** Executing...
** Command: Change Directory
** Parameters: "C:\Counter-Strike 1.6"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\VHLT\hlcsg.exe
** Parameters: "c:\users\radek\desktop\vhe full\hammer\maps\gg_karavany_xmas_beta" -nowadtextures
hlcsg v3.4 VL31 (Oct 14 2013)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\VHLT\hlcsg.exe "c:\users\radek\desktop\vhe full\hammer\maps\gg_karavany_xmas_beta" -nowadtextures
Arguments: "c:\users\radek\desktop\vhe full\hammer\maps\gg_karavany_xmas_beta" -nowadtextures -low -wadautodetect
Entering c:\users\radek\desktop\vhe full\hammer\maps\gg_karavany_xmas_beta.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(2.38 seconds)
CSGBrush:
(2.83 seconds)
Including Wadfile: \counter-strike 1.6\cstrike\itsitaly.wad
- Contains 1 used texture, 3.33 percent of map (99 textures in wad)
Including Wadfile: \counter-strike 1.6\cstrike\torntextures.wad
- Contains 7 used textures, 23.33 percent of map (162 textures in wad)
Including Wadfile: \counter-strike 1.6\cstrike\halflife.wad
- Contains 9 used textures, 30.00 percent of map (3116 textures in wad)
Including Wadfile: \counter-strike 1.6\cstrike\ramassis2.wad
- Contains 12 used textures, 40.00 percent of map (740 textures in wad)
Including Wadfile: \counter-strike 1.6\cstrike\zelvy.wad
- Contains 1 used texture, 3.33 percent of map (1 textures in wad)
Wad files required to run the map: (None)
added 8 additional animating textures.
Texture usage is at 0.96 mb (of 32.00 mb MAX)
5.96 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\VHLT\hlbsp.exe
** Parameters: "c:\users\radek\desktop\vhe full\hammer\maps\gg_karavany_xmas_beta"
hlbsp v3.4 VL31 (Oct 14 2013)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\VHLT\hlbsp.exe "c:\users\radek\desktop\vhe full\hammer\maps\gg_karavany_xmas_beta"
Arguments: "c:\users\radek\desktop\vhe full\hammer\maps\gg_karavany_xmas_beta" -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...1000...1500...2000...2500...2757 (1.84 seconds)
BSP generation successful, writing portal file 'c:\users\radek\desktop\vhe full\hammer\maps\gg_karavany_xmas_beta.prt'
SolidBSP [hull 1] 500...1000...1500...1714 (0.78 seconds)
SolidBSP [hull 2] 500...1000...1410 (0.58 seconds)
SolidBSP [hull 3] 500...1000...1500...1835 (0.84 seconds)
Reduced 5262 clipnodes to 4877
Reduced 1150 texinfos to 1011
Reduced 38 texdatas to 37 (1004432 bytes to 1003276)
Reduced 12358 planes to 2800
FixBrinks:
Increased 4877 clipnodes to 4906.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 39/512 2496/32768 ( 7.6%)
planes 2800/32768 56000/655360 ( 8.5%)
vertexes 7716/65535 92592/786420 (11.8%)
nodes 2974/32767 71376/786408 ( 9.1%)
texinfos 1011/32767 40440/1310680 ( 3.1%)
faces 5790/65535 115800/1310700 ( 8.8%)
* worldfaces 5456/32768 0/0 (16.7%)
clipnodes 4906/32767 39248/262136 (15.0%)
leaves 1922/32760 53816/917280 ( 5.9%)
* worldleaves 1693/8192 0/0 (20.7%)
marksurfaces 7648/65535 15296/131070 (11.7%)
surfedges 28074/512000 112296/2048000 ( 5.5%)
edges 14389/256000 57556/1024000 ( 5.6%)
texdata [variable] 1003276/33554432 ( 3.0%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 11109/2097152 ( 0.5%)
* AllocBlock 10/64 0/0 (15.6%)
37 textures referenced
=== Total BSP file data space used: 1671301 bytes ===
Wad files required to run the map: (None)
7.33 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\VHLT\hlvis.exe
** Parameters: "c:\users\radek\desktop\vhe full\hammer\maps\gg_karavany_xmas_beta"
hlvis v3.4 VL31 (Oct 14 2013)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\VHLT\hlvis.exe "c:\users\radek\desktop\vhe full\hammer\maps\gg_karavany_xmas_beta"
Arguments: "c:\users\radek\desktop\vhe full\hammer\maps\gg_karavany_xmas_beta" -low
1693 portalleafs
5394 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(11.52 seconds)
LeafThread:
(906.51 seconds)
average leafs visible: 280
g_visdatasize:160742 compressed from 358916
918.34 seconds elapsed [15m 18s]
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\VHLT\hlrad.exe
** Parameters: "c:\users\radek\desktop\vhe full\hammer\maps\gg_karavany_xmas_beta" -nobleedfix
Unknown option "1.6\cstrike"
hlrad v3.4 VL31 (Oct 14 2013)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-= hlrad Options =-
-console # : Set to 0 to turn off the pop-up console (default is 1)
-lang file : localization file
-waddir folder : Search this folder for wad files.
