Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim
Dobrý večer,
tentokrát nejde o mě, ale kamarád se pokoušel vytvořit si první mapu podle vašeho tutoriálu. Bohužel při kompilaci mu vyjelo tohle: http://csko.cz/d/...
Původně jsem si myslel, že má špatně nastavené VHE, což ale vyloučily jeho screeny: http://csko.cz/d/... http://csko.cz/d/...
Pak jsem ho poprosil o tu jeho mapu, ale nic vážného jsem tam nenašel a mě ta mapa šla zkompilovat. Počkám si na vaše odpovědi.
JerRy přiložil následujíci soubor: cs_bezdak.rmf
Upravil/a JerRy dne 10.02.2013 21:21
Mělo by to být špatnejma znakama v názvech složek. Ad skusí kompilovat na expert a kdyz to nepomůže, tak do názvů složek používat jenom a-z 0-9 _
Upravil/a XXL_cz dne 11.02.2013 07:12
Řešení časté chyby: Správné umístění cska a hammeru
Podle mě to budou ty tečky v cestách. A ještě jedna drobnost: na to prvním screenu je vidět jakási pointová entita (souřadnice y/z dole vpavo, ta fialová krychle), to je entita light? Jestli ano, tak ať ji přesune dovnitř té krychle (má ji jakoby v podlaze a ještě navíc zvenku). Za prvé pravděpodobně nebude mít v mapě světlo a za druhé to možná ukáže LEAK.
Je vám něco nejasné? Kontaktujte mě prostřednictvím soukromé zprávy zde na portálu.
"Radši se zeptat a být minutu za blbce, než být celý život hlupákem"
Pěkný podvečer, nechci kvůli tomuhle zakládat další thread, tak to hodím sem.
Už nějakou obu tvořím s přítelem mapy, které si pak v rmf. posíláme přes steam a každý tu mapu o něco obohatí.....
.....no a asi před týdnem jsme začli dělat mapu na téma Call of Duty (mise townvill). Dnes jsem tu mapu chtěl zkompilovat a spustit v csku. První error mi to hlásilo hned ze začátku kompilace. Šlo o více textururových balíčků přidaných k mapě, tak jsem je prostě dal pryč. Nyní mi to hlásí však něco jiného a nevím co s tím.
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Radek\Desktop\VHEFUL~1\VALVEH~1.WAD\hlcsg.exe c:\users\radek\desktop\de_townvill_v3_b2 -nowadtextures
Entering c:\users\radek\desktop\de_townvill_v3_b2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Using Wadfile: \counter-strike 1.6\cstrike\cstrike.wad
- Contains 10 used textures, 9.62 percent of map (123 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\dmc.wad
- Contains 0 used textures, 0.00 percent of map (93 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\itsitaly.wad
- Contains 3 used textures, 2.88 percent of map (99 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\joesmoe_cm.wad
- Contains 1 used texture, 0.96 percent of map (87 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\ramassis2.wad
- Contains 15 used textures, 14.42 percent of map (740 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\smoe_cm2.wad
- Contains 0 used textures, 0.00 percent of map (85 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\tfc_ramassis.wad
- Contains 0 used textures, 0.00 percent of map (62 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 9 used textures, 8.65 percent of map (162 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\de_townville.wad
- Contains 8 used textures, 7.69 percent of map (20 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\de_townville1.wad
- Contains 3 used textures, 2.88 percent of map (25 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Including Wadfile: \counter-strike 1.6\cstrike\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\cs_ramassis.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 21 used textures, 20.19 percent of map (738 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\ramassis.wad
- Warning: Larger than expected texture (235412 bytes): '{TREE010'
- Contains 8 used textures, 7.69 percent of map (901 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\halflife.wad
- Contains 12 used textures, 11.54 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\blazurban.wad
- Contains 2 used textures, 1.92 percent of map (72 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\donoteatmikezilla.wad
- Contains 2 used textures, 1.92 percent of map (58 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\vlv_ramassis.wad
- Warning: Larger than expected texture (261932 bytes): '{BIG_MAPLE'
- Contains 10 used textures, 9.62 percent of map (427 textures in wad)
Warning: More than 8 wadfiles are in use. (18)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\Radek\Desktop\VHEFUL~1\VALVEH~1.WAD\hlbsp.exe c:\users\radek\desktop\de_townvill_v3_b2
>> There was a problem compiling the map.
>> Check the file c:\users\radek\desktop\de_townvill_v3_b2.log for the cause.
