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Herní server

Shoutbox

Pro přidání zprávy do shoutboxu, musíte být přihlášeni.

25.11.2024 11:28:42
updatovali sme na našom http://BRUT.me Portali mašinu s hernými servermi a ostalo nám nejaké miesto pre ďalšie servery :) hlasujte v ankete alebo pridajte aj svoj nápad, aký by sme mohli spustiť http://brut.me/vi...amp;t=5184
±0


30.08.2024 13:05:52
Ano, slouží od toho lights.rad file (případně jiný název). Nastavuje se v RAD sekci.
±0


12.05.2024 22:40:06
existuje v goldsrc možnost textur ktoré vytvárajú osvetlenie?
±0


13.01.2024 19:02:53
bohužel je rozmanitost map dost limitována enginem
±0


13.01.2024 19:01:49
na kotelně už je přes 10 let rc cars mód :)
±0


19.12.2023 22:14:07
Viděl jsem Rally mod na GoldSRC ale mod přímo na serveru v CS 1.6 mě teda překvapil :)

PS.: Já tak nemám rád ty nové shorts videa na výšku co se nedají posouvat.
±0


07.11.2023 12:13:08
Rocket League v CS 1.6? Kam se hrabe BMod...
https://www.youtu...svJz-FS8Yo
+1


04.11.2023 19:11:48
Jedli ste už niekto fritovaný snickers? je to pecka.
-1


15.12.2022 15:52:59
ako kto, praví Bruti mladnú :D inak aj napriek tomu, že je to tu už mrtve, všetko najlepšie;)
±0


13.12.2022 12:35:18
Zítra to bude 13 let od založení tohoto portálu.
To já jen tak, abyste si uvědomili, jak rychle stárnete.
±0


Číst diskuzi

 Tisk diskuze
File read failture
Habax
#1 Vytisknout diskuzi
Přidané 04.09.2011 11:26
Člen

Hodnocení: +470 (79%)
Příspěvek: 595
Založený: 18.07.11

Ták, už som jeden problém vyriešil a zjavil sa ďalší...
Tentoraz až keď som spustil csko (teda po kopilácii na expert to pustí samé tu mapku)... nabehli dve paličky, padlo to a ukázal sa error: File read failture...
Neviem čo s tým je, kompilácia na ZHLT prebehla úplne normálne... Prikladám sem mapku v rmf, .bsp, wady, a log z kompilácie...

Spoiler:
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\0n3_shot_0n3_kill\counter-strike"


** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\0N3_SH~1\COUNTE~1\cstrike\hammer\VHLT\hlcsg.exe
** Parameters: "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle"

hlcsg v3.4 VL23 (Jan 7 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\Steam\STEAMA~1\0N3_SH~1\COUNTE~1\cstrike\hammer\VHLT\hlcsg.exe "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle"
Arguments: "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle" -low -wadautodetect
Entering c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.34 seconds)
CSGBrush:
(0.88 seconds)

Using Wadfile: \program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\halflife.wad
- Contains 6 used textures, 46.15 percent of map (3116 textures in wad)
Using Wadfile: \program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\czde_dust.wad
- Contains 1 used texture, 7.69 percent of map (90 textures in wad)
Using Wadfile: \program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\bricks.wad
- Warning: Larger than expected texture (1393452 bytes): 'BRICKSSMALLOLD0'
- Warning: Larger than expected texture (1393452 bytes): 'BRICKLARGESPECI'
- Warning: Larger than expected texture (348972 bytes): 'BRICKROUND0046_'
- Warning: Larger than expected texture (697132 bytes): 'BRICKLARGESPEK'
- Warning: Larger than expected texture (697132 bytes): 'BRICKSMALLSPEEK'
- Contains 4 used textures, 30.77 percent of map (5 textures in wad)
Using Wadfile: \program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\grass.wad
- Warning: Larger than expected texture (348972 bytes): 'GRASS0053_24_S'
- Contains 1 used texture, 7.69 percent of map (1 textures in wad)
Including Wadfile: \program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\hammer\vhlt\zhlt.wad
- Contains 1 used texture, 7.69 percent of map (17 textures in wad)

"wad" is "halflife.wad;czde_dust.wad;bricks.wad;grass.wad;"

Texture usage is at 3.50 mb (of 32.00 mb MAX)
1.44 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\0N3_SH~1\COUNTE~1\cstrike\hammer\VHLT\hlbsp.exe
** Parameters: "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle"

hlbsp v3.4 VL23 (Jan 7 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\Steam\STEAMA~1\0N3_SH~1\COUNTE~1\cstrike\hammer\VHLT\hlbsp.exe "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle"
Arguments: "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle" -low

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]


