Ahojte, po siedmich rokoch som sa nostalgicky pozrel spat na toto forum a ono este stale existuje Nedokazal som si obnovit stary ucet, email uz je zruseny tak aspon takto sa hlasim
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: J:\CS1~1.6-F\HAMMER~1\hammer\hlcsg.exe "J:\CS1.6-ForHammer Edition\cstrike\maps\avd_hill"
Entering J:\CS1.6-ForHammer Edition\cstrike\maps\avd_hill.map
Error: Entity 0, Brush 15: mixed face contents
Texture !WATERGREEN and !WATERGREEN
Error: mixed face contents
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
Error: Entity 0, Brush 15: mixed face contents
Texture !WATERGREEN and !WATERGREEN
Error: Entity 0, Brush 15: mixed face contents
Texture !WATERGREEN and !WATERGREEN
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: J:\CS1~1.6-F\HAMMER~1\hammer\hlbsp.exe "J:\CS1.6-ForHammer Edition\cstrike\maps\avd_hill"
>> There was a problem compiling the map.
>> Check the file J:\CS1.6-ForHammer Edition\cstrike\maps\avd_hill.log for the cause.
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: J:\CS1~1.6-F\HAMMER~1\hammer\hlvis.exe "J:\CS1.6-ForHammer Edition\cstrike\maps\avd_hill"
>> There was a problem compiling the map.
>> Check the file J:\CS1.6-ForHammer Edition\cstrike\maps\avd_hill.log for the cause.
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: J:\CS1~1.6-F\HAMMER~1\hammer\hlrad.exe "J:\CS1.6-ForHammer Edition\cstrike\maps\avd_hill"
>> There was a problem compiling the map.
>> Check the file J:\CS1.6-ForHammer Edition\cstrike\maps\avd_hill.log for the cause.
Ne, to nepomůže. Tady je nasaný, že na tomto brushu "Entity 0, Brush 15" jsou namixovaný 2 druhy textur (až nato, že tam ale 2 druhy textur nejsou - "Texture !WATERGREEN and !WATERGREEN" backup někde už psal, že to asi bude tím, žes tam je sice textura se stejnym názvem ale že každá je z jinýho WADu (balík textur)
Dej nahoře Map -> Go to brush number a napiš tam: "Entity 0, Brush 15" Pak se ti označí brush kde je chyba.
Tak ten brush můžeš skusit opravit tak, že na něj znovu natáhneš tu texturu !WATERGREEN a nebo ho pro jistotu můžeš smazat a udělat znovu.
Řešení časté chyby: Správné umístění cska a hammeru