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Po letech jsem si vzpoměl jak jsem na tento server spamoval svoje otřesné výtvory
Vzhledem k tomu, že server už je asi dlouho mimo, zkusím se tak do prázdna zeptat, jestli někde není dostupný nějaký archiv uživatelských map.
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updatovali sme na našom http://BRUT.me Portali mašinu s hernými servermi a ostalo nám nejaké miesto pre ďalšie servery hlasujte v ankete alebo pridajte aj svoj nápad, aký by sme mohli spustiť http://brut.me/vi...amp;t=5184
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Ano, slouží od toho lights.rad file (případně jiný název). Nastavuje se v RAD sekci.
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existuje v goldsrc možnost textur ktoré vytvárajú osvetlenie?
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bohužel je rozmanitost map dost limitována enginem
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Viděl jsem Rally mod na GoldSRC ale mod přímo na serveru v CS 1.6 mě teda překvapil
PS.: Já tak nemám rád ty nové shorts videa na výšku co se nedají posouvat.
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Jedli ste už niekto fritovaný snickers? je to pecka.
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Zdravím vyrobil som si jednu knfie mapu s kompiloval som ju na expert na non-steam ide vsetko spustit normalne bez problemov ale akonahle premiestnim bsp subor na steam a idem ju spustit tak my vyhodi niaku chybu : "Fatal Error Bad surface extents 816/0 at position (2624, -768, -64)"
Tu dávam log:
Spoiler:[ZobrazitSchovat]
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Andrej\Desktop\VALVEH~1\full\hammer\hlcsg.exe "C:\Program Files (x86)\Counter-Strike 1.6 Non-Steam\cstrike\maps\35hp_lava3"
Entering C:\Program Files (x86)\Counter-Strike 1.6 Non-Steam\cstrike\maps\35hp_lava3.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Including Wadfile: \users\andrej\desktop\valve hammer editor\full\hammer\zhlt.wad
- Contains 3 used textures, 21.43 percent of map (8 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\as_tundra.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\bac_warehouse.wad
- Warning: Larger than expected texture (348972 bytes): 'G3'
- Warning: Larger than expected texture (348972 bytes): 'KILLERBD02'
- Warning: Larger than expected texture (230652 bytes): '12_MATERIAL_10'
- Contains 10 used textures, 71.43 percent of map (825 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\blazurban.wad
- Contains 0 used textures, 0.00 percent of map (72 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\cs_dust.wad
- Contains 1 used texture, 7.14 percent of map (28 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\zmb.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\mattc3.wad
- Contains 0 used textures, 0.00 percent of map (30 textures in wad)
Using Wadfile: \program files (x86)\counter-strike 1.6 non-steam\cstrike\donoteatmikezilla.wad
- Contains 0 used textures, 0.00 percent of map (58 textures in wad)
Warning: More than 8 wadfiles are in use. (18)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 4 additional animating textures.
Texture usage is at 0.49 mb (of 4.00 mb MAX)
1.01 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\Andrej\Desktop\VALVEH~1\full\hammer\hlbsp.exe "C:\Program Files (x86)\Counter-Strike 1.6 Non-Steam\cstrike\maps\35hp_lava3"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\Users\Andrej\Desktop\VALVEH~1\full\hammer\hlvis.exe "C:\Program Files (x86)\Counter-Strike 1.6 Non-Steam\cstrike\maps\35hp_lava3"
458 portalleafs
1154 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.03 seconds)
LeafThread:
(0.27 seconds)
average leafs visible: 76
g_visdatasize:12904 compressed from 26564
0.31 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\Users\Andrej\Desktop\VALVEH~1\full\hammer\hlrad.exe "C:\Program Files (x86)\Counter-Strike 1.6 Non-Steam\cstrike\maps\35hp_lava3"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Users\Andrej\Desktop\VALVEH~1\full\hammer\lights.rad']
[59 texlights parsed from 'C:\Users\Andrej\Desktop\VALVEH~1\full\hammer\lights.rad']
2535 faces
Create Patches : 16109 base patches
0 opaque faces
213230 square feet [30705196.00 square inches]
1 direct lights
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Backup poraď prosím.
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Tak se podívej co je na těch souřadnicích. Můžeš taky zkusit dát Map -> Check for problems a vše opravit.
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To ma práveže sere že už fakt nevem aky problém tam môže byť. Dal som Check for problem žiadny error my to nenašlo. A hento čo som si vypočítal podla tych súradnic tak my to vyšlo na roh mapy pri skyboxe a murom tak som to skúsil celé vymazať ale aj tak nič
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Ohledně otevírání map
Tak to vypadá, že záleží na kompilačních programech.
