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Shoutbox

Pro přidání zprávy do shoutboxu, musíte být přihlášeni.

09.09.2020 19:44:32
wow ale v apríli to bude 10 rokov, od kedy som sa registroval na túto stránku...
±0


09.09.2020 19:39:59
našiel som starý účet, ale netuším na akú emailovú adresu bol účet Habax, takže RIP, tam si asi heslo nezresetujem.
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21.03.2020 10:15:23
Nazdar curaci. Jeste to hrajete? 😂😂💪🏻 Neda si nekdo hru?
+1


20.10.2019 17:34:57
Neni motivace otevřit VHE, když vim, že když něco vytvořim, tak si to stejně nikdo nezahraje :D
±0


11.10.2019 17:30:28
Ja som objavil staru mapu (de_mitice) a uz na nej asi pol roka robim a s kolegami ju stale hravame :D
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11.10.2019 14:05:28
Tak se přiznejte, kdo tento rok otevřel vhe?
+1


06.10.2019 21:14:14
opraveno
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05.10.2019 21:25:08
otazka, preco sa nejde napojit na ftp?
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29.09.2019 00:58:39
Bign a Polívka meet v Prahe
https://i.ibb.co/...003610.jpg
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09.08.2019 20:17:53
Tu to neoplývá zrovna aktivitou, že :D
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Číst diskuzi

 Tisk diskuze
Systém nemůže najít uvedený soubor.. :D
Lentilko
#1 Vytisknout diskuzi
Přidané 15.08.2011 20:42
Avatar člena

Člen

Hodnocení: +403 (70%)
Příspěvek: 277
Založený: 10.06.11

Zdravím, kompiluji kompiluji, a na konci mi vyskočí chyba: Systém nemůže nalézt uvedený soubor.
Mapa se nechtěla zkompilovat se ZHLT (viz moje výlevy v shoutboxu), tak jsem si nastavil VHLT.. Po kompilaci mi to vyhodilo tu chybu, ale mapa se chová jako zkompilovaná (teda alespoň světla jsou zkompilovaná). Prosím poraďte mi s touto "velmi ojedinělou chybou" :D a případně jak bych poznal co za error tam přesně je. Předem děkuju.
Spoiler:

** Executing...
** Command: Change Directory
** Parameters: "D:\Valve"


** Executing...
** Command: D:\hammer\hlcsg.exe
** Parameters: "d:\valve\cstrike\moje mapy\lenti_jumpskill" -cliptype precise -wadautodetect

hlcsg v3.4 VL23 (Jan 7 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: D:\hammer\hlcsg.exe "d:\valve\cstrike\moje mapy\lenti_jumpskill" -cliptype precise -wadautodetect
Arguments: "d:\valve\cstrike\moje mapy\lenti_jumpskill" -cliptype precise -wadautodetect
Entering d:\valve\cstrike\moje mapy\lenti_jumpskill.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ precise ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.47 seconds)
CSGBrush:
(0.77 seconds)

Including Wadfile: \valve\cstrike\zhlt.wad
- Contains 3 used textures, 13.04 percent of map (17 textures in wad)
Using Wadfile: \valve\valve\halflife.wad
- Contains 13 used textures, 56.52 percent of map (3116 textures in wad)
Using Wadfile: \valve\cstrike\cs_assault.wad
- Contains 7 used textures, 30.43 percent of map (22 textures in wad)

"wad" is "halflife.wad;cs_assault.wad;"

Texture usage is at 0.28 mb (of 32.00 mb MAX)
1.55 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: D:\hammer\hlbsp.exe
** Parameters: "d:\valve\cstrike\moje mapy\lenti_jumpskill"

hlbsp v3.4 VL23 (Jan 7 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: D:\hammer\hlbsp.exe "d:\valve\cstrike\moje mapy\lenti_jumpskill"
Arguments: "d:\valve\cstrike\moje mapy\lenti_jumpskill"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]


SolidBSP [hull 0] 500...1000...1453 (0.33 seconds)
BSP generation successful, writing portal file 'd:\valve\cstrike\moje mapy\lenti_jumpskill.prt'
SolidBSP [hull 1] 500...1000...1263 (0.13 seconds)
SolidBSP [hull 2] 500...1000...1167 (0.11 seconds)
SolidBSP [hull 3] 500...1000...1302 (0.14 seconds)
Reduced 340 texinfos to 291
Reduced 22 texdatas to 21 (3196 bytes to 2040)
Reduced 3754 planes to 1580
2.06 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: D:\hammer\hlvis.exe
** Parameters: "d:\valve\cstrike\moje mapy\lenti_jumpskill" -full

hlvis v3.4 VL23 (Jan 7 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: D:\hammer\hlvis.exe "d:\valve\cstrike\moje mapy\lenti_jumpskill" -full
Arguments: "d:\valve\cstrike\moje mapy\lenti_jumpskill" -full
636 portalleafs
2007 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(0.73 seconds)
LeafThread:
(32.88 seconds)
average leafs visible: 80
g_visdatasize:15313 compressed from 50880
33.69 seconds elapsed