SolidBSP [hull 0] 500...828 (0.47 seconds)
BSP generation successful, writing portal file 'c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle.prt'
SolidBSP [hull 1] 500...904 (0.36 seconds)
SolidBSP [hull 2] 500...614 (0.22 seconds)
SolidBSP [hull 3] 500...922 (0.36 seconds)
Reduced 113 texinfos to 87
Reduced 12 texdatas to 12 (532 bytes to 532)
Reduced 2692 planes to 891
2.47 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\0N3_SH~1\COUNTE~1\cstrike\hammer\VHLT\hlvis.exe
** Parameters: "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle"

hlvis v3.4 VL23 (Jan 7 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\Steam\STEAMA~1\0N3_SH~1\COUNTE~1\cstrike\hammer\VHLT\hlvis.exe "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle"
Arguments: "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle" -low
378 portalleafs
1053 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
(0.25 seconds)
LeafThread:
(3.38 seconds)
average leafs visible: 116
g_visdatasize:17212 compressed from 18144
3.69 seconds elapsed

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\0N3_SH~1\COUNTE~1\cstrike\hammer\VHLT\hlrad.exe
** Parameters: "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle"

Unknown option "C:\Program Files\Steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike"
hlrad v3.4 VL23 (Jan 7 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)

-= hlrad Options =-

-console 0 : turn console off
-lang file : localization file
-waddir folder : Load wad files from this folder
-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely

-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g B)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile

-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces

-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead

-fade # : Set global fade (larger values = shorter lights)
-scale # : Set global light scaling value
-gamma # : Set global gamma value

-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file

-dump : Dumps light patches to a file for hlrad debugging info

-texdata # : Alter maximum texture memory limit (in kB)
-lightdata # : Alter maximum lighting memory limit (in kB)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message

-colourgamma r g b : Sets different gamma values for r, g, b
-colourscale r g b : Sets different lightscale values for r, g ,b
-colourjitter r g b : Adds noise, independent colours, for dithering
-jitter r g b : Adds noise, monochromatic, for dithering
-customshadowwithbounce : Enables custom shadows with bounce light
-rgbtransfers : Enables RGB Transfers (for custom shadows)

-minlight # : Minimum final light (integer from 0 to 255)
-compress # : compress tranfer ( 0=32bit 1=16bit 2=8bit )
-rgbcompress # : compress rgbtranfer ( 0=96bit 1=48bit 2=32bit 3=24bit )
-softsky # : Smooth skylight.(0=off 1=on)
-depth # : Thickness of translucent objects.
-blockopaque # : Remove the black areas around opaque entities.(0=off 1=on)
-notextures : Don't load textures.
-texreflectgamma # : Gamma that relates reflectivity to texture color bits.
-texreflectscale # : Reflectivity for 255-white texture.
-drawpatch : Export light patch positions to file 'mapname_patch.pts'.
-drawsample x y z r : Export light sample positions in an area to file 'mapname_sample.pts'.
-drawedge : Export smooth edge positions to file 'mapname_edge.pts'.
-drawlerp : Show bounce light triangulation status.
mapfile : The mapfile to compile


** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle.bsp" "C:\Documents and Settings\User\Desktop\Castle\castle.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle.pts" "C:\Documents and Settings\User\Desktop\Castle\castle.pts"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\0N3_SH~1\COUNTE~1\hl.exe
** Parameters: +map "castle" -dev -console

nakoniec to v kompilácii vyhodilo neaký error, ale to len pri VHLT(VHLT log je tu)... ale chybu v csku to píše tu istú chybu..
Habax přiložil následujíci soubor:
castle.rar
Upravil/a Habax dne 04.09.2011 11:27
+1
 
tom711
#2 Vytisknout diskuzi
Přidané 04.09.2011 12:25
Avatar člena

Člen

Hodnocení: +1423 (79%)
Příspěvek: 597
Založený: 12.06.10

Pravdepodobne zly BSP subor...

BWT: nevidim ze by sa ti skompiloval RAD... Nepridaval si tam neake prikazy?

Hmmm ale aj tak by to malo ist aj bez RAD-u... Alebo ne? No skus aby ti to skompilovalo aj RAD
Upravil/a tom711 dne 04.09.2011 12:28
Time for advertisement! :D
Vývojársky blog mojich hier
www.kockagame.blo...

A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK”
+2
 
Www.kockagame.blogspot.com
XXL_cz
#3 Vytisknout diskuzi
Přidané 04.09.2011 13:22
Avatar člena

Člen

Hodnocení: +2967 (92%)
Příspěvek: 1182
Založený: 13.07.10

Hmm, tahle chyba se mi stala, když sem špatně odhadl dobu stažení mapy (z ftp) a snažil sem se jí zapnout když ještě nebyla stažená.

