updatovali sme na našom http://BRUT.me Portali mašinu s hernými servermi a ostalo nám nejaké miesto pre ďalšie servery hlasujte v ankete alebo pridajte aj svoj nápad, aký by sme mohli spustiť http://brut.me/vi...amp;t=5184
lidi co mam udělat ..... dal jsem kompilaci eypert podle navodu a pak tam hupsne tohle:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~2\Steam\STEAMA~1\HOASPI~1\COUNTE~1\hammer\hlcsg.exe "c:\program files (x86)\steam\steamapps\hoaspitaler\counter-strike\hammer\maps\zm_time_warp_czbf"-cliptype precise -wadautodetect
Entering c:\program files (x86)\steam\steamapps\hoaspitaler\counter-strike\hammer\maps\zm_time_warp_czbf.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
Including Wadfile: \program files (x86)\steam\steamapps\hoaspitaler\counter-strike\hammer\zhlt.wad
- Contains 4 used textures, 16.00 percent of map (8 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\hoaspitaler\counter-strike\hammer\wady\de_piranesi.wad
- Contains 11 used textures, 44.00 percent of map (160 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\hoaspitaler\counter-strike\hammer\wady\halflife.wad
- Contains 4 used textures, 16.00 percent of map (3116 textures in wad)
Using Wadfile: \program files (x86)\steam\steamapps\hoaspitaler\counter-strike\hammer\wady\zm_time_warp_czbf.wad
- Contains 6 used textures, 24.00 percent of map (7 textures in wad)
Texture usage is at 0.60 mb (of 4.00 mb MAX)
2.15 seconds elapsed
----- END hlcsg -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~2\Steam\STEAMA~1\HOASPI~1\COUNTE~1\hammer\hlvis.exe c:\PROGRA~2\steam\STEAMA~1\HOASPI~1\COUNTE~1\hammer\maps\ZM_TIM~1 -full
Error: Portal file 'c:\PROGRA~2\steam\STEAMA~1\HOASPI~1\COUNTE~1\hammer\maps\ZM_TIM~1.prt' does not exist, cannot vis the map
----- END hlvis -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~2\Steam\STEAMA~1\HOASPI~1\COUNTE~1\hammer\hlbsp.exe "c:\program files (x86)\steam\steamapps\hoaspitaler\counter-strike\hammer\maps\zm_time_warp_czbf"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~2\Steam\STEAMA~1\HOASPI~1\COUNTE~1\hammer\hlrad.exe "c:\program files (x86)\steam\steamapps\hoaspitaler\counter-strike\hammer\maps\zm_time_warp_czbf"-extra -customshadowwithbounce -rgbtransfers
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
custom shadows with bounce light
[ on ] [ off ]
rgb transfers [ on ] [ off ]
[Reading texlights from 'C:\PROGRA~2\Steam\STEAMA~1\HOASPI~1\COUNTE~1\hammer\lights.rad']
[59 texlights parsed from 'C:\PROGRA~2\Steam\STEAMA~1\HOASPI~1\COUNTE~1\hammer\lights.rad']
Warning: No vis information, direct lighting only.
7615 faces
Create Patches : 29753 base patches
0 opaque faces
172487 square feet [24838226.00 square inches]
11 direct lights
U hull1 to shodí hammer a nepíše se error: W_loudwadfile: couldnt load gfx.wad a
udělá to do cílový složky (kde je i bsp po kompilaci) tento soubor: ZM_TIM~1.err
Poraďte co je kde špatně ....i další jiné vychytávky, díky moc
PSřikládám screen
LoneGreyWolf přiložil následující obrázek:
Máš ty příkazy popřeházené, musí jít postupně za sebou.
Nejdřív smař ten první (kratší) příkaz pro csg_exe. Pak prohoď příkazy pro bsp_exe s vis_exe (vis_exe posuň dolů). Pak by to mělo fungovat správně.