priehladny skybox?
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Habax |
Přidané 17.09.2011 14:48
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Člen
Hodnocení: +470 (79%) Příspěvek: 595
Založený: 18.07.11
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Zdrvaím vás, neviete prečo v mojej mape vidím "cez skybox?" ale ide to len z dialky, z blízky vôbec... Ako by som to mohol odstrániť?
Pre generáciu nomádovcov prikladám obrázok:
Upravil/a Habax dne 17.09.2011 14:57 |
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marqueuz |
Přidané 17.09.2011 15:02
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Člen
Hodnocení: +284 (97%) Příspěvek: 35
Založený: 29.01.11
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Esteze si sem dal taky velky obrazok lebo inak by som tam asi nic nevidel
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marqueuz |
Přidané 17.09.2011 15:10
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Člen
Hodnocení: +284 (97%) Příspěvek: 35
Založený: 29.01.11
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Neviem cim to moze byt, ze mas priehladny skybox, ale keby som videl poriadny obrazok tak by ma mozno nieco napadlo. Je tam vidiet nieco sede ale neviem co to je..
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Habax |
Přidané 17.09.2011 15:12
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Člen
Hodnocení: +470 (79%) Příspěvek: 595
Založený: 18.07.11
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dobre... opravný obrázok:
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Lentilko |
Přidané 17.09.2011 15:53
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Člen
Hodnocení: +400 (70%) Příspěvek: 277
Založený: 10.06.11
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je normáoní že vidíš přes skybox.. Pokud je skybox uplně u stěny, tak se chová jako by tou stěnou procházel, tudíž je přes stěnu vidět.. Aspoň u mě se to teda děje, nevim jak u vás. |
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Dominio |
Přidané 17.09.2011 15:55
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trdelník
Hodnocení: +2960 (90%) Příspěvek: 937
Založený: 16.10.10
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Tohle se mi taky stávalo, když jsem testoval nějaké věci, takže jsem ani nehledal řešení. Zkus tam dát ještě dva brushe ze skyboxu(ale kousek od sebe). Protože to vypadá, že to vidí přes jeden brush
Upravil/a Dominio dne 17.09.2011 15:57 |
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Habax |
Přidané 17.09.2011 17:43
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Člen
Hodnocení: +470 (79%) Příspěvek: 595
Založený: 18.07.11
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skusim, díky |
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XXL_cz |
Přidané 17.09.2011 18:39
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Člen
Hodnocení: +2967 (92%) Příspěvek: 1182
Založený: 13.07.10
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Vypadá to, že tam zrovna nemáš skompilovaný VIS a RAD (nemáš tam stíny) to znamená že vidíš na mapě úplně všechno co je před tebou.
Až budeš kompilovat VIS a rad tak by to tam nemělo jít vidět.
Řešení časté chyby:
Správné umístění cska a hammeru |
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Habax |
Přidané 18.09.2011 09:22
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Člen
Hodnocení: +470 (79%) Příspěvek: 595
Založený: 18.07.11
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nie, vis a rad tam je, len nevidno... chceš mapku? pošlem ti!
Upravil/a Habax dne 20.09.2011 06:18 |
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tom711 |
Přidané 18.09.2011 09:48
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Člen
Hodnocení: +1423 (79%) Příspěvek: 597
Založený: 12.06.10
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Nedekompiloval si nahodou Dust_2? Pripada mi to ako pri A plante... To by mohlo vela vysvetlit...
Time for advertisement!
Vývojársky blog mojich hier
www.kockagame.blo...
A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK” |
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Habax |
Přidané 18.09.2011 10:20
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Člen
Hodnocení: +470 (79%) Příspěvek: 595
Založený: 18.07.11
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jj, je dekompilovaná, a je tam ešte dekompilovaný assault a aztec.... |
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tom711 |
Přidané 18.09.2011 10:58
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Člen
Hodnocení: +1423 (79%) Příspěvek: 597
Založený: 12.06.10
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Takze ak je to dekompilovany dust2 ktory ma nastavene svetla (ktore si nemenil ze?) tak potom tam hold asi ten VIS a RAD mat nebudes... Log z kompilacie? To nikdy nic neskazi....
BWT ty spajas dust assault a aztec?
Time for advertisement!
Vývojársky blog mojich hier
www.kockagame.blo...
