Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim
Dal som tam textury a zkompilovalo no na celej mape mam tmu napriek tomu že tam mam light_enviroment, čo s tím ??
dreamsoundz přiložil následujíci soubor: jb_2.rmf
Upravil/a dreamsoundz dne 24.06.2013 13:26
hlcsg v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\HAMMER~1\full\hammer\VHLT\hlcsg.exe "C:\Documents and Settings\pf\Desktop\jb"
Arguments: "C:\Documents and Settings\pf\Desktop\jb" -low -wadautodetect
Entering C:\Documents and Settings\pf\Desktop\jb.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfg by file [ None ] [ None ]
wadcfg by name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 3 used textures, 5.56 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 39 used textures, 72.22 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_747.wad
- Contains 3 used textures, 5.56 percent of map (143 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_assault.wad
- Contains 1 used texture, 1.85 percent of map (22 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
- Contains 1 used texture, 1.85 percent of map (28 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_havana.wad
- Contains 2 used textures, 3.70 percent of map (122 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_aztec.wad
- Contains 2 used textures, 3.70 percent of map (24 textures in wad)
Including Wadfile: \hammer a cs\full\hammer\vhlt\zhlt.wad
- Contains 2 used textures, 3.70 percent of map (18 textures in wad)
Using Wadfile: \program files\valve\cstrike\keypad.wad
- Contains 1 used texture, 1.85 percent of map (1 textures in wad)
Wad files required to run the map: "cstrike.wad;halflife.wad;cs_747.wad;cs_assault.wad;cs_dust.wad;cs_havana.wad;de_aztec.wad;keypad.wad;"
added 8 additional animating textures.
Texture usage is at 1.05 mb (of 32.00 mb MAX)
1.94 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\HAMMER~1\full\hammer\VHLT\hlbsp.exe "C:\Documents and Settings\pf\Desktop\jb"
Arguments: "C:\Documents and Settings\pf\Desktop\jb" -low
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...1000...1392 (0.30 seconds)
Warning: === LEAK in hull 0 ===
Entity path_corner @ ( 896,-137, 848)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3376,-1224,220)-(3512,-1168,324) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname ""
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3236,-1473,-148)-(3263,-1408,-76) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname ""
1000...1146 (0.20 seconds)
Warning: === LEAK in hull 1 ===
Entity path_corner @ ( 896,-137, 848)
SolidBSP [hull 2] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3392,-1208,224)-(3528,-1152,320) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname ""
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3252,-1457,-144)-(3279,-1392,-80) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname ""
1000...1146 (0.28 seconds)
Warning: === LEAK in hull 2 ===
Entity path_corner @ (2000,-144,-336)
SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3376,-1224,238)-(3512,-1168,306) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname ""
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3236,-1473,-130)-(3263,-1408,-94) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname ""
1000...1190 (0.22 seconds)
Warning: === LEAK in hull 3 ===
Entity path_corner @ (2000,-144,-336)
Reduced 5267 clipnodes to 4730
Reduced 1018 texinfos to 847
Reduced 61 texdatas to 58 (4912 bytes to 3668)
Reduced 4842 planes to 1974
FixBrinks:
Increased 4730 clipnodes to 4747.
4.20 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\HAMMER~1\full\hammer\VHLT\hlvis.exe "C:\Documents and Settings\pf\Desktop\jb"
Arguments: "C:\Documents and Settings\pf\Desktop\jb" -low
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\pf\Desktop\jb.log for the cause.
----- END hlvis -----
hlrad v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: C:\HAMMER~1\full\hammer\VHLT\hlrad.exe "C:\Documents and Settings\pf\Desktop\jb"
Arguments: "C:\Documents and Settings\pf\Desktop\jb" -waddir C:Half-Lifevalve -waddir C:Half-Lifevalve_schinese -waddir C:Half-Lifecstrike -waddir C:Half-Lifecstrike_schinese -waddir "C:\Program Files\Valve\cstrike\cstrike.wad" -waddir "C:\Program Files\Valve\cstrike\prodigy.wad" -waddir "C:\Program Files\Valve\cstrike\cs_747.wad" -waddir "C:\Program Files\Valve\cstrike\cs_assault.wad" -waddir "C:\Program Files\Valve\cstrike\cs_dust.wad" -waddir "C:\Program Files\Valve\cstrike\cs_havana.wad" -waddir "C:\Program Files\Valve\cstrike\cs_office.wad" -waddir "C:\Program Files\Valve\valve\decals.wad" -waddir "C:\Program Files\Valve\valve\halflife.wad" -waddir "C:\Program Files\Valve\valve\keypad.wad" -waddir "C:\Hammer a CS\full\hammer\VHLT\zhlt.wad" -low
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\pf\Desktop\jb.log for the cause.
