Neskompiluje mapu
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davidsk |
Přidané 31.12.2010 13:51
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Člen
Hodnocení: 0 (?%) Příspěvek: 4
Založený: 31.12.10
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pls pomožte mi
mapu mi nejde skompilovať
Spoiler: [ZobrazitSchovat] hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Kimi\Plocha\DVID~1\ZHLT25~1\hlcsg.exe "C:\Program Files\Valve\cstrike\maps\awp_1"
Entering C:\Program Files\Valve\cstrike\maps\awp_1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.02 seconds)
Using Wadfile: \program files\valve\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 1 used texture, 33.33 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \program files\valve\cstrike\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \program files\valve\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \program files\valve\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \program files\valve\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 1 used texture, 33.33 percent of map (162 textures in wad)
Using Wadfile: \program files\valve\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_storm.wad
- Contains 1 used texture, 33.33 percent of map (74 textures in wad)
Using Wadfile: \program files\valve\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\kimi\plocha\dávid\decal converter\makedecal\pldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Warning: More than 8 wadfiles are in use. (15)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Texture usage is at 0.17 mb (of 4.00 mb MAX)
1.00 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Kimi\Plocha\DVID~1\ZHLT25~1\hlbsp.exe "C:\Program Files\Valve\cstrike\maps\awp_1"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.02 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\Kimi\Plocha\DVID~1\ZHLT25~1\hlvis.exe "C:\Program Files\Valve\cstrike\maps\awp_1"
Error: Portal file 'C:\Program Files\Valve\cstrike\maps\awp_1.prt' does not exist, cannot vis the map
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\Kimi\Plocha\DVID~1\ZHLT25~1\hlrad.exe "C:\Program Files\Valve\cstrike\maps\awp_1"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\cstrike\maps\awp_1.log for the cause.
----- END hlrad -----
Upravil/a davidsk dne 31.12.2010 13:52 |
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Backup |
Přidané 31.12.2010 14:02
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Hlavní Administrátor
Hodnocení: +5310 (95%) Příspěvek: 1218
Založený: 12.12.09
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Nemáš v mapě žádné entity. |
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davidsk |
Přidané 31.12.2010 18:36
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Člen
Hodnocení: 0 (?%) Příspěvek: 4
Založený: 31.12.10
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práveže mám
mám tam ich niekolko
tak potom v čom je problem ? |
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tom711 |
Přidané 31.12.2010 18:49
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Člen
Hodnocení: +1423 (79%) Příspěvek: 597
Založený: 12.06.10
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Vies co? Ak sa nebojis (neboj mapu ti nevezmem..) tak sem daj subor .RMF ja sa ti na to pozrem ...
Time for advertisement!
Vývojársky blog mojich hier
www.kockagame.blo...
A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK” |
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davidsk |
Přidané 31.12.2010 18:57
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Člen
Hodnocení: 0 (?%) Příspěvek: 4
Založený: 31.12.10
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ne dik
skusil som vymazať niektore entity a nevem preco ale teraz šla mapa skompilovať
asi ich tam bolo príliž vela
mal som tam asi 10 armoury_entity ktore som vymazal a dal som miesto nich 1 game_player_equip entitu a už to ide |
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tom711 |
Přidané 31.12.2010 19:25
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Člen
Hodnocení: +1423 (79%) Příspěvek: 597
Založený: 12.06.10
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Hmm.. desat entit neni vela.... Ja som mal 300!!! a mapa stale isla...
Time for advertisement!
Vývojársky blog mojich hier
www.kockagame.blo...
A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK” |
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davidsk |
Přidané 01.01.2011 01:05
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Člen
Hodnocení: 0 (?%) Příspěvek: 4
Založený: 31.12.10
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Všetko najlepšie k Novému roku 2011 |
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norton32 |
Přidané 04.01.2011 17:40
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Hodnocení: 0 (?%) Příspěvek: 1
Založený: 04.01.11
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Prajem príjemný deň/večer. Kedže mam rovnaký problém, a tento nieje tak starý, nechcel som otvárať nový topic. Nejde mi zkompilovať mapa. Stále to vypisuje The command failed. Windows reported the error:
"Systém nemůže nalézt uvedený soubor."
Tu je celý log:
Spoiler: [ZobrazitSchovat]
** Executing...
** Command: "d:\hry\steam\steamapps\vietnamec1\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\hry\steam\steamapps\vietnamec1\counter-strike source\cstrike" "d:\hry\steam\steamapps\vietnamec1\sourcesdk_content\cstrike\mapsrc\ss"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: d:\hry\steam\steamapps\vietnamec1\counter-strike source\cstrike\materials
Loading d:\hry\steam\steamapps\vietnamec1\sourcesdk_content\cstrike\mapsrc\ss.vmf
Could not locate 'GameData' key in d:\hry\steam\steamapps\vietnamec1\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing d:\hry\steam\steamapps\vietnamec1\sourcesdk_content\cstrike\mapsrc\ss.prt...Building visibility clusters...
done (0)
bmodel 2 has no head node (class 'func_buyzone', targetname '')
** Executing...
** Command: "d:\hry\steam\steamapps\vietnamec1\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\hry\steam\steamapps\vietnamec1\counter-strike source\cstrike" "d:\hry\steam\steamapps\vietnamec1\sourcesdk_content\cstrike\mapsrc\ss"
Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading d:\hry\steam\steamapps\vietnamec1\sourcesdk_content\cstrike\mapsrc\ss.bsp
Error opening d:\hry\steam\steamapps\vietnamec1\sourcesdk_content\cstrike\mapsrc\ss.bsp
** Executing...
** Command: "d:\hry\steam\steamapps\vietnamec1\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\hry\steam\steamapps\vietnamec1\counter-strike source\cstrike" "d:\hry\steam\steamapps\vietnamec1\sourcesdk_content\cstrike\mapsrc\ss"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:\hry\steam\steamapps\vietnamec1\sourcesdk_content\cstrike\mapsrc\ss.bsp
Error opening d:\hry\steam\steamapps\vietnamec1\sourcesdk_content\cstrike\mapsrc\ss.bsp
** Executing...
** Command: Copy File
** Parameters: "d:\hry\steam\steamapps\vietnamec1\sourcesdk_content\cstrike\mapsrc\ss.bsp" "d:\hry\steam\steamapps\vietnamec1\counter-strike source\cstrike\maps\ss.bsp"
The command failed. Windows reported the error:
"Systém nemůže nalézt uvedený soubor."
Prednedávnom my všetky mapy išli v pohode skompilovať, ale potom sa niečo stalo. Skúšal som aj preinstalovať Source SDK, no nepomohlo to. Ďakujem za pomoc.
Upravil/a Backup dne 04.01.2011 20:01 |
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Backup |
Přidané 04.01.2011 20:00
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Hlavní Administrátor
Hodnocení: +5310 (95%) Příspěvek: 1218
Založený: 12.12.09
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Tvůj problém je naprosto jiný, on měl zvláštní chybu ohledně počtu entit, ty máš Sourcový ekvivalent "solid entity is empty"; ty děláš do CS:S, on do CS 1.6. Nebe a dudy.
Kažopádně řešení tvého problému by mělo být stejné jako u "solid entity is empty" - pomocí Map -> Entity report najdeš func_buyzone, která v podstatě nebude existovat (když klepneš na Mark tak se nic neoznačí) a tu smažeš.
btw používej spoiler
Upravil/a Backup dne 04.01.2011 20:02 |
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