tvorbamap.cz

tvorbamap.cz

Navigace

bullet.gif

Domů


bullet.gif

Články


bullet.gif

Ke stažení


bullet.gif

Fórum


bullet.gif

FAQ



bullet.gif

Herní server


bullet.gif

Chat


bullet.gif

Převod jednotek



bullet.gif

Soutěž


bullet.gif

Síň slávy



bullet.gif

Podpořte nás


bullet.gif

Kontakt


bullet.gif

Vyhledávání


bullet.gif

RSS


Herní server

Shoutbox

Pro přidání zprávy do shoutboxu, musíte být přihlášeni.

09.09.2020 19:44:32
wow ale v apríli to bude 10 rokov, od kedy som sa registroval na túto stránku...
±0


09.09.2020 19:39:59
našiel som starý účet, ale netuším na akú emailovú adresu bol účet Habax, takže RIP, tam si asi heslo nezresetujem.
±0


21.03.2020 10:15:23
Nazdar curaci. Jeste to hrajete? 😂😂💪🏻 Neda si nekdo hru?
+1


20.10.2019 17:34:57
Neni motivace otevřit VHE, když vim, že když něco vytvořim, tak si to stejně nikdo nezahraje :D
±0


11.10.2019 17:30:28
Ja som objavil staru mapu (de_mitice) a uz na nej asi pol roka robim a s kolegami ju stale hravame :D
±0


11.10.2019 14:05:28
Tak se přiznejte, kdo tento rok otevřel vhe?
+1


06.10.2019 21:14:14
opraveno
±0


05.10.2019 21:25:08
otazka, preco sa nejde napojit na ftp?
±0


29.09.2019 00:58:39
Bign a Polívka meet v Prahe
https://i.ibb.co/...003610.jpg
±0


09.08.2019 20:17:53
Tu to neoplývá zrovna aktivitou, že :D
±0


Číst diskuzi

 Tisk diskuze
Problem s kompilaciou na Expert
Ghospee
#1 Vytisknout diskuzi
Přidané 21.06.2014 08:19
Člen

Hodnocení: +5 (86%)
Příspěvek: 5
Založený: 22.10.11

Mam "novy" PC a rozhodol som sa ze zacnem zase tvorit len mam problem pri kompilacii nieco mi to nevie najst...cez normal to ide v poriadku cez expert mi vyhodi 2 vystrazne tabulky a mapu neskompiluje :/ pridavam fotky a vypis.....dik za odpoved :) www.fastimages.eu/images/ddddewe.jpg www.fastimages.eu/images/beznzvusss.jpg www.fastimages.eu/images/fefef.jpg
Spoiler:
** Executing...
** Command: Change Directory
** Parameters: "D:\CskoD:\Csko\cstrike\maps"

The command failed. Windows reported the error:
"Invalid argument"

** Executing...
** Command: D:\hammer\VHLT\hlcsg.exe
** Parameters: "d:\hammer\maps\test"

hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: D:\hammer\VHLT\hlcsg.exe d:\hammer\maps\test
Arguments: d:\hammer\maps\test -low -wadautodetect
Entering d:\hammer\maps\test.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.00 seconds)
CSGBrush:
(0.01 seconds)

Using Wadfile: \csko\valve\halflife.wad
- Contains 3 used textures, 100.00 percent of map (3116 textures in wad)

Wad files required to run the map: "halflife.wad;"
Texture usage is at 0.02 mb (of 32.00 mb MAX)
0.04 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: D:\hammer\VHLT\hlbsp.exe
** Parameters: "d:\hammer\maps\test"

hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: D:\hammer\VHLT\hlbsp.exe d:\hammer\maps\test
Arguments: d:\hammer\maps\test -low

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]


SolidBSP [hull 0] 18 (0.00 seconds)
BSP generation successful, writing portal file 'd:\hammer\maps\test.prt'
SolidBSP [hull 1] 18 (0.00 seconds)
SolidBSP [hull 2] 18 (0.00 seconds)
SolidBSP [hull 3] 18 (0.00 seconds)
Reduced 33 clipnodes to 33
Reduced 9 texinfos to 8
Reduced 3 texdatas to 3 (136 bytes to 136)
Reduced 140 planes to 36
FixBrinks:
Increased 33 clipnodes to 33.
0.04 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: D:\hammer\VHLT\hlvis.exe
** Parameters: "d:\hammer\maps\test"

hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: D:\hammer\VHLT\hlvis.exe d:\hammer\maps\test
Arguments: d:\hammer\maps\test -low
4 portalleafs
4 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 3
g_visdatasize:4 compressed from 4
0.01 seconds elapsed

