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Pro přidání zprávy do shoutboxu, musíte být přihlášeni.

30.08.2024 13:05:52
Ano, slouží od toho lights.rad file (případně jiný název). Nastavuje se v RAD sekci.
±0


12.05.2024 22:40:06
existuje v goldsrc možnost textur ktoré vytvárajú osvetlenie?
±0


13.01.2024 19:02:53
bohužel je rozmanitost map dost limitována enginem
±0


13.01.2024 19:01:49
na kotelně už je přes 10 let rc cars mód :)
±0


19.12.2023 22:14:07
Viděl jsem Rally mod na GoldSRC ale mod přímo na serveru v CS 1.6 mě teda překvapil :)

PS.: Já tak nemám rád ty nové shorts videa na výšku co se nedají posouvat.
±0


07.11.2023 12:13:08
Rocket League v CS 1.6? Kam se hrabe BMod...
https://www.youtu...svJz-FS8Yo
+1


04.11.2023 19:11:48
Jedli ste už niekto fritovaný snickers? je to pecka.
-1


15.12.2022 15:52:59
ako kto, praví Bruti mladnú :D inak aj napriek tomu, že je to tu už mrtve, všetko najlepšie;)
±0


13.12.2022 12:35:18
Zítra to bude 13 let od založení tohoto portálu.
To já jen tak, abyste si uvědomili, jak rychle stárnete.
±0


07.09.2022 23:43:14
Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje :) Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim ;)
±0


Číst diskuzi

 Tisk diskuze
Zkompilované no tma
dreamsoundz
#1 Vytisknout diskuzi
Přidané 24.06.2013 13:25
Člen

Hodnocení: +1 (100%)
Příspěvek: 19
Založený: 04.06.13

Dal som tam textury a zkompilovalo no na celej mape mam tmu napriek tomu že tam mam light_enviroment, čo s tím ??
dreamsoundz přiložil následujíci soubor:
jb_2.rmf
Upravil/a dreamsoundz dne 24.06.2013 13:26
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Backup
#2 Vytisknout diskuzi
Přidané 27.06.2013 13:36
Avatar člena

Hlavní Administrátor

Hodnocení: +5310 (95%)
Příspěvek: 1218
Založený: 12.12.09

Spíš pošli log nebo bsp. Btw takhle ten HINT nefunguje.
Upravil/a Backup dne 27.06.2013 14:02
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http://backup.tvorbamap.cz/
dreamsoundz
#3 Vytisknout diskuzi
Přidané 27.06.2013 21:19
Člen

Hodnocení: +1 (100%)
Příspěvek: 19
Založený: 04.06.13

hlcsg v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\HAMMER~1\full\hammer\VHLT\hlcsg.exe "C:\Documents and Settings\pf\Desktop\jb"
Arguments: "C:\Documents and Settings\pf\Desktop\jb" -low -wadautodetect
Entering C:\Documents and Settings\pf\Desktop\jb.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfg by file [ None ] [ None ]
wadcfg by name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.48 seconds)
CSGBrush:
(0.81 seconds)

Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 3 used textures, 5.56 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 39 used textures, 72.22 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_747.wad
- Contains 3 used textures, 5.56 percent of map (143 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_assault.wad
- Contains 1 used texture, 1.85 percent of map (22 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
- Contains 1 used texture, 1.85 percent of map (28 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_havana.wad
- Contains 2 used textures, 3.70 percent of map (122 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_aztec.wad
- Contains 2 used textures, 3.70 percent of map (24 textures in wad)
Including Wadfile: \hammer a cs\full\hammer\vhlt\zhlt.wad
- Contains 2 used textures, 3.70 percent of map (18 textures in wad)
Using Wadfile: \program files\valve\cstrike\keypad.wad
- Contains 1 used texture, 1.85 percent of map (1 textures in wad)

Wad files required to run the map: "cstrike.wad;halflife.wad;cs_747.wad;cs_assault.wad;cs_dust.wad;cs_havana.wad;de_aztec.wad;keypad.wad;"

added 8 additional animating textures.
Texture usage is at 1.05 mb (of 32.00 mb MAX)
1.94 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\HAMMER~1\full\hammer\VHLT\hlbsp.exe "C:\Documents and Settings\pf\Desktop\jb"
Arguments: "C:\Documents and Settings\pf\Desktop\jb" -low

