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13.01.2024 19:02:53
bohužel je rozmanitost map dost limitována enginem
±0


13.01.2024 19:01:49
na kotelně už je přes 10 let rc cars mód :)
±0


19.12.2023 22:14:07
Viděl jsem Rally mod na GoldSRC ale mod přímo na serveru v CS 1.6 mě teda překvapil :)

PS.: Já tak nemám rád ty nové shorts videa na výšku co se nedají posouvat.
±0


07.11.2023 12:13:08
Rocket League v CS 1.6? Kam se hrabe BMod...
https://www.youtu...svJz-FS8Yo
+1


04.11.2023 19:11:48
Jedli ste už niekto fritovaný snickers? je to pecka.
-1


15.12.2022 15:52:59
ako kto, praví Bruti mladnú :D inak aj napriek tomu, že je to tu už mrtve, všetko najlepšie;)
+1


13.12.2022 12:35:18
Zítra to bude 13 let od založení tohoto portálu.
To já jen tak, abyste si uvědomili, jak rychle stárnete.
±0


07.09.2022 23:43:14
Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje :) Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim ;)
±0


04.08.2022 06:28:29
žijemeee :D ani minuska od kadejakých mrožov nám nevadia
-1


25.07.2022 09:31:53
Mapping pořád žije :)
±0


Číst diskuzi

 Tisk diskuze
divná chyba :D
bign
#1 Vytisknout diskuzi
Přidané 06.03.2011 17:34
Člen

Hodnocení: +88 (63%)
Příspěvek: 128
Založený: 10.06.10

ahojte po kompilácii naskočí : couln't open .wad nechápem tomu :D
bign přiložil následující obrázek:


[7.74Kb]
How does the fox feel?
+1
 
www.bignmaps.yw.sk
XXL_cz
#2 Vytisknout diskuzi
Přidané 06.03.2011 17:37
Avatar člena

Člen

Hodnocení: +2967 (92%)
Příspěvek: 1182
Založený: 13.07.10

Na to hlavní si zapoměl, musíš sem dát výpis kompilace.
Řešení časté chyby:
Správné umístění cska a hammeru
±0
 
bign
#3 Vytisknout diskuzi
Přidané 06.03.2011 17:41
Člen

Hodnocení: +88 (63%)
Příspěvek: 128
Založený: 10.06.10

ZDE to máte pane XXLe :P
Spoiler:

** Executing...
** Command: Change Directory
** Parameters: "D:\D\valve"


** Executing...
** Command: D:\full\hammer\hlcsg.exe
** Parameters: "c:\documents and settings\dominik\desktop\fy_smalltown"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: D:\full\hammer\hlcsg.exe "c:\documents and settings\dominik\desktop\fy_smalltown"
Entering c:\documents and settings\dominik\desktop\fy_smalltown.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

7 brushes (totalling 42 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...40%...50%...70%...80%... (0.11 seconds)

Using Wadfile: \d\valve\cstrike\cs_assault.wad
- Contains 5 used textures, 19.23 percent of map (22 textures in wad)
Using Wadfile: \d\valve\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \d\valve\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \d\valve\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \d\valve\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \d\valve\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \d\valve\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \d\valve\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 2 used textures, 7.69 percent of map (162 textures in wad)
Using Wadfile: \d\valve\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \d\valve\cstrike\zazasass.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \d\valve\cstrike\de_piranesi.wad
- Contains 4 used textures, 15.38 percent of map (160 textures in wad)
Using Wadfile: \d\valve\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \d\valve\cstrike\de_vegas.wad
- Contains 0 used textures, 0.00 percent of map (101 textures in wad)
Using Wadfile: \d\valve\cstrike\de_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \d\valve\cstrike\deathrun_dgs.wad
- Contains 0 used textures, 0.00 percent of map (34 textures in wad)
Using Wadfile: \d\valve\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \d\valve\cstrike\ex.wad
- Contains 1 used texture, 3.85 percent of map (45 textures in wad)
Using Wadfile: \d\valve\cstrike\famouz_new.wad
- Contains 0 used textures, 0.00 percent of map (31 textures in wad)
Using Wadfile: \d\valve\cstrike\chateau.wad
- Contains 0 used textures, 0.00 percent of map (136 textures in wad)
Using Wadfile: \d\valve\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \d\valve\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \d\valve\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \d\valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \d\valve\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \d\valve\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \d\valve\cstrike\cs_havana.wad
- Contains 2 used textures, 7.69 percent of map (122 textures in wad)
Using Wadfile: \d\valve\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \d\valve\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \d\valve\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \d\valve\cstrike\as_tundra.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \d\valve\cstrike\awp_rooftops.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \d\valve\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \d\valve\valve\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \d\valve\valve\halflife.wad
- Contains 12 used textures, 46.15 percent of map (3116 textures in wad)
Using Wadfile: \d\valve\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \d\valve\valve\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \d\valve\valve\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \d\valve\valve\xeno.wad
- Contains 0 used textures, 0.00 percent of map (264 textures in wad)
Using Wadfile: \d\valve\valve\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \d\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \d\valve\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)

