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Herní server

Shoutbox

Pro přidání zprávy do shoutboxu, musíte být přihlášeni.

06.04.2025 12:43:12
Po letech jsem si vzpoměl jak jsem na tento server spamoval svoje otřesné výtvory :)

Vzhledem k tomu, že server už je asi dlouho mimo, zkusím se tak do prázdna zeptat, jestli někde není dostupný nějaký archiv uživatelských map.
±0


27.12.2024 17:37:43
pf 2025 when?
+1


25.11.2024 11:28:42
updatovali sme na našom http://BRUT.me Portali mašinu s hernými servermi a ostalo nám nejaké miesto pre ďalšie servery :) hlasujte v ankete alebo pridajte aj svoj nápad, aký by sme mohli spustiť http://brut.me/vi...amp;t=5184
±0


30.08.2024 13:05:52
Ano, slouží od toho lights.rad file (případně jiný název). Nastavuje se v RAD sekci.
±0


12.05.2024 22:40:06
existuje v goldsrc možnost textur ktoré vytvárajú osvetlenie?
±0


13.01.2024 19:02:53
bohužel je rozmanitost map dost limitována enginem
±0


13.01.2024 19:01:49
na kotelně už je přes 10 let rc cars mód :)
±0


19.12.2023 22:14:07
Viděl jsem Rally mod na GoldSRC ale mod přímo na serveru v CS 1.6 mě teda překvapil :)

PS.: Já tak nemám rád ty nové shorts videa na výšku co se nedají posouvat.
±0


07.11.2023 12:13:08
Rocket League v CS 1.6? Kam se hrabe BMod...
https://www.youtu...svJz-FS8Yo
+1


04.11.2023 19:11:48
Jedli ste už niekto fritovaný snickers? je to pecka.
-1


Číst diskuzi

 Tisk diskuze
Mapa
kubo000
#1 Vytisknout diskuzi
Přidané 20.01.2011 19:52
Člen

Hodnocení: +48 (77%)
Příspěvek: 19
Založený: 20.01.11

Prosim nevedel by mi niekto pomoct? Ked vytvorim mapu dam run zrobi mi vsetko ale ked idem dat new game v cs tak mi tam neukazuje tu mapu medzy vsetkymi mapami. nevytvori mi ani .bsp v priecinku . ak niekto by vedel prosim napiste
+1
 
tom711
#2 Vytisknout diskuzi
Přidané 20.01.2011 20:13
Avatar člena

Člen

Hodnocení: +1423 (79%)
Příspěvek: 597
Založený: 12.06.10

takze... vyzera to na kompilacnu chybu. Musis nam dat .LOG subor.
Time for advertisement! :D
Vývojársky blog mojich hier
www.kockagame.blo...

A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK”
+1
 
Www.kockagame.blogspot.com
kubo000
#3 Vytisknout diskuzi
Přidané 21.01.2011 15:14
Člen

Hodnocení: +48 (77%)
Příspěvek: 19
Založený: 20.01.11

a nepovedal by si mi co tam treba zmenit aby som to vedel do buducna
-1
 
Backup
#4 Vytisknout diskuzi
Přidané 21.01.2011 15:18
Avatar člena

Hlavní Administrátor

Hodnocení: +5310 (95%)
Příspěvek: 1218
Založený: 12.12.09

Promiň, nemáme křišťálovou kouli, abychom mohli věštit příčiny chyb, potřebujeme tzv. .log soubor, z něj se dá vyčíst vše potřebné.
+3
 
http://backup.tvorbamap.cz/
kubo000
#5 Vytisknout diskuzi
Přidané 21.01.2011 18:35
Člen

Hodnocení: +48 (77%)
Příspěvek: 19
Založený: 20.01.11

uz nic uz mi to ide
+1
 
gykom00
#6 Vytisknout diskuzi
Přidané 04.03.2011 19:51
Avatar člena

Člen

Hodnocení: +24 (90%)
Příspěvek: 8
Založený: 01.03.11

Mám stejný problém, tady to je:
Spoiler:

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\cstrike\maps\mapka.map" "C:\Program Files\Valve\cstrike\maps\mapka.map"


