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18.09.2021 09:34:59
ide o zmenu predvolenej zbrane po spawne, vidím že forum je už hodne dlho mrtve, no aj napriek tomu som tam začal tému, tak ak by niekto vedl poradiť, vopred ďakujem :) a dojdite zastrielat na http://BRUT.me :@
±0


18.09.2021 09:32:13
Caute Borci :) žije to tu ešte? aspoň kúsok? ja som z BRUT.me Portálu, asi posledného živého na skcz scéne, ktorý sa zaoberá aj gldsrc hrami, máme aj online servery, robíme na prerábke mapy a nevieme si s jednou vecou pomôcť.
±0


14.07.2021 10:26:34
škoda že chcípnul jabber chat. Od té doby je tu všemu konec definitivní.
±0


15.06.2021 13:19:19
mňa by zaujímalo, či sem Backup ešte niekedy chodí. Škoda, že už nemá Twitter účet.
±0


02.02.2021 20:18:56
Choj khere
±0


18.01.2021 11:58:27
zajimave :D
+1


08.11.2020 20:24:23
Jasne!
±0


07.11.2020 15:36:20
Tak co, zejtřejší tradiční nedělní Nightmix platí?
+1


07.11.2020 15:34:38
:( :|
+1


09.09.2020 19:44:32
wow ale v apríli to bude 10 rokov, od kedy som sa registroval na túto stránku...
±0


Číst diskuzi

 Tisk diskuze
Textura
StyX
#1 Vytisknout diskuzi
Přidané 28.07.2013 09:12
Člen

Hodnocení: +1 (100%)
Příspěvek: 5
Založený: 21.07.13

Když udělám mapu ve VHE, tak tu texturu normálně vidím a mám ji tam (sklo), ale jak to spustím v CS-ku, tak místo té textury mám takový růžovo-černý koskovaný čtverec.

Nevíte co s tím prosím?
Děkuju
±0
 
Backup
#2 Vytisknout diskuzi
Přidané 28.07.2013 18:54
Avatar člena

Hlavní Administrátor

Hodnocení: +5310 (95%)
Příspěvek: 1218
Založený: 12.12.09

Čím kompiluješ a s jakými argumenty (pokud kompiluješ na expert)?
Kdyžtak pošli kompilační log, třeba tam něco bude.
±0
 
http://backup.tvorbamap.cz/
StyX
#3 Vytisknout diskuzi
Přidané 29.07.2013 07:57
Člen

Hodnocení: +1 (100%)
Příspěvek: 5
Založený: 21.07.13

Normálně kompiluju všechno na normalu ..

** Executing...
** Command: Change Directory
** Parameters: C:\Counter-Strike 1.6


** Executing...
** Command: Copy File
** Parameters: "C:\Users\David\Desktop\HAMMER\full\hammer\maps\jaja.map" "C:\Users\David\Desktop\HAMMER\full\hammer\maps\jaja.map"


** Executing...
** Command: C:\Users\David\Desktop\HAMMER\full\hammer\hlcsg.exe
** Parameters: "C:\Users\David\Desktop\HAMMER\full\hammer\maps\jaja"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\David\Desktop\HAMMER\full\hammer\hlcsg.exe C:\Users\David\Desktop\HAMMER\full\hammer\maps\jaja
Entering C:\Users\David\Desktop\HAMMER\full\hammer\maps\jaja.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)

Including Wadfile: \users\david\desktop\hammer\full\hammer\zhlt.wad
- Contains 2 used textures, 25.00 percent of map (8 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\halflife.wad
- Contains 1 used texture, 12.50 percent of map (3116 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Including Wadfile: \counter-strike 1.6\cstrike\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\cs_havana.wad
- Contains 1 used texture, 12.50 percent of map (122 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\de_piranesi.wad
- Contains 2 used textures, 25.00 percent of map (160 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\de_storm.wad
- Contains 2 used textures, 25.00 percent of map (74 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \counter-strike 1.6\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)

Warning: More than 8 wadfiles are in use. (33)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.44 mb (of 4.00 mb MAX)
0.81 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Users\David\Desktop\HAMMER\full\hammer\hlbsp.exe
** Parameters: "C:\Users\David\Desktop\HAMMER\full\hammer\maps\jaja"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\David\Desktop\HAMMER\full\hammer\hlbsp.exe C:\Users\David\Desktop\HAMMER\full\hammer\maps\jaja

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 49 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Users\David\Desktop\HAMMER\full\hammer\maps\jaja.prt'
SolidBSP [hull 1] 28 (0.00 seconds)
SolidBSP [hull 2] 25 (0.00 seconds)
SolidBSP [hull 3] 49 (0.00 seconds)
0.03 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\Users\David\Desktop\HAMMER\full\hammer\hlvis.exe
** Parameters: "C:\Users\David\Desktop\HAMMER\full\hammer\maps\jaja"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\David\Desktop\HAMMER\full\hammer\hlvis.exe C:\Users\David\Desktop\HAMMER\full\hammer\maps\jaja
25 portalleafs
53 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
average leafs visible: 9
g_visdatasize:139 compressed from 100
0.01 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\Users\David\Desktop\HAMMER\full\hammer\hlrad.exe
** Parameters: "C:\Users\David\Desktop\HAMMER\full\hammer\maps\jaja"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\David\Desktop\HAMMER\full\hammer\hlrad.exe C:\Users\David\Desktop\HAMMER\full\hammer\maps\jaja

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\Users\David\Desktop\HAMMER\full\hammer\lights.rad']
[59 texlights parsed from 'C:\Users\David\Desktop\HAMMER\full\hammer\lights.rad']

102 faces
Create Patches : 556 base patches
0 opaque faces
6929 square feet [997880.50 square inches]
6 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
20%...40%...60%...80%... (0.01 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Transfer Lists : 16302 : 16.30k transfers
Indices : 7744 : 7.56k bytes
Data : 65208 : 63.68k bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
0.99 seconds elapsed

----- END hlrad -----



±0
 
Slovis
#4 Vytisknout diskuzi
Přidané 29.07.2013 13:51
Avatar člena

Člen

Hodnocení: +1176 (90%)
Příspěvek: 613
Založený: 22.05.10

Warning: More than 8 wadfiles are in use. (33)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

Používáš strašně moc textur. Zkus to promazat a ty co nepotřebuješ vymaž z nastavení. Nerozumím tomu tak jako Backup, ale myslém, že toto by mohlo být ono.
Je vám něco nejasné? Kontaktujte mě prostřednictvím soukromé zprávy zde na portálu.

"Radši se zeptat a být minutu za blbce, než být celý život hlupákem"
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