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We’re Synchronizing a $500,500.99 Gift With Your Entry https://telegra.ph/Get-a-gift-worth-up-to-50050099---111955-01-22
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Po letech jsem si vzpoměl jak jsem na tento server spamoval svoje otřesné výtvory
Vzhledem k tomu, že server už je asi dlouho mimo, zkusím se tak do prázdna zeptat, jestli někde není dostupný nějaký archiv uživatelských map.
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updatovali sme na našom http://BRUT.me Portali mašinu s hernými servermi a ostalo nám nejaké miesto pre ďalšie servery hlasujte v ankete alebo pridajte aj svoj nápad, aký by sme mohli spustiť http://brut.me/vi...amp;t=5184
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Ano, slouží od toho lights.rad file (případně jiný název). Nastavuje se v RAD sekci.
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existuje v goldsrc možnost textur ktoré vytvárajú osvetlenie?
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bohužel je rozmanitost map dost limitována enginem
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Ahojte,
mám takýto problém. Chcem na existujúcej mape zmeniť iba typ zbrani ktoré sú položené na zemi. Viem kde to nájdem a viem ako to zmením a funguje to po zmene. Problém nastáva pri textúrach. Ak zmením napr. AK na M4 alebo AWP a spravím kompiláciu mapy tak výsledok zostane takýto:
(mapa fy_snow) http://patricius....y/snow.png
Mapy .bsp konvertujem na .map pomocu WinBSPC. Pri otváraní .map súboru mi Hammer vyhodí túto hlášku: http://patricius....error1.png
Ak dám áno tak sa zobrazí iba prázdne okno. Pripojím sem aj súbor error a log z mapy fy_snow.
Chyba je v tom že nemám potrebné wad súbory alebo mám zlé wad?? Aj veľkosť mapy oproti originálu je menšia ako keby neobsahovala tie textúry (podľa mňa).
Som úplný laik v tomto smere čo sa týka tvorby máp. Ja len chcem zmeniť typ zbraní na mape nič viac
Ďakujem.
fy_snow.err
Spoiler:[ZobrazitSchovat]
hlrad: Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
hlrad: Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
hlrad: Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
fy_snow.log
Spoiler:[ZobrazitSchovat]
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~2\Steam\STEAMA~1\sjulin\COUNTE~1\hammer\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\sjulin\counter-strike\hammer\maps\fy_snow"
Entering C:\Program Files (x86)\Steam\steamapps\sjulin\counter-strike\hammer\maps\fy_snow.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
Using Wadfile: \users\patricius\desktop\hammer\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \users\patricius\desktop\hammer\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \users\patricius\desktop\hammer\halflife.wad
- Contains 3 used textures, 33.33 percent of map (3116 textures in wad)
Using Wadfile: \users\patricius\desktop\hammer\decals.wad
- Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Warning: ::FindTexture() texture 1-TEKS not found!
Warning: ::FindTexture() texture 2-TEKS not found!
Warning: ::FindTexture() texture 3-TEKS not found!
Warning: ::FindTexture() texture 4-TEKS not found!
Warning: ::FindTexture() texture 5-TEKS not found!
Warning: ::FindTexture() texture 6-TEKS not found!
Warning: ::LoadLump() texture 1-TEKS not found!
Warning: ::LoadLump() texture 2-TEKS not found!
Warning: ::LoadLump() texture 3-TEKS not found!
Warning: ::LoadLump() texture 4-TEKS not found!
Warning: ::LoadLump() texture 5-TEKS not found!
Warning: ::LoadLump() texture 6-TEKS not found!