** Executing...
** Command: C:\PROGRA~1\Valve\cstrike\hammer\hlcsg.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\mapka"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\Valve\cstrike\hammer\hlcsg.exe "C:\Program Files\Valve\cstrike\maps\mapka"
Entering C:\Program Files\Valve\cstrike\maps\mapka.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.01 seconds)

Using Wadfile: \program files\valve\cstrike\hammer\blazurban.wad
- Contains 0 used textures, 0.00 percent of map (72 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\cs_ramassis.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (738 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\dmc.wad
- Contains 0 used textures, 0.00 percent of map (93 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\donoteatmikezilla.wad
- Contains 0 used textures, 0.00 percent of map (58 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\halflife.wad
- Contains 1 used texture, 33.33 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\itsitaly.wad
- Contains 1 used texture, 33.33 percent of map (99 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\joesmoe_cm.wad
- Contains 0 used textures, 0.00 percent of map (87 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\kreedz.wad
- Warning: Larger than expected texture (348972 bytes): 'KREEDZ'
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\mattc3.wad
- Contains 0 used textures, 0.00 percent of map (30 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\megamikedeus2.wad
- Contains 0 used textures, 0.00 percent of map (84 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\ramassis.wad
- Warning: Larger than expected texture (235412 bytes): '{TREE010'
- Contains 0 used textures, 0.00 percent of map (901 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\ramassis2.wad
- Contains 0 used textures, 0.00 percent of map (740 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\smoe_cm2.wad
- Contains 0 used textures, 0.00 percent of map (85 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\tfc_ramassis.wad
- Contains 0 used textures, 0.00 percent of map (62 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\vlv_ramassis.wad
- Warning: Larger than expected texture (261932 bytes): '{BIG_MAPLE'
- Contains 0 used textures, 0.00 percent of map (427 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Including Wadfile: \program files\valve\cstrike\hammer\zhlt.wad
- Contains 1 used texture, 33.33 percent of map (8 textures in wad)

Warning: More than 8 wadfiles are in use. (21)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.05 mb (of 4.00 mb MAX)
0.46 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\Valve\cstrike\hammer\hlbsp.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\mapka"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\Valve\cstrike\hammer\hlbsp.exe "C:\Program Files\Valve\cstrike\maps\mapka"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 25 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Program Files\Valve\cstrike\maps\mapka.prt'
SolidBSP [hull 1] 25 (0.00 seconds)
SolidBSP [hull 2] 25 (0.00 seconds)
SolidBSP [hull 3] 25 (0.00 seconds)
0.05 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\Valve\cstrike\hammer\hlvis.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\mapka"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\Valve\cstrike\hammer\hlvis.exe "C:\Program Files\Valve\cstrike\maps\mapka"
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1
0.00 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~1\Valve\cstrike\hammer\hlrad.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\mapka"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\Valve\cstrike\hammer\hlrad.exe "C:\Program Files\Valve\cstrike\maps\mapka"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\PROGRA~1\Valve\cstrike\hammer\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\Valve\cstrike\hammer\lights.rad']

88 faces
Create Patches : 1128 base patches
0 opaque faces
23722 square feet [3416064.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.


----- END hlrad -----


[color=#33cc00]Skype[/color]: Evefal a nebo Adam Lnenicka ;);)
+2
 
gykom00
#7 Vytisknout diskuzi
Přidané 04.03.2011 22:50
Avatar člena

Člen

Hodnocení: +24 (90%)
Příspěvek: 8
Založený: 01.03.11

pls poraďte
[color=#33cc00]Skype[/color]: Evefal a nebo Adam Lnenicka ;);)
+1
 
tom711
#8 Vytisknout diskuzi
Přidané 04.03.2011 22:53
Avatar člena

Člen

Hodnocení: +1423 (79%)
Příspěvek: 597
Založený: 12.06.10

Nemas v mape svetla takze kompilator vsetko nasvetli na 100%... preto si daj do mapy entity light alebo ak tam mas SKY tak light_enviroment
Time for advertisement! :D
Vývojársky blog mojich hier
www.kockagame.blo...

