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Pro přidání zprávy do shoutboxu, musíte být přihlášeni.

09.09.2020 19:44:32
wow ale v apríli to bude 10 rokov, od kedy som sa registroval na túto stránku...
±0


09.09.2020 19:39:59
našiel som starý účet, ale netuším na akú emailovú adresu bol účet Habax, takže RIP, tam si asi heslo nezresetujem.
±0


21.03.2020 10:15:23
Nazdar curaci. Jeste to hrajete? 😂😂💪🏻 Neda si nekdo hru?
+1


20.10.2019 17:34:57
Neni motivace otevřit VHE, když vim, že když něco vytvořim, tak si to stejně nikdo nezahraje :D
±0


11.10.2019 17:30:28
Ja som objavil staru mapu (de_mitice) a uz na nej asi pol roka robim a s kolegami ju stale hravame :D
±0


11.10.2019 14:05:28
Tak se přiznejte, kdo tento rok otevřel vhe?
+1


06.10.2019 21:14:14
opraveno
±0


05.10.2019 21:25:08
otazka, preco sa nejde napojit na ftp?
±0


29.09.2019 00:58:39
Bign a Polívka meet v Prahe
https://i.ibb.co/...003610.jpg
±0


09.08.2019 20:17:53
Tu to neoplývá zrovna aktivitou, že :D
±0


Číst diskuzi

 Tisk diskuze
Padá VHE
Tomishe
#1 Vytisknout diskuzi
Přidané 25.02.2014 09:40
Člen

Hodnocení: 0 (?%)
Příspěvek: 5
Založený: 25.02.14

Zdravíčko, po dlouhé době jsem se pustil do jednoho projektu. Což je škola, strašně věcí znovu vzpomínám jak co. Nebyl jsem žádný top mapper, měl jsem za sebou dvě tři mapy (nižší úrovně). Setkávám se s problémem který neznám. Zapnu VHE, chci otevřít rozdělanou mapu. VHE přestane pracovat. Restart, všechno možné. Přeuložení, nic nejde. Mapa prostě zobrazit nejde, včera ještě šla. Zapnu jí v CS, a vyskočí mi okno "ERROR" ALLOC BLOCK. A vypne se. Vůbec nevím co teď s tím.

Mimo mísu, hledám člověku co má trošky času. A byl by ochoten mi trošku pomoci. Trošku mi osvěžit co a jak, a třeba i manuální pomoc z věcmi. Díky.

EDIT: POSLEDNÍ LOG KTERÝ MÁM K DISPOZICI Z SLOŽKY MAPS

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\VHE\hlcsg.exe "c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\ahol"
Entering c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\ahol.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.16 seconds)

Using Wadfile: \wad\actcity2.wad
- Contains 1 used texture, 5.26 percent of map (41 textures in wad)
Using Wadfile: \wad\airport.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \wad\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \wad\animal.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \wad\arctic.wad
- Contains 3 used textures, 15.79 percent of map (36 textures in wad)
Using Wadfile: \wad\as_base.wad
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \wad\as_dolomiten.wad
- Contains 0 used textures, 0.00 percent of map (50 textures in wad)
Using Wadfile: \wad\as_rising_sun.wad
- Contains 0 used textures, 0.00 percent of map (49 textures in wad)
Using Wadfile: \wad\as_steel.wad
- Contains 0 used textures, 0.00 percent of map (86 textures in wad)
Using Wadfile: \wad\as_stopby.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \wad\as_woodlands.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \wad\asmap.wad
- Contains 1 used texture, 5.26 percent of map (66 textures in wad)
Using Wadfile: \wad\avarice.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \wad\banana.wad
- Contains 0 used textures, 0.00 percent of map (47 textures in wad)
Using Wadfile: \wad\chateau.wad
- Contains 1 used texture, 5.26 percent of map (136 textures in wad)
Using Wadfile: \wad\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \wad\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \wad\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \wad\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 2 used textures, 10.53 percent of map (162 textures in wad)
Using Wadfile: \wad\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \wad\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \wad\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \wad\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \wad\de_vertigo.wad
- Contains 1 used texture, 5.26 percent of map (19 textures in wad)
Using Wadfile: \wad\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \wad\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \wad\cs_nightclub.wad
- Contains 1 used texture, 5.26 percent of map (24 textures in wad)
Using Wadfile: \wad\cs_office.wad
- Contains 1 used texture, 5.26 percent of map (102 textures in wad)
Using Wadfile: \wad\cstraining.wad
- Contains 1 used texture, 5.26 percent of map (24 textures in wad)
Using Wadfile: \wad\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \wad\czde_tides.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \wad\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \wad\cs_haste.wad
- Contains 2 used textures, 10.53 percent of map (125 textures in wad)
Using Wadfile: \wad\cs_havana.wad
- Contains 2 used textures, 10.53 percent of map (122 textures in wad)
Using Wadfile: \wad\cs_island.wad
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \wad\cs_knox.wad
- Contains 3 used textures, 15.79 percent of map (47 textures in wad)
Using Wadfile: \wad\cs_metro.wad
- Contains 0 used textures, 0.00 percent of map (45 textures in wad)
Using Wadfile: \wad\cs_mint.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \wad\cs_gismo.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Using Wadfile: \wad\cs_dangerous_mountain2.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \wad\cs_espana.wad
- Contains 0 used textures, 0.00 percent of map (36 textures in wad)
Using Wadfile: \wad\cs_factory.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \wad\cs_firm.wad
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)

