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02.02.2021 20:18:56
Choj khere
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18.01.2021 11:58:27
zajimave :D
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08.11.2020 20:24:23
Jasne!
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07.11.2020 15:36:20
Tak co, zejtřejší tradiční nedělní Nightmix platí?
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07.11.2020 15:34:38
:( :|
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09.09.2020 19:44:32
wow ale v apríli to bude 10 rokov, od kedy som sa registroval na túto stránku...
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09.09.2020 19:39:59
našiel som starý účet, ale netuším na akú emailovú adresu bol účet Habax, takže RIP, tam si asi heslo nezresetujem.
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21.03.2020 10:15:23
Nazdar curaci. Jeste to hrajete? 😂😂💪🏻 Neda si nekdo hru?
+1


20.10.2019 17:34:57
Neni motivace otevřit VHE, když vim, že když něco vytvořim, tak si to stejně nikdo nezahraje :D
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11.10.2019 17:30:28
Ja som objavil staru mapu (de_mitice) a uz na nej asi pol roka robim a s kolegami ju stale hravame :D
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Číst diskuzi

 Tisk diskuze
Bad surface extents 16/640 at position (1270, 924, 384)
J0ck3r
#1 Vytisknout diskuzi
Přidané 15.05.2011 15:46
Avatar člena

Člen

Hodnocení: +284 (67%)
Příspěvek: 328
Založený: 19.11.10

Čau, mam problem když skompiluju mapu a pak ji spustim v CS načtou mi dva dilky a pak mi to napiše tuto hlašku "Bad surface extents 16/640 at position (1270, 924, 384)".
Spoiler:

** Executing...
** Command: Change Directory
** Parameters: "l:\Valve1"


** Executing...
** Command: l:\hammer\hlcsg.exe
** Parameters: "l:\hammer\maps\as_rusalka"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: l:\hammer\hlcsg.exe l:\hammer\maps\as_rusalka
Entering l:\hammer\maps\as_rusalka.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.06 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (34.59 seconds)

Using Wadfile: \valve1\valve\halflife.wad
- Contains 40 used textures, 72.73 percent of map (3116 textures in wad)
Using Wadfile: \valve1\cstrike\cs_747.wad
- Contains 5 used textures, 9.09 percent of map (143 textures in wad)
Using Wadfile: \valve1\cstrike\cstrike.wad
- Contains 6 used textures, 10.91 percent of map (123 textures in wad)
Using Wadfile: \valve1\cstrike\de_airstrip.wad
- Contains 1 used texture, 1.82 percent of map (69 textures in wad)
Using Wadfile: \valve1\cstrike\cs_assault.wad
- Contains 2 used textures, 3.64 percent of map (22 textures in wad)

added 21 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 0.87 mb (of 4.00 mb MAX)
47.90 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: l:\hammer\hlbsp.exe
** Parameters: "l:\hammer\maps\as_rusalka"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: l:\hammer\hlbsp.exe l:\hammer\maps\as_rusalka

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...1901 (0.07 seconds)
BSP generation successful, writing portal file 'l:\hammer\maps\as_rusalka.prt'
SolidBSP [hull 1] 500...1000...1500...1876 (0.07 seconds)
SolidBSP [hull 2] 500...1000...1500...1786 (0.06 seconds)
SolidBSP [hull 3] 500...1000...1500...1917 (0.07 seconds)
10.52 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: l:\hammer\hlvis.exe
** Parameters: "l:\hammer\maps\as_rusalka"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: l:\hammer\hlvis.exe l:\hammer\maps\as_rusalka
1132 portalleafs
3826 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.39 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (19.02 seconds)
average leafs visible: 153
g_visdatasize:84716 compressed from 160744
22.82 seconds elapsed

----- END hlvis -----




** Executing...
** Command: l:\hammer\hlrad.exe
** Parameters: "l:\hammer\maps\as_rusalka"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: l:\hammer\hlrad.exe l:\hammer\maps\as_rusalka

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'l:\hammer\lights.rad']
[59 texlights parsed from 'l:\hammer\lights.rad']

5992 faces
Create Patches : 41866 base patches
0 opaque faces
517785 square feet [74561152.00 square inches]
331 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.84 seconds)
visibility matrix : 104.5 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (17.37 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (8.08 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.47 seconds)
Transfer Lists : 49116910 : 49.12M transfers
Indices : 17556588 : 16.74M bytes
Data : 196467640 : 187.37M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.27 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.62 seconds)
40.73 seconds elapsed

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "l:\hammer\maps\as_rusalka.bsp" "l:\Valve1\cstrike\maps\as_rusalka.bsp"


** Executing...
** Command: Copy File
** Parameters: "l:\hammer\maps\as_rusalka.pts" "l:\Valve1\cstrike\maps\as_rusalka.pts"


** Executing...
** Command: Copy File
** Parameters: +map "as_rusalka" -dev -console


i.imgur.com/2i0Kg.gif
±0
 
Dominio
#2 Vytisknout diskuzi
Přidané 15.05.2011 17:25
Avatar člena

trdelník

Hodnocení: +2959 (90%)
Příspěvek: 937
Založený: 16.10.10

http://tvorbamap....#post_1934
:)
Upravil/a Dominio dne 15.05.2011 17:37
+2
 
J0ck3r
#3 Vytisknout diskuzi
Přidané 15.05.2011 17:30
Avatar člena

Člen

Hodnocení: +284 (67%)
Příspěvek: 328
Založený: 19.11.10

dik
i.imgur.com/2i0Kg.gif
+1
 
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