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22.01.2026 14:45:16

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 21

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 22

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/search_bbcode_include.php on line 39
We’re Synchronizing a $500,500.99 Gift With Your Entry https://telegra.ph/Get-a-gift-worth-up-to-50050099---111955-01-22





INVOICE ID: r9mg0b4c7d8y3f0kv4hv5u3x5f9t7s4jq0fx1r5j4y2j5e3jv1ra2e7d7a2x1e1dc3pb1l2r0o5j9b8he5dz2u5h7v6v3p6hu9mx6l2l9i1s1p7j
±0


04.01.2026 09:24:53

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 21

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 22

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/search_bbcode_include.php on line 39
±0


04.01.2026 09:23:44

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 21

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 22

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/search_bbcode_include.php on line 39
BRUT.me PORTAL a SERVERY zmenili IP:

95.170.247.153

viac info na:
https://BRUT.me
±0


06.04.2025 12:43:12

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 21

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 22

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/search_bbcode_include.php on line 39
Po letech jsem si vzpoměl jak jsem na tento server spamoval svoje otřesné výtvory :)

Vzhledem k tomu, že server už je asi dlouho mimo, zkusím se tak do prázdna zeptat, jestli někde není dostupný nějaký archiv uživatelských map.
±0


27.12.2024 17:37:43

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 21

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 22

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/search_bbcode_include.php on line 39
pf 2025 when?
+1


25.11.2024 11:28:42

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 21

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 22

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/search_bbcode_include.php on line 39
updatovali sme na našom http://BRUT.me Portali mašinu s hernými servermi a ostalo nám nejaké miesto pre ďalšie servery :) hlasujte v ankete alebo pridajte aj svoj nápad, aký by sme mohli spustiť http://brut.me/vi...amp;t=5184
±0


30.08.2024 13:05:52

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 21

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 22

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/search_bbcode_include.php on line 39
Ano, slouží od toho lights.rad file (případně jiný název). Nastavuje se v RAD sekci.
±0


12.05.2024 22:40:06

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 21

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 22

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/search_bbcode_include.php on line 39
existuje v goldsrc možnost textur ktoré vytvárajú osvetlenie?
±0


13.01.2024 19:02:53

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 21

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 22

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/search_bbcode_include.php on line 39
bohužel je rozmanitost map dost limitována enginem
±0


13.01.2024 19:01:49

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 21

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 22

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/search_bbcode_include.php on line 39
na kotelně už je přes 10 let rc cars mód :)
±0


Číst diskuzi

 Tisk diskuze
Problem s nacitanim mapy
Mikerc
#1 Vytisknout diskuzi
Přidané 10.01.2013 19:22
Avatar člena

Člen

Hodnocení: +3 (100%)
Příspěvek: 14
Založený: 10.01.13


Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 21

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 22

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/img_bbcode_include.php on line 20

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/search_bbcode_include.php on line 39
Csko mam stiahnute z kotelny a VHE ztadialto. Vytvoril som si mapku podla tohto videa: http://www.youtube.com/watch?v=v9ddYjwV_UY&feature=youtube_gdata_player
Kompilacia prebehla asi vporiadku. Ked som chcel spustit mapu v cs-ku tak mi ju ani nezacalo nacitavat. Normalne som si zvolil svoju mapu a dal spustit hru ale nic sa nedialo.

Tu je moja kompilacia:


Spoiler:
** Executing...
** Command: Change Directory
** Parameters: C:\Games\Counter-strike 1.6


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\csx 1.map" "C:\Games\Counter-strike 1.6\cstrike\maps\csx 1.map"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\hlcsg.exe
** Parameters: "C:\Games\Counter-strike 1.6\cstrike\maps\csx 1"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\hlcsg.exe "C:\Games\Counter-strike 1.6\cstrike\maps\csx 1"
Entering C:\Games\Counter-strike 1.6\cstrike\maps\csx 1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
30%...50%...80%... (0.00 seconds)
SetModelCenters:
40%...50%...90%... (0.00 seconds)
CSGBrush:
30%...50%...80%... (0.05 seconds)