Warning: More than 8 wadfiles are in use. (43)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.65 mb (of 4.00 mb MAX)
0.96 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\VHE\hlbsp.exe "c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\ahol"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1211 (0.04 seconds)
BSP generation successful, writing portal file 'c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\ahol.prt'
SolidBSP [hull 1] 500...657 (0.02 seconds)
SolidBSP [hull 2] 500...534 (0.01 seconds)
SolidBSP [hull 3] 500...670 (0.02 seconds)
0.45 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\VHE\hlvis.exe "c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\ahol"
650 portalleafs
1994 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.15 seconds)
LeafThread:
(40.20 seconds)
average leafs visible: 281
g_visdatasize:34948 compressed from 53300
40.37 seconds elapsed

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\VHE\hlrad.exe "c:\program files (x86)\steam\steamapps\common\half-life\cstrike\maps\ahol"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


7221 faces
Create Patches : 101866 base patches
0 opaque faces
626367 square feet [90196984.00 square inches]
Error: Exceeded MAX_PATCHES
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem


----- END hlrad -----
Upravil/a Tomishe dne 25.02.2014 09:42
±0
 
Backup
#2 Vytisknout diskuzi
Přidané 26.02.2014 08:20
Avatar člena

Hlavní Administrátor

Hodnocení: +5310 (95%)
Příspěvek: 1218
Založený: 12.12.09

Otevíráš .rmf a ne náhodou .map?
V logu máš error Exceeded MAX_PATCHES, nemáš v mapě moc malý scale textur? (popř. obrovské plochy)
±0
 
http://backup.tvorbamap.cz/
Smajlos
#3 Vytisknout diskuzi
Přidané 26.02.2014 21:42
Člen

Hodnocení: -37 (25%)
Příspěvek: 73
Založený: 13.04.12

Más v cfg vhe dost veľa wad súborov, kvoli tomu mne dakedy padalo VHE
skús ich paru dať preč.
A cez program wally si oprav/vymáž tie chybné textury-
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
-1
 
Backup
#4 Vytisknout diskuzi
Přidané 27.02.2014 23:20
Avatar člena

Hlavní Administrátor

Hodnocení: +5310 (95%)
Příspěvek: 1218
Založený: 12.12.09

Nejsou chybné, to jsou jen zbytečná varování o velkých texturách, to je potřeba ignorovat.
±0
 
http://backup.tvorbamap.cz/
Smajlos
#5 Vytisknout diskuzi
Přidané 28.02.2014 18:30
Člen

Hodnocení: -37 (25%)
Příspěvek: 73
Založený: 13.04.12

:D ked som mal taky error, tak som ich vymazoval xDD
±0
 
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