A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK”
+2
 
Www.kockagame.blogspot.com
gykom00
#9 Vytisknout diskuzi
Přidané 04.03.2011 23:13
Avatar člena

Člen

Hodnocení: +24 (90%)
Příspěvek: 8
Založený: 01.03.11

Furt ji tam nemám, ale jak se vlastně ukládá jako .bsp? problém je asi že to ukládám v .map nebo .rmf a ne v .bsp
[color=#33cc00]Skype[/color]: Evefal a nebo Adam Lnenicka ;);)
+1
 
tom711
#10 Vytisknout diskuzi
Přidané 05.03.2011 08:33
Avatar člena

Člen

Hodnocení: +1423 (79%)
Příspěvek: 597
Založený: 12.06.10

Tak daj sem LOG z kompilacie zo svetlami...

Moznosti preco to nejde...

1. Mas zle nastavene cesty v OPTIONS
2. Robis mapu do CSS v 3.4 alebo 3.5
Time for advertisement! :D
Vývojársky blog mojich hier
www.kockagame.blo...

A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK”
+1
 
Www.kockagame.blogspot.com
gykom00
#11 Vytisknout diskuzi
Přidané 05.03.2011 12:07
Avatar člena

Člen

Hodnocení: +24 (90%)
Příspěvek: 8
Založený: 01.03.11

Jeo to možné že dělám mapu do CSS když se mi neukazuje v CS 1.6 Log:
Spoiler:

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\cstrike\maps\map.map" "C:\Program Files\Valve\cstrike\maps\map.map"


** Executing...
** Command: C:\PROGRA~1\Valve\cstrike\hammer\hlcsg.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\map"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\Valve\cstrike\hammer\hlcsg.exe "C:\Program Files\Valve\cstrike\maps\map"
Entering C:\Program Files\Valve\cstrike\maps\map.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
50%... (0.02 seconds)

Using Wadfile: \program files\valve\cstrike\hammer\blazurban.wad
- Contains 0 used textures, 0.00 percent of map (72 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\cs_ramassis.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (738 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\dmc.wad
- Contains 0 used textures, 0.00 percent of map (93 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\donoteatmikezilla.wad
- Contains 0 used textures, 0.00 percent of map (58 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\halflife.wad
- Contains 3 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\joesmoe_cm.wad
- Contains 0 used textures, 0.00 percent of map (87 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\kreedz.wad
- Warning: Larger than expected texture (348972 bytes): 'KREEDZ'
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\mattc3.wad
- Contains 0 used textures, 0.00 percent of map (30 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\megamikedeus2.wad
- Contains 0 used textures, 0.00 percent of map (84 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\ramassis.wad
- Warning: Larger than expected texture (235412 bytes): '{TREE010'
- Contains 0 used textures, 0.00 percent of map (901 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\ramassis2.wad
- Contains 0 used textures, 0.00 percent of map (740 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\smoe_cm2.wad
- Contains 0 used textures, 0.00 percent of map (85 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\tfc_ramassis.wad
- Contains 0 used textures, 0.00 percent of map (62 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\vlv_ramassis.wad
- Warning: Larger than expected texture (261932 bytes): '{BIG_MAPLE'
- Contains 0 used textures, 0.00 percent of map (427 textures in wad)
Using Wadfile: \program files\valve\cstrike\hammer\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Including Wadfile: \program files\valve\cstrike\hammer\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)

Warning: More than 8 wadfiles are in use. (21)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.03 mb (of 4.00 mb MAX)
0.44 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\Valve\cstrike\hammer\hlbsp.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\map"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\Valve\cstrike\hammer\hlbsp.exe "C:\Program Files\Valve\cstrike\maps\map"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 13 (0.00 seconds)
BSP generation successful, writing portal file 'C:\Program Files\Valve\cstrike\maps\map.prt'
SolidBSP [hull 1] 13 (0.00 seconds)
SolidBSP [hull 2] 13 (0.00 seconds)
SolidBSP [hull 3] 13 (0.00 seconds)
0.06 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\Valve\cstrike\hammer\hlvis.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\map"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\Valve\cstrike\hammer\hlvis.exe "C:\Program Files\Valve\cstrike\maps\map"
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.02 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 0
g_visdatasize:3 compressed from 1
0.02 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~1\Valve\cstrike\hammer\hlrad.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\map"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\Valve\cstrike\hammer\hlrad.exe "C:\Program Files\Valve\cstrike\maps\map"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\PROGRA~1\Valve\cstrike\hammer\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\Valve\cstrike\hammer\lights.rad']

42 faces
Create Patches : 576 base patches
0 opaque faces
10240 square feet [1474560.00 square inches]
1 direct lights