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]


SolidBSP [hull 0] 500...1000...1392 (0.30 seconds)
Warning: === LEAK in hull 0 ===
Entity path_corner @ ( 896,-137, 848)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3376,-1224,220)-(3512,-1168,324) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3236,-1473,-148)-(3263,-1408,-76) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
1000...1146 (0.20 seconds)
Warning: === LEAK in hull 1 ===
Entity path_corner @ ( 896,-137, 848)
SolidBSP [hull 2] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3392,-1208,224)-(3528,-1152,320) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3252,-1457,-144)-(3279,-1392,-80) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
1000...1146 (0.28 seconds)
Warning: === LEAK in hull 2 ===
Entity path_corner @ (2000,-144,-336)
SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3376,-1224,238)-(3512,-1168,306) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3236,-1473,-130)-(3263,-1408,-94) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
1000...1190 (0.22 seconds)
Warning: === LEAK in hull 3 ===
Entity path_corner @ (2000,-144,-336)
Reduced 5267 clipnodes to 4730
Reduced 1018 texinfos to 847
Reduced 61 texdatas to 58 (4912 bytes to 3668)
Reduced 4842 planes to 1974
FixBrinks:
Increased 4730 clipnodes to 4747.
4.20 seconds elapsed

----- END hlbsp -----



hlvis v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\HAMMER~1\full\hammer\VHLT\hlvis.exe "C:\Documents and Settings\pf\Desktop\jb"
Arguments: "C:\Documents and Settings\pf\Desktop\jb" -low
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\pf\Desktop\jb.log for the cause.

----- END hlvis -----



hlrad v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: C:\HAMMER~1\full\hammer\VHLT\hlrad.exe "C:\Documents and Settings\pf\Desktop\jb"
Arguments: "C:\Documents and Settings\pf\Desktop\jb" -waddir C:Half-Lifevalve -waddir C:Half-Lifevalve_schinese -waddir C:Half-Lifecstrike -waddir C:Half-Lifecstrike_schinese -waddir "C:\Program Files\Valve\cstrike\cstrike.wad" -waddir "C:\Program Files\Valve\cstrike\prodigy.wad" -waddir "C:\Program Files\Valve\cstrike\cs_747.wad" -waddir "C:\Program Files\Valve\cstrike\cs_assault.wad" -waddir "C:\Program Files\Valve\cstrike\cs_dust.wad" -waddir "C:\Program Files\Valve\cstrike\cs_havana.wad" -waddir "C:\Program Files\Valve\cstrike\cs_office.wad" -waddir "C:\Program Files\Valve\valve\decals.wad" -waddir "C:\Program Files\Valve\valve\halflife.wad" -waddir "C:\Program Files\Valve\valve\keypad.wad" -waddir "C:\Hammer a CS\full\hammer\VHLT\zhlt.wad" -low
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\pf\Desktop\jb.log for the cause.

----- END hlrad -----



Log
dreamsoundz přiložil následujíci soubor:
jb.bsp
±0
 
Backup
#4 Vytisknout diskuzi
Přidané 27.06.2013 23:28
Avatar člena

Hlavní Administrátor

Hodnocení: +5310 (95%)
Příspěvek: 1218
Založený: 12.12.09

Máš tam pořád ten leak, dokud ho nevyřešíš, nemá cenu řešit nic jiného.
±0
 
http://backup.tvorbamap.cz/
dreamsoundz
#5 Vytisknout diskuzi
Přidané 28.06.2013 12:21
Člen

Hodnocení: +1 (100%)
Příspěvek: 19
Založený: 04.06.13

Leak som poriesil viz. log

hlcsg v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\HAMMER~1\full\hammer\VHLT\hlcsg.exe "c:\documents and settings\pf\desktop\jb" -cliptype precise -wadautodetect
Arguments: "c:\documents and settings\pf\desktop\jb" -cliptype precise -wadautodetect -low -wadautodetect
Entering c:\documents and settings\pf\desktop\jb.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ precise ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfg by file [ None ] [ None ]
wadcfg by name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.34 seconds)
CSGBrush:
(0.67 seconds)

Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 3 used textures, 6.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 36 used textures, 72.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_747.wad
- Contains 3 used textures, 6.00 percent of map (143 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_assault.wad
- Contains 1 used texture, 2.00 percent of map (22 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
- Contains 1 used texture, 2.00 percent of map (28 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_havana.wad
- Contains 2 used textures, 4.00 percent of map (122 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_aztec.wad
- Contains 2 used textures, 4.00 percent of map (24 textures in wad)
Including Wadfile: \hammer a cs\full\hammer\vhlt\zhlt.wad
- Contains 1 used texture, 2.00 percent of map (18 textures in wad)
Using Wadfile: \program files\valve\cstrike\keypad.wad
- Contains 1 used texture, 2.00 percent of map (1 textures in wad)

Wad files required to run the map: "cstrike.wad;halflife.wad;cs_747.wad;cs_assault.wad;cs_dust.wad;cs_havana.wad;de_aztec.wad;keypad.wad;"

added 8 additional animating textures.
Texture usage is at 1.04 mb (of 32.00 mb MAX)
1.41 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\HAMMER~1\full\hammer\VHLT\hlbsp.exe "c:\documents and settings\pf\desktop\jb" -maxnodesize 512
Arguments: "c:\documents and settings\pf\desktop\jb" -maxnodesize 512 -low

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 512 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]


SolidBSP [hull 0] 500...1000...1500...1837 (0.25 seconds)
BSP generation successful, writing portal file 'c:\documents and settings\pf\desktop\jb.prt'
SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3424,-1224,220)-(3512,-1188,324) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3376,-1188,220)-(3424,-1168,324) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3236,-1473,-148)-(3263,-1408,-76) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
1000...1438 (0.17 seconds)
SolidBSP [hull 2] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3408,-1208,224)-(3528,-1159,320) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3392,-1159,224)-(3408,-1152,320) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3252,-1457,-144)-(3279,-1392,-80) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
1000...1408 (0.19 seconds)
SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3424,-1224,238)-(3512,-1188,306) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3376,-1188,238)-(3424,-1168,306) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (144000,144000,144000)-(-144000,-144000,-144000) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3185,-1279,-130)-(3207,-1226,238) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3236,-1473,-130)-(3263,-1408,-94) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "";)
1500...1556 (0.19 seconds)
Reduced 4938 clipnodes to 4414
Reduced 1024 texinfos to 793
Reduced 57 texdatas to 54 (3624 bytes to 3492)
Reduced 4712 planes to 1813
FixBrinks:
Increased 4414 clipnodes to 4438.
3.20 seconds elapsed

----- END hlbsp -----



hlvis v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\HAMMER~1\full\hammer\VHLT\hlvis.exe "c:\documents and settings\pf\desktop\jb" -full
Arguments: "c:\documents and settings\pf\desktop\jb" -full -low
724 portalleafs
2038 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(0.59 seconds)
LeafThread:
(12.89 seconds)
average leafs visible: 111
g_visdatasize:38524 compressed from 65884
13.61 seconds elapsed

----- END hlvis -----



hlrad v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: C:\HAMMER~1\full\hammer\VHLT\hlrad.exe "c:\documents and settings\pf\desktop\jb" -extra -customshadowwithbounce -rgbtransfers
Arguments: "c:\documents and settings\pf\desktop\jb" -extra -customshadowwithbounce -rgbtransfers -waddir C:Half-Lifevalve -waddir C:Half-Lifevalve_schinese -waddir C:Half-Lifecstrike -waddir C:Half-Lifecstrike_schinese -waddir "C:\Program Files\Valve\cstrike\cstrike.wad" -waddir "C:\Program Files\Valve\cstrike\prodigy.wad" -waddir "C:\Program Files\Valve\cstrike\cs_747.wad" -waddir "C:\Program Files\Valve\cstrike\cs_assault.wad" -waddir "C:\Program Files\Valve\cstrike\cs_dust.wad" -waddir "C:\Program Files\Valve\cstrike\cs_havana.wad" -waddir "C:\Program Files\Valve\cstrike\cs_office.wad" -waddir "C:\Program Files\Valve\valve\decals.wad" -waddir "C:\Program Files\Valve\valve\halflife.wad" -waddir "C:\Program Files\Valve\valve\keypad.wad" -waddir "C:\Hammer a CS\full\hammer\VHLT\zhlt.wad" -low