Příklad: Half-Life 2 Deathmatch - kompiluju mapu po steamovém velkém třesku source SDK 2009 hammer4.1 build 5004 (nejnovější hammer),
mapy nejdou otevřít ve starších enginech 2006.Garrys mod na source enginu 2007 tu mapu otevře. Ale když kompiluju v tom samém hammru ,ale jsou nastavené staré programy vbsp.exe vvis.exe a vrad.exe ze starého sdk 2006 ,tak ty mapy jdou i na starých enginech 2006.
Podobné to nejspíš bude i s hammrem 3,4-3,5 a jeho kompilačními programy(ZHLT)
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Aha ďakujem možne to je no.
Potom som spravil druhú mapu a tam my to už nerobilo.
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Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/search_bbcode_include.php on line 39 @amater1001: afaik v GoldSrc je zpětná kompatibilita dobrá a jde kompilovat mapy do HL1.0 i s nejnovějšími VHLT nebo SHLT.
Tady je problém spíš v tom, že u některých klinetů vadí zhlt_invisible 1 u neviditelných brushových entit (func_ladder, trigger_hurt, atd.).
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Ohledně otevírání map II.
Pokud kompilujete poprvé tzv.na rychlo bez vis a rad,některe leaky se nemusí projevit a kompilace proběhne bez problemu ale mapa nejde otevřít nebo padá.Dále je lepší zkompilovat mapu poprvé na full nebo fast se všema optimalizacema a pak drobnosti na vyzkoušení na rychlo.Pak se nehromadí chyby a těžko se odhalují.
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AHA
Upravil/a amater1001 dne 30.01.2011 11:29
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Mimochodem LEAKy se projeví hned u kompilace BSP. Kromě toho je lepší chyby nedělat, než je řešit.
Upravil/a Backup dne 30.01.2011 11:30
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souhlasím
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zpětná kompatibilita
možná valve kalkuluje s tím ,že všichni uživatelé mají legálně zakoupené hry a jsou automaticky steamové. Steam automaticky updatoval všechny enginy na source 2009 TF2 v průběhu minulého roku. Nonsteamové mají smůlu, nepřipojí se na steamové servery a valve nemá důvod zachovávat zpětnou kompatibilitu.
(staré mapy na source2009 ano,nové mapy dělané na novém sdk2009 na starém 2006 a nižším nebo nonsteam enginu ne) info na steam update.
To je muj názor na téma "zpětná kompatibilita"
nebo se mýlím ?
Upravil/a amater1001 dne 30.01.2011 20:41
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Co takový Portal - běží furt na Source 2007, co takový TF2 pokud vím taky běží na Source 2007, navíc některé neaktualizované módy běží dokonce na úplně prvním ( 2004 / Source SDK Base 2006 ) navc Backup napsal, že GOLDSRC má zpětnou kompabilitu tak nevím proč se bavíš dále o Source? Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 21
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[b]
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GOLDSRC je upravený Quake engine (1998) na kterem jedou cs1,6 hl1,hldm atd.
Od minulého roku bohužel steam hammer4.1-source sdk 2009 orangebox-css, hl2,portal,tf2,hl2e1 2,hl2dm,hl2ctf,hl2coop a novější. Dají se na něm dělat i cs1,6 hl1,hldm tf atd.se správným nastavením. Od minulého roku není zpětně kompatibilní s 2006 a nižším. Tzv mapy v něm vytvořené mají jinou fyziku, geometry, přidané a vylepšené entity a proto potřeba 2007-2009 engin (orangebox).
Upravil/a amater1001 dne 30.01.2011 22:40
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Tak teď si sereš do huby, hl2 a jeho modifikace běží na Source enginu, ne na GoldSrc.
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WTF?
"GOLDSRC je upravený Quake engine (1998) na kterem jedou cs1,6 hl1,hldm atd.
Od minulého roku steam hammer4.1-source sdk 2009 orangebox-css, hl2,portal,tf2,hl2e1 2,hl2dm,hl2ctf,hl2coop a novější. Dají ..." opět se bavíš o Source přitom si tak náádherně začal o goldsrc, ukaž kde jsme se začli bavit o Source a o přechodu her na engine 2009, btw synergy je lepší než hl2coop navíc to není hra, ale mód pokud vím a mód je mód né hra od Valve o to se stará třetí strana jestli přejde na nový engine.
Autor tohoto tématu sice napsal, že má Steam, ale to s tím nemá vůbec nic společného, vše je up-to-date jako NS hry & měl chybu v mapě a kompilace mu nešla což není problém Steamu a už vůbec né Source...
Upravil/a Cinska polivka dne 31.01.2011 06:40 Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 21
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[b]