A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK” |
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Habax |
Přidané 18.09.2011 19:08
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Člen
Hodnocení: +470 (79%) Příspěvek: 595
Založený: 18.07.11
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jj spajam, je tu mapa..
ale neni dokoncena, neni su tam entity, teda okrem svetla , nie su tam spawny, plant...
mapa:
a log:
Spoiler: [ZobrazitSchovat] hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlcsg.exe "C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\de_neviemco"
Entering C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\de_neviemco.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
11 brushes (totalling 66 sides) discarded from clipping hulls
CreateBrush:
(0.30 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.69 seconds)
Using Wadfile: \games\counter-strike 1.6 zcp\valve\halflife.wad
- Contains 70 used textures, 68.63 percent of map (3116 textures in wad)
Including Wadfile: \games\counter-strike 1.6 zcp\hammer\zhlt.wad
- Contains 1 used texture, 0.98 percent of map (8 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 8 used textures, 7.84 percent of map (24 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\cs_assault.wad
- Contains 8 used textures, 7.84 percent of map (22 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\cs_dust.wad
- Contains 15 used textures, 14.71 percent of map (28 textures in wad)
added 13 additional animating textures.
Texture usage is at 1.67 mb (of 4.00 mb MAX)
1.08 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlbsp.exe "C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\de_neviemco"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...2942 (0.08 seconds)
BSP generation successful, writing portal file 'C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\de_neviemco.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2730 (0.08 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2686 (0.06 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2883 (0.08 seconds)
0.89 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlvis.exe -fast "C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\de_neviemco"
1002 portalleafs
2874 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.31 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 697 and 698:
(-2328.000 901.000 -135.778)
(-2329.514 902.000 -136.000)
(-2352.000 916.849 -145.899)
(-2352.000 916.849 -192.000)
(-2328.000 901.000 -192.000)
average leafs visible: 433
g_visdatasize:106633 compressed from 126252
0.33 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlrad.exe -extra "C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\de_neviemco"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\games\COUNTE~1.6ZC\hammer\lights.rad']
[59 texlights parsed from 'C:\games\COUNTE~1.6ZC\hammer\lights.rad']
4850 faces
Create Patches : 23086 base patches
12 opaque faces
228478 square feet [32900862.00 square inches]
302 direct lights
BuildFacelights:
(62.23 seconds)
visibility matrix : 31.8 megs
BuildVisLeafs:
(48.69 seconds)
MakeScales:
(3.82 seconds)
SwapTransfers:
(1.00 seconds)
Transfer Lists : 23262346 : 23.26M transfers
Indices : 11270032 : 10.75M bytes
Data : 93049384 : 88.74M bytes
GatherLight:
(0.31 seconds)
FinalLightFace:
(0.27 seconds)
116.91 seconds elapsed [1m 56s]
----- END hlrad -----
Habax přiložil následujíci soubor:
de_neviemco.bsp
Upravil/a Habax dne 18.09.2011 19:10 |
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tom711 |
Přidané 18.09.2011 20:02
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Člen
Hodnocení: +1423 (79%) Příspěvek: 597
Založený: 12.06.10
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VIS na FULL!
Time for advertisement!
Vývojársky blog mojich hier
www.kockagame.blo...
A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK” |
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Habax |
Přidané 19.09.2011 06:31
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Člen
Hodnocení: +470 (79%) Příspěvek: 595
Založený: 18.07.11
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dobre... opravná mapa, opravný log---
log:
Spoiler: [ZobrazitSchovat]
** Executing...
** Command: Change Directory
** Parameters: "C:\games\Counter-Strike 1.6 ZCP"
** Executing...
** Command: C:\games\COUNTE~1.6ZC\hammer\hlcsg.exe
** Parameters: "e:\castle\de_neviemco"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlcsg.exe e:\castle\de_neviemco
Entering e:\castle\de_neviemco.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
11 brushes (totalling 66 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.28 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (22.85 seconds)
Using Wadfile: \games\counter-strike 1.6 zcp\valve\halflife.wad
- Contains 70 used textures, 68.63 percent of map (3116 textures in wad)
Including Wadfile: \games\counter-strike 1.6 zcp\hammer\zhlt.wad
- Contains 1 used texture, 0.98 percent of map (8 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 8 used textures, 7.84 percent of map (24 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\cs_assault.wad
- Contains 8 used textures, 7.84 percent of map (22 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\cs_dust.wad
- Contains 15 used textures, 14.71 percent of map (28 textures in wad)
added 13 additional animating textures.