----- END hlvis -----




** Executing...
** Command: D:\hammer\VHLT\hlrad.exe
** Parameters: "d:\hammer\maps\test"

hlrad v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: D:\hammer\VHLT\hlrad.exe d:\hammer\maps\test
Arguments: d:\hammer\maps\test -waddir D:\Csko\valve -waddir D:\Csko\cstrike -waddir D:\hammer\WADs -low

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]


Load Textures:
Using Wadfile: d:\hammer\maps\test.wa_
3 textures referenced
Reading texlights from 'D:\hammer\VHLT\lights.rad'
0 opaque models
0 opaque faces
43 faces
Create Patches : 401 base patches
8007 square feet [1153026.00 square inches]
1 direct lights and 0 fast direct lights
1 light styles

FindFacePositions:
(0.07 seconds)
BuildFacelights:
(0.09 seconds)
BuildVisLeafs:
(0.01 seconds)
visibility matrix : 0.0 megs
MakeScales:
(0.06 seconds)
Transfer Lists : 110100 : 110.10k transfers
Indices : 13936 : 13.61k bytes
Data : 221403 : 216.21k bytes
Bounce 1 GatherLight:
(0.00 seconds)
Bounce 2 GatherLight:
(0.01 seconds)
Bounce 3 GatherLight:
(0.01 seconds)
Bounce 4 GatherLight:
(0.00 seconds)
Bounce 5 GatherLight:
(0.01 seconds)
Bounce 6 GatherLight:
(0.01 seconds)
Bounce 7 GatherLight:
(0.00 seconds)
Bounce 8 GatherLight:
(0.01 seconds)
CreateTriangulations:
(0.02 seconds)
AddPatchLights:
(0.25 seconds)
FinalLightFace:
(0.00 seconds)
1.60 seconds elapsed

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "d:\hammer\maps\test.bsp" "D:\Csko\cstrike\maps\test.bsp"


** Executing...
** Command: Copy File
** Parameters: "d:\hammer\maps\test.pts" "D:\Csko\cstrike\maps\test.pts"

The command failed. Windows reported the error:
"Systém nemôže nájsť zadaný súbor."
±0
 
Smajlos
#2 Vytisknout diskuzi
Přidané 21.06.2014 13:31
Člen

Hodnocení: -37 (25%)
Příspěvek: 73
Založený: 13.04.12

čau, v druhom obr som si všimol že máš nejak divne danú cestu
D:\CskoD:\Csko\cstrike\maps
nemal by si mať len
D:\Csko\cstrike\maps
±0
 
Ghospee
#3 Vytisknout diskuzi
Přidané 21.06.2014 16:08
Člen

Hodnocení: +5 (86%)
Příspěvek: 5
Založený: 22.10.11

Tiez mi to pride divne ale nastavene to mam dobre.... v nastaveniach ziadne CskoD nemam
±0
 
Smajlos
#4 Vytisknout diskuzi
Přidané 21.06.2014 19:48
Člen

Hodnocení: -37 (25%)
Příspěvek: 73
Založený: 13.04.12

daj sem este screen nastavení
neviem či som nemal podobny problem, vyriesil som ho tak ze som vytvoril z celej mapy prefarb (ak oznacis objekty a das ctrl+R, vyskoci ti tabulka, vyplnis a mas prefarb ) a dal vytvorit new map a donej som vlozil prefarb tej mapy (napravo tabulka, spodna vecsinou, vyberes si z poloziek a das insert), ked tak skus to tak. B)
Upravil/a Smajlos dne 21.06.2014 19:57
±0
 
Přejít na fórum:

Přihlášení

Jméno

Heslo



Nejste členem?
Zaregistrujte se!

Ztracené heslo?

Seznam článků

Diskuze fóra

Nejnovější příspěvky


bullet.gif

Neexistují...

(Asiimovicek)
bullet.gif

Miznúce objekty

(Gyuki)
bullet.gif

trigger

(nifty)
bullet.gif

Chyba kompilace...

(Backup)
bullet.gif

Svetlo sa nec...

(boxolop1)
bullet.gif

map change fa...

(boxolop1)
bullet.gif

Svetlo

(boxolop1)
bullet.gif

MAPY

(Slivka)
bullet.gif

Pády serveru př...

(latins)
bullet.gif

Restartování entit

(Backup)

Odkazy

Kotelna Mix-Arena.eu - Gaming portál AMX Mod X nonsteam.cz - seznam CZ/SK Non-Steam Counter Strike serverů

Twitter & FB


Kdo je on-line

bullet.gif Hosté on-line: 1

bullet.gif Členové on-line: 0

bullet.gif Registrovaní členové: 937
bullet.gif Nejnovější člen: HeathenCrayon41