Warning: More than 8 wadfiles are in use. (41)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 4 additional animating textures.
Texture usage is at 0.49 mb (of 4.00 mb MAX)
0.98 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: D:\full\hammer\hlbsp.exe
** Parameters: "c:\documents and settings\dominik\desktop\fy_smalltown"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: D:\full\hammer\hlbsp.exe "c:\documents and settings\dominik\desktop\fy_smalltown"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 313 (0.00 seconds)
BSP generation successful, writing portal file 'c:\documents and settings\dominik\desktop\fy_smalltown.prt'
SolidBSP [hull 1] 250 (0.02 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 250 (0.02 seconds)
SolidBSP [hull 3] 261 (0.02 seconds)
0.23 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: D:\full\hammer\hlvis.exe
** Parameters: "c:\documents and settings\dominik\desktop\fy_smalltown"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: D:\full\hammer\hlvis.exe "c:\documents and settings\dominik\desktop\fy_smalltown"
187 portalleafs
547 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.41 seconds)
average leafs visible: 71
g_visdatasize:4311 compressed from 4488
0.44 seconds elapsed

----- END hlvis -----




** Executing...
** Command: D:\full\hammer\hlrad.exe
** Parameters: "c:\documents and settings\dominik\desktop\fy_smalltown"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: D:\full\hammer\hlrad.exe "c:\documents and settings\dominik\desktop\fy_smalltown"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'D:\full\hammer\lights.rad']
[59 texlights parsed from 'D:\full\hammer\lights.rad']

1028 faces
Create Patches : 4600 base patches
0 opaque faces
44733 square feet [6441682.00 square inches]
40 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.06 seconds)
visibility matrix : 1.3 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.67 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.22 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
Transfer Lists : 845978 : 845.98k transfers
Indices : 565828 : 552.57k bytes
Data : 3383912 : 3.23M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
5.38 seconds elapsed

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\dominik\desktop\fy_smalltown.bsp" "D:\D\valve\cstrike\maps\fy_smalltown.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\dominik\desktop\fy_smalltown.pts" "D:\D\valve\cstrike\maps\fy_smalltown.pts"


** Executing...
** Command: D:\D\valve\hl.exe
** Parameters: +map "fy_smalltown" -game cstrike -dev -console +deathmatch 1

How does the fox feel?
+1
 
www.bignmaps.yw.sk
XXL_cz
#4 Vytisknout diskuzi
Přidané 06.03.2011 17:46
Avatar člena

Člen

Hodnocení: +2967 (92%)
Příspěvek: 1182
Založený: 13.07.10

Děkuji pane bigNe

Nevidim nic blbýho (kromě toho že se v těch texturách asi nevyznáš máš tam 41 WADů) Ale nevim proč tam dáváš tempdecal.wad a wady nějakejch uživatelskejch map jako je např. n0th1ng.wad (to neznám)
Upravil/a XXL_cz dne 06.03.2011 17:48
Řešení časté chyby:
Správné umístění cska a hammeru
±0
 
bign
#5 Vytisknout diskuzi
Přidané 06.03.2011 17:47
Člen

Hodnocení: +88 (63%)
Příspěvek: 128
Založený: 10.06.10

Tak já neviem ja som tam nahral šecko z zložky CStrike takže tie textury by bolo lepšie odstranit ?
How does the fox feel?
+1
 
www.bignmaps.yw.sk
XXL_cz
#6 Vytisknout diskuzi
Přidané 06.03.2011 17:50
Avatar člena

Člen

Hodnocení: +2967 (92%)
Příspěvek: 1182
Založený: 13.07.10

Spíš si vyber ty co potřebuješ a to co neznáš s tama vyhoď Já bych tam nechal halflife.wad, decals.wad, cstrike.wad a nějaký co potřebuješ.
Řešení časté chyby:
Správné umístění cska a hammeru
+1
 
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