kz mapy - nejdu mi
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Salva |
Přidané 01.05.2011 10:27
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Člen
Hodnocení: +4 (70%) Příspěvek: 8
Založený: 16.04.11
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neviete mi pomoct? skusala som kz mapy, len tak z nudy .. ked som skusila jednu (nejakych 10 skokov) tak sa mi pri spusteni vyplo csko .. ked som skusala druhu (len spawny) ani som mapu nevedela najst medzi ostatnymi stiahnutymi .. neviete kde môže byť chyba?
výpisy z kompilácie:
kz_babtech (tých 10 skokov) :
Spoiler: [ZobrazitSchovat] ** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\admin\Plocha\kz_babtech.map" "C:\Program Files\Valve\cstrike\maps\kz_babtech.map"
** Executing...
** Command: C:\PROGRA~1\Valve\hammer\hlcsg.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\kz_babtech"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\Valve\hammer\hlcsg.exe "C:\Program Files\Valve\cstrike\maps\kz_babtech"
Entering C:\Program Files\Valve\cstrike\maps\kz_babtech.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%... (0.04 seconds)
SetModelCenters:
70%...80%...90%... (0.00 seconds)
CSGBrush:
10%... (0.11 seconds)
Using Wadfile: \program files\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 3 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\sutaznamapa.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.03 mb (of 4.00 mb MAX)
0.23 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\Valve\hammer\hlbsp.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\kz_babtech"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\Valve\hammer\hlbsp.exe "C:\Program Files\Valve\cstrike\maps\kz_babtech"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\Valve\hammer\hlvis.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\kz_babtech"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\Valve\hammer\hlvis.exe "C:\Program Files\Valve\cstrike\maps\kz_babtech"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\cstrike\maps\kz_babtech.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\Valve\hammer\hlrad.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\kz_babtech"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\Valve\hammer\hlrad.exe "C:\Program Files\Valve\cstrike\maps\kz_babtech"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\cstrike\maps\kz_babtech.log for the cause.
----- END hlrad -----
kz_first (len spawny) :
Spoiler: [ZobrazitSchovat] ** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\admin\Plocha\kz_babtech.map" "C:\Program Files\Valve\cstrike\maps\kz_babtech.map"
** Executing...
** Command: C:\PROGRA~1\Valve\hammer\hlcsg.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\kz_babtech"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\Valve\hammer\hlcsg.exe "C:\Program Files\Valve\cstrike\maps\kz_babtech"
Entering C:\Program Files\Valve\cstrike\maps\kz_babtech.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%... (0.04 seconds)
SetModelCenters:
70%...80%...90%... (0.00 seconds)
CSGBrush:
10%... (0.11 seconds)
Using Wadfile: \program files\valve\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \program files\valve\valve\halflife.wad
- Contains 3 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\valve\cstrike\sutaznamapa.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.03 mb (of 4.00 mb MAX)
0.23 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\Valve\hammer\hlbsp.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\kz_babtech"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\Valve\hammer\hlbsp.exe "C:\Program Files\Valve\cstrike\maps\kz_babtech"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] Error: Exceeded MAX_LEAF_FACES
Description: This error is almost always caused by an invalid brush, by having huge rooms, or scaling a texture down to extremely small values (between -1 and 1)
Howto Fix: Find the invalid brush. Any imported prefabs, carved brushes, or vertex manipulated brushes should be suspect
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\Valve\hammer\hlvis.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\kz_babtech"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\Valve\hammer\hlvis.exe "C:\Program Files\Valve\cstrike\maps\kz_babtech"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\cstrike\maps\kz_babtech.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\Valve\hammer\hlrad.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\kz_babtech"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\Valve\hammer\hlrad.exe "C:\Program Files\Valve\cstrike\maps\kz_babtech"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\cstrike\maps\kz_babtech.log for the cause.
