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Po letech jsem si vzpoměl jak jsem na tento server spamoval svoje otřesné výtvory
Vzhledem k tomu, že server už je asi dlouho mimo, zkusím se tak do prázdna zeptat, jestli někde není dostupný nějaký archiv uživatelských map.
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updatovali sme na našom http://BRUT.me Portali mašinu s hernými servermi a ostalo nám nejaké miesto pre ďalšie servery hlasujte v ankete alebo pridajte aj svoj nápad, aký by sme mohli spustiť http://brut.me/vi...amp;t=5184
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Ano, slouží od toho lights.rad file (případně jiný název). Nastavuje se v RAD sekci.
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existuje v goldsrc možnost textur ktoré vytvárajú osvetlenie?
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bohužel je rozmanitost map dost limitována enginem
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Viděl jsem Rally mod na GoldSRC ale mod přímo na serveru v CS 1.6 mě teda překvapil
PS.: Já tak nemám rád ty nové shorts videa na výšku co se nedají posouvat.
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Zdravím, vím že tento problém je tu častý a přečetl jsem si i nějáký ty topicy ale nevím jakej to může mít problém.
Jedná se o klasický error "Couldn't run ... "
Tady jsou obrázky tak se chci zeptat jestli není něco špatně, ten místní disk C mi přijde podezřelej ale nejsem jistej.
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Dej sem ještě výpis z kompilace prosím, ať se podíváme i tam. Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 21
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Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/search_bbcode_include.php on line 39 Je vám něco nejasné? Kontaktujte mě prostřednictvím soukromé zprávy zde na portálu.
"Radši se zeptat a být minutu za blbce, než být celý život hlupákem"
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hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\hammer\hlcsg.exe c:\valve\cstrike\maps\jb_popelnice
Entering c:\valve\cstrike\maps\jb_popelnice.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Using Wadfile: \valve\blazurban.wad
- Contains 0 used textures, 0.00 percent of map (72 textures in wad)
Using Wadfile: \valve\cs_ramassis.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 2 used textures, 6.25 percent of map (738 textures in wad)
Using Wadfile: \valve\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \valve\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \valve\dmc.wad
- Contains 0 used textures, 0.00 percent of map (93 textures in wad)
Using Wadfile: \valve\donoteatmikezilla.wad
- Contains 0 used textures, 0.00 percent of map (58 textures in wad)
Using Wadfile: \valve\halflife.wad
- Contains 14 used textures, 43.75 percent of map (3116 textures in wad)
Using Wadfile: \valve\itsitaly.wad
- Contains 2 used textures, 6.25 percent of map (99 textures in wad)
Using Wadfile: \valve\joesmoe_cm.wad
- Contains 1 used texture, 3.13 percent of map (87 textures in wad)
Using Wadfile: \valve\kreedz.wad
- Warning: Larger than expected texture (348972 bytes): 'KREEDZ'
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \valve\mattc3.wad
- Contains 0 used textures, 0.00 percent of map (30 textures in wad)
Using Wadfile: \valve\megamikedeus2.wad
- Contains 0 used textures, 0.00 percent of map (84 textures in wad)
Using Wadfile: \valve\ramassis.wad
- Warning: Larger than expected texture (235412 bytes): '{TREE010'
- Contains 3 used textures, 9.38 percent of map (901 textures in wad)
Using Wadfile: \valve\ramassis2.wad
- Contains 5 used textures, 15.63 percent of map (740 textures in wad)
Using Wadfile: \valve\smoe_cm2.wad
- Contains 0 used textures, 0.00 percent of map (85 textures in wad)
Using Wadfile: \valve\tfc_ramassis.wad
- Contains 0 used textures, 0.00 percent of map (62 textures in wad)
Using Wadfile: \valve\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 1 used texture, 3.13 percent of map (162 textures in wad)
Using Wadfile: \valve\vlv_ramassis.wad
- Warning: Larger than expected texture (261932 bytes): '{BIG_MAPLE'
- Contains 3 used textures, 9.38 percent of map (427 textures in wad)
Using Wadfile: \valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Including Wadfile: \valve\zhlt.wad
- Contains 1 used texture, 3.13 percent of map (3 textures in wad)
Warning: More than 8 wadfiles are in use. (21)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 1 additional animating textures.
Texture usage is at 0.68 mb (of 4.00 mb MAX)
0.97 seconds elapsed
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\hammer\hlbsp.exe c:\valve\cstrike\maps\jb_popelnice
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 468 (0.03 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ ( 384,-128,-208)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\hammer\hlvis.exe c:\valve\cstrike\maps\jb_popelnice
>> There was a problem compiling the map.
>> Check the file c:\valve\cstrike\maps\jb_popelnice.log for the cause.
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\hammer\hlrad.exe c:\valve\cstrike\maps\jb_popelnice
>> There was a problem compiling the map.
>> Check the file c:\valve\cstrike\maps\jb_popelnice.log for the cause.
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máš leak
buď máš dakde v mape šparu, alebo nejaká entita je mimo mapy, preto ti už neurobilo vis ani rad
Upravil/a Smajlos dne 23.06.2014 22:40
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To je hloupost, tenhle error nezpůsobuje ani LEAK ani špatně umístěnou entitu, a i když jsem to kontroloval tak žádnej leak ani špatně danou entitu nemám. Jen nechápu proč se mi to nenajde tu cestu k textůrám...
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Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/code_bbcode_include.php on line 29
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hlúposť to nie je, čítal si si výpis z kompilácie?
Code
SolidBSP [hull 0] 468 (0.03 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ ( 384,-128,-208)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 21
Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 22
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Odkud načítáš ty textury v nastevení hammeru?
Upravil/a Dominio dne 24.06.2014 23:46