** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Steam\steamapps\0n3_shot_0n3_kill\counter-strike"
** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\0N3_SH~1\COUNTE~1\cstrike\hammer\VHLT\hlcsg.exe
** Parameters: "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle"
hlcsg v3.4 VL23 (Jan 7 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\Steam\STEAMA~1\0N3_SH~1\COUNTE~1\cstrike\hammer\VHLT\hlcsg.exe "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle"
Arguments: "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle" -low -wadautodetect
Entering c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.34 seconds)
CSGBrush:
(0.88 seconds)
Using Wadfile: \program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\halflife.wad
- Contains 6 used textures, 46.15 percent of map (3116 textures in wad)
Using Wadfile: \program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\czde_dust.wad
- Contains 1 used texture, 7.69 percent of map (90 textures in wad)
Using Wadfile: \program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\bricks.wad
- Warning: Larger than expected texture (1393452 bytes): 'BRICKSSMALLOLD0'
- Warning: Larger than expected texture (1393452 bytes): 'BRICKLARGESPECI'
- Warning: Larger than expected texture (348972 bytes): 'BRICKROUND0046_'
- Warning: Larger than expected texture (697132 bytes): 'BRICKLARGESPEK'
- Warning: Larger than expected texture (697132 bytes): 'BRICKSMALLSPEEK'
- Contains 4 used textures, 30.77 percent of map (5 textures in wad)
Using Wadfile: \program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\grass.wad
- Warning: Larger than expected texture (348972 bytes): 'GRASS0053_24_S'
- Contains 1 used texture, 7.69 percent of map (1 textures in wad)
Including Wadfile: \program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\hammer\vhlt\zhlt.wad
- Contains 1 used texture, 7.69 percent of map (17 textures in wad)
"wad" is "halflife.wad;czde_dust.wad;bricks.wad;grass.wad;"
Texture usage is at 3.50 mb (of 32.00 mb MAX)
1.44 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\0N3_SH~1\COUNTE~1\cstrike\hammer\VHLT\hlbsp.exe
** Parameters: "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle"
hlbsp v3.4 VL23 (Jan 7 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\Steam\STEAMA~1\0N3_SH~1\COUNTE~1\cstrike\hammer\VHLT\hlbsp.exe "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle"
Arguments: "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle" -low
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...828 (0.47 seconds)
BSP generation successful, writing portal file 'c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle.prt'
SolidBSP [hull 1] 500...904 (0.36 seconds)
SolidBSP [hull 2] 500...614 (0.22 seconds)
SolidBSP [hull 3] 500...922 (0.36 seconds)
Reduced 113 texinfos to 87
Reduced 12 texdatas to 12 (532 bytes to 532)
Reduced 2692 planes to 891
2.47 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\0N3_SH~1\COUNTE~1\cstrike\hammer\VHLT\hlvis.exe
** Parameters: "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle"
hlvis v3.4 VL23 (Jan 7 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\Steam\STEAMA~1\0N3_SH~1\COUNTE~1\cstrike\hammer\VHLT\hlvis.exe "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle"
Arguments: "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle" -low
378 portalleafs
1053 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.25 seconds)
LeafThread:
(3.38 seconds)
average leafs visible: 116
g_visdatasize:17212 compressed from 18144
3.69 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\0N3_SH~1\COUNTE~1\cstrike\hammer\VHLT\hlrad.exe
** Parameters: "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle"
Unknown option "C:\Program Files\Steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike"
hlrad v3.4 VL23 (Jan 7 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
-= hlrad Options =-
-console 0 : turn console off
-lang file : localization file
-waddir folder : Load wad files from this folder
-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely
-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile
-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces
-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead
-fade # : Set global fade (larger values = shorter lights)
-scale # : Set global light scaling value
-gamma # : Set global gamma value
-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file
-dump : Dumps light patches to a file for hlrad debugging info
-texdata # : Alter maximum texture memory limit (in k
-lightdata # : Alter maximum lighting memory limit (in k
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
-colourgamma r g b : Sets different gamma values for r, g, b
-colourscale r g b : Sets different lightscale values for r, g ,b
-colourjitter r g b : Adds noise, independent colours, for dithering
-jitter r g b : Adds noise, monochromatic, for dithering
-customshadowwithbounce : Enables custom shadows with bounce light
-rgbtransfers : Enables RGB Transfers (for custom shadows)
-minlight # : Minimum final light (integer from 0 to 255)
-compress # : compress tranfer ( 0=32bit 1=16bit 2=8bit )
-rgbcompress # : compress rgbtranfer ( 0=96bit 1=48bit 2=32bit 3=24bit )
-softsky # : Smooth skylight.(0=off 1=on)
-depth # : Thickness of translucent objects.
-blockopaque # : Remove the black areas around opaque entities.(0=off 1=on)
-notextures : Don't load textures.
-texreflectgamma # : Gamma that relates reflectivity to texture color bits.
-texreflectscale # : Reflectivity for 255-white texture.
-drawpatch : Export light patch positions to file 'mapname_patch.pts'.
-drawsample x y z r : Export light sample positions in an area to file 'mapname_sample.pts'.
-drawedge : Export smooth edge positions to file 'mapname_edge.pts'.
-drawlerp : Show bounce light triangulation status.
mapfile : The mapfile to compile
** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle.bsp" "C:\Documents and Settings\User\Desktop\Castle\castle.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\program files\steam\steamapps\0n3_shot_0n3_kill\counter-strike\cstrike\maps\castle.pts" "C:\Documents and Settings\User\Desktop\Castle\castle.pts"
The command failed. Windows reported the error:
"The system cannot find the file specified."
** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\0N3_SH~1\COUNTE~1\hl.exe
** Parameters: +map "castle" -dev -console