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Herní server

Shoutbox

Pro přidání zprávy do shoutboxu, musíte být přihlášeni.

25.11.2024 11:28:42
updatovali sme na našom http://BRUT.me Portali mašinu s hernými servermi a ostalo nám nejaké miesto pre ďalšie servery :) hlasujte v ankete alebo pridajte aj svoj nápad, aký by sme mohli spustiť http://brut.me/vi...amp;t=5184
±0


30.08.2024 13:05:52
Ano, slouží od toho lights.rad file (případně jiný název). Nastavuje se v RAD sekci.
±0


12.05.2024 22:40:06
existuje v goldsrc možnost textur ktoré vytvárajú osvetlenie?
±0


13.01.2024 19:02:53
bohužel je rozmanitost map dost limitována enginem
±0


13.01.2024 19:01:49
na kotelně už je přes 10 let rc cars mód :)
±0


19.12.2023 22:14:07
Viděl jsem Rally mod na GoldSRC ale mod přímo na serveru v CS 1.6 mě teda překvapil :)

PS.: Já tak nemám rád ty nové shorts videa na výšku co se nedají posouvat.
±0


07.11.2023 12:13:08
Rocket League v CS 1.6? Kam se hrabe BMod...
https://www.youtu...svJz-FS8Yo
+1


04.11.2023 19:11:48
Jedli ste už niekto fritovaný snickers? je to pecka.
-1


15.12.2022 15:52:59
ako kto, praví Bruti mladnú :D inak aj napriek tomu, že je to tu už mrtve, všetko najlepšie;)
±0


13.12.2022 12:35:18
Zítra to bude 13 let od založení tohoto portálu.
To já jen tak, abyste si uvědomili, jak rychle stárnete.
±0


Číst diskuzi

 Tisk diskuze
Fatal error help
Symb1
#1 Vytisknout diskuzi
Přidané 25.07.2011 16:31
Člen

Hodnocení: +5 (59%)
Příspěvek: 31
Založený: 25.07.11

Zdravim v hammer editore som novy a potreboval by som poradit skusal som google ale tam som sa nic uzitocne nedozvedel tak pisem sem
Ked chcem spustit mapu vyhodi mi fatal error v ktorom sa pise could not find filesystem dll to load a tym padom nemozem spustit moju mapu
http://imageshack...waaaz.png/

Vypis z logu

Spoiler:
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Steam\steamapps\symb1\counter-strike


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\symb1\counter-strike\cstrike_czech\textures for valve hammer\dsadsadsadadda.map" "C:\Program Files\Steam\steamapps\symb1\counter-strike\cstrike_czech\maps\dsadsadsadadda.map"


** Executing...
** Command: C:\Users\Symbio\Desktop\ZHLT34~1\hlcsg.exe
** Parameters: "C:\Program Files\Steam\steamapps\symb1\counter-strike\cstrike_czech\maps\dsadsadsadadda"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Symbio\Desktop\ZHLT34~1\hlcsg.exe "C:\Program Files\Steam\steamapps\symb1\counter-strike\cstrike_czech\maps\dsadsadsadadda"
Entering C:\Program Files\Steam\steamapps\symb1\counter-strike\cstrike_czech\maps\dsadsadsadadda.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
20%...40%...50%...70%...90%... (0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
10%...40%...70%...80%... (0.01 seconds)

Including Wadfile: \users\symbio\desktop\zhlt34x86final\zhlt.wad
- Contains 1 used texture, 20.00 percent of map (8 textures in wad)
Using Wadfile: \program files\steam\steamapps\symb1\counter-strike\cstrike_czech\textures for valve hammer\citybuildings.wad
- Contains 0 used textures, 0.00 percent of map (62 textures in wad)
Using Wadfile: \program files\steam\steamapps\symb1\counter-strike\cstrike_czech\textures for valve hammer\de_clan1_mill.wad
- Warning: Larger than expected texture (348972 bytes): 'CAL_2'
- Contains 1 used texture, 20.00 percent of map (75 textures in wad)
Using Wadfile: \program files\steam\steamapps\symb1\counter-strike\cstrike_czech\textures for valve hammer\de_cpl_strike.wad
- Contains 2 used textures, 40.00 percent of map (77 textures in wad)
Using Wadfile: \program files\steam\steamapps\symb1\counter-strike\cstrike_czech\textures for valve hammer\de_inferno.wad
- Contains 0 used textures, 0.00 percent of map (97 textures in wad)
Using Wadfile: \program files\steam\steamapps\symb1\counter-strike\cstrike_czech\textures for valve hammer\de_survivor.wad
- Warning: Larger than expected texture (218412 bytes): '3DMTRAILL'
- Contains 0 used textures, 0.00 percent of map (95 textures in wad)

Warning: ::FindTexture() texture 1RAND01 not found!
Warning: ::LoadLump() texture 1RAND01 not found!
Texture usage is at 0.34 mb (of 4.00 mb MAX)
0.06 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\Users\Symbio\Desktop\ZHLT34~1\hlbsp.exe
** Parameters: "C:\Program Files\Steam\steamapps\symb1\counter-strike\cstrike_czech\maps\dsadsadsadadda"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\Symbio\Desktop\ZHLT34~1\hlbsp.exe "C:\Program Files\Steam\steamapps\symb1\counter-strike\cstrike_czech\maps\dsadsadsadadda"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 7 (0.01 seconds)
Warning: No entities exist in hull 0, no filling performed for this hull
SolidBSP [hull 1] 7 (0.01 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 7 (0.00 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 7 (0.00 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull
0.08 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\symb1\COUNTE~1\hlrad.exe
** Parameters: "C:\Program Files\Steam\steamapps\symb1\counter-strike\cstrike_czech\maps\dsadsadsadadda"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\Steam\STEAMA~1\symb1\COUNTE~1\hlrad.exe "C:\Program Files\Steam\steamapps\symb1\counter-strike\cstrike_czech\maps\dsadsadsadadda"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\PROGRA~1\Steam\STEAMA~1\symb1\COUNTE~1\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\Steam\STEAMA~1\symb1\COUNTE~1\lights.rad']

Warning: No vis information, direct lighting only.
952 faces
Create Patches : 14720 base patches
0 opaque faces
310954 square feet [44777472.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.


----- END hlrad -----




** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\symb1\COUNTE~1\hl.exe
** Parameters: +map "dsadsadsadadda"
±0
 
Backup
#2 Vytisknout diskuzi
Přidané 25.07.2011 17:14
Avatar člena

Hlavní Administrátor

Hodnocení: +5310 (95%)
Příspěvek: 1218
Založený: 12.12.09

Musíš hl.exe spouštět s parametry " -steam -game cstrike". Pokud nevíš jak na to, odškrtni zapínání hry po kompilaci a spouštěj csko manuálně.
Kromě toho ti chybí v mapě entity - bez info_player_start je ti mapa k ničemu.
+1
 
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