----- END hlrad -----
Upravil/a Salva dne 03.05.2011 18:04 |
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ANDREJ |
Přidané 01.05.2011 10:38
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Člen
Hodnocení: +42 (60%) Příspěvek: 29
Založený: 03.04.11
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pouzil si textury z dustu nebo taovzch map nebo proste ye nejsou v zhlt.wad? |
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tom711 |
Přidané 01.05.2011 12:10
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Člen
Hodnocení: +1423 (79%) Příspěvek: 597
Založený: 12.06.10
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Andrej nerad ked nevies....
MAX_LEAF_FACES- Bud mas:
Moc velku miestnost...
Velmi zly brush...
Zle nascalovane textury...
zle importovane prefarby...
Zle pouzity carve...
Preto:
Daj ALT+P. Vsetko co ti vyskoci a bude sa dat opravit (fix all) Urob... Skompiluj a snad to pojde...
Jo a nemas neake entity V brushoch?
Time for advertisement!
Vývojársky blog mojich hier
www.kockagame.blo...
A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK” |
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Salva |
Přidané 01.05.2011 13:03
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Člen
Hodnocení: +4 (70%) Příspěvek: 8
Založený: 16.04.11
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entity nemám, a že je to príliš veľké, tak to je asi ono skúsim to, diky .. |
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Salva |
Přidané 01.05.2011 13:07
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Člen
Hodnocení: +4 (70%) Příspěvek: 8
Založený: 16.04.11
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No errors were found. :/ |
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Backup |
Přidané 01.05.2011 13:07
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Hlavní Administrátor
Hodnocení: +5310 (95%) Příspěvek: 1218
Založený: 12.12.09
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Zkus ty skoky převést na func_wall nebo odsadit jednu jednotku od země. |
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Salva |
Přidané 01.05.2011 13:29
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Člen
Hodnocení: +4 (70%) Příspěvek: 8
Založený: 16.04.11
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už to ide, diky :)
využila by som ešte tento topic .. ako mám vložiť ten timer do kz mapy? skúsala som to nájsť cez entity tool a pozerala som aj na entity ale nikde som to nevedela nájsť ..
Upravil/a Salva dne 01.05.2011 14:12 |
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Salva |
Přidané 02.05.2011 21:23
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Člen
Hodnocení: +4 (70%) Příspěvek: 8
Založený: 16.04.11
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znova mi to nezkompilovalo správne ..
Spoiler: [ZobrazitSchovat] ** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Valve
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\admin\Plocha\kz_babtech.map" "C:\Program Files\Valve\cstrike\maps\kz_babtech.map"
** Executing...
** Command: C:\PROGRA~1\Valve\hammer\hlcsg.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\kz_babtech"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\Valve\hammer\hlcsg.exe "C:\Program Files\Valve\cstrike\maps\kz_babtech"
Entering C:\Program Files\Valve\cstrike\maps\kz_babtech.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...Error: Entity 0, Brush 8: outside world(+/-4096): (1472,320,-864)-(4340,329,89)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
Error: Entity 0, Brush 8: outside world(+/-4096): (1456,304,-900)-(4356,345,125)
Error: Entity 0, Brush 8: outside world(+/-4096): (1440,288,-896)-(4372,361,121)
Error: Entity 0, Brush 8: outside world(+/-4096): (1456,304,-882)-(4356,345,107)
50%...60%... (0.07 seconds)
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\Valve\hammer\hlbsp.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\kz_babtech"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\Valve\hammer\hlbsp.exe "C:\Program Files\Valve\cstrike\maps\kz_babtech"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\cstrike\maps\kz_babtech.log for the cause.
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\Valve\hammer\hlvis.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\kz_babtech"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\Valve\hammer\hlvis.exe "C:\Program Files\Valve\cstrike\maps\kz_babtech"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\cstrike\maps\kz_babtech.log for the cause.
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\Valve\hammer\hlrad.exe
** Parameters: "C:\Program Files\Valve\cstrike\maps\kz_babtech"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\Valve\hammer\hlrad.exe "C:\Program Files\Valve\cstrike\maps\kz_babtech"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\Valve\cstrike\maps\kz_babtech.log for the cause.
----- END hlrad -----
je tam nejaký error, ale neviem čo s tým ..
