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12.05.2024 22:40:06
existuje v goldsrc možnost textur ktoré vytvárajú osvetlenie?
±0


13.01.2024 19:02:53
bohužel je rozmanitost map dost limitována enginem
±0


13.01.2024 19:01:49
na kotelně už je přes 10 let rc cars mód :)
±0


19.12.2023 22:14:07
Viděl jsem Rally mod na GoldSRC ale mod přímo na serveru v CS 1.6 mě teda překvapil :)

PS.: Já tak nemám rád ty nové shorts videa na výšku co se nedají posouvat.
±0


07.11.2023 12:13:08
Rocket League v CS 1.6? Kam se hrabe BMod...
https://www.youtu...svJz-FS8Yo
+1


04.11.2023 19:11:48
Jedli ste už niekto fritovaný snickers? je to pecka.
-1


15.12.2022 15:52:59
ako kto, praví Bruti mladnú :D inak aj napriek tomu, že je to tu už mrtve, všetko najlepšie;)
±0


13.12.2022 12:35:18
Zítra to bude 13 let od založení tohoto portálu.
To já jen tak, abyste si uvědomili, jak rychle stárnete.
±0


07.09.2022 23:43:14
Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje :) Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim ;)
±0


04.08.2022 06:28:29
žijemeee :D ani minuska od kadejakých mrožov nám nevadia
-1


Číst diskuzi

 Tisk diskuze
Bad surface extents 704/0 at position (704, -1920, -352)
tom711
#1 Vytisknout diskuzi
Přidané 08.01.2011 19:57
Avatar člena

Člen

Hodnocení: +1423 (79%)
Příspěvek: 597
Založený: 12.06.10

Spoiler:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\peter\Plocha\hammer\hlcsg.exe "c:\documents and settings\peter\plocha\hammer\maps\fy_aztec_fight_3"-wadautodetect
Entering c:\documents and settings\peter\plocha\hammer\maps\fy_aztec_fight_3.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.16 seconds)

Using Wadfile: \program files\valve\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 5 used textures, 55.56 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 3 used textures, 33.33 percent of map (3116 textures in wad)

added 1 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 0.20 mb (of 4.00 mb MAX)
0.22 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\peter\Plocha\hammer\hlbsp.exe "c:\documents and settings\peter\plocha\hammer\maps\fy_aztec_fight_3"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 462 (0.03 seconds)
BSP generation successful, writing portal file 'c:\documents and settings\peter\plocha\hammer\maps\fy_aztec_fight_3.prt'
SolidBSP [hull 1] 435 (0.05 seconds)
SolidBSP [hull 2] 441 (0.03 seconds)
SolidBSP [hull 3] 436 (0.03 seconds)
0.38 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\peter\Plocha\hammer\hlvis.exe "c:\documents and settings\peter\plocha\hammer\maps\fy_aztec_fight_3"
230 portalleafs
698 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.11 seconds)
LeafThread:
(7.89 seconds)
average leafs visible: 123
g_visdatasize:7199 compressed from 6670
8.02 seconds elapsed

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\peter\Plocha\hammer\hlrad.exe "c:\documents and settings\peter\plocha\hammer\maps\fy_aztec_fight_3"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\DOCUME~1\peter\Plocha\hammer\lights.rad']
[59 texlights parsed from 'C:\DOCUME~1\peter\Plocha\hammer\lights.rad']

1674 faces
Create Patches : 15860 base patches
0 opaque faces
271750 square feet [39132028.00 square inches]
1 direct lights

BuildFacelights:
(78.63 seconds)
visibility matrix : 15.0 megs
BuildVisLeafs:
(19.27 seconds)
MakeScales:
(23.89 seconds)
SwapTransfers:
(1.64 seconds)
Transfer Lists : 5962284 : 5.96M transfers
Indices : 3586632 : 3.42M bytes
Data : 23849136 : 22.74M bytes
GatherLight:
(0.48 seconds)
FinalLightFace:
(2.70 seconds)
128.14 seconds elapsed [2m 8s]

----- END hlrad -----


Kompilacia bola uspesna.. vypisuje to v CS-ku
Time for advertisement! :D
Vývojársky blog mojich hier
www.kockagame.blo...

A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK”
±0
 
Www.kockagame.blogspot.com
Dominio
#2 Vytisknout diskuzi
Přidané 08.01.2011 20:05
Avatar člena

trdelník

Hodnocení: +2960 (90%)
Příspěvek: 937
Založený: 16.10.10

V té chybě máš přece jasně napsané, na jakých souřadnicích je chyba. Chybný brush. Takže si v hammeru najdi ty souřadnice (704, -1920, -352) a ten brush smaž, a udělej ho znovu. Taky se může stát (můj případ), že tam máš brush aaatrigger - trigger_teleport (a jiné podobné) , v tom případě vypni SmartEdit a u ZHLT_invisible (nebo nějak tak) dej 0
Upravil/a Dominio dne 02.02.2011 15:29
±0
 
tom711
#3 Vytisknout diskuzi
Přidané 08.01.2011 20:10
Avatar člena

Člen

Hodnocení: +1423 (79%)
Příspěvek: 597
Založený: 12.06.10

Jj... ja vim... taky sem ten brush (aaatrigger func_buyzone nasel) ale nezdalo sa mi ze je zle... Tak to skusim tak jak hovoris :D

EDIT: ok byl to ten buyzone :D
Upravil/a tom711 dne 08.01.2011 20:13
Time for advertisement! :D
Vývojársky blog mojich hier
www.kockagame.blo...

A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK”
±0
 
Www.kockagame.blogspot.com
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