hry\csns\cstrike\cs_assault2010.wad
- Contains 3 used textures, 5.88 percent of map (129 textures in wad)
Using Wadfile: \hry\csns\cstrike\cs_bdog.wad
- Contains 1 used texture, 1.96 percent of map (132 textures in wad)
Using Wadfile: \hry\csns\cstrike\cstraining.wad
- Contains 1 used texture, 1.96 percent of map (24 textures in wad)
Using Wadfile: \hry\csns\cstrike\czcs_militia.wad
- Contains 2 used textures, 3.92 percent of map (133 textures in wad)
Using Wadfile: \hry\csns\cstrike\de_airstrip.wad
- Contains 1 used texture, 1.96 percent of map (69 textures in wad)
Using Wadfile: \hry\csns\cstrike\de_cpl_fire.wad
- Contains 1 used texture, 1.96 percent of map (58 textures in wad)
Using Wadfile: \hry\csns\cstrike\liquids.wad
- Contains 1 used texture, 1.96 percent of map (32 textures in wad)
Using Wadfile: \hry\csns\cstrike\halflife.wad
- Contains 18 used textures, 35.29 percent of map (3116 textures in wad)
Including Wadfile: \hry\csns\cstrike\tr_zs_laboratory.wad
- Contains 17 used textures, 33.33 percent of map (316 textures in wad)
"wad" is "cs_assault2010.wad;cs_bdog.wad;cstraining.wad;czcs_militia.wad;de_airstrip.wad;de_cpl_fire.wad;liquids.wad;halflife.wad;"
added 8 additional animating textures.
Texture usage is at 2.63 mb (of 32.00 mb MAX)
1.16 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: D:\PRACOV~1\hammer\VHLT\hlbsp.exe
** Parameters: "c:\documents and settings\tr_zs_laboratory_2"
hlbsp v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: D:\PRACOV~1\hammer\VHLT\hlbsp.exe "c:\documents and settings\tr_zs_laboratory_2"
Arguments: "c:\documents and settings\tr_zs_laboratory_2" -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...609 (0.22 seconds)
BSP generation successful, writing portal file 'c:\documents and settings\tr_zs_laboratory_2.prt'
SolidBSP [hull 1] 500...623 (0.14 seconds)
SolidBSP [hull 2] 500...620 (0.11 seconds)
SolidBSP [hull 3] 500...628 (0.16 seconds)
Warning: No visible brushes in solid entity: model 2 (entity: classname "func_wall", origin "", targetname "", range (61,447,311) - (640,449,480))
Warning: No visible brushes in solid entity: model 3 (entity: classname "func_wall", origin "", targetname "", range (-70,-550,194) - (-69,-464,480))
Warning: No visible brushes in solid entity: model 4 (entity: classname "func_wall", origin "", targetname "", range (640,-10,310) - (644,447,480))
Warning: No visible brushes in solid entity: model 5 (entity: classname "func_wall", origin "", targetname "", range (640,-548,310) - (644,-214,480))
Warning: No visible brushes in solid entity: model 6 (entity: classname "func_wall", origin "", targetname "", range (640,-214,310) - (644,-10,480))
Warning: No visible brushes in solid entity: model 11 (entity: classname "func_wall", origin "", targetname "", range (-69,-550,194) - (640,-549,480))
Reduced 390 texinfos to 261
Reduced 58 texdatas to 54 (1912660 bytes to 1824672)
Reduced 3152 planes to 1026
hlvis v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: D:\PRACOV~1\hammer\VHLT\hlvis.exe "c:\documents and settings\tr_zs_laboratory_2" -full
Arguments: "c:\documents and settings\tr_zs_laboratory_2" -full -low
370 portalleafs
1271 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.38 seconds)
LeafThread:
(67.70 seconds)
average leafs visible: 149
g_visdatasize:15738 compressed from 17390
68.30 seconds elapsed [1m 8s]
hlrad v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: D:\PRACOV~1\hammer\VHLT\hlrad.exe "c:\documents and settings\tr_zs_laboratory_2-extra" -customshadowwithbounce -rgbtransfers
Arguments: "c:\documents and settings\tr_zs_laboratory_2-extra" -customshadowwithbounce -rgbtransfers -waddir D:\Hry\CSNS\valve -waddir D:\Hry\CSNS\cstrike -low
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\tr_zs_laboratory_2-extra.log for the cause.
To stejné u RADu, místo
$path\$file-extra -customshadowwithbounce -rgbtransfers
dej
$path\$file -extra -customshadowwithbounce -rgbtransfers
zas tam chybí mezera