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Shoutbox

Pro přidání zprávy do shoutboxu, musíte být přihlášeni.

30.08.2024 13:05:52
Ano, slouží od toho lights.rad file (případně jiný název). Nastavuje se v RAD sekci.
±0


12.05.2024 22:40:06
existuje v goldsrc možnost textur ktoré vytvárajú osvetlenie?
±0


13.01.2024 19:02:53
bohužel je rozmanitost map dost limitována enginem
±0


13.01.2024 19:01:49
na kotelně už je přes 10 let rc cars mód :)
±0


19.12.2023 22:14:07
Viděl jsem Rally mod na GoldSRC ale mod přímo na serveru v CS 1.6 mě teda překvapil :)

PS.: Já tak nemám rád ty nové shorts videa na výšku co se nedají posouvat.
±0


07.11.2023 12:13:08
Rocket League v CS 1.6? Kam se hrabe BMod...
https://www.youtu...svJz-FS8Yo
+1


04.11.2023 19:11:48
Jedli ste už niekto fritovaný snickers? je to pecka.
-1


15.12.2022 15:52:59
ako kto, praví Bruti mladnú :D inak aj napriek tomu, že je to tu už mrtve, všetko najlepšie;)
±0


13.12.2022 12:35:18
Zítra to bude 13 let od založení tohoto portálu.
To já jen tak, abyste si uvědomili, jak rychle stárnete.
±0


07.09.2022 23:43:14
Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje :) Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim ;)
±0


Číst diskuzi

 Tisk diskuze
Nejde mi mapa
Hlas
#1 Vytisknout diskuzi
Přidané 15.05.2011 12:41
Člen

Hodnocení: +9 (100%)
Příspěvek: 2
Založený: 15.05.11

Hoj, mam taky mensi problem s mapou proste mi nejde :) robil som ju 2 tyzdne ...
Vypise mi toto : i55.tinypic.com/izqptk.png


Tu mate výpis s kompilovania :
Spoiler:

** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\mbus\counter-strike"


** Executing...
** Command: C:\Users\MERDZI~1\Desktop\NEWFOL~1\ZHLT25~1\hlcsg.exe
** Parameters: "c:\users\šmerdziš haha\desktop\lamka" -wadinclude aim_c-strike.wad

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\Users\MERDZI~1\Desktop\NEWFOL~1\ZHLT25~1\hlcsg.exe "c:\users\šmerdziš haha\desktop\lamka"-wadinclude aim_c-strike.wad
Entering c:\users\šmerdziš haha\desktop\lamka.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[aim_c-strike.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.06 seconds)

Including Wadfile: \users\šmerdziš haha\desktop\aim_c-strike.wad
- Warning: Larger than expected texture (374812 bytes): 'ROFL'
- Warning: Larger than expected texture (286412 bytes): 'C-STRIKELOGO'
- Contains 19 used textures, 95.00 percent of map (19 textures in wad)

Warning: ::FindTexture() texture CLIP not found!
Warning: ::LoadLump() texture CLIP not found!
Texture usage is at 1.40 mb (of 4.00 mb MAX)
1.40 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Users\MERDZI~1\Desktop\NEWFOL~1\ZHLT25~1\hlbsp.exe
** Parameters: "c:\users\šmerdziš haha\desktop\lamka"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\Users\MERDZI~1\Desktop\NEWFOL~1\ZHLT25~1\hlbsp.exe "c:\users\šmerdziš haha\desktop\lamka"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'c:\users\šmerdziš haha\desktop\lamka.prt'
1.59 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\Users\MERDZI~1\Desktop\NEWFOL~1\ZHLT25~1\hlvis.exe
** Parameters: "c:\users\šmerdziš haha\desktop\lamka"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:\Users\MERDZI~1\Desktop\NEWFOL~1\ZHLT25~1\hlvis.exe "c:\users\šmerdziš haha\desktop\lamka"
597 portalleafs
2365 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.67 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (236.47 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 320 and 322:
(-129.000 1102.727 248.000)
(-129.000 1102.182 245.999)
(-125.581 1098.452 235.742)
(-107.000 1088.000 216.000)
(-103.077 1085.923 212.308)
(-21.994 1072.892 245.610)
(-42.000 1079.000 248.000)

average leafs visible: 363
g_visdatasize:41560 compressed from 44775
237.26 seconds elapsed [3m 57s]

----- END hlvis -----




** Executing...
** Command: C:\Users\MERDZI~1\Desktop\NEWFOL~1\ZHLT25~1\hlrad.exe
** Parameters: "c:\users\šmerdziš haha\desktop\lamka"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:\Users\MERDZI~1\Desktop\NEWFOL~1\ZHLT25~1\hlrad.exe "c:\users\šmerdziš haha\desktop\lamka"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


2193 faces
Create Patches : 7120 base patches
0 opaque faces
63248 square feet [9107792.00 square inches]
10 direct lights

BuildFacelights:
10%...Error:
for Face 368 (texture c-strikelogobox) at
(955.000 -320.000 160.000) (955.000 -320.000 96.000) (955.125 -320.000 96.000) (955.125 -320.000 160.000)
Error: Bad surface extents (9017 x 16)
Check the file ZHLTProblems.html for a detailed explanation of this problem

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\users\šmerdziš haha\desktop\lamka.bsp" "C:\Program Files\Steam\steamapps\mbus22\counter-strike\cstrike_czech\maps\lamka.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\users\šmerdziš haha\desktop\lamka.pts" "C:\Program Files\Steam\steamapps\mbus22\counter-strike\cstrike_czech\maps\lamka.pts"


** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\mbus\COUNTE~1\hl.exe
** Parameters: +map "lamka" -game cstrike -dev -console +deathmatch 1


Upravil/a Hlas dne 15.05.2011 12:44
+2
 
tom711
#2 Vytisknout diskuzi
Přidané 15.05.2011 13:12
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Člen

Hodnocení: +1423 (79%)
Příspěvek: 597
Založený: 12.06.10

Stlac ALT + P a tam by mala byt chyba z roztiahnutimi texturami ''texture axis perpendicular to face'' tak daj '' FIX TO ALL TYPE''
Upravil/a tom711 dne 15.05.2011 13:13
Time for advertisement! :D
Vývojársky blog mojich hier
www.kockagame.blo...

A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK”
+3
 
Www.kockagame.blogspot.com
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