fy_mesa_beta
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Gordon Freeman |
Přidané 21.06.2011 07:05
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Záškodník
Hodnocení: +823 (68%) Příspěvek: 514
Založený: 06.01.11
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ahoj prosim help nevite proc tato mapa nejde na serveru normalne mi de ale na serveru ne prikladam mapu (je to spis DE nez FY)
Gordon Freeman přiložil následujíci soubor:
fy_mesa_v1.bsp
Mam rád banány.
WWW.Databáze-her.cz |
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tom711 |
Přidané 21.06.2011 07:20
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Člen
Hodnocení: +1423 (79%) Příspěvek: 597
Založený: 12.06.10
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Ak je na servru a ide LEN tebe tak k nej nieco chyba ne? Ono by sa to malo zobrazit v zozname chybajucich veci len treba cakat
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A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK” |
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Gordon Freeman |
Přidané 21.06.2011 07:29
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Záškodník
Hodnocení: +823 (68%) Příspěvek: 514
Založený: 06.01.11
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ona nejde ale na serveru vubec
zatim co ji spustim v csku ja sam tak funguje
Upravil/a Gordon Freeman dne 21.06.2011 07:39
Mam rád banány.
WWW.Databáze-her.cz |
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Dominio |
Přidané 21.06.2011 13:59
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trdelník
Hodnocení: +2960 (90%) Příspěvek: 937
Založený: 16.10.10
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Když to je na serveru, napíše ti to něco, nebo prostě spadne server?
Taky by se možná hodil log z kompilace...
Jo, a protožeu Gordona nikdo nikdy neví, jen tak pro jistotu, kompiluješ s mapou ZHLT.wad? |
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Gordon Freeman |
Přidané 21.06.2011 18:11
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Záškodník
Hodnocení: +823 (68%) Příspěvek: 514
Založený: 06.01.11
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ano jenom spadne server a zhlt wady nevim jestli mam pridane ani nevim jak to zjistit jelikoz v pridavany wadu nevidim na konec jmen a roztahnout to nejde
ale jestli to sou ty HINT SKIP NULL TRIGGER NULL tak ty tam mam
a LOG:
Spoiler: [ZobrazitSchovat] hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Pocitac\Plocha\hammer\hlcsg.exe "c:\documents and settings\pocitac\plocha\hammer\maps4\fy_mesa_v1"
Entering c:\documents and settings\pocitac\plocha\hammer\maps4\fy_mesa_v1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
6 brushes (totalling 36 sides) discarded from clipping hulls
CreateBrush:
(0.28 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.81 seconds)
Using Wadfile: \documents and settings\pocitac\plocha\counter-strike\valve\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Including Wadfile: \documents and settings\pocitac\plocha\hammer\zhlt.wad
- Contains 4 used textures, 7.14 percent of map (8 textures in wad)
Using Wadfile: \documents and settings\pocitac\plocha\counter-strike\valve\halflife.wad
- Contains 50 used textures, 89.29 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\pocitac\plocha\counter-strike\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \documents and settings\pocitac\plocha\counter-strike\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \documents and settings\pocitac\plocha\counter-strike\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \documents and settings\pocitac\plocha\counter-strike\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 2 used textures, 3.57 percent of map (24 textures in wad)
Using Wadfile: \documents and settings\pocitac\plocha\counter-strike\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \documents and settings\pocitac\plocha\counter-strike\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \documents and settings\pocitac\plocha\counter-strike\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \documents and settings\pocitac\plocha\counter-strike\cstrike\minecraft1.wad
- Contains 0 used textures, 0.00 percent of map (16 textures in wad)
Using Wadfile: \documents and settings\pocitac\plocha\counter-strike\cstrike\minecraft2.wad
- Contains 0 used textures, 0.00 percent of map (13 textures in wad)
Warning: More than 8 wadfiles are in use. (12)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 7 additional animating textures.
