updatovali sme na našom http://BRUT.me Portali mašinu s hernými servermi a ostalo nám nejaké miesto pre ďalšie servery hlasujte v ankete alebo pridajte aj svoj nápad, aký by sme mohli spustiť http://brut.me/vi...amp;t=5184
Zdravím, po dlouhé době jsem se pustil do další zombie mapy. Vše je v pohodě a mapa je už hotová. Ovšem při změně mapy na serveru mi server padne...v singlu tato mapa jde.
Napíše to vždy FATAL ERROR (shutting down): Bad surface extents 16/272 at position (129,-552,128)
Tento problém jsem zkoušel vyřešit 2 způsoby ( ani 1 nepomohl )
1) Vytvořil jsem si kostku, dal ctrl + M a moovnul brush na souřadnice. Ovšem na těchto souřadnicíh nic není, je to jakoby ve vzduchu...
2) Zkusil jsem smazat veškeré brushe a entity poblíž, ale to také nepomohlo...
Skutečnost, že jsem tu mapu dělal dost dlouho a že nefunguje kvůli jedné p...čoviny mě celkem štve takže prosím o radu
Výpis z kompilace (nevidím tam chybu)
Spoiler:[ZobrazitSchovat]
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hammer\hlcsg.exe "c:\users\uživatel\desktop\amxx moje pluginy\maps\zm_test"-nowadtextures
Entering c:\users\uživatel\desktop\amxx moje pluginy\maps\zm_test.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\halflife.wad
- Contains 21 used textures, 42.86 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\decals.wad
- Contains 1 used texture, 2.04 percent of map (222 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\biohazard.wad
- Contains 15 used textures, 30.61 percent of map (28 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\biohazard2.wad
- Contains 9 used textures, 18.37 percent of map (24 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\cstrike\mix.wad
- Contains 2 used textures, 4.08 percent of map (3 textures in wad)
added 9 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 1.90 mb (of 4.00 mb MAX)
0.81 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hammer\hlbsp.exe "c:\users\uživatel\desktop\amxx moje pluginy\maps\zm_test"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hammer\hlvis.exe "c:\users\uživatel\desktop\amxx moje pluginy\maps\zm_test"
1119 portalleafs
3630 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.72 seconds)
LeafThread:
(199.21 seconds)
average leafs visible: 397
g_visdatasize:113123 compressed from 156660
199.97 seconds elapsed [3m 19s]
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hammer\hlrad.exe "c:\users\uživatel\desktop\amxx moje pluginy\maps\zm_test"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hammer\lights.rad']
[59 texlights parsed from 'C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hammer\lights.rad']
4330 faces
Create Patches : 17923 base patches
0 opaque faces
129069 square feet [18585944.00 square inches]
276 direct lights
Není tam poblíž nějaký trigger nebo žebřík? Tam občas byla chyba s tím, že měly nastavené Invisible na Yes, nebo něco na ten způsob... Nebo taky to bývalo způsobené nějakou roztaženou textůrou často způsobené clipping toolem nebo carvem. V Map -> Check for problems nic není?
Právě že jediné co bylo poblíž, byla entita light kterou jsem radši taky smazal..nic víc, žádné brushe...je to prostě ve vzduchu (dole jsem poslal screeny). Poblíž žádný žebřík nemám. Nedá se třeba přes sellect all nějk nastavit u všeho Invisible na No ? Nebo něco na takový způsob.
A než jsi tu kostku posunul, byla na pozici 0,0,0? Protože Move dělá relativní posun, takže pokud chceš tu kostku dostat na dané souřadnice, musíš začít z počátku (střed mapy, pozice 0,0,0).