Using Wadfile: \games\counter-strike 1.6\valve\xeno.wad
- Contains 2 used textures, 50.00 percent of map (264 textures in wad)
Using Wadfile: \games\counter-strike 1.6\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\counter-strike 1.6\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \games\counter-strike 1.6\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \games\counter-strike 1.6\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \games\counter-strike 1.6\valve\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \games\counter-strike 1.6\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \games\counter-strike 1.6\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cs_bdog.wad
- Contains 1 used texture, 25.00 percent of map (132 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cstrike.wad
- Contains 1 used texture, 25.00 percent of map (123 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Including Wadfile: \program files\valve hammer editor\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)

Warning: More than 8 wadfiles are in use. (34)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.11 mb (of 4.00 mb MAX)
1.00 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\hlbsp.exe
** Parameters: "C:\Games\Counter-strike 1.6\cstrike\maps\csx 1"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\hlbsp.exe "C:\Games\Counter-strike 1.6\cstrike\maps\csx 1"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 129 (0.02 seconds)
BSP generation successful, writing portal file 'C:\Games\Counter-strike 1.6\cstrike\maps\csx 1.prt'
SolidBSP [hull 1] 93 (0.00 seconds)
SolidBSP [hull 2] 61 (0.00 seconds)
SolidBSP [hull 3] 127 (0.02 seconds)
0.05 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\hlvis.exe
** Parameters: "C:\Games\Counter-strike 1.6\cstrike\maps\csx 1"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\hlvis.exe "C:\Games\Counter-strike 1.6\cstrike\maps\csx 1"
75 portalleafs
206 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
average leafs visible: 25
g_visdatasize:856 compressed from 750
0.06 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\hlrad.exe
** Parameters: "C:\Games\Counter-strike 1.6\cstrike\maps\csx 1"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\hlrad.exe "C:\Games\Counter-strike 1.6\cstrike\maps\csx 1"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\PROGRA~1\VALVEH~1\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\lights.rad']

460 faces
Create Patches : 3504 base patches
0 opaque faces
59949 square feet [8632704.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.22 seconds)
visibility matrix : 0.7 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.28 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.52 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
Transfer Lists : 1122272 : 1.12M transfers
Indices : 52064 : 50.84k bytes
Data : 4489088 : 4.28M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.92 seconds)
4.14 seconds elapsed

----- END hlrad -----

Upravil/a Backup dne 10.01.2013 21:18
+1
 
Backup
#2 Vytisknout diskuzi
Přidané 10.01.2013 21:23
Avatar člena

Hlavní Administrátor

Hodnocení: +5310 (95%)
Příspěvek: 1218
Založený: 12.12.09


Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 21

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 22

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/img_bbcode_include.php on line 20

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/search_bbcode_include.php on line 39
Možná kdybys to nedělal podle nějakého lamerského videjka tak by se to nestalo.
Hádám že to bude tím, že máš v názvu mapy mezeru.
Pokud to tím není, přidej výpis z konzole v csku.
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Mikerc
#3 Vytisknout diskuzi
Přidané 10.01.2013 23:38
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vymazal som tu medzeru v nazve a uz je to o krok lepsie ale stale to nejde. zacne sa nacitavat mapa a zrazu mi vyhodi okno: WARNING: couldnt open counter-strike 1.wad
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Backup
#4 Vytisknout diskuzi
Přidané 11.01.2013 08:35
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Nejspíš používáš v hammeru moc textur (wadů). Buď některé vyházej (nech si tam jen ty co mají více MB), nebo přejmenuj složku s cskem na kratší název, to by taky mohlo pomoci (samozřejmě je pak potřeba hammer přenastavit).
Upravil/a Backup dne 11.01.2013 08:35
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Mikerc
#5 Vytisknout diskuzi
Přidané 11.01.2013 08:45
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Ok skusim skratit ten nazov cska. A inac ja som tam pridal vsetky textury ktore boli v zlozke valve a cstrike, je to prilis vela ?
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Mikerc
#6 Vytisknout diskuzi
Přidané 11.01.2013 08:57
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Este by som rad vedel ze ako si mozem zapnut ukazovatel dlzky objektov ktore kreslim
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Mikerc
#7 Vytisknout diskuzi
Přidané 11.01.2013 14:45
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Slozku s cskom som premenoval na kratsi nazov bez diakritiky, skusal som zopar textur vyhadzat von ale nepomohlo to. Vsimol som si iba ze vzdy ked pridam do Hammeru texturu iga_static.wad tak mi vypise v Hammeri toto hlasenie: iga_static is not a valid WAD3 file and will not be used. Neviem ci to nahodou nema vplyv na moju mapu. Tak teraz uz fakt neviem co s tym je.:(
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Slovis
#8 Vytisknout diskuzi
Přidané 11.01.2013 14:55
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Přenastavil jsi hammer?
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Je vám něco nejasné? Kontaktujte mě prostřednictvím soukromé zprávy zde na portálu.