Texture usage is at 1.67 mb (of 4.00 mb MAX)
26.65 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\games\COUNTE~1.6ZC\hammer\hlbsp.exe
** Parameters: "e:\castle\de_neviemco"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlbsp.exe e:\castle\de_neviemco
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...2943 (0.08 seconds)
BSP generation successful, writing portal file 'e:\castle\de_neviemco.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2725 (0.07 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2690 (0.07 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2882 (0.08 seconds)
1.76 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\games\COUNTE~1.6ZC\hammer\hlvis.exe
** Parameters: "e:\castle\de_neviemco" -full
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlvis.exe e:\castle\de_neviemco -full
1002 portalleafs
2872 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.30 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.90 seconds)
average leafs visible: 128
g_visdatasize:50213 compressed from 126252
11.26 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\games\COUNTE~1.6ZC\hammer\hlrad.exe
** Parameters: "e:\castle\de_neviemco"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlrad.exe e:\castle\de_neviemco
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\games\COUNTE~1.6ZC\hammer\lights.rad']
[59 texlights parsed from 'C:\games\COUNTE~1.6ZC\hammer\lights.rad']
4850 faces
Create Patches : 22936 base patches
12 opaque faces
228478 square feet [32900862.00 square inches]
154 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (12.81 seconds)
visibility matrix : 31.4 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (20.12 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.80 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.98 seconds)
Transfer Lists : 22824464 : 22.82M transfers
Indices : 11121600 : 10.61M bytes
Data : 91297856 : 87.07M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.29 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.29 seconds)
41.65 seconds elapsed
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "e:\castle\de_neviemco.bsp" "C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\de_neviemco.bsp"
** Executing...
** Command: Copy File
** Parameters: "e:\castle\de_neviemco.pts" "C:\games\Counter-Strike 1.6 ZCP\cstrike\maps\de_neviemco.pts"
** Executing...
** Command: C:\games\COUNTE~1.6ZC\COUNTE~1.EXE
** Parameters: +map "de_neviemco" -game cstrike -dev -console +deathmatch 1
mapa:
Habax přiložil následujíci soubor:
de_neviemco_1.bsp
Upravil/a Habax dne 19.09.2011 06:40 |
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tom711 |
Přidané 19.09.2011 15:09
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Člen
Hodnocení: +1423 (79%) Příspěvek: 597
Založený: 12.06.10
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Nic take tam neni...
BWT: Ta mapa je fakt divna... Je vidno co je originalne a co si robil ty... Nehlade na to ze ty si vlastne skoro nic neurobil.... Urob si radsej svoju mapu...
Time for advertisement!
Vývojársky blog mojich hier
www.kockagame.blo...
A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK” |
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Habax |
Přidané 19.09.2011 15:21
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Člen
Hodnocení: +470 (79%) Příspěvek: 595
Založený: 18.07.11
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tom... je mi uplne jedno čo si myslíš, takže mi povedz, prečo vidím cez skybox a zbytočne nespamuj...
tu je screen a dokaz, ze je tam vis a rad...
Upravil/a Habax dne 19.09.2011 15:25 |
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tom711 |
Přidané 19.09.2011 17:01
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Člen
Hodnocení: +1423 (79%) Příspěvek: 597
Založený: 12.06.10
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Roflcopter... NIc tam nevidim
Time for advertisement!
Vývojársky blog mojich hier
www.kockagame.blo...
A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK” |
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Habax |
Přidané 19.09.2011 18:25
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Člen
Hodnocení: +470 (79%) Příspěvek: 595
Založený: 18.07.11
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OU MY FAKIN' GOD!!! ty nevidíš tie tiene? |
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tom711 |
Přidané 19.09.2011 19:58
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Člen
Hodnocení: +1423 (79%) Příspěvek: 597
Založený: 12.06.10
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Neee zle ma chapes Ze tam nevidim cez ten skybox ked som v duste na bedne tak nevidim steny aztecu.. asi to bolo tym VIS-om
Time for advertisement!
Vývojársky blog mojich hier
www.kockagame.blo...
A ak ma chceš ešte podporiť navštív tiež moj youtube channel „CobaltSVK” |
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