updatovali sme na našom http://BRUT.me Portali mašinu s hernými servermi a ostalo nám nejaké miesto pre ďalšie servery hlasujte v ankete alebo pridajte aj svoj nápad, aký by sme mohli spustiť http://brut.me/vi...amp;t=5184
Zdravim v hammer editore som novy a potreboval by som poradit skusal som google ale tam som sa nic uzitocne nedozvedel tak pisem sem
Ked chcem spustit mapu vyhodi mi fatal error v ktorom sa pise could not find filesystem dll to load a tym padom nemozem spustit moju mapu http://imageshack...waaaz.png/
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\Users\Symbio\Desktop\ZHLT34~1\hlcsg.exe "C:\Program Files\Steam\steamapps\symb1\counter-strike\cstrike_czech\maps\dsadsadsadadda"
Entering C:\Program Files\Steam\steamapps\symb1\counter-strike\cstrike_czech\maps\dsadsadsadadda.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Including Wadfile: \users\symbio\desktop\zhlt34x86final\zhlt.wad
- Contains 1 used texture, 20.00 percent of map (8 textures in wad)
Using Wadfile: \program files\steam\steamapps\symb1\counter-strike\cstrike_czech\textures for valve hammer\citybuildings.wad
- Contains 0 used textures, 0.00 percent of map (62 textures in wad)
Using Wadfile: \program files\steam\steamapps\symb1\counter-strike\cstrike_czech\textures for valve hammer\de_clan1_mill.wad
- Warning: Larger than expected texture (348972 bytes): 'CAL_2'
- Contains 1 used texture, 20.00 percent of map (75 textures in wad)
Using Wadfile: \program files\steam\steamapps\symb1\counter-strike\cstrike_czech\textures for valve hammer\de_cpl_strike.wad
- Contains 2 used textures, 40.00 percent of map (77 textures in wad)
Using Wadfile: \program files\steam\steamapps\symb1\counter-strike\cstrike_czech\textures for valve hammer\de_inferno.wad
- Contains 0 used textures, 0.00 percent of map (97 textures in wad)
Using Wadfile: \program files\steam\steamapps\symb1\counter-strike\cstrike_czech\textures for valve hammer\de_survivor.wad
- Warning: Larger than expected texture (218412 bytes): '3DMTRAILL'
- Contains 0 used textures, 0.00 percent of map (95 textures in wad)
Warning: ::FindTexture() texture 1RAND01 not found!
Warning: ::LoadLump() texture 1RAND01 not found!
Texture usage is at 0.34 mb (of 4.00 mb MAX)
0.06 seconds elapsed
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\Users\Symbio\Desktop\ZHLT34~1\hlbsp.exe "C:\Program Files\Steam\steamapps\symb1\counter-strike\cstrike_czech\maps\dsadsadsadadda"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 7 (0.01 seconds)
Warning: No entities exist in hull 0, no filling performed for this hull
SolidBSP [hull 1] 7 (0.01 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 7 (0.00 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 7 (0.00 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull
0.08 seconds elapsed
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\Steam\STEAMA~1\symb1\COUNTE~1\hlrad.exe "C:\Program Files\Steam\steamapps\symb1\counter-strike\cstrike_czech\maps\dsadsadsadadda"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\Steam\STEAMA~1\symb1\COUNTE~1\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\Steam\STEAMA~1\symb1\COUNTE~1\lights.rad']
Warning: No vis information, direct lighting only.
952 faces
Create Patches : 14720 base patches
0 opaque faces
310954 square feet [44777472.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
Musíš hl.exe spouštět s parametry " -steam -game cstrike". Pokud nevíš jak na to, odškrtni zapínání hry po kompilaci a spouštěj csko manuálně.
Kromě toho ti chybí v mapě entity - bez info_player_start je ti mapa k ničemu.