"Radši se zeptat a být minutu za blbce, než být celý život hlupákem"
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Mikerc
#9 Vytisknout diskuzi
Přidané 11.01.2013 15:03
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nastavil som ho podla navodu ako je na tomto webe, neviem co este tomu treba
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Slovis
#10 Vytisknout diskuzi
Přidané 11.01.2013 15:08
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Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 21

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Zkus sem dát nový kompilační log.
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Je vám něco nejasné? Kontaktujte mě prostřednictvím soukromé zprávy zde na portálu.

"Radši se zeptat a být minutu za blbce, než být celý život hlupákem"
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Mikerc
#11 Vytisknout diskuzi
Přidané 11.01.2013 15:14
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Neviem presne co je to kompilacny log a kde ho mam hladat. Toto je moja prva mapka a nemam este bohate skusenosti. Aaa nieco som nasiel dufam ze to je toto
Mikerc přiložil následujíci soubor:
csx1.log
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Backup
#12 Vytisknout diskuzi
Přidané 11.01.2013 15:52
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Jo, to je ono.
Máš tam pořád spoustu textur, vyházej ty které mají míň jak 1 MB.

Nebo taky můžeš kompilovat na expert s parametrem -wadautodetect u csg.
Upravil/a Backup dne 11.01.2013 15:53
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Mikerc
#13 Vytisknout diskuzi
Přidané 11.01.2013 16:13
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ja som ale trdlo ;) Nebol problem vo wad suboroch ani v dlhych nazvoch. Pri kompilacii na expert som si nevsimol ze mam zaskrtnute Half life namiesto counter strike. Ale uz to bezi ako ma. Som vam vsetkym vdacny za pomoc
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Mikerc
#14 Vytisknout diskuzi
Přidané 11.01.2013 16:20
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Ale mate naozaj super web na peknej urovni. Myslim si ze tu najdem vela zaujmaveho ako robyt mapky.
Mam este otazku ze ktory hammer je lepsi pre cs 1.6 Verzia 3.4 alebo 4.1
Lebo v buducnosti by som chcel aj kreslit zakrivenie terenu a take zlozitejsie veci. Totiz neviem ci verzia editoru 3.4 zvlada aj tieto veci. Vlastne ake su rozdiely medzi 3.4 a 4.1 ?
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Habax
#15 Vytisknout diskuzi
Přidané 11.01.2013 17:21
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Rozdiel je taký, že vo VHE 3.5 môžeš robiť mapy len do CS.1.6 (bol preň navrhnutý). VHE 4.1 je primárne určený pre CS:Source, no idú v ňom robiť aj mapy do CS.1.6 (ale omnoho zložitejšie)
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Mikerc
#16 Vytisknout diskuzi
Přidané 11.01.2013 19:24
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takze pre cs 1.6 je lepsi ten editor verzie 3.4 ? Alebo ma ten editor 4.1 nejake vyhody ?
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tom711
#17 Vytisknout diskuzi
Přidané 11.01.2013 19:55
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4.1 je na CS:S, 3.4 je do CS1.6

Používaj 3.4 je to na to určené :P A inak vela štastia a predstavivost ;)
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