Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim
hlcsg v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\HAMMER~1\full\hammer\VHLT\hlcsg.exe "c:\documents and settings\pf\desktop\jb" -cliptype precise -wadautodetect
Arguments: "c:\documents and settings\pf\desktop\jb" -cliptype precise -wadautodetect -low -wadautodetect
Entering c:\documents and settings\pf\desktop\jb.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ precise ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfg by file [ None ] [ None ]
wadcfg by name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 3 used textures, 5.56 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 39 used textures, 72.22 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_747.wad
- Contains 3 used textures, 5.56 percent of map (143 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_assault.wad
- Contains 1 used texture, 1.85 percent of map (22 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
- Contains 1 used texture, 1.85 percent of map (28 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_havana.wad
- Contains 2 used textures, 3.70 percent of map (122 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_aztec.wad
- Contains 2 used textures, 3.70 percent of map (24 textures in wad)
Wad files required to run the map: "cstrike.wad;halflife.wad;cs_747.wad;cs_assault.wad;cs_dust.wad;cs_havana.wad;de_aztec.wad;"
added 8 additional animating textures.
Warning: ::FindTexture() texture HINT not found!
Warning: ::FindTexture() texture CODEKEY not found!
Error: ::LoadLump() texture CODEKEY not found!
hlbsp v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\HAMMER~1\full\hammer\VHLT\hlbsp.exe "c:\documents and settings\pf\desktop\jb" -maxnodesize 512
Arguments: "c:\documents and settings\pf\desktop\jb" -maxnodesize 512 -low
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\pf\desktop\jb.log for the cause.
hlvis v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\HAMMER~1\full\hammer\VHLT\hlvis.exe "c:\documents and settings\pf\desktop\jb" -full
Arguments: "c:\documents and settings\pf\desktop\jb" -full -low
>> There was a problem compiling the map.
>> Check the file c:\documents and settings\pf\desktop\jb.log for the cause.
On kompiluje s vhlt, jen mu chybí v nasatevní WADy, které obsahují textury HINT a CODEKEY... což je zvláštní, protože HINT by měl být v zhlt.wad a CODEKEY jsem nikde nenašel.