Texture usage is at 0.01 mb (of 4.00 mb MAX)
0.15 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~2\Steam\STEAMA~1\sjulin\COUNTE~1\hammer\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\sjulin\counter-strike\hammer\maps\fy_snow"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~2\Steam\STEAMA~1\sjulin\COUNTE~1\hammer\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\sjulin\counter-strike\hammer\maps\fy_snow"
238 portalleafs
644 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.02 seconds)
LeafThread:
(0.26 seconds)
average leafs visible: 84
g_visdatasize:7710 compressed from 7140
0.29 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~2\Steam\STEAMA~1\sjulin\COUNTE~1\hammer\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\sjulin\counter-strike\hammer\maps\fy_snow"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~2\Steam\STEAMA~1\sjulin\COUNTE~1\hammer\lights.rad']
[59 texlights parsed from 'C:\PROGRA~2\Steam\STEAMA~1\sjulin\COUNTE~1\hammer\lights.rad']
756 faces
Create Patches : 607 base patches
0 opaque faces
66006 square feet [9504940.00 square inches]
2 direct lights
BuildFacelights:
Malformed face (0) normal @
(1536.00, 180.00, -192.00)
(1409.00, 180.00, -192.00)
(1536.00, 180.00, -128.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
Malformed face (2) normal @
----- END hlrad -----
(1408.00, 180.00, -256.00)
(1408.00, 180.00, -192.00)
(1536.00, 180.00, -192.00)
(1536.00, 180.00, -256.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
Malformed face (1) normal @
(1280.00, 180.00, -288.00)
(1280.00, 180.00, -224.00)
(1312.00, 180.00, -192.00)
(1408.00, 180.00, -192.00)
(1408.00, 180.00, -288.00)
Error: Malformed face normal
Description: The texture alignment of a visible face is unusable
Howto Fix: If using Worldcraft, do a check for problems and fix any occurences of 'Texture axis perpindicular to face'
//EDIT
podarilo sa mi dostať zatial sem:
- potrebujem fy_snow.wad (už ho mám )
- musím mať ten wad aj client aj server (ako sa dajú tie textúry dať tak aby ich obsahovala samotná mapa a netreba wad??)
- a ešte to nie je dobre --> http://patricius..../snow1.png
Upravil/a patricius dne 29.09.2011 10:21
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dej alt+p a dej fix all of type, a dělej to tak dlouho dokud tam žádnej error mít nebudeš.. To by mělo pomoct
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to je mosoooozní obrázek ale nevim jak to udělat sry Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/html/tvorbamap.cz/public_html/includes/bbcodes/url_bbcode_include.php on line 21
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Víš jistě, že máš ty textury, jako jsou v mapě fy_snow?
Ohledně mapy na serveru, mapa clienta i serveru musí být stejná!
Aby si lidi nemuseli stahovat textury, můžeš použít -wad include
(pokud upravuješ POUZE entity (bez světelných entit) a mapu chceš na svůj server, mělo by stačit změnit to v BSPEdit (ale pouze parametry entit), pak není potřebná kompilace a znovu stahování mapy)
Upravil/a Dominio dne 29.09.2011 14:01
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Moje pokusy o vytúžený cieľ sa skončili úspešne.
Použil som BSPEdit. Ja som menil iba armoury_entity žiadne svetelné ani iné zmeny.
Ten alt+p a automatické fixovanie chýb mi síce pomohlo ale výsledok nebol taký ako má byť. Je tam veľa chýb na textúrach oproti originálu a to by som ručne ja nevedel spraviť nakoľko neovládam Hammer Editor ako mnohí tu z Vás Toto je výsledok: http://patricius..../snow3.png http://patricius..../snow4.png
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No, to jak jsi teď postoval je, když v hammeru nemáš tu texturu (se stejným názvem), jako je v mapě. A když to fixneš, tak se ti ta stěna brushu, na kterém není textura, dá na tu texturu, kterou máš momentálně vybranou.
Ohledně toho BSPEditu, změny ohledně světel nemá cenu dělat, protože to stejně nepůjde ve hře vidět, a akorát by to mohlo nějak bugovat.
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Dominio, nedá se na texturu kterou máš vybranou.. Pokud máš ten wad balíček kterej používá ta mapa.. Nebo mám prostě "superhammer" protože mě se to (když to fixnu) nahodí uplně normálně.. Jen je stačí přes texture application správně upravit.
Upravil/a Lentilko dne 29.09.2011 17:04