hlcsg v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\HAMMER~1\full\hammer\VHLT\hlcsg.exe "c:\documents and settings\pf\desktop\jb" -cliptype precise -wadautodetect
Arguments: "c:\documents and settings\pf\desktop\jb" -cliptype precise -wadautodetect -low -wadautodetect
Entering c:\documents and settings\pf\desktop\jb.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ precise ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfg by file [ None ] [ None ]
wadcfg by name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
Using Wadfile: \program files\valve\cstrike\cstrike.wad
- Contains 3 used textures, 6.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 36 used textures, 72.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_747.wad
- Contains 3 used textures, 6.00 percent of map (143 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_assault.wad
- Contains 1 used texture, 2.00 percent of map (22 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
- Contains 1 used texture, 2.00 percent of map (28 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_havana.wad
- Contains 2 used textures, 4.00 percent of map (122 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_aztec.wad
- Contains 2 used textures, 4.00 percent of map (24 textures in wad)
Including Wadfile: \hammer a cs\full\hammer\vhlt\zhlt.wad
- Contains 1 used texture, 2.00 percent of map (18 textures in wad)
Using Wadfile: \program files\valve\cstrike\keypad.wad
- Contains 1 used texture, 2.00 percent of map (1 textures in wad)
Wad files required to run the map: "cstrike.wad;halflife.wad;cs_747.wad;cs_assault.wad;cs_dust.wad;cs_havana.wad;de_aztec.wad;keypad.wad;"
added 8 additional animating textures.
Texture usage is at 1.04 mb (of 32.00 mb MAX)
1.41 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\HAMMER~1\full\hammer\VHLT\hlbsp.exe "c:\documents and settings\pf\desktop\jb" -maxnodesize 512
Arguments: "c:\documents and settings\pf\desktop\jb" -maxnodesize 512 -low
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 512 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...1000...1500...1837 (0.25 seconds)
BSP generation successful, writing portal file 'c:\documents and settings\pf\desktop\jb.prt'
SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3424,-1224,220)-(3512,-1188,324) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname ""
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3376,-1188,220)-(3424,-1168,324) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname ""
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3236,-1473,-148)-(3263,-1408,-76) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname ""
1000...1438 (0.17 seconds)
SolidBSP [hull 2] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3408,-1208,224)-(3528,-1159,320) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname ""
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3392,-1159,224)-(3408,-1152,320) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname ""
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3252,-1457,-144)-(3279,-1392,-80) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname ""
1000...1408 (0.19 seconds)
SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3424,-1224,238)-(3512,-1188,306) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname ""
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3376,-1188,238)-(3424,-1168,306) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname ""
1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (144000,144000,144000)-(-144000,-144000,-144000) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname ""
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3185,-1279,-130)-(3207,-1226,238) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname ""
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (3236,-1473,-130)-(3263,-1408,-94) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname ""
1500...1556 (0.19 seconds)
Reduced 4938 clipnodes to 4414
Reduced 1024 texinfos to 793
Reduced 57 texdatas to 54 (3624 bytes to 3492)
Reduced 4712 planes to 1813
FixBrinks:
Increased 4414 clipnodes to 4438.
3.20 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\HAMMER~1\full\hammer\VHLT\hlvis.exe "c:\documents and settings\pf\desktop\jb" -full
Arguments: "c:\documents and settings\pf\desktop\jb" -full -low
724 portalleafs
2038 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(0.59 seconds)
LeafThread:
(12.89 seconds)
average leafs visible: 111
g_visdatasize:38524 compressed from 65884
13.61 seconds elapsed
----- END hlvis -----
hlrad v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: C:\HAMMER~1\full\hammer\VHLT\hlrad.exe "c:\documents and settings\pf\desktop\jb" -extra -customshadowwithbounce -rgbtransfers
Arguments: "c:\documents and settings\pf\desktop\jb" -extra -customshadowwithbounce -rgbtransfers -waddir C:Half-Lifevalve -waddir C:Half-Lifevalve_schinese -waddir C:Half-Lifecstrike -waddir C:Half-Lifecstrike_schinese -waddir "C:\Program Files\Valve\cstrike\cstrike.wad" -waddir "C:\Program Files\Valve\cstrike\prodigy.wad" -waddir "C:\Program Files\Valve\cstrike\cs_747.wad" -waddir "C:\Program Files\Valve\cstrike\cs_assault.wad" -waddir "C:\Program Files\Valve\cstrike\cs_dust.wad" -waddir "C:\Program Files\Valve\cstrike\cs_havana.wad" -waddir "C:\Program Files\Valve\cstrike\cs_office.wad" -waddir "C:\Program Files\Valve\valve\decals.wad" -waddir "C:\Program Files\Valve\valve\halflife.wad" -waddir "C:\Program Files\Valve\valve\keypad.wad" -waddir "C:\Hammer a CS\full\hammer\VHLT\zhlt.wad" -low
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.001 ] [ 0.001 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
custom shadows with bounce light
[ on ] [ off ]
rgb transfers [ on ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.000 ] [ 1.000 ]
no emitter range [ off ] [ off ]
Load Textures:
Using Wadfile: c:\documents and settings\pf\desktop\jb.wa_
54 textures referenced
Reading texlights from 'C:\HAMMER~1\full\hammer\VHLT\lights.rad'
0 opaque models
0 opaque faces
4849 faces
Create Patches : 19843 base patches
330456 square feet [47585776.00 square inches]
2 direct lights and 32772 fast direct lights
1 light styles
Warning: More than one light_environments are in use. Add entity info_sunlight to clarify the sunlight's brightness for in-game model(.mdl) rendering.
EDIT: Tak sem to našel ale to není ten problém, dělala to ta kulatá "vycarvovaná" věž u těch 3 mini bazénků nebo co to je. Ale furt je všude v mapě plný blok přes který hráč nevidí
EDIT2: *facepalm* jak tě mohlo napadnout napsat do maximální viditelnosti 1OOO a místo nul tam dát Óčka? - problém vyřešen, viděl jsi jen na vzdálenost 1 hammer jednotky