Problem s nacitanim mapy
|
Mikerc |
Přidané 10.01.2013 19:22
|
Člen
Hodnocení: +3 (100%) Příspěvek: 14
Založený: 10.01.13
|
Csko mam stiahnute z kotelny a VHE ztadialto. Vytvoril som si mapku podla tohto videa: http://www.youtube.com/watch?v=v9ddYjwV_UY&feature=youtube_gdata_player
Kompilacia prebehla asi vporiadku. Ked som chcel spustit mapu v cs-ku tak mi ju ani nezacalo nacitavat. Normalne som si zvolil svoju mapu a dal spustit hru ale nic sa nedialo.
Tu je moja kompilacia:
Spoiler: [ZobrazitSchovat] ** Executing...
** Command: Change Directory
** Parameters: C:\Games\Counter-strike 1.6
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve Hammer Editor\maps\csx 1.map" "C:\Games\Counter-strike 1.6\cstrike\maps\csx 1.map"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\hlcsg.exe
** Parameters: "C:\Games\Counter-strike 1.6\cstrike\maps\csx 1"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\hlcsg.exe "C:\Games\Counter-strike 1.6\cstrike\maps\csx 1"
Entering C:\Games\Counter-strike 1.6\cstrike\maps\csx 1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
30%...50%...80%... (0.00 seconds)
SetModelCenters:
40%...50%...90%... (0.00 seconds)
CSGBrush:
30%...50%...80%... (0.05 seconds)
Using Wadfile: \games\counter-strike 1.6\valve\xeno.wad
- Contains 2 used textures, 50.00 percent of map (264 textures in wad)
Using Wadfile: \games\counter-strike 1.6\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\counter-strike 1.6\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \games\counter-strike 1.6\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \games\counter-strike 1.6\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \games\counter-strike 1.6\valve\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \games\counter-strike 1.6\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \games\counter-strike 1.6\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cs_bdog.wad
- Contains 1 used texture, 25.00 percent of map (132 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cstrike.wad
- Contains 1 used texture, 25.00 percent of map (123 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Including Wadfile: \program files\valve hammer editor\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Warning: More than 8 wadfiles are in use. (34)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Texture usage is at 0.11 mb (of 4.00 mb MAX)
1.00 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\hlbsp.exe
** Parameters: "C:\Games\Counter-strike 1.6\cstrike\maps\csx 1"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\hlbsp.exe "C:\Games\Counter-strike 1.6\cstrike\maps\csx 1"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 129 (0.02 seconds)
BSP generation successful, writing portal file 'C:\Games\Counter-strike 1.6\cstrike\maps\csx 1.prt'
SolidBSP [hull 1] 93 (0.00 seconds)
SolidBSP [hull 2] 61 (0.00 seconds)
SolidBSP [hull 3] 127 (0.02 seconds)
0.05 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\hlvis.exe
** Parameters: "C:\Games\Counter-strike 1.6\cstrike\maps\csx 1"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\hlvis.exe "C:\Games\Counter-strike 1.6\cstrike\maps\csx 1"
75 portalleafs
206 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
average leafs visible: 25
g_visdatasize:856 compressed from 750
0.06 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\hlrad.exe
** Parameters: "C:\Games\Counter-strike 1.6\cstrike\maps\csx 1"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\hlrad.exe "C:\Games\Counter-strike 1.6\cstrike\maps\csx 1"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\lights.rad']
460 faces
Create Patches : 3504 base patches
0 opaque faces
59949 square feet [8632704.00 square inches]
1 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.22 seconds)
visibility matrix : 0.7 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.28 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.52 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
Transfer Lists : 1122272 : 1.12M transfers
Indices : 52064 : 50.84k bytes
Data : 4489088 : 4.28M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.11 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.92 seconds)
4.14 seconds elapsed
----- END hlrad -----
Upravil/a Backup dne 10.01.2013 21:18 |
|
|
|
Backup |
Přidané 10.01.2013 21:23
|
Hlavní Administrátor
Hodnocení: +5310 (95%) Příspěvek: 1218
Založený: 12.12.09
|
Možná kdybys to nedělal podle nějakého lamerského videjka tak by se to nestalo.
Hádám že to bude tím, že máš v názvu mapy mezeru.
Pokud to tím není, přidej výpis z konzole v csku. |
|
|
|
Mikerc |
Přidané 10.01.2013 23:38
|
Člen
Hodnocení: +3 (100%) Příspěvek: 14
Založený: 10.01.13
|
vymazal som tu medzeru v nazve a uz je to o krok lepsie ale stale to nejde. zacne sa nacitavat mapa a zrazu mi vyhodi okno: WARNING: couldnt open counter-strike 1.wad |
|
|
|
Backup |
Přidané 11.01.2013 08:35
|
Hlavní Administrátor
Hodnocení: +5310 (95%) Příspěvek: 1218
Založený: 12.12.09
|
Nejspíš používáš v hammeru moc textur (wadů). Buď některé vyházej (nech si tam jen ty co mají více MB), nebo přejmenuj složku s cskem na kratší název, to by taky mohlo pomoci (samozřejmě je pak potřeba hammer přenastavit).