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Radek\Desktop\VHEFUL~1\VALVEH~1.WAD\hlvis.exe c:\users\radek\desktop\de_townvill_v3_b2 -full
>> There was a problem compiling the map.
>> Check the file c:\users\radek\desktop\de_townvill_v3_b2.log for the cause.
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\Radek\Desktop\VHEFUL~1\VALVEH~1.WAD\hlrad.exe c:\users\radek\desktop\de_townvill_v3_b2
>> There was a problem compiling the map.
>> Check the file c:\users\radek\desktop\de_townvill_v3_b2.log for the cause.
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Radek\Desktop\VHEFUL~1\VALVEH~1.WAD\hlcsg.exe c:\users\radek\desktop\townvillorg2_v2 -nowadtextures
Entering c:\users\radek\desktop\townvillorg2_v2.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Using Wadfile: \counter-strike 1.6\cstrike\cstrike.wad
- Contains 0 used textures, -1.#J percent of map (123 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\dmc.wad
- Contains 0 used textures, -1.#J percent of map (93 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\itsitaly.wad
- Contains 0 used textures, -1.#J percent of map (99 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\joesmoe_cm.wad
- Contains 0 used textures, -1.#J percent of map (87 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\ramassis2.wad
- Contains 0 used textures, -1.#J percent of map (740 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\smoe_cm2.wad
- Contains 0 used textures, -1.#J percent of map (85 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\tfc_ramassis.wad
- Contains 0 used textures, -1.#J percent of map (62 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, -1.#J percent of map (162 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\de_townville.wad
- Contains 0 used textures, -1.#J percent of map (20 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\de_townville1.wad
- Contains 0 used textures, -1.#J percent of map (25 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\xeno.wad
- Contains 0 used textures, -1.#J percent of map (264 textures in wad)
Including Wadfile: \counter-strike 1.6\cstrike\zhlt.wad
- Contains 0 used textures, -1.#J percent of map (8 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\cs_ramassis.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, -1.#J percent of map (738 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\ramassis.wad
- Warning: Larger than expected texture (235412 bytes): '{TREE010'
- Contains 0 used textures, -1.#J percent of map (901 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\halflife.wad
- Contains 0 used textures, -1.#J percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\blazurban.wad
- Contains 0 used textures, -1.#J percent of map (72 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\donoteatmikezilla.wad
- Contains 0 used textures, -1.#J percent of map (58 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\vlv_ramassis.wad
- Warning: Larger than expected texture (261932 bytes): '{BIG_MAPLE'
- Contains 0 used textures, -1.#J percent of map (427 textures in wad)
Warning: More than 8 wadfiles are in use. (18)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.64 seconds elapsed
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\Radek\Desktop\VHEFUL~1\VALVEH~1.WAD\hlbsp.exe c:\users\radek\desktop\townvillorg2_v2
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Radek\Desktop\VHEFUL~1\VALVEH~1.WAD\hlvis.exe c:\users\radek\desktop\townvillorg2_v2 -full
Error: Portal file 'c:\users\radek\desktop\townvillorg2_v2.prt' does not exist, cannot vis the map
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\Radek\Desktop\VHEFUL~1\VALVEH~1.WAD\hlrad.exe c:\users\radek\desktop\townvillorg2_v2
>> There was a problem compiling the map.
>> Check the file c:\users\radek\desktop\townvillorg2_v2.log for the cause.
Už mi to jde, byl problém u mě se špatně nastaveným vhe. Nicméně nevím jestli má cenu tu mapu vůbec kompilovat, protože:
Krychlovitý skybox, že by kvůli leaku?
Carve na spoustě míst v mapě.
Protínající se objekty.
Celá mapa je mimo mřížku.
Spousta objektů by si zasloužila převést na func_detail.
A na závěr pár lahůdek ze zkompilované mapy, kdyby někdo ještě pochyboval o tom, že mapa mimo mřížku je špatná.
(nějaké textury jsou nahrazené, protože mi chybí)
Každopádně s VHLT se mi zkompilovalo csg+bsp v pořádku, i vis začal bez problémů, ale nemám kompilační farmu abych ho zvládl zkompilovat celý.
Ale i kdyby se ta mapa podařila zkompilovat rozhodně bych ji nedoporučoval hrát kvůli zjevně nevyhnutelnému vysokému wpoly. Je mi líto, tato mapa je nehratelná, přestože jistě její výroba zabrala spoustu času.