updatovali sme na našom http://BRUT.me Portali mašinu s hernými servermi a ostalo nám nejaké miesto pre ďalšie servery hlasujte v ankete alebo pridajte aj svoj nápad, aký by sme mohli spustiť http://brut.me/vi...amp;t=5184
Chcel som do mapy pridať cycler sprite truck. Tak som ho začal oclipovávať... všetko v hre išlo dobre, už mám polovicu, ale potom som si spomenul, že clip sa dá prestreliť a ja som chcel null tak som iba zmenil texturu na null
a potom v hre bolo cele auto čierne (aj keď bola onullovaná iba polovica..)
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlcsg.exe "c:\games\counter-strike 1.6 zcp\hammer\maps\aimka"
Entering c:\games\counter-strike 1.6 zcp\hammer\maps\aimka.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Using Wadfile: \games\counter-strike 1.6 zcp\valve\halflife.wad
- Contains 10 used textures, 62.50 percent of map (3116 textures in wad)
Including Wadfile: \games\counter-strike 1.6 zcp\hammer\zhlt.wad
- Contains 1 used texture, 6.25 percent of map (8 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 2 used textures, 12.50 percent of map (24 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\cs_assault.wad
- Contains 3 used textures, 18.75 percent of map (22 textures in wad)
Using Wadfile: \games\counter-strike 1.6 zcp\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
added 6 additional animating textures.
Texture usage is at 0.42 mb (of 4.00 mb MAX)
0.13 seconds elapsed
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlbsp.exe "c:\games\counter-strike 1.6 zcp\hammer\maps\aimka"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlvis.exe "c:\games\counter-strike 1.6 zcp\hammer\maps\aimka"-full
285 portalleafs
975 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.04 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.63 seconds)
average leafs visible: 128
g_visdatasize:9437 compressed from 10260
4.68 seconds elapsed
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\games\COUNTE~1.6ZC\hammer\hlrad.exe "c:\games\counter-strike 1.6 zcp\hammer\maps\aimka"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
Hnidopišská poznámka.:, nevím ja u vás, ale u mě se dá taky null prostřelit. Jako, kdyby to byl normální brush. Clip je jiný v tom, že se dá prostřelit jakkoliv je velký a nesnižuje dmg.
Neprůstřelný celkově mě funguje jenom, když to není func_wall