Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim
Zdravím, vím že tento problém je tu častý a přečetl jsem si i nějáký ty topicy ale nevím jakej to může mít problém.
Jedná se o klasický error "Couldn't run ... "
Tady jsou obrázky tak se chci zeptat jestli není něco špatně, ten místní disk C mi přijde podezřelej ale nejsem jistej.
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\hammer\hlcsg.exe c:\valve\cstrike\maps\jb_popelnice
Entering c:\valve\cstrike\maps\jb_popelnice.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Using Wadfile: \valve\blazurban.wad
- Contains 0 used textures, 0.00 percent of map (72 textures in wad)
Using Wadfile: \valve\cs_ramassis.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 2 used textures, 6.25 percent of map (738 textures in wad)
Using Wadfile: \valve\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \valve\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \valve\dmc.wad
- Contains 0 used textures, 0.00 percent of map (93 textures in wad)
Using Wadfile: \valve\donoteatmikezilla.wad
- Contains 0 used textures, 0.00 percent of map (58 textures in wad)
Using Wadfile: \valve\halflife.wad
- Contains 14 used textures, 43.75 percent of map (3116 textures in wad)
Using Wadfile: \valve\itsitaly.wad
- Contains 2 used textures, 6.25 percent of map (99 textures in wad)
Using Wadfile: \valve\joesmoe_cm.wad
- Contains 1 used texture, 3.13 percent of map (87 textures in wad)
Using Wadfile: \valve\kreedz.wad
- Warning: Larger than expected texture (348972 bytes): 'KREEDZ'
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \valve\mattc3.wad
- Contains 0 used textures, 0.00 percent of map (30 textures in wad)
Using Wadfile: \valve\megamikedeus2.wad
- Contains 0 used textures, 0.00 percent of map (84 textures in wad)
Using Wadfile: \valve\ramassis.wad
- Warning: Larger than expected texture (235412 bytes): '{TREE010'
- Contains 3 used textures, 9.38 percent of map (901 textures in wad)
Using Wadfile: \valve\ramassis2.wad
- Contains 5 used textures, 15.63 percent of map (740 textures in wad)
Using Wadfile: \valve\smoe_cm2.wad
- Contains 0 used textures, 0.00 percent of map (85 textures in wad)
Using Wadfile: \valve\tfc_ramassis.wad
- Contains 0 used textures, 0.00 percent of map (62 textures in wad)
Using Wadfile: \valve\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 1 used texture, 3.13 percent of map (162 textures in wad)
Using Wadfile: \valve\vlv_ramassis.wad
- Warning: Larger than expected texture (261932 bytes): '{BIG_MAPLE'
- Contains 3 used textures, 9.38 percent of map (427 textures in wad)
Using Wadfile: \valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Including Wadfile: \valve\zhlt.wad
- Contains 1 used texture, 3.13 percent of map (3 textures in wad)
Warning: More than 8 wadfiles are in use. (21)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 1 additional animating textures.
Texture usage is at 0.68 mb (of 4.00 mb MAX)
0.97 seconds elapsed
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\hammer\hlbsp.exe c:\valve\cstrike\maps\jb_popelnice
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 468 (0.03 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ ( 384,-128,-208)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\hammer\hlvis.exe c:\valve\cstrike\maps\jb_popelnice
>> There was a problem compiling the map.
>> Check the file c:\valve\cstrike\maps\jb_popelnice.log for the cause.
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\hammer\hlrad.exe c:\valve\cstrike\maps\jb_popelnice
>> There was a problem compiling the map.
>> Check the file c:\valve\cstrike\maps\jb_popelnice.log for the cause.
To je hloupost, tenhle error nezpůsobuje ani LEAK ani špatně umístěnou entitu, a i když jsem to kontroloval tak žádnej leak ani špatně danou entitu nemám. Jen nechápu proč se mi to nenajde tu cestu k textůrám...
hlúposť to nie je, čítal si si výpis z kompilácie?
Code
SolidBSP [hull 0] 468 (0.03 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ ( 384,-128,-208)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush