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18.09.2021 09:34:59
ide o zmenu predvolenej zbrane po spawne, vidím že forum je už hodne dlho mrtve, no aj napriek tomu som tam začal tému, tak ak by niekto vedl poradiť, vopred ďakujem :) a dojdite zastrielat na http://BRUT.me :@
-1


18.09.2021 09:32:13
Caute Borci :) žije to tu ešte? aspoň kúsok? ja som z BRUT.me Portálu, asi posledného živého na skcz scéne, ktorý sa zaoberá aj gldsrc hrami, máme aj online servery, robíme na prerábke mapy a nevieme si s jednou vecou pomôcť.
-1


14.07.2021 10:26:34
škoda že chcípnul jabber chat. Od té doby je tu všemu konec definitivní.
±0


15.06.2021 13:19:19
mňa by zaujímalo, či sem Backup ešte niekedy chodí. Škoda, že už nemá Twitter účet.
±0


02.02.2021 20:18:56
Choj khere
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18.01.2021 11:58:27
zajimave :D
+1


08.11.2020 20:24:23
Jasne!
±0


07.11.2020 15:36:20
Tak co, zejtřejší tradiční nedělní Nightmix platí?
+1


07.11.2020 15:34:38
:( :|
+1


09.09.2020 19:44:32
wow ale v apríli to bude 10 rokov, od kedy som sa registroval na túto stránku...
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Číst diskuzi

 Tisk diskuze
Oprava LEEKu
Bunney
#1 Vytisknout diskuzi
Přidané 18.08.2011 13:08
Avatar člena

Člen

Hodnocení: +91 (90%)
Příspěvek: 57
Založený: 29.06.11

chtěl sem se zeptat jak mam opravit leek když mi to ukazuje asi 20 čar a koncí uprastřed kde není žádný brush ani entita... nepomohlo ani ty steny u kterých to bylo zavřit do kostky...
Spoiler:

** Executing...
** Command: Change Directory
** Parameters: "C:\csko"


** Executing...
** Command: C:\csko\hammer\hlcsg.exe
** Parameters: "c:\csko\hammer\maps\cs_bp_bunker_v1" -cliptype precise -wadautodetect

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\csko\hammer\hlcsg.exe c:\csko\hammer\maps\cs_bp_bunker_v1 -cliptype precise -wadautodetect
Entering c:\csko\hammer\maps\cs_bp_bunker_v1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

6 brushes (totalling 36 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.59 seconds)

Using Wadfile: \csko\cstrike\cstrike.wad
- Contains 1 used texture, 1.85 percent of map (123 textures in wad)
Using Wadfile: \csko\cstrike\orange_64x64.wad
- Contains 3 used textures, 5.56 percent of map (16 textures in wad)
Using Wadfile: \csko\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 2 used textures, 3.70 percent of map (162 textures in wad)
Using Wadfile: \csko\cstrike\de_inferno_btm.wad
- Contains 4 used textures, 7.41 percent of map (97 textures in wad)
Using Wadfile: \csko\cstrike\aim_sls_bedny.wad
- Warning: Larger than expected texture (348972 bytes): 'ZIVY_PLOT'
- Contains 1 used texture, 1.85 percent of map (8 textures in wad)
Using Wadfile: \csko\cstrike\fy_tunnel.wad
- Contains 1 used texture, 1.85 percent of map (18 textures in wad)
Using Wadfile: \csko\valve\halflife.wad
- Contains 42 used textures, 77.78 percent of map (3116 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.72 mb (of 4.00 mb MAX)
0.97 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\csko\hammer\hlbsp.exe
** Parameters: "c:\csko\hammer\maps\cs_bp_bunker_v1"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\csko\hammer\hlbsp.exe c:\csko\hammer\maps\cs_bp_bunker_v1

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1031 (0.08 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ (-638,-391, 147)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...871 (0.06 seconds)
SolidBSP [hull 2] 500...778 (0.06 seconds)
SolidBSP [hull 3] 500...955 (0.06 seconds)
1.03 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\csko\hammer\hlvis.exe
** Parameters: "c:\csko\hammer\maps\cs_bp_bunker_v1" -full

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\csko\hammer\hlvis.exe c:\csko\hammer\maps\cs_bp_bunker_v1 -full
>> There was a problem compiling the map.
>> Check the file c:\csko\hammer\maps\cs_bp_bunker_v1.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\csko\hammer\hlrad.exe
** Parameters: "c:\csko\hammer\maps\cs_bp_bunker_v1" -extra -customshadowwithbounce -rgbtransfers

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\csko\hammer\hlrad.exe c:\csko\hammer\maps\cs_bp_bunker_v1 -extra -customshadowwithbounce -rgbtransfers
>> There was a problem compiling the map.
>> Check the file c:\csko\hammer\maps\cs_bp_bunker_v1.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\csko\hammer\maps\cs_bp_bunker_v1.bsp" "C:\csko\cstrike\maps\cs_bp_bunker_v1.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\csko\hammer\maps\cs_bp_bunker_v1.pts" "C:\csko\cstrike\maps\cs_bp_bunker_v1.pts"


** Executing...
** Command: Copy File
** Parameters: +map "cs_bp_bunker_v1" -game cstrike -dev -console +deathmatch 1


Bunney přiložil následující obrázek:


[308.43Kb]
Upravil/a Bunney dne 18.08.2011 13:09
SKYPE: bunneyx
E-mail: Bunneyx@gmail.com
WEB:http://bunney.hu.cz/
FB: http://www.facebo...nney.hanus
±0
 
http://bunney.hu.cz
Dominio
#2 Vytisknout diskuzi
Přidané 18.08.2011 13:17
Avatar člena

trdelník

Hodnocení: +2959 (90%)
Příspěvek: 937
Založený: 16.10.10

LEAK označují červené čáry ve 3D camera. Modré a fialové (a další odstíny) ukazují něco jiného. (na screenu v camera nejsou vidět červéné.)
±0
 
Bunney
#3 Vytisknout diskuzi
Přidané 18.08.2011 13:27
Avatar člena

Člen

Hodnocení: +91 (90%)
Příspěvek: 57
Založený: 29.06.11

Jo dik...už sem to opravil sem tam měl pod mapu ve ventilaci malou škvírku .)
SKYPE: bunneyx
E-mail: Bunneyx@gmail.com
WEB:http://bunney.hu.cz/
FB: http://www.facebo...nney.hanus
±0
 
http://bunney.hu.cz
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