-fast : Fast rad
-vismatrix value: Set vismatrix method to normal, sparse or off .
-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g
-limiter # : Set light clipping threshold (-1=None)
-circus : Enable 'circus' mode for locating unlit lightmaps
-nospread : Disable sunlight spread angles for this compile
-nopaque : Disable the opaque zhlt_lightflags for this compile
-smooth # : Set smoothing threshold for blending (in degrees)
-smooth2 # : Set smoothing threshold between different textures
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces
-notexscale : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead
-fade # : Set global fade (larger values = shorter lights)
-scale # : Set global light scaling value
-gamma # : Set global gamma value
-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file
-dump : Dumps light patches to a file for hlrad debugging info
-texdata # : Alter maximum texture memory limit (in k
-lightdata # : Alter maximum lighting memory limit (in k
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
-colourgamma r g b : Sets different gamma values for r, g, b
-colourscale r g b : Sets different lightscale values for r, g ,b
-colourjitter r g b : Adds noise, independent colours, for dithering
-jitter r g b : Adds noise, monochromatic, for dithering
-customshadowwithbounce : Enables custom shadows with bounce light
-rgbtransfers : Enables RGB Transfers (for custom shadows)
-minlight # : Minimum final light (integer from 0 to 255)
-compress # : compress tranfer ( 0=32bit 1=16bit 2=8bit )
-rgbcompress # : compress rgbtranfer ( 0=96bit 1=48bit 2=32bit 3=24bit )
-softsky # : Smooth skylight.(0=off 1=on)
-depth # : Thickness of translucent objects.
-blockopaque # : Remove the black areas around opaque entities.(0=off 1=on)
-notextures : Don't load textures.
-texreflectgamma # : Gamma that relates reflectivity to texture color bits.
-texreflectscale # : Reflectivity for 255-white texture.
-blur # : Enlarge lightmap sample to blur the lightmap.
-noemitterrange: Don't fix pointy texlights.
-nobleedfix : Don't fix wall bleeding problem for large blur value.
-drawpatch : Export light patch positions to file 'mapname_patch.pts'.
-drawsample x y z r : Export light sample positions in an area to file 'mapname_sample.pts'.
-drawedge : Export smooth edge positions to file 'mapname_edge.pts'.
-drawlerp : Show bounce light triangulation status.
-drawnudge : Show nudged samples.
-drawoverload : Highlight fullbright spots
mapfile : The mapfile to compile
** Executing...
** Command: Copy File
** Parameters: "c:\users\radek\desktop\vhe full\hammer\maps\gg_karavany_xmas_beta.bsp" "C:\Counter-Strike 1.6\cstrike\maps\gg_karavany_xmas_beta.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\users\radek\desktop\vhe full\hammer\maps\gg_karavany_xmas_beta.pts" "C:\Counter-Strike 1.6\cstrike\maps\gg_karavany_xmas_beta.pts"
The command failed. Windows reported the error:
"Systém nemůže nalézt uvedený soubor."
** Executing...
** Command: C:\COUNTE~1.6\csko.exe
** Parameters: +map "gg_karavany_xmas_beta" -game cstrike -dev -console +deathmatch 1