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07.11.2023 12:13:08
Rocket League v CS 1.6? Kam se hrabe BMod...
https://www.youtu...svJz-FS8Yo
±0


04.11.2023 19:11:48
Jedli ste už niekto fritovaný snickers? je to pecka.
-1


15.12.2022 15:52:59
ako kto, praví Bruti mladnú :D inak aj napriek tomu, že je to tu už mrtve, všetko najlepšie;)
+1


13.12.2022 12:35:18
Zítra to bude 13 let od založení tohoto portálu.
To já jen tak, abyste si uvědomili, jak rychle stárnete.
±0


07.09.2022 23:43:14
Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje :) Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim ;)
±0


04.08.2022 06:28:29
žijemeee :D ani minuska od kadejakých mrožov nám nevadia
-1


25.07.2022 09:31:53
Mapping pořád žije :)
±0


22.06.2022 09:10:27
Tak tady to sice moc nežije, ale my žijeme pořád :D
+2


11.04.2022 22:34:40
Že to tu vážně žije se pozná podle těch -2 palců za 7 měsíců :D
-2


18.09.2021 09:34:59
ide o zmenu predvolenej zbrane po spawne, vidím že forum je už hodne dlho mrtve, no aj napriek tomu som tam začal tému, tak ak by niekto vedl poradiť, vopred ďakujem :) a dojdite zastrielat na http://BRUT.me :@
-3


Číst diskuzi

 Tisk diskuze
Načítání mapy
SpikeWriter
#1 Vytisknout diskuzi
Přidané 29.01.2011 16:33
Člen

Hodnocení: 0 (?%)
Příspěvek: 1
Založený: 29.01.11

Mapa se mi bez problémů zkompilovala ,...ale když ji v CS spustím začne se načítat a někde uprostřed se to sekne. Co s tím?
Spoiler:

** Executing...
** Command: Change Directory
** Parameters: C:\csko


** Executing...
** Command: Copy File
** Parameters: "C:\csko\hammer\maps\monty_detmach2.map" "C:\csko\cstrike\maps\monty_detmach2.map"


** Executing...
** Command: C:\csko\hammer\hlcsg.exe
** Parameters: "C:\csko\cstrike\maps\monty_detmach2"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\csko\hammer\hlcsg.exe C:\csko\cstrike\maps\monty_detmach2
Entering C:\csko\cstrike\maps\monty_detmach2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
SetModelCenters:
10%...40%...70%...80%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds)

Including Wadfile: \csko\hammer\zhlt.wad
- Contains 3 used textures, 7.32 percent of map (8 textures in wad)
Using Wadfile: \csko\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \csko\valve\halflife.wad
- Contains 34 used textures, 82.93 percent of map (3116 textures in wad)
Using Wadfile: \csko\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \csko\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \csko\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \csko\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \csko\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \csko\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \documents and settings\monty\plocha\textury\czde_dust.wad
- Warning: Larger than expected texture (232692 bytes): '{TTSTT'
- Contains 0 used textures, 0.00 percent of map (93 textures in wad)
Using Wadfile: \documents and settings\monty\plocha\textury\de_dust1x.wad
- Contains 1 used texture, 2.44 percent of map (30 textures in wad)
Using Wadfile: \documents and settings\monty\plocha\textury\mountainpass.wad
- Contains 2 used textures, 4.88 percent of map (113 textures in wad)
Using Wadfile: \documents and settings\monty\plocha\textury\station.wad
- Contains 1 used texture, 2.44 percent of map (109 textures in wad)

Warning: More than 8 wadfiles are in use. (13)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 1 additional animating textures.
Texture usage is at 0.78 mb (of 4.00 mb MAX)
0.39 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\csko\hammer\hlbsp.exe
** Parameters: "C:\csko\cstrike\maps\monty_detmach2"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\csko\hammer\hlbsp.exe C:\csko\cstrike\maps\monty_detmach2

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 466 (0.05 seconds)
BSP generation successful, writing portal file 'C:\csko\cstrike\maps\monty_detmach2.prt'
SolidBSP [hull 1] 324 (0.03 seconds)
SolidBSP [hull 2] 336 (0.02 seconds)
SolidBSP [hull 3] 337 (0.02 seconds)
0.28 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\csko\hammer\hlvis.exe
** Parameters: "C:\csko\cstrike\maps\monty_detmach2"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\csko\hammer\hlvis.exe C:\csko\cstrike\maps\monty_detmach2
197 portalleafs
522 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.48 seconds)
average leafs visible: 51
g_visdatasize:3668 compressed from 4925
0.55 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\csko\hammer\hlrad.exe
** Parameters: "C:\csko\cstrike\maps\monty_detmach2"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\csko\hammer\hlrad.exe C:\csko\cstrike\maps\monty_detmach2

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\csko\hammer\lights.rad']
[59 texlights parsed from 'C:\csko\hammer\lights.rad']

1475 faces
Create Patches : 11643 base patches
0 opaque faces
202441 square feet [29151560.00 square inches]
3 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (17.48 seconds)
visibility matrix : 8.1 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.05 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.02 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.11 seconds)
Transfer Lists : 10983454 : 10.98M transfers
Indices : 2399244 : 2.29M bytes
Data : 43933816 : 41.90M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.03 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.98 seconds)
41.00 seconds elapsed

----- END hlrad -----



±0
 
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