tvorbamap.cz

tvorbamap.cz

Navigace

bullet.gif

Domů


bullet.gif

Články


bullet.gif

Ke stažení


bullet.gif

Fórum


bullet.gif

FAQ



bullet.gif

Herní server


bullet.gif

Chat


bullet.gif

Převod jednotek



bullet.gif

Soutěž


bullet.gif

Síň slávy



bullet.gif

Podpořte nás


bullet.gif

Kontakt


bullet.gif

Vyhledávání


bullet.gif

RSS


Herní server

Shoutbox

Pro přidání zprávy do shoutboxu, musíte být přihlášeni.

09.09.2020 19:44:32
wow ale v apríli to bude 10 rokov, od kedy som sa registroval na túto stránku...
±0


09.09.2020 19:39:59
našiel som starý účet, ale netuším na akú emailovú adresu bol účet Habax, takže RIP, tam si asi heslo nezresetujem.
±0


21.03.2020 10:15:23
Nazdar curaci. Jeste to hrajete? 😂😂💪🏻 Neda si nekdo hru?
+1


20.10.2019 17:34:57
Neni motivace otevřit VHE, když vim, že když něco vytvořim, tak si to stejně nikdo nezahraje :D
±0


11.10.2019 17:30:28
Ja som objavil staru mapu (de_mitice) a uz na nej asi pol roka robim a s kolegami ju stale hravame :D
±0


11.10.2019 14:05:28
Tak se přiznejte, kdo tento rok otevřel vhe?
+1


06.10.2019 21:14:14
opraveno
±0


05.10.2019 21:25:08
otazka, preco sa nejde napojit na ftp?
±0


29.09.2019 00:58:39
Bign a Polívka meet v Prahe
https://i.ibb.co/...003610.jpg
±0


09.08.2019 20:17:53
Tu to neoplývá zrovna aktivitou, že :D
±0


Číst diskuzi

 Tisk diskuze
Oprava LEEKu
Bunney
#1 Vytisknout diskuzi
Přidané 18.08.2011 13:08
Avatar člena

Člen

Hodnocení: +91 (90%)
Příspěvek: 57
Založený: 29.06.11

chtěl sem se zeptat jak mam opravit leek když mi to ukazuje asi 20 čar a koncí uprastřed kde není žádný brush ani entita... nepomohlo ani ty steny u kterých to bylo zavřit do kostky...
Spoiler:

** Executing...
** Command: Change Directory
** Parameters: "C:\csko"


** Executing...
** Command: C:\csko\hammer\hlcsg.exe
** Parameters: "c:\csko\hammer\maps\cs_bp_bunker_v1" -cliptype precise -wadautodetect

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\csko\hammer\hlcsg.exe c:\csko\hammer\maps\cs_bp_bunker_v1 -cliptype precise -wadautodetect
Entering c:\csko\hammer\maps\cs_bp_bunker_v1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

6 brushes (totalling 36 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.59 seconds)

Using Wadfile: \csko\cstrike\cstrike.wad
- Contains 1 used texture, 1.85 percent of map (123 textures in wad)
Using Wadfile: \csko\cstrike\orange_64x64.wad
- Contains 3 used textures, 5.56 percent of map (16 textures in wad)
Using Wadfile: \csko\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 2 used textures, 3.70 percent of map (162 textures in wad)
Using Wadfile: \csko\cstrike\de_inferno_btm.wad
- Contains 4 used textures, 7.41 percent of map (97 textures in wad)
Using Wadfile: \csko\cstrike\aim_sls_bedny.wad
- Warning: Larger than expected texture (348972 bytes): 'ZIVY_PLOT'
- Contains 1 used texture, 1.85 percent of map (8 textures in wad)
Using Wadfile: \csko\cstrike\fy_tunnel.wad
- Contains 1 used texture, 1.85 percent of map (18 textures in wad)
Using Wadfile: \csko\valve\halflife.wad
- Contains 42 used textures, 77.78 percent of map (3116 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.72 mb (of 4.00 mb MAX)
0.97 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\csko\hammer\hlbsp.exe
** Parameters: "c:\csko\hammer\maps\cs_bp_bunker_v1"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\csko\hammer\hlbsp.exe c:\csko\hammer\maps\cs_bp_bunker_v1

