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02.02.2021 20:18:56
Choj khere
±0


18.01.2021 11:58:27
zajimave :D
+1


08.11.2020 20:24:23
Jasne!
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07.11.2020 15:36:20
Tak co, zejtřejší tradiční nedělní Nightmix platí?
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07.11.2020 15:34:38
:( :|
+1


09.09.2020 19:44:32
wow ale v apríli to bude 10 rokov, od kedy som sa registroval na túto stránku...
±0


09.09.2020 19:39:59
našiel som starý účet, ale netuším na akú emailovú adresu bol účet Habax, takže RIP, tam si asi heslo nezresetujem.
±0


21.03.2020 10:15:23
Nazdar curaci. Jeste to hrajete? 😂😂💪🏻 Neda si nekdo hru?
+1


20.10.2019 17:34:57
Neni motivace otevřit VHE, když vim, že když něco vytvořim, tak si to stejně nikdo nezahraje :D
±0


11.10.2019 17:30:28
Ja som objavil staru mapu (de_mitice) a uz na nej asi pol roka robim a s kolegami ju stale hravame :D
±0


Číst diskuzi

 Tisk diskuze
jaj ten expert.....
osok
#1 Vytisknout diskuzi
Přidané 04.06.2011 10:11
Člen

Hodnocení: +175 (61%)
Příspěvek: 315
Založený: 20.04.11

Spoiler:
** Executing...
** Command: Change Directory
** Parameters: "C:\games\Counter-Strike 1.6 ZCP"


** Executing...
** Command: C:\games\COUNTE~1.6ZC\hammer\hlcsg.exe
** Parameters: c:\users\lubomir\desktop\KZ_PYR~1 -wadinclude sarkofag.wad

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlcsg.exe c:\users\lubomir\desktop\KZ_PYR~1 -wadinclude sarkofag.wad
Entering c:\users\lubomir\desktop\KZ_PYR~1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[sarkofag.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.12 seconds)
SetModelCenters:
20%...50%...70%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.27 seconds)

Using Wadfile: \games\counter-strike 1.6 zcp\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\valve\halflife.wad
- Contains 8 used textures, 72.73 percent of map (3116 textures in wad)
Using Wadfile: \users\lubomir\desktop\omg.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\omg.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Including Wadfile: \users\lubomir\desktop\sarkofag.wad
- Contains 1 used texture, 9.09 percent of map (1 textures in wad)
Using Wadfile: \users\lubomir\desktop\1.wad
- Warning: Larger than expected texture (267372 bytes): '1'
- Contains 1 used texture, 9.09 percent of map (1 textures in wad)

Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 0.33 mb (of 4.00 mb MAX)
0.51 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\games\COUNTE~1.6ZC\hammer\hlbsp.exe
** Parameters: c:\users\lubomir\desktop\KZ_PYR~1

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlbsp.exe c:\users\lubomir\desktop\KZ_PYR~1

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...539 (0.06 seconds)
BSP generation successful, writing portal file 'c:\users\lubomir\desktop\KZ_PYR~1.prt'
SolidBSP [hull 1] 206 (0.02 seconds)
SolidBSP [hull 2] 193 (0.02 seconds)
SolidBSP [hull 3] 410 (0.08 seconds)
0.47 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\games\COUNTE~1.6ZC\hammer\hlvis.exe
** Parameters: c:\users\lubomir\desktop\KZ_PYR~1

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlvis.exe c:\users\lubomir\desktop\KZ_PYR~1
198 portalleafs
593 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.86 seconds)
average leafs visible: 79
g_visdatasize:5061 compressed from 4950
0.92 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\games\COUNTE~1.6ZC\hammer\hlrad.exe
** Parameters: c:\users\lubomir\desktop\KZ_PYR~1

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlrad.exe c:\users\lubomir\desktop\KZ_PYR~1

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\games\COUNTE~1.6ZC\hammer\lights.rad']
[59 texlights parsed from 'C:\games\COUNTE~1.6ZC\hammer\lights.rad']

1213 faces
Create Patches : 3126 base patches
0 opaque faces
17605 square feet [2535138.50 square inches]
8 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...Malformed face (881) normal @
(-390.00, 6.00, -200.00)
(-390.00, 6.00, -206.00)
(-389.00, 6.00, -206.00)
(-389.00, 6.00, -200.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'

Malformed face (882) normal @
(-387.00, 6.00, -200.00)
(-387.00, 6.00, -206.00)
(-386.00, 6.00, -206.00)
(-386.00, 6.00, -200.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'


----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\users\lubomir\desktop\kz_pyramide.bsp" "C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\kz_pyramide.bsp"

The command failed. Windows reported the error:
"Systém nemôže nájsť zadaný súbor."

** Executing...
** Command: Copy File
** Parameters: "c:\users\lubomir\desktopkz_pyramide.pts" "C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\kz_pyramide.pts"

The command failed. Windows reported the error:
"Systém nemôže nájsť zadaný súbor."





čo stým zas je?? a pritom som nedal do tools>options žiadnu cestu, čo vedie na plochu...
Upravil/a osok dne 04.06.2011 10:13
±0
 
klanfear.meu.zoznam.sk
XXL_cz
#2 Vytisknout diskuzi
Přidané 04.06.2011 20:30
Avatar člena

Člen

Hodnocení: +2964 (92%)
Příspěvek: 1182
Založený: 13.07.10

Malformed face.

Skus vlízt do check for problems a jestli tam něco je tal to oprav a nebo hledej texturu která je hodně natažená jednom směrem.

Teda spoň myslim že to je tohle.
Řešení časté chyby:
Správné umístění cska a hammeru
+1
 
NxoRT
#3 Vytisknout diskuzi
Přidané 04.06.2011 22:39
Člen

Hodnocení: +98 (76%)
Příspěvek: 74
Založený: 13.06.10

Parameters: "C:\games\Counter-Strike 1.6 ZCP" ešte to by si mohol zmeniť nech tam nieje medzera pomlčka a bodka a tento znak ~
±0
 
osok
#4 Vytisknout diskuzi
Přidané 05.06.2011 10:27
Člen

Hodnocení: +175 (61%)
Příspěvek: 315
Založený: 20.04.11

ok skusim
±0
 
klanfear.meu.zoznam.sk
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