updatovali sme na našom http://BRUT.me Portali mašinu s hernými servermi a ostalo nám nejaké miesto pre ďalšie servery hlasujte v ankete alebo pridajte aj svoj nápad, aký by sme mohli spustiť http://brut.me/vi...amp;t=5184
Zdravíčko, po dlouhé době jsem se pustil do jednoho projektu. Což je škola, strašně věcí znovu vzpomínám jak co. Nebyl jsem žádný top mapper, měl jsem za sebou dvě tři mapy (nižší úrovně). Setkávám se s problémem který neznám. Zapnu VHE, chci otevřít rozdělanou mapu. VHE přestane pracovat. Restart, všechno možné. Přeuložení, nic nejde. Mapa prostě zobrazit nejde, včera ještě šla. Zapnu jí v CS, a vyskočí mi okno "ERROR" ALLOC BLOCK. A vypne se. Vůbec nevím co teď s tím.
Mimo mísu, hledám člověku co má trošky času. A byl by ochoten mi trošku pomoci. Trošku mi osvěžit co a jak, a třeba i manuální pomoc z věcmi. Díky.
EDIT: POSLEDNÍ LOG KTERÝ MÁM K DISPOZICI Z SLOŽKY MAPS
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\VHE\hlcsg.exe "c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\ahol"
Entering c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\ahol.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Using Wadfile: \wad\actcity2.wad
- Contains 1 used texture, 5.26 percent of map (41 textures in wad)
Using Wadfile: \wad\airport.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \wad\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \wad\animal.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \wad\arctic.wad
- Contains 3 used textures, 15.79 percent of map (36 textures in wad)
Using Wadfile: \wad\as_base.wad
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \wad\as_dolomiten.wad
- Contains 0 used textures, 0.00 percent of map (50 textures in wad)
Using Wadfile: \wad\as_rising_sun.wad
- Contains 0 used textures, 0.00 percent of map (49 textures in wad)
Using Wadfile: \wad\as_steel.wad
- Contains 0 used textures, 0.00 percent of map (86 textures in wad)
Using Wadfile: \wad\as_stopby.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \wad\as_woodlands.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \wad\asmap.wad
- Contains 1 used texture, 5.26 percent of map (66 textures in wad)
Using Wadfile: \wad\avarice.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \wad\banana.wad
- Contains 0 used textures, 0.00 percent of map (47 textures in wad)
Using Wadfile: \wad\chateau.wad
- Contains 1 used texture, 5.26 percent of map (136 textures in wad)
Using Wadfile: \wad\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \wad\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \wad\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \wad\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 2 used textures, 10.53 percent of map (162 textures in wad)
Using Wadfile: \wad\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \wad\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \wad\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \wad\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \wad\de_vertigo.wad
- Contains 1 used texture, 5.26 percent of map (19 textures in wad)
Using Wadfile: \wad\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \wad\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \wad\cs_nightclub.wad
- Contains 1 used texture, 5.26 percent of map (24 textures in wad)
Using Wadfile: \wad\cs_office.wad
- Contains 1 used texture, 5.26 percent of map (102 textures in wad)
Using Wadfile: \wad\cstraining.wad
- Contains 1 used texture, 5.26 percent of map (24 textures in wad)
Using Wadfile: \wad\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \wad\czde_tides.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \wad\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \wad\cs_haste.wad
- Contains 2 used textures, 10.53 percent of map (125 textures in wad)
Using Wadfile: \wad\cs_havana.wad
- Contains 2 used textures, 10.53 percent of map (122 textures in wad)
Using Wadfile: \wad\cs_island.wad
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \wad\cs_knox.wad
- Contains 3 used textures, 15.79 percent of map (47 textures in wad)
Using Wadfile: \wad\cs_metro.wad
- Contains 0 used textures, 0.00 percent of map (45 textures in wad)
Using Wadfile: \wad\cs_mint.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \wad\cs_gismo.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \wad\cs_dangerous_mountain2.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \wad\cs_espana.wad
- Contains 0 used textures, 0.00 percent of map (36 textures in wad)
Using Wadfile: \wad\cs_factory.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \wad\cs_firm.wad
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Warning: More than 8 wadfiles are in use. (43)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Texture usage is at 0.65 mb (of 4.00 mb MAX)
0.96 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\VHE\hlbsp.exe "c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\ahol"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\VHE\hlvis.exe "c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\ahol"
650 portalleafs
1994 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.15 seconds)
LeafThread:
(40.20 seconds)
average leafs visible: 281
g_visdatasize:34948 compressed from 53300
40.37 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\VHE\hlrad.exe "c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\ahol"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
7221 faces
Create Patches : 101866 base patches
0 opaque faces
626367 square feet [90196984.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
----- END hlrad -----
Upravil/a Tomishe dne 25.02.2014 09:42
Más v cfg vhe dost veľa wad súborov, kvoli tomu mne dakedy padalo VHE
skús ich paru dať preč.
A cez program wally si oprav/vymáž tie chybné textury-
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'