updatovali sme na našom http://BRUT.me Portali mašinu s hernými servermi a ostalo nám nejaké miesto pre ďalšie servery hlasujte v ankete alebo pridajte aj svoj nápad, aký by sme mohli spustiť http://brut.me/vi...amp;t=5184
Zdravím
Potřebuji poradit, jak se zbavím toho Leaf portals saw into leaf , už dřív mi Backup radil kompilovat VIS na full a ne na fast ale teď ho mám na full a nevim, kde je ten problém.
Jméno mapy jsem tady změnil protože to má být mapa do soutěže.
Spoiler:[ZobrazitSchovat]
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\VALVEH~1\hammer\hlcsg.exe "c:\valve hammer editor\hammer\maps\bgfvihvfh\bgfvihvfh"-cliptype precise -wadautodetect
Entering c:\valve hammer editor\hammer\maps\bgfvihvfh\bgfvihvfh.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
Including Wadfile: \valve hammer editor\hammer\zhlt.wad
- Contains 4 used textures, 10.53 percent of map (8 textures in wad)
Using Wadfile: \program files\counter strike 1.6\valve\halflife.wad
- Contains 14 used textures, 36.84 percent of map (3116 textures in wad)
Using Wadfile: \program files\counter strike 1.6\cstrike\cstrike.wad
- Contains 1 used texture, 2.63 percent of map (123 textures in wad)
Using Wadfile: \program files\counter strike 1.6\cstrike\de_airstrip.wad
- Contains 2 used textures, 5.26 percent of map (69 textures in wad)
Using Wadfile: \program files\counter strike 1.6\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 8 used textures, 21.05 percent of map (24 textures in wad)
Using Wadfile: \program files\counter strike 1.6\cstrike\de_nuked.wad
- Contains 4 used textures, 10.53 percent of map (122 textures in wad)
Using Wadfile: \program files\counter strike 1.6\cstrike\de_azteclife_kh.wad
- Contains 5 used textures, 13.16 percent of map (7 textures in wad)
added 9 additional animating textures.
Texture usage is at 0.84 mb (of 4.00 mb MAX)
5.11 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\VALVEH~1\hammer\hlbsp.exe "c:\valve hammer editor\hammer\maps\bgfvihvfh\bgfvihvfh"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\VALVEH~1\hammer\hlvis.exe "c:\valve hammer editor\hammer\maps\bgfvihvfh\bgfvihvfh"-full
3660 portalleafs
10722 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(6.23 seconds)
LeafThread:
(155.80 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 3507 and 3491:
(-2213.107 -154.893 -60.169)
(-2212.602 -155.398 -59.372)
(-2199.729 -183.769 -39.046)
(-2195.267 -219.000 -32.000)
(-2195.267 -229.000 -32.000)
(-2199.729 -264.231 -39.046)
(-2212.602 -292.602 -59.372)
(-2213.107 -293.107 -60.169)
average leafs visible: 176
g_visdatasize:423922 compressed from 1676280
162.33 seconds elapsed [2m 42s]
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\VALVEH~1\hammer\hlrad.exe "c:\valve hammer editor\hammer\maps\bgfvihvfh\bgfvihvfh"-extra -customshadowwithbounce -rgbtransfers -extra -sparse
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
To se mi taky dělo na velké mapě ale já si myslim že to nevadí jestli se to skompiluje ze světlama a nebude se to sekat.
Řešení časté chyby: Správné umístění cska a hammeru