Takže to bude poškozený soubor.
Řešení časté chyby:
Správné umístění cska a hammeru
+1
 
Habax
#4 Vytisknout diskuzi
Přidané 05.09.2011 05:40
Člen

Hodnocení: +470 (79%)
Příspěvek: 595
Založený: 18.07.11

no... to teda netuším že ako... tu mapku som robil uplne od nuly asi 15 hodí, žiadny hollow či carve.. :D takže ju môžem proste vymazať?? :( :(

Takže príkazy vis-full
a -wadinclude......

takto vyzerala kompilácia dnes na ZHLT... vis tam asi niečo má :D
Spoiler:

** Executing...
** Command: Change Directory
** Parameters: "C:\games\Counter-Strike 1.6 ZCP"


** Executing...
** Command: C:\games\COUNTE~1.6ZC\hammer\hlcsg.exe
** Parameters: "c:\users\marek\desktop\castle"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlcsg.exe c:\users\marek\desktop\castle
Entering c:\users\marek\desktop\castle.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.03 seconds)
SetModelCenters:
40%...50%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)

Using Wadfile: \games\counter-strike 1.6 zcp\valve\halflife.wad
- Contains 7 used textures, 53.85 percent of map (3116 textures in wad)
Including Wadfile: \games\counter-strike 1.6 zcp\hammer\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\bricks.wad
- Warning: Larger than expected texture (1393452 bytes): 'BRICKSSMALLOLD0'
- Warning: Larger than expected texture (1393452 bytes): 'BRICKLARGESPECI'
- Warning: Larger than expected texture (348972 bytes): 'BRICKROUND0046_'
- Warning: Larger than expected texture (697132 bytes): 'BRICKLARGESPEK'
- Warning: Larger than expected texture (697132 bytes): 'BRICKSMALLSPEEK'
- Contains 4 used textures, 30.77 percent of map (5 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\brooklyn.wad
- Contains 0 used textures, 0.00 percent of map (40 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\czde_dust.wad
- Contains 1 used texture, 7.69 percent of map (90 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\grass.wad
- Warning: Larger than expected texture (348972 bytes): 'GRASS0053_24_S'
- Contains 1 used texture, 7.69 percent of map (1 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\cs_apartement.wad
- Contains 0 used textures, 0.00 percent of map (57 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\timecounter.wad
- Contains 0 used textures, 0.00 percent of map (17 textures in wad)

Warning: More than 8 wadfiles are in use. (9)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 3.50 mb (of 4.00 mb MAX)
0.20 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\games\COUNTE~1.6ZC\hammer\hlbsp.exe
** Parameters: "c:\users\marek\desktop\castle"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlbsp.exe c:\users\marek\desktop\castle

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1023 (0.03 seconds)
BSP generation successful, writing portal file 'c:\users\marek\desktop\castle.prt'
SolidBSP [hull 1] 500...1000...1077 (0.02 seconds)
SolidBSP [hull 2] 500...768 (0.02 seconds)
SolidBSP [hull 3] 500...1000...1099 (0.03 seconds)
0.31 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\games\COUNTE~1.6ZC\hammer\hlvis.exe
** Parameters: "c:\users\marek\desktop\castle-full"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlvis.exe c:\users\marek\desktop\castle-full
Error: Error opening c:\users\marek\desktop\castle-full.bsp: No such file or directory

----- END hlvis -----




** Executing...
** Command: C:\games\COUNTE~1.6ZC\hammer\hlrad.exe
** Parameters: "c:\users\marek\desktop\castle"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlrad.exe c:\users\marek\desktop\castle

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\games\COUNTE~1.6ZC\hammer\lights.rad']
[59 texlights parsed from 'C:\games\COUNTE~1.6ZC\hammer\lights.rad']

Warning: No vis information, direct lighting only.
4206 faces
Create Patches : 24675 base patches
0 opaque faces
165953 square feet [23897266.00 square inches]
1 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (10.65 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
11.03 seconds elapsed

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\users\marek\desktop\castle.bsp" "C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\castle.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\users\marek\desktop\castle.pts" "C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\castle.pts"


** Executing...
** Command: C:\games\COUNTE~1.6ZC\COUNTE~1.EXE
** Parameters: +map "castle" -game cstrike -dev -console +deathmatch 1


a áno, mapa je viac-menej spustitelná aj pri Leaku, teda bez Vis a Rad

btw... nemože to byť wadami? niektoré som sťahoval a niekotoré som si robil sám.. :D
Upravil/a Habax dne 05.09.2011 06:02
±0
 
Slovis
#5 Vytisknout diskuzi
Přidané 05.09.2011 13:27
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Člen

Hodnocení: +1176 (90%)
Příspěvek: 613
Založený: 22.05.10

hoď sem rmf zkusím to zkompilovat u sebe
±0
 
Habax
#6 Vytisknout diskuzi
Přidané 05.09.2011 15:29
Člen

Hodnocení: +470 (79%)
Příspěvek: 595
Založený: 18.07.11

tuto to všetko je
http://tvorbamap....tfile=6440
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