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.001 ] [ 0.001 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

custom shadows with bounce light
[ on ] [ off ]
rgb transfers [ on ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.000 ] [ 1.000 ]
no emitter range [ off ] [ off ]


Load Textures:
Using Wadfile: c:\documents and settings\pf\desktop\jb.wa_
54 textures referenced
Reading texlights from 'C:\HAMMER~1\full\hammer\VHLT\lights.rad'
0 opaque models
0 opaque faces
4849 faces
Create Patches : 19843 base patches
330456 square feet [47585776.00 square inches]
2 direct lights and 32772 fast direct lights
1 light styles
Warning: More than one light_environments are in use. Add entity info_sunlight to clarify the sunlight's brightness for in-game model(.mdl) rendering.

BuildFacelights:
(196.98 seconds)
BuildVisLeafs:
(70.94 seconds)
visibility matrix : 10.9 megs
MakeRGBScales:
(46.70 seconds)
Transfer Lists : 27190968 : 27.19M transfers
Indices : 12024860 : 11.47M bytes
Data : 108818445 : 103.78M bytes
Bounce 1 GatherRGBLight:
(2.31 seconds)
Bounce 2 GatherRGBLight:
(2.47 seconds)
Bounce 3 GatherRGBLight:
(2.31 seconds)
Bounce 4 GatherRGBLight:
(2.38 seconds)
Bounce 5 GatherRGBLight:
(2.41 seconds)
Bounce 6 GatherRGBLight:
(2.38 seconds)
Bounce 7 GatherRGBLight:
(2.44 seconds)
Bounce 8 GatherRGBLight:
(2.34 seconds)
FinalLightFace:
(3.48 seconds)
339.50 seconds elapsed [5m 39s]

----- END hlrad -----



A dám sem aj bsp a .map :) Bohuzial stále iba tma
±0
 
dreamsoundz
#6 Vytisknout diskuzi
Přidané 28.06.2013 12:23
Člen

Hodnocení: +1 (100%)
Příspěvek: 19
Založený: 04.06.13

Prikladám BSP a .map :)
dreamsoundz přiložil následujíci soubor:
desktop.rar
±0
 
Backup
#7 Vytisknout diskuzi
Přidané 28.06.2013 19:39
Avatar člena

Hlavní Administrátor

Hodnocení: +5310 (95%)
Příspěvek: 1218
Založený: 12.12.09

Tak tohle jsem ještě neviděl.
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http://backup.tvorbamap.cz/
XXL_cz
#8 Vytisknout diskuzi
Přidané 29.06.2013 11:49
Avatar člena

Člen

Hodnocení: +2967 (92%)
Příspěvek: 1182
Založený: 13.07.10

Ty chyby co tam jsou normálně nebývají problém, děje se to tuším když se překrývají plochy nebo když přesně nesedí spáry na sobě nebo tak něco.

Divný je že přes BSP View je všechno OK, ale ve hře jsem našel noclipem jen tuhle malou spáru.

Tohle asi bude vyjímka, skusim to místo najít


EDIT: Tak sem to našel ale to není ten problém, dělala to ta kulatá "vycarvovaná" věž u těch 3 mini bazénků nebo co to je. Ale furt je všude v mapě plný blok přes který hráč nevidí



EDIT2: *facepalm* jak tě mohlo napadnout napsat do maximální viditelnosti 1OOO a místo nul tam dát Óčka? :D :D - problém vyřešen, viděl jsi jen na vzdálenost 1 hammer jednotky :D

A taky tam máš blbě zvuky - v názvu nesmí být mezera
Upravil/a XXL_cz dne 29.06.2013 12:51
Řešení časté chyby:
Správné umístění cska a hammeru
+2
 
dreamsoundz
#9 Vytisknout diskuzi
Přidané 29.06.2013 14:01
Člen

Hodnocení: +1 (100%)
Příspěvek: 19
Založený: 04.06.13

Ach OMG, to sa može iba mne stat :D Boože :D Dobre ked budem doma tak to spravim :) Díky
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