Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim
Zdravím
Potřebuji poradit, jak se zbavím toho Leaf portals saw into leaf , už dřív mi Backup radil kompilovat VIS na full a ne na fast ale teď ho mám na full a nevim, kde je ten problém.
Jméno mapy jsem tady změnil protože to má být mapa do soutěže.
Spoiler:[ZobrazitSchovat]
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\VALVEH~1\hammer\hlcsg.exe "c:\valve hammer editor\hammer\maps\bgfvihvfh\bgfvihvfh"-cliptype precise -wadautodetect
Entering c:\valve hammer editor\hammer\maps\bgfvihvfh\bgfvihvfh.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
Including Wadfile: \valve hammer editor\hammer\zhlt.wad
- Contains 4 used textures, 10.53 percent of map (8 textures in wad)
Using Wadfile: \program files\counter strike 1.6\valve\halflife.wad
- Contains 14 used textures, 36.84 percent of map (3116 textures in wad)
Using Wadfile: \program files\counter strike 1.6\cstrike\cstrike.wad
- Contains 1 used texture, 2.63 percent of map (123 textures in wad)
Using Wadfile: \program files\counter strike 1.6\cstrike\de_airstrip.wad
- Contains 2 used textures, 5.26 percent of map (69 textures in wad)
Using Wadfile: \program files\counter strike 1.6\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 8 used textures, 21.05 percent of map (24 textures in wad)
Using Wadfile: \program files\counter strike 1.6\cstrike\de_nuked.wad
- Contains 4 used textures, 10.53 percent of map (122 textures in wad)
Using Wadfile: \program files\counter strike 1.6\cstrike\de_azteclife_kh.wad
- Contains 5 used textures, 13.16 percent of map (7 textures in wad)
added 9 additional animating textures.
Texture usage is at 0.84 mb (of 4.00 mb MAX)
5.11 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\VALVEH~1\hammer\hlbsp.exe "c:\valve hammer editor\hammer\maps\bgfvihvfh\bgfvihvfh"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\VALVEH~1\hammer\hlvis.exe "c:\valve hammer editor\hammer\maps\bgfvihvfh\bgfvihvfh"-full
3660 portalleafs
10722 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(6.23 seconds)
LeafThread:
(155.80 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 3507 and 3491:
(-2213.107 -154.893 -60.169)
(-2212.602 -155.398 -59.372)
(-2199.729 -183.769 -39.046)
(-2195.267 -219.000 -32.000)
(-2195.267 -229.000 -32.000)
(-2199.729 -264.231 -39.046)
(-2212.602 -292.602 -59.372)
(-2213.107 -293.107 -60.169)
average leafs visible: 176
g_visdatasize:423922 compressed from 1676280
162.33 seconds elapsed [2m 42s]
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\VALVEH~1\hammer\hlrad.exe "c:\valve hammer editor\hammer\maps\bgfvihvfh\bgfvihvfh"-extra -customshadowwithbounce -rgbtransfers -extra -sparse
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
To se mi taky dělo na velké mapě ale já si myslim že to nevadí jestli se to skompiluje ze světlama a nebude se to sekat.
Řešení časté chyby: Správné umístění cska a hammeru