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Pro přidání zprávy do shoutboxu, musíte být přihlášeni.

12.05.2024 22:40:06
existuje v goldsrc možnost textur ktoré vytvárajú osvetlenie?
±0


13.01.2024 19:02:53
bohužel je rozmanitost map dost limitována enginem
±0


13.01.2024 19:01:49
na kotelně už je přes 10 let rc cars mód :)
±0


19.12.2023 22:14:07
Viděl jsem Rally mod na GoldSRC ale mod přímo na serveru v CS 1.6 mě teda překvapil :)

PS.: Já tak nemám rád ty nové shorts videa na výšku co se nedají posouvat.
±0


07.11.2023 12:13:08
Rocket League v CS 1.6? Kam se hrabe BMod...
https://www.youtu...svJz-FS8Yo
+1


04.11.2023 19:11:48
Jedli ste už niekto fritovaný snickers? je to pecka.
-1


15.12.2022 15:52:59
ako kto, praví Bruti mladnú :D inak aj napriek tomu, že je to tu už mrtve, všetko najlepšie;)
±0


13.12.2022 12:35:18
Zítra to bude 13 let od založení tohoto portálu.
To já jen tak, abyste si uvědomili, jak rychle stárnete.
±0


07.09.2022 23:43:14
Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje :) Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim ;)
±0


04.08.2022 06:28:29
žijemeee :D ani minuska od kadejakých mrožov nám nevadia
-1


Číst diskuzi

 Tisk diskuze
ERR
J0ck3r
#1 Vytisknout diskuzi
Přidané 16.01.2011 13:22
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Hodnocení: +284 (67%)
Příspěvek: 328
Založený: 19.11.10

Proč když skompiluju mapu nenačtemi soubor err ??
-1
 
tom711
#2 Vytisknout diskuzi
Přidané 16.01.2011 13:27
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Hodnocení: +1423 (79%)
Příspěvek: 597
Založený: 12.06.10

A kompilacia prebehla?
Time for advertisement! :D
Vývojársky blog mojich hier
www.kockagame.blo...

A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK”
+2
 
Www.kockagame.blogspot.com
J0ck3r
#3 Vytisknout diskuzi
Přidané 16.01.2011 13:30
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Hodnocení: +284 (67%)
Příspěvek: 328
Založený: 19.11.10

nn
+1
 
tom711
#4 Vytisknout diskuzi
Přidané 16.01.2011 13:47
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Hodnocení: +1423 (79%)
Příspěvek: 597
Založený: 12.06.10

Co ti to pise? A naco vlastne chces ten err?
Time for advertisement! :D
Vývojársky blog mojich hier
www.kockagame.blo...

A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK”
+2
 
Www.kockagame.blogspot.com
J0ck3r
#5 Vytisknout diskuzi
Přidané 16.01.2011 14:28
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Hodnocení: +284 (67%)
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Založený: 19.11.10

u kompilace mito piše
Spoiler:

** Executing...
** Command:
** Parameters: "C:\Program Files\Valve"

* Could not execute the command:
"C:\Program Files\Valve"
* Windows gave the error message:
"Přístup byl odepřen."

** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer1\hlcsg.exe
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer1\hlcsg.exe "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"
Entering c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.90 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (17.43 seconds)

Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 22 used textures, 43.14 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
- Contains 12 used textures, 23.53 percent of map (28 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_havana.wad
- Contains 1 used texture, 1.96 percent of map (122 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_airstrip.wad
- Contains 1 used texture, 1.96 percent of map (69 textures in wad)
Using Wadfile: \program files\valve\cstrike\itsitaly.wad
- Contains 13 used textures, 25.49 percent of map (99 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \documents and settings\jura\plocha\by_j0ck3r.wad
- Contains 1 used texture, 1.96 percent of map (1 textures in wad)

added 7 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 1.03 mb (of 4.00 mb MAX)
29.17 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer1\hlcsg.exe
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer1\hlcsg.exe "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"
Entering c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (13.72 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (14.79 seconds)

Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 22 used textures, 43.14 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
- Contains 12 used textures, 23.53 percent of map (28 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_havana.wad
- Contains 1 used texture, 1.96 percent of map (122 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_airstrip.wad
- Contains 1 used texture, 1.96 percent of map (69 textures in wad)
Using Wadfile: \program files\valve\cstrike\itsitaly.wad
- Contains 13 used textures, 25.49 percent of map (99 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \documents and settings\jura\plocha\by_j0ck3r.wad
- Contains 1 used texture, 1.96 percent of map (1 textures in wad)

added 7 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 1.03 mb (of 4.00 mb MAX)
29.97 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer1\hlcsg.exe
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer1\hlcsg.exe "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"
Entering c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.59 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (14.34 seconds)

Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 22 used textures, 43.14 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
- Contains 12 used textures, 23.53 percent of map (28 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_havana.wad
- Contains 1 used texture, 1.96 percent of map (122 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_airstrip.wad
- Contains 1 used texture, 1.96 percent of map (69 textures in wad)
Using Wadfile: \program files\valve\cstrike\itsitaly.wad
- Contains 13 used textures, 25.49 percent of map (99 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \documents and settings\jura\plocha\by_j0ck3r.wad
- Contains 1 used texture, 1.96 percent of map (1 textures in wad)

added 7 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 1.03 mb (of 4.00 mb MAX)
25.11 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\Jura\Plocha\hammer1\hlcsg.exe
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Jura\Plocha\hammer1\hlcsg.exe "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet"
Entering c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.74 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (14.59 seconds)

Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 22 used textures, 43.14 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_dust.wad
- Contains 12 used textures, 23.53 percent of map (28 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_havana.wad
- Contains 1 used texture, 1.96 percent of map (122 textures in wad)
Using Wadfile: \program files\valve\cstrike\de_airstrip.wad
- Contains 1 used texture, 1.96 percent of map (69 textures in wad)
Using Wadfile: \program files\valve\cstrike\itsitaly.wad
- Contains 13 used textures, 25.49 percent of map (99 textures in wad)
Using Wadfile: \program files\valve\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \documents and settings\jura\plocha\by_j0ck3r.wad
- Contains 1 used texture, 1.96 percent of map (1 textures in wad)

added 7 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 1.03 mb (of 4.00 mb MAX)
25.54 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet.bsp" "C:\Program Files\Valve\cstrike\maps\de_warstreet.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\jura\plocha\hammer1\maps\de_warstreet.pts" "C:\Program Files\Valve\cstrike\maps\de_warstreet.pts"

The command failed. Windows reported the error:
"Systém nemůže nalézt uvedený soubor."


potřebujuto abych věděl v jakem brushi je chyba
-1
 
J0ck3r
#6 Vytisknout diskuzi
Přidané 16.01.2011 14:33
Avatar člena

Člen

Hodnocení: +284 (67%)
Příspěvek: 328
Založený: 19.11.10

jestli to vyřešiš pls napiš na chat
±0
 
Backup
#7 Vytisknout diskuzi
Přidané 16.01.2011 15:03
Avatar člena

Hlavní Administrátor

Hodnocení: +5310 (95%)
Příspěvek: 1218
Založený: 12.12.09

Kompiluješ 4x CSG, místo toho aby kompiloval "všechny čtyři".
+2
 
http://backup.tvorbamap.cz/
J0ck3r
#8 Vytisknout diskuzi
Přidané 16.01.2011 15:16
Avatar člena

Člen

Hodnocení: +284 (67%)
Příspěvek: 328
Založený: 19.11.10

ja je nekompiluju to samo kompilu jak to mam spravit ??
+1
 
Xpun
#9 Vytisknout diskuzi
Přidané 16.01.2011 16:04
Avatar člena

Hlavní Administrátor

Hodnocení: +1653 (97%)
Příspěvek: 145
Založený: 14.12.09

V Tools->Options->Build programs máš všechno nastavené správně?
+1
 
http://xpun.wz.cz/
J0ck3r
#10 Vytisknout diskuzi
Přidané 16.01.2011 16:24
Avatar člena

Člen

Hodnocení: +284 (67%)
Příspěvek: 328
Založený: 19.11.10

jj mam jenom jak mam game executable tak tam semto vymazal ale stim by nic nemělo byt protožemito i předtim šlo
-1
 
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