** Executing...
** Command: Change Directory
** Parameters: "D:\cs\csko"
** Executing...
** Command: D:\cs\hammer\hlcsg.exe
** Parameters: "d:\cs\mapy\zm_military_base" -cliptype precise a -wadautodetect
Unknown option "a"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
-= hlcsg Options =-
-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
-nullfile file : specify list of entities to retexture with NULL
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes
-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in k
-lightdata # : Alter maximum lighting memory limit (in k
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message
-wadconfig name : Specify a configuration to use from wad.cfg
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile
** Executing...
** Command: D:\cs\hammer\hlbsp.exe
** Parameters: "d:\cs\mapy\zm_military_base"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\cs\hammer\hlbsp.exe d:\cs\mapy\zm_military_base
>> There was a problem compiling the map.
>> Check the file d:\cs\mapy\zm_military_base.log for the cause.
----- END hlbsp -----
** Executing...
** Command: D:\cs\hammer\hlvis.exe
** Parameters: "d:\cs\mapy\zm_military_base" -full
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\cs\hammer\hlvis.exe d:\cs\mapy\zm_military_base -full
>> There was a problem compiling the map.
>> Check the file d:\cs\mapy\zm_military_base.log for the cause.
----- END hlvis -----
** Executing...
** Command: D:\cs\hammer\hlrad.exe
** Parameters: "d:\cs\mapy\zm_military_base" -extra -customshadowwithbounce -rgbtransfers
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\cs\hammer\hlrad.exe d:\cs\mapy\zm_military_base -extra -customshadowwithbounce -rgbtransfers
>> There was a problem compiling the map.
>> Check the file d:\cs\mapy\zm_military_base.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "d:\cs\mapy\zm_military_base.bsp" "D:\cs\csko\cstrike\maps\zm_military_base.bsp"
** Executing...
** Command: Copy File
** Parameters: "d:\cs\mapy\zm_military_base.pts" "D:\cs\csko\cstrike\maps\zm_military_base.pts"