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13.01.2024 19:02:53
bohužel je rozmanitost map dost limitována enginem
±0


13.01.2024 19:01:49
na kotelně už je přes 10 let rc cars mód :)
±0


19.12.2023 22:14:07
Viděl jsem Rally mod na GoldSRC ale mod přímo na serveru v CS 1.6 mě teda překvapil :)

PS.: Já tak nemám rád ty nové shorts videa na výšku co se nedají posouvat.
±0


07.11.2023 12:13:08
Rocket League v CS 1.6? Kam se hrabe BMod...
https://www.youtu...svJz-FS8Yo
+1


04.11.2023 19:11:48
Jedli ste už niekto fritovaný snickers? je to pecka.
-1


15.12.2022 15:52:59
ako kto, praví Bruti mladnú :D inak aj napriek tomu, že je to tu už mrtve, všetko najlepšie;)
+1


13.12.2022 12:35:18
Zítra to bude 13 let od založení tohoto portálu.
To já jen tak, abyste si uvědomili, jak rychle stárnete.
±0


07.09.2022 23:43:14
Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje :) Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim ;)
±0


04.08.2022 06:28:29
žijemeee :D ani minuska od kadejakých mrožov nám nevadia
-1


25.07.2022 09:31:53
Mapping pořád žije :)
±0


Číst diskuzi

 Tisk diskuze
Problem s kompilaciou na Expert
Ghospee
#1 Vytisknout diskuzi
Přidané 21.06.2014 08:19
Člen

Hodnocení: +5 (86%)
Příspěvek: 5
Založený: 22.10.11

Mam "novy" PC a rozhodol som sa ze zacnem zase tvorit len mam problem pri kompilacii nieco mi to nevie najst...cez normal to ide v poriadku cez expert mi vyhodi 2 vystrazne tabulky a mapu neskompiluje :/ pridavam fotky a vypis.....dik za odpoved :) www.fastimages.eu/images/ddddewe.jpg www.fastimages.eu/images/beznzvusss.jpg www.fastimages.eu/images/fefef.jpg
Spoiler:
** Executing...
** Command: Change Directory
** Parameters: "D:\CskoD:\Csko\cstrike\maps"

The command failed. Windows reported the error:
"Invalid argument"

** Executing...
** Command: D:\hammer\VHLT\hlcsg.exe
** Parameters: "d:\hammer\maps\test"

hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: D:\hammer\VHLT\hlcsg.exe d:\hammer\maps\test
Arguments: d:\hammer\maps\test -low -wadautodetect
Entering d:\hammer\maps\test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.00 seconds)
CSGBrush:
(0.01 seconds)

Using Wadfile: \csko\valve\halflife.wad
- Contains 3 used textures, 100.00 percent of map (3116 textures in wad)

Wad files required to run the map: "halflife.wad;"
Texture usage is at 0.02 mb (of 32.00 mb MAX)
0.04 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: D:\hammer\VHLT\hlbsp.exe
** Parameters: "d:\hammer\maps\test"

hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: D:\hammer\VHLT\hlbsp.exe d:\hammer\maps\test
Arguments: d:\hammer\maps\test -low

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]


SolidBSP [hull 0] 18 (0.00 seconds)
BSP generation successful, writing portal file 'd:\hammer\maps\test.prt'
SolidBSP [hull 1] 18 (0.00 seconds)
SolidBSP [hull 2] 18 (0.00 seconds)
SolidBSP [hull 3] 18 (0.00 seconds)
Reduced 33 clipnodes to 33
Reduced 9 texinfos to 8
Reduced 3 texdatas to 3 (136 bytes to 136)
Reduced 140 planes to 36
FixBrinks:
Increased 33 clipnodes to 33.
0.04 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: D:\hammer\VHLT\hlvis.exe
** Parameters: "d:\hammer\maps\test"

hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: D:\hammer\VHLT\hlvis.exe d:\hammer\maps\test
Arguments: d:\hammer\maps\test -low
4 portalleafs
4 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 3
g_visdatasize:4 compressed from 4
0.01 seconds elapsed

----- END hlvis -----




** Executing...
** Command: D:\hammer\VHLT\hlrad.exe
** Parameters: "d:\hammer\maps\test"

hlrad v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: D:\hammer\VHLT\hlrad.exe d:\hammer\maps\test
Arguments: d:\hammer\maps\test -waddir D:\Csko\valve -waddir D:\Csko\cstrike -waddir D:\hammer\WADs -low

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]


Load Textures:
Using Wadfile: d:\hammer\maps\test.wa_
3 textures referenced
Reading texlights from 'D:\hammer\VHLT\lights.rad'
0 opaque models
0 opaque faces
43 faces
Create Patches : 401 base patches
8007 square feet [1153026.00 square inches]
1 direct lights and 0 fast direct lights
1 light styles

FindFacePositions:
(0.07 seconds)
BuildFacelights:
(0.09 seconds)
BuildVisLeafs:
(0.01 seconds)
visibility matrix : 0.0 megs
MakeScales:
(0.06 seconds)
Transfer Lists : 110100 : 110.10k transfers
Indices : 13936 : 13.61k bytes
Data : 221403 : 216.21k bytes
Bounce 1 GatherLight:
(0.00 seconds)
Bounce 2 GatherLight:
(0.01 seconds)
Bounce 3 GatherLight:
(0.01 seconds)
Bounce 4 GatherLight:
(0.00 seconds)
Bounce 5 GatherLight:
(0.01 seconds)
Bounce 6 GatherLight:
(0.01 seconds)
Bounce 7 GatherLight:
(0.00 seconds)
Bounce 8 GatherLight:
(0.01 seconds)
CreateTriangulations:
(0.02 seconds)
AddPatchLights:
(0.25 seconds)
FinalLightFace:
(0.00 seconds)
1.60 seconds elapsed

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "d:\hammer\maps\test.bsp" "D:\Csko\cstrike\maps\test.bsp"


** Executing...
** Command: Copy File
** Parameters: "d:\hammer\maps\test.pts" "D:\Csko\cstrike\maps\test.pts"

The command failed. Windows reported the error:
"Systém nemôže nájsť zadaný súbor."
±0
 
Smajlos
#2 Vytisknout diskuzi
Přidané 21.06.2014 13:31
Člen

Hodnocení: -37 (25%)
Příspěvek: 73
Založený: 13.04.12

čau, v druhom obr som si všimol že máš nejak divne danú cestu
D:\CskoD:\Csko\cstrike\maps
nemal by si mať len
D:\Csko\cstrike\maps
±0
 
Ghospee
#3 Vytisknout diskuzi
Přidané 21.06.2014 16:08
Člen

Hodnocení: +5 (86%)
Příspěvek: 5
Založený: 22.10.11

Tiez mi to pride divne ale nastavene to mam dobre.... v nastaveniach ziadne CskoD nemam
±0
 
Smajlos
#4 Vytisknout diskuzi
Přidané 21.06.2014 19:48
Člen

Hodnocení: -37 (25%)
Příspěvek: 73
Založený: 13.04.12

daj sem este screen nastavení
neviem či som nemal podobny problem, vyriesil som ho tak ze som vytvoril z celej mapy prefarb (ak oznacis objekty a das ctrl+R, vyskoci ti tabulka, vyplnis a mas prefarb ) a dal vytvorit new map a donej som vlozil prefarb tej mapy (napravo tabulka, spodna vecsinou, vyberes si z poloziek a das insert), ked tak skus to tak. B)
Upravil/a Smajlos dne 21.06.2014 19:57
±0
 
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