Upravil/a Salva dne 03.05.2011 18:02 |
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Backup |
Přidané 03.05.2011 00:35
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Hlavní Administrátor
Hodnocení: +5310 (95%) Příspěvek: 1218
Založený: 12.12.09
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Map -> Go to brush number
entity: 0
brush: 8
S tímhle brushem je něco v nepořádku, buď je nějaký překroucený, nebo je blíže jak 64 jednotek od okraje mapy. Buď ho oprav, nebo smaž.
mimochodem, logy příště dávej do spoileru |
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marqueuz |
Přidané 03.05.2011 10:15
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Člen
Hodnocení: +284 (97%) Příspěvek: 35
Založený: 29.01.11
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Ten timer si mozes stiahnut tu http://mappers.co...KreedZ.rar alebo tento novsi http://mappers.co...0spr1n.rar ale u tohto noveho je nevyhoda, ze pri presuvani mapy k nej musis pridat aj tie sprity.
Upravil/a marqueuz dne 03.05.2011 10:15
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Salva |
Přidané 03.05.2011 18:05
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Člen
Hodnocení: +4 (70%) Příspěvek: 8
Založený: 16.04.11
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Back už mi to ide, diky :) a logy som upravila do spoileru ..
marqueuz diky, ale nejde o design, ale o to, že neviem, ako ich "spojazdniť" ;) |
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marqueuz |
Přidané 03.05.2011 18:53
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Člen
Hodnocení: +284 (97%) Příspěvek: 35
Založený: 29.01.11
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Otvor si ten rmf subor a skopiruj si tie tlacidla start aj stop do svojej mapy. Nic viac tam netreba nastavovat, vsetko je uz nastavene a po skompilovani funguje. Daj si tam ten prvy timer od kreedza, ten je jednoduchsi.
Upravil/a marqueuz dne 03.05.2011 18:54
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Salva |
Přidané 04.05.2011 07:28
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Člen
Hodnocení: +4 (70%) Příspěvek: 8
Založený: 16.04.11
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skúsila som to ale zasa je problém z kompiláciou .. už tu skopírujem len error
Spoiler: [ZobrazitSchovat] 10%...20%...40%...50%...60%...70%...80%...90%...Error: Entity 325, Brush 0, Side 6: has a coplanar plane at (2656, -2208, -544), texture BLACK
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
Error: Entity 325, Brush 0, Side 7: has a coplanar plane at (2768, -2192, -544), texture BLACK
(0.05 seconds) |
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Backup |
Přidané 04.05.2011 14:54
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Hlavní Administrátor
Hodnocení: +5310 (95%) Příspěvek: 1218
Založený: 12.12.09
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Tak zkus zase
Map -> Go to brush number ..
Entity: 325
Brush: 0
A smaž nebo oprav. Pokud by to nepomohlo, zkus se mrknout do Map -> Check for problems, jestli tam nejsou nějaké chyby. |
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Salva |
Přidané 04.05.2011 20:11
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Člen
Hodnocení: +4 (70%) Příspěvek: 8
Založený: 16.04.11
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zasa sa objavila nejaká antita 324 a brush 0 .. išla som do Go to brush number, dala som to tam (skúšala som aj entita 0 brush 324, pre istotu), ale písalo mi, že neexistuje .. skúšala som ísť aj do Check for problems, boli tam nejaké 2 chyby - Solid Entity (func_wall) is empty a Solid Entity (button_target) is empty .. dala som fix na obidve, potom aj na fix all, ale stále je tam ten error .. |
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tom711 |
Přidané 04.05.2011 20:26
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Člen
Hodnocení: +1423 (79%) Příspěvek: 597
Založený: 12.06.10
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Jo uz asi viem
Chod do toho logu: ALT+P tam mas to ''is empty'' Nedavaj fix ale ''Go to'' Nic ti to nenajde ale ak kliknes v mriezke napr x/y pravym tak by sa tam malo zobrazit menu a v nom ''delete'' A takto to opakujes z kazdou chybou... ktoru najdes v tom logu ALT+P
Upravil/a tom711 dne 04.05.2011 20:28
Time for advertisement!
Vývojársky blog mojich hier
www.kockagame.blo...
A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK” |
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