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1031 (0.08 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ (-638,-391, 147)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...871 (0.06 seconds)
SolidBSP [hull 2] 500...778 (0.06 seconds)
SolidBSP [hull 3] 500...955 (0.06 seconds)
1.03 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\csko\hammer\hlvis.exe
** Parameters: "c:\csko\hammer\maps\cs_bp_bunker_v1" -full

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\csko\hammer\hlvis.exe c:\csko\hammer\maps\cs_bp_bunker_v1 -full
>> There was a problem compiling the map.
>> Check the file c:\csko\hammer\maps\cs_bp_bunker_v1.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\csko\hammer\hlrad.exe
** Parameters: "c:\csko\hammer\maps\cs_bp_bunker_v1" -extra -customshadowwithbounce -rgbtransfers

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\csko\hammer\hlrad.exe c:\csko\hammer\maps\cs_bp_bunker_v1 -extra -customshadowwithbounce -rgbtransfers
>> There was a problem compiling the map.
>> Check the file c:\csko\hammer\maps\cs_bp_bunker_v1.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\csko\hammer\maps\cs_bp_bunker_v1.bsp" "C:\csko\cstrike\maps\cs_bp_bunker_v1.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\csko\hammer\maps\cs_bp_bunker_v1.pts" "C:\csko\cstrike\maps\cs_bp_bunker_v1.pts"


** Executing...
** Command: Copy File
** Parameters: +map "cs_bp_bunker_v1" -game cstrike -dev -console +deathmatch 1


Bunney přiložil následující obrázek:


[308.43Kb]
Upravil/a Bunney dne 18.08.2011 13:09
SKYPE: bunneyx
E-mail: Bunneyx@gmail.com
WEB:http://bunney.hu.cz/
FB: http://www.facebo...nney.hanus
±0
 
http://bunney.hu.cz
Dominio
#2 Vytisknout diskuzi
Přidané 18.08.2011 13:17
Avatar člena

trdelník

Hodnocení: +2959 (90%)
Příspěvek: 937
Založený: 16.10.10

LEAK označují červené čáry ve 3D camera. Modré a fialové (a další odstíny) ukazují něco jiného. (na screenu v camera nejsou vidět červéné.)
±0
 
Bunney
#3 Vytisknout diskuzi
Přidané 18.08.2011 13:27
Avatar člena

Člen

Hodnocení: +91 (90%)
Příspěvek: 57
Založený: 29.06.11

Jo dik...už sem to opravil sem tam měl pod mapu ve ventilaci malou škvírku .)
SKYPE: bunneyx
E-mail: Bunneyx@gmail.com
WEB:http://bunney.hu.cz/
FB: http://www.facebo...nney.hanus
±0
 
http://bunney.hu.cz
Přejít na fórum:

Přihlášení

Jméno

Heslo



Nejste členem?
Zaregistrujte se!

Ztracené heslo?

Seznam článků

Diskuze fóra

Nejnovější příspěvky


bullet.gif

Neexistují...

(Asiimovicek)
bullet.gif

Miznúce objekty

(Gyuki)
bullet.gif

trigger

(nifty)
bullet.gif

Chyba kompilace...

(Backup)
bullet.gif

Svetlo sa nec...

(boxolop1)
bullet.gif

map change fa...

(boxolop1)
bullet.gif

Svetlo

(boxolop1)
bullet.gif

MAPY

(Slivka)
bullet.gif

Pády serveru př...

(latins)
bullet.gif

Restartování entit

(Backup)

Odkazy

Kotelna Mix-Arena.eu - Gaming portál AMX Mod X nonsteam.cz - seznam CZ/SK Non-Steam Counter Strike serverů

Twitter & FB


Kdo je on-line

bullet.gif Hosté on-line: 1

bullet.gif Členové on-line: 0

bullet.gif Registrovaní členové: 937
bullet.gif Nejnovější člen: HeathenCrayon41