BuildFacelights:
30%...40%...50%...80%...90%... (0.04 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
(0.04 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
Transfer Lists : 269568 : 269.57k transfers
Indices : 3744 : 3.66k bytes
Data : 1078272 : 1.03M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
FinalLightFace:
30%...40%...50%...80%...90%... (0.31 seconds)
0.92 seconds elapsed

----- END hlrad -----

[color=#33cc00]Skype[/color]: Evefal a nebo Adam Lnenicka ;);)
±0
 
XXL_cz
#12 Vytisknout diskuzi
Přidané 05.03.2011 13:05
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Člen

Hodnocení: +2967 (92%)
Příspěvek: 1182
Založený: 13.07.10

Vypadá to bez chyby. Kompiluješ na expert? a máš zatrhlý že chceš aby se ti mapa (.bsp) automaticky nakopírovalo do složky maps?
Řešení časté chyby:
Správné umístění cska a hammeru
+1
 
gykom00
#13 Vytisknout diskuzi
Přidané 05.03.2011 16:57
Avatar člena

Člen

Hodnocení: +24 (90%)
Příspěvek: 8
Založený: 01.03.11

Kompiluju jen na normal ale zkoušel sem i na expert a nic... třeba to je verzí
[color=#33cc00]Skype[/color]: Evefal a nebo Adam Lnenicka ;);)
+1
 
tom711
#14 Vytisknout diskuzi
Přidané 05.03.2011 19:04
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Hodnocení: +1423 (79%)
Příspěvek: 597
Založený: 12.06.10

Kompiluj na EXPERT a maj ho nastaveny presne podla toho prveho obrazku

http://tvorbamap....icle_id=84
Time for advertisement! :D
Vývojársky blog mojich hier
www.kockagame.blo...

A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK”
+1
 
Www.kockagame.blogspot.com
gykom00
#15 Vytisknout diskuzi
Přidané 05.03.2011 20:08
Avatar člena

Člen

Hodnocení: +24 (90%)
Příspěvek: 8
Založený: 01.03.11

Jeto moc složité, tohle nedokážu dát dohromady, a teď mi to píše tohle
Spoiler:

** Executing...
** Command: C:\PROGRA~1\Valve\cstrike\hammer\hlcsg.exe
** Parameters: "c:\program files\valve\cstrike\maps\prva_mapa"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\Valve\cstrike\hammer\hlcsg.exe "c:\program files\valve\cstrike\maps\prva_mapa"
Entering c:\program files\valve\cstrike\maps\prva_mapa.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...Error: Entity 0, Brush 8, Side 3: plane with no normal
Error: plane with no normal
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 0, Brush 8, Side 4: has a coplanar plane at (-320, 32, -256), texture FIFTIES_TBL1
Error: Entity 0, Brush 8: outside world(+/-4096): (-448,-10000,-256)-(10000,64,4480)
Error: Entity 0, Brush 8: outside world(+/-4096): (-448,-10000,-256)-(10000,64,4480)
Error: Entity 0, Brush 8: outside world(+/-4096): (-448,-10000,-256)-(10000,64,4480)
Error: Entity 0, Brush 8: outside world(+/-4096): (-464,-10016,-292)-(10016,80,4523)
Error: Entity 0, Brush 8: outside world(+/-4096): (-464,-10016,-292)-(10016,80,4523)
Error: Entity 0, Brush 8: outside world(+/-4096): (-464,-10016,-292)-(10016,80,4523)
Error: Entity 0, Brush 8: outside world(+/-4096): (-480,-10032,-288)-(10032,96,4512)
Error: Entity 0, Brush 8: outside world(+/-4096): (-480,-10032,-288)-(10032,96,4512)
Error: Entity 0, Brush 8: outside world(+/-4096): (-480,-10032,-288)-(10032,96,4512)
Error: Entity 0, Brush 8: outside world(+/-4096): (-464,-10016,-274)-(10016,80,4498)
Error: Entity 0, Brush 8: outside world(+/-4096): (-464,-10016,-274)-(10016,80,4498)
Error: Entity 0, Brush 8: outside world(+/-4096): (-464,-10016,-274)-(10016,80,4498)
90%... (0.04 seconds)

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\Valve\cstrike\hammer\hlbsp.exe
** Parameters: c:\PROGRA~1\valve\cstrike\maps\PRVA_M~1

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\Valve\cstrike\hammer\hlbsp.exe c:\PROGRA~1\valve\cstrike\maps\PRVA_M~1
>> There was a problem compiling the map.
>> Check the file c:\PROGRA~1\valve\cstrike\maps\PRVA_M~1.log for the cause.