Upravil/a Backup dne 11.01.2013 08:35 |
|
|
|
Mikerc |
Přidané 11.01.2013 08:45
|
Člen
Hodnocení: +3 (100%) Příspěvek: 14
Založený: 10.01.13
|
Ok skusim skratit ten nazov cska. A inac ja som tam pridal vsetky textury ktore boli v zlozke valve a cstrike, je to prilis vela ? |
|
|
|
Mikerc |
Přidané 11.01.2013 08:57
|
Člen
Hodnocení: +3 (100%) Příspěvek: 14
Založený: 10.01.13
|
Este by som rad vedel ze ako si mozem zapnut ukazovatel dlzky objektov ktore kreslim |
|
|
|
Mikerc |
Přidané 11.01.2013 14:45
|
Člen
Hodnocení: +3 (100%) Příspěvek: 14
Založený: 10.01.13
|
Slozku s cskom som premenoval na kratsi nazov bez diakritiky, skusal som zopar textur vyhadzat von ale nepomohlo to. Vsimol som si iba ze vzdy ked pridam do Hammeru texturu iga_static.wad tak mi vypise v Hammeri toto hlasenie: iga_static is not a valid WAD3 file and will not be used. Neviem ci to nahodou nema vplyv na moju mapu. Tak teraz uz fakt neviem co s tym je. |
|
|
|
Slovis |
Přidané 11.01.2013 14:55
|
Člen
Hodnocení: +1176 (90%) Příspěvek: 613
Založený: 22.05.10
|
Přenastavil jsi hammer?
Je vám něco nejasné? Kontaktujte mě prostřednictvím soukromé zprávy zde na portálu.
"Radši se zeptat a být minutu za blbce, než být celý život hlupákem" |
|
|
|
Mikerc |
Přidané 11.01.2013 15:03
|
Člen
Hodnocení: +3 (100%) Příspěvek: 14
Založený: 10.01.13
|
nastavil som ho podla navodu ako je na tomto webe, neviem co este tomu treba |
|
|
|
Slovis |
Přidané 11.01.2013 15:08
|
Člen
Hodnocení: +1176 (90%) Příspěvek: 613
Založený: 22.05.10
|
Zkus sem dát nový kompilační log.
Je vám něco nejasné? Kontaktujte mě prostřednictvím soukromé zprávy zde na portálu.
"Radši se zeptat a být minutu za blbce, než být celý život hlupákem" |
|
|
|
Mikerc |
Přidané 11.01.2013 15:14
|
Člen
Hodnocení: +3 (100%) Příspěvek: 14
Založený: 10.01.13
|
Neviem presne co je to kompilacny log a kde ho mam hladat. Toto je moja prva mapka a nemam este bohate skusenosti. Aaa nieco som nasiel dufam ze to je toto
Mikerc přiložil následujíci soubor:
csx1.log |
|
|
|
Backup |
Přidané 11.01.2013 15:52
|
Hlavní Administrátor
Hodnocení: +5310 (95%) Příspěvek: 1218
Založený: 12.12.09
|
Jo, to je ono.
Máš tam pořád spoustu textur, vyházej ty které mají míň jak 1 MB.
Nebo taky můžeš kompilovat na expert s parametrem -wadautodetect u csg.
Upravil/a Backup dne 11.01.2013 15:53 |
|
|
|
Mikerc |
Přidané 11.01.2013 16:13
|
Člen
Hodnocení: +3 (100%) Příspěvek: 14
Založený: 10.01.13
|
ja som ale trdlo Nebol problem vo wad suboroch ani v dlhych nazvoch. Pri kompilacii na expert som si nevsimol ze mam zaskrtnute Half life namiesto counter strike. Ale uz to bezi ako ma. Som vam vsetkym vdacny za pomoc |
|
|
|
Mikerc |
Přidané 11.01.2013 16:20
|
Člen
Hodnocení: +3 (100%) Příspěvek: 14
Založený: 10.01.13
|
Ale mate naozaj super web na peknej urovni. Myslim si ze tu najdem vela zaujmaveho ako robyt mapky.
Mam este otazku ze ktory hammer je lepsi pre cs 1.6 Verzia 3.4 alebo 4.1
Lebo v buducnosti by som chcel aj kreslit zakrivenie terenu a take zlozitejsie veci. Totiz neviem ci verzia editoru 3.4 zvlada aj tieto veci. Vlastne ake su rozdiely medzi 3.4 a 4.1 ? |
|
|
|
Habax |
Přidané 11.01.2013 17:21
|
Člen
Hodnocení: +470 (79%) Příspěvek: 595
Založený: 18.07.11
|
Rozdiel je taký, že vo VHE 3.5 môžeš robiť mapy len do CS.1.6 (bol preň navrhnutý). VHE 4.1 je primárne určený pre CS:Source, no idú v ňom robiť aj mapy do CS.1.6 (ale omnoho zložitejšie) |
|
|
|
Mikerc |
Přidané 11.01.2013 19:24
|
Člen
Hodnocení: +3 (100%) Příspěvek: 14
Založený: 10.01.13
|
takze pre cs 1.6 je lepsi ten editor verzie 3.4 ? Alebo ma ten editor 4.1 nejake vyhody ? |
|
|
|
tom711 |
Přidané 11.01.2013 19:55
|
Člen
Hodnocení: +1423 (79%) Příspěvek: 597
Založený: 12.06.10
|
4.1 je na CS:S, 3.4 je do CS1.6
Používaj 3.4 je to na to určené A inak vela štastia a predstavivost
Time for advertisement!
Vývojársky blog mojich hier
www.kockagame.blo...
A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK” |
|
|