----- END hlvis -----




** Executing...
** Command: D:\hammer\hlrad.exe
** Parameters: "d:\valve\cstrike\moje mapy\lenti_jumpskill" -extra -customshadowwithbounce -rgbtransfers -waddir "D:\valve\cstrike" -waddir "D:\valve\valve"

hlrad v3.4 VL23 (Jan 7 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: D:\hammer\hlrad.exe "d:\valve\cstrike\moje mapy\lenti_jumpskill" -extra -customshadowwithbounce -rgbtransfers -waddir D:\valve\cstrike -waddir D:\valve\valve
Arguments: "d:\valve\cstrike\moje mapy\lenti_jumpskill" -extra -customshadowwithbounce -rgbtransfers -waddir D:\valve\cstrike -waddir D:\valve\valve

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.100 ] [ 0.100 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

custom shadows with bounce light
[ on ] [ off ]
rgb transfers [ on ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1: 16bit ] [ 1: 16bit ]
size of rgbtransfer [ 2: 32bit ] [ 2: 32bit ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 2.500 ] [ 2.500 ]
reflectivity scale [ 1.000 ] [ 1.000 ]


Load Textures:
Using Wadfile: D:\valve\valve\halflife.wad
Using Wadfile: D:\valve\cstrike\cs_assault.wad
21 textures referenced
[Reading texlights from 'D:\hammer\lights.rad']
[0 texlights parsed from 'D:\hammer\lights.rad']

0 opaque models
0 opaque faces
5556 faces
Create Patches : 44842 base patches
890354 square feet [128211096.00 square inches]
3 direct lights
1 light styles

BuildDiffuseNormals:
(2.78 seconds)
BuildFacelights:
(411.91 seconds)
visibility matrix : 119.9 megs
BuildVisLeafs:
(137.56 seconds)
MakeRGBScales:
(172.72 seconds)
Transfer Lists : 136484108 : 136.48M transfers
Indices : 19869120 : 18.95M bytes
Data : 546066221 : 520.77M bytes
Bounce 1 GatherRGBLight:
(19.20 seconds)
Bounce 2 GatherRGBLight:
(19.16 seconds)
Bounce 3 GatherRGBLight:
(19.17 seconds)
Bounce 4 GatherRGBLight:
(19.06 seconds)
Bounce 5 GatherRGBLight:
(19.11 seconds)
Bounce 6 GatherRGBLight:
(19.13 seconds)
Bounce 7 GatherRGBLight:
(19.06 seconds)
Bounce 8 GatherRGBLight:
(19.16 seconds)
FinalLightFace:
(15.52 seconds)
896.94 seconds elapsed [14m 56s]

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "d:\valve\cstrike\moje mapy\lenti_jumpskill.bsp" "D:\Valve\cstrike\maps\lenti_jumpskill.bsp"


** Executing...
** Command: Copy File
** Parameters: "d:\valve\cstrike\moje mapy\lenti_jumpskill.pts" "D:\Valve\cstrike\maps\lenti_jumpskill.pts"

The command failed. Windows reported the error:
"Systém nemůže nalézt uvedený soubor."

** Executing...
** Command: D:\Valve\hl.exe
** Parameters: +map "lenti_jumpskill" -game cstrike -dev -console +deathmatch 1

±0
 
http://www.lentilko.4fan.cz/
Dominio
#2 Vytisknout diskuzi
Přidané 15.08.2011 20:48
Avatar člena

trdelník

Hodnocení: +2959 (90%)
Příspěvek: 937
Založený: 16.10.10

sorry, ale došlo mi to až teď. Při kompilaci odškrtni Copy file .pts (předposlední v tom seznamu). Sorry, že jsem ti to neřekl dříve, nějak mi to nedošlo.

XXL_cz mi dříve napsal do SZ:
Jo, to je chyba o kopírování .pts souboru. A ten se vytvoří jen když máš v mapě leak.

Takže prostě jenom stačí odškrtnout .pts u experta. A stejně je ti to k ničemu, když point file načteš do hammeru.

Upravil/a Dominio dne 15.08.2011 20:57
+2
 
Lentilko
#3 Vytisknout diskuzi
Přidané 15.08.2011 21:14
Avatar člena

Člen

Hodnocení: +403 (70%)
Příspěvek: 277
Založený: 10.06.11

Jde to.. Už to žádnou chybu nehlásí.. :) Dík :)
+1
 
http://www.lentilko.4fan.cz/
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