Texture usage is at 0.78 mb (of 4.00 mb MAX)
1.31 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Pocitac\Plocha\hammer\hlbsp.exe "c:\documents and settings\pocitac\plocha\hammer\maps4\fy_mesa_v1"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1244 (0.08 seconds)
BSP generation successful, writing portal file 'c:\documents and settings\pocitac\plocha\hammer\maps4\fy_mesa_v1.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2095 (0.13 seconds)
SolidBSP [hull 2] 500...1000...1500...1898 (0.11 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2119 (0.13 seconds)
1.58 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\Pocitac\Plocha\hammer\hlvis.exe "c:\documents and settings\pocitac\plocha\hammer\maps4\fy_mesa_v1"
705 portalleafs
2383 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(1.64 seconds)
LeafThread:
(37.33 seconds)
average leafs visible: 116
g_visdatasize:39155 compressed from 62745
39.02 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\Pocitac\Plocha\hammer\hlrad.exe "c:\documents and settings\pocitac\plocha\hammer\maps4\fy_mesa_v1"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\DOCUME~1\Pocitac\Plocha\hammer\lights.rad']
[59 texlights parsed from 'C:\DOCUME~1\Pocitac\Plocha\hammer\lights.rad']
1810 faces
Create Patches : 7352 base patches
0 opaque faces
147197 square feet [21196390.00 square inches]
5 direct lights
BuildFacelights:
(8.27 seconds)
visibility matrix : 3.2 megs
BuildVisLeafs:
(3.36 seconds)
MakeScales:
(2.34 seconds)
SwapTransfers:
(0.16 seconds)
Transfer Lists : 1683570 : 1.68M transfers
Indices : 1007904 : 984.28k bytes
Data : 6734280 : 6.42M bytes
GatherLight:
(0.11 seconds)
FinalLightFace:
(0.27 seconds)
14.58 seconds elapsed
----- END hlrad -----
v kompilaci to neco pise ALE v seznamu sem ted zjistil todle:
Aktuální seznam chybějících souborů k mapám na serveru:
projec → breakfloor.wad
projec → project.wad
fy_mesa_beta → models/props/skeleton.mdl
a navíc ten model tam nemohu VLOZIT prej nemam přístup
mohl by ho tam prosím někdo dat za me? do slozky models/props
Gordon Freeman přiložil následujíci soubor:
skeleton.zip
Upravil/a Gordon Freeman dne 21.06.2011 18:28
Mam rád banány.
WWW.Databáze-her.cz |
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Backup |
Přidané 21.06.2011 20:03
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Hlavní Administrátor
Hodnocení: +5310 (95%) Příspěvek: 1218
Založený: 12.12.09
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Zkus to tam nahrát teď, tu složku totiž založil někdo jiný a tak jsi tam nemohl nahrávat. |
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Gordon Freeman |
Přidané 22.06.2011 05:15
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Záškodník
Hodnocení: +823 (68%) Příspěvek: 514
Založený: 06.01.11
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dekuji TOMOVI za pomoc DOMINIOVI za pomoc a BACKUPOVI za rychlé zpristupnení do slozky
mapa uz na serveru v pohode beží
Mam rád banány.
WWW.Databáze-her.cz |
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Gordon Freeman |
Přidané 29.06.2011 07:20
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Záškodník
Hodnocení: +823 (68%) Příspěvek: 514
Založený: 06.01.11
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ale je tu jeste neco jak mi backup poradil na chatu s temi parametri s clipem tak to sem udelal ale vytvorilo se mhoho BUGU treba nekde mohu projit skalou a nekde nemohu zase projit cestou jak to prosim opravit?
i kdyz tu skalu oclipuji tak projdu konkretne je to ta u ct udelana z trojuhelnicku
Gordon Freeman přiložil následujíci soubor:
fy_mesa_v1_1.bsp
Mam rád banány.
WWW.Databáze-her.cz |
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