----- END hlbsp -----




** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Valve"


** Executing...
** Command: C:\PROGRA~1\Valve\cstrike\hammer\hlvis.exe
** Parameters: c:\PROGRA~1\valve\cstrike\maps\PRVA_M~1

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\Valve\cstrike\hammer\hlvis.exe c:\PROGRA~1\valve\cstrike\maps\PRVA_M~1
>> There was a problem compiling the map.
>> Check the file c:\PROGRA~1\valve\cstrike\maps\PRVA_M~1.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~1\Valve\cstrike\hammer\hlrad.exe
** Parameters: c:\PROGRA~1\valve\cstrike\maps\PRVA_M~1

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\Valve\cstrike\hammer\hlrad.exe c:\PROGRA~1\valve\cstrike\maps\PRVA_M~1
>> There was a problem compiling the map.
>> Check the file c:\PROGRA~1\valve\cstrike\maps\PRVA_M~1.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy file
** Parameters: c:\PROGRA~1\valve\cstrike\maps.bsp\bspdir\PRVA_M~1.bsp

* Could not execute the command:
Copy file c:\PROGRA~1\valve\cstrike\maps.bsp\bspdir\PRVA_M~1.bsp
* Windows gave the error message:
"Přístup byl odepřen."

** Executing...
** Command: Copy file
** Parameters: c:\PROGRA~1\valve\cstrike\maps.pts\bspdir\PRVA_M~1.pts

* Could not execute the command:
Copy file c:\PROGRA~1\valve\cstrike\maps.pts\bspdir\PRVA_M~1.pts
* Windows gave the error message:
"Přístup byl odepřen."

** Executing...
** Command: C:\PROGRA~1\Valve\hl.exe + map
** Parameters: PRVA_M~1 -game cstrike -dev -console +deathmatch 1

* Could not execute the command:
C:\PROGRA~1\Valve\hl.exe + map PRVA_M~1 -game cstrike -dev -console +deathmatch 1
* Windows gave the error message:
"Přístup byl odepřen."

[color=#33cc00]Skype[/color]: Evefal a nebo Adam Lnenicka ;);)
+1
 
XXL_cz
#16 Vytisknout diskuzi
Přidané 05.03.2011 20:11
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Hodnocení: +2967 (92%)
Příspěvek: 1182
Založený: 13.07.10

Entity 0, Brush 8


Dej v hammeru nahoře Map -> Go to brush number a do entity napiš 0 a do Brush napiš 8 Pak dej OK a měl by se ti označit brush co dělá broblém.

Tato chyba zrovna znamená že to máš mimo mapu jako mimo mapovací prostor. a nebo moc namáčklý na kraji.

Toto se většinou stane když v check for problems nejde opravit nějaký invalid solid structure a ignoruješ to a deš hned kompilovat. To se pak nějak blbě opraví a natáhne se to někam do nekonečna.
Upravil/a XXL_cz dne 05.03.2011 20:13
Řešení časté chyby:
Správné umístění cska a hammeru
+1
 
gykom00
#17 Vytisknout diskuzi
Přidané 05.03.2011 23:01
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Hodnocení: +24 (90%)
Příspěvek: 8
Založený: 01.03.11

Nechteto plavat vůbec to nefunguje.Jediné co mi nejde hlavou je to že se mi ukáže okno a tam to mám uložit buď jako .map nebo jako .rmf ale žádne bsp.....
[color=#33cc00]Skype[/color]: Evefal a nebo Adam Lnenicka ;);)
+1
 
XXL_cz
#18 Vytisknout diskuzi
Přidané 06.03.2011 01:08
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Hodnocení: +2967 (92%)
Příspěvek: 1182
Založený: 13.07.10

.map a .rmf jsou soubory pro hammer a .bsp je přímo mapa do hry která se dá hrát, a tu musíš skompilovat.
Řešení časté chyby:
Správné